Teach network how to import/export Jubeat emblem catalog.
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@ -402,6 +402,14 @@ after importing all mixes:
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./read --config config/server.yaml --series jubeat --version all --tsv data/jubeat.tsv
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```
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For Jubeat Prop and later versions, you will also need to import the emblem DB, or emblems
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will not work properly. An example is as follows:
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```
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./read --config config/server.yaml --series jubeat --version prop \
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--xml data/emblem-info/emblem-info.xml
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```
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### IIDX
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For IIDX, you will need the data directory of the mix you wish to support. The import
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@ -128,9 +128,38 @@ class CatalogObject(BaseObject):
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],
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}
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def __format_jubeat_extras(self) -> Dict[str, List[Dict[str, Any]]]:
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# Gotta look up the unlock catalog
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items = self.data.local.game.get_items(self.game, self.version)
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# Format it depending on the version
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if self.version in {
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VersionConstants.JUBEAT_PROP,
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VersionConstants.JUBEAT_QUBELL,
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VersionConstants.JUBEAT_CLAN,
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}:
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return {
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"emblems": [
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{
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"index": str(item.id),
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"song": item.data.get_int("music_id"),
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"layer": item.data.get_int("layer"),
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"evolved": item.data.get_int("evolved"),
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"rarity": item.data.get_int("rarity"),
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"name": item.data.get_str("name"),
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}
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for item in items
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if item.type == "emblem"
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],
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}
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else:
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return {"emblems": []}
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def __format_extras(self) -> Dict[str, List[Dict[str, Any]]]:
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if self.game == GameConstants.SDVX:
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return self.__format_sdvx_extras()
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elif self.game == GameConstants.JUBEAT:
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return self.__format_jubeat_extras()
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else:
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return {}
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@ -25,6 +25,19 @@ class GlobalGameData(BaseGlobalData):
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{},
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)
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def __translate_jubeat_emblems(self, entry: Dict[str, Any]) -> Item:
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return Item(
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"emblem",
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int(entry["index"]),
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{
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"music_id": int(entry["song"]),
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"layer": int(entry["layer"]),
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"evolved": int(entry["evolved"]),
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"rarity": int(entry["rarity"]),
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"name": entry["name"],
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},
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)
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def get_items(self, game: str, version: int) -> List[Item]:
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"""
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Given a game/userid, find all items in the catalog.
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@ -51,6 +64,10 @@ class GlobalGameData(BaseGlobalData):
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"purchases": self.__translate_sdvx_song_unlock,
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"appealcards": self.__translate_sdvx_appealcard,
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}.get(catalogtype, None)
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elif game == GameConstants.JUBEAT:
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translation = {
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"emblems": self.__translate_jubeat_emblems,
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}.get(catalogtype, None)
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else:
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translation = None
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@ -1239,15 +1239,22 @@ class ImportJubeat(ImportBase):
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super().__init__(config, GameConstants.JUBEAT, actual_version, no_combine, update)
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def scrape(self, xmlfile: str) -> List[Dict[str, Any]]:
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def scrape(self, xmlfile: str) -> Tuple[List[Dict[str, Any]], List[Dict[str, Any]]]:
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if self.version is None:
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raise Exception('Can\'t scrape Jubeat database for \'all\' version!')
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try:
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# Probably UTF-8 music DB
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tree = ET.parse(xmlfile)
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root = tree.getroot()
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except ValueError:
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# Probably shift-jis emblems
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with open(xmlfile, 'rb') as xmlhandle:
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xmldata = xmlhandle.read().decode('shift_jisx0213')
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root = ET.fromstring(xmldata)
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songs: List[Dict[str, Any]] = []
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for music_entry in root.find('body'):
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for music_entry in root.find('body') or []:
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songid = int(music_entry.find('music_id').text)
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bpm_min = float(music_entry.find('bpm_min').text)
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bpm_max = float(music_entry.find('bpm_max').text)
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@ -1278,9 +1285,34 @@ class ImportJubeat(ImportBase):
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'extreme': difficulties[2],
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},
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})
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return songs
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def lookup(self, server: str, token: str) -> List[Dict[str, Any]]:
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emblems: List[Dict[str, Any]] = []
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if self.version in {
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VersionConstants.JUBEAT_PROP,
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VersionConstants.JUBEAT_QUBELL,
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VersionConstants.JUBEAT_CLAN,
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}:
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for emblem_entry in root.find('emblem_list') or []:
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print(emblem_entry)
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index = int(emblem_entry.find('index').text)
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layer = int(emblem_entry.find('layer').text)
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music_id = int(emblem_entry.find('music_id').text)
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evolved = int(emblem_entry.find('evolved').text)
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rarity = int(emblem_entry.find('rarity').text)
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name = emblem_entry.find('name').text
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emblems.append({
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'id': index,
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'layer': layer,
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'music_id': music_id,
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'evolved': evolved,
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'rarity': rarity,
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'name': name,
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})
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return songs, emblems
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def lookup(self, server: str, token: str) -> Tuple[List[Dict[str, Any]], List[Dict[str, Any]]]:
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if self.version is None:
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raise Exception('Can\'t look up Jubeat database for \'all\' version!')
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@ -1316,8 +1348,28 @@ class ImportJubeat(ImportBase):
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}
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lut[song.id]['difficulty'][chart_map[song.chart]] = song.data.get_int('difficulty')
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# Return the reassembled data
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return [val for _, val in lut.items()]
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# Reassemble the data
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reassembled_songs = [val for _, val in lut.items()]
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emblems: List[Dict[str, Any]] = []
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if self.version in {
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VersionConstants.JUBEAT_PROP,
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VersionConstants.JUBEAT_QUBELL,
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VersionConstants.JUBEAT_CLAN,
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}:
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game = self.remote_game(server, token)
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for item in game.get_items(self.game, self.version):
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if item.type == "emblem":
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emblems.append({
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'id': item.id,
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'layer': item.data.get_int('layer'),
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'music_id': item.data.get_int('music_id'),
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'evolved': item.data.get_int('evolved'),
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'rarity': item.data.get_int('rarity'),
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'name': item.data.get_str('name'),
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})
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return reassembled_songs, emblems
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def import_music_db(self, songs: List[Dict[str, Any]]) -> None:
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if self.version is None:
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@ -1356,6 +1408,32 @@ class ImportJubeat(ImportBase):
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self.insert_music_id_for_song(next_id, songid, chart, song['title'], song['artist'], song['genre'], data)
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self.finish_batch()
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def import_emblems(self, emblems: List[Dict[str, Any]]) -> None:
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if self.version is None:
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raise Exception('Can\'t import Jubeat database for \'all\' version!')
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self.start_batch()
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for i, emblem in enumerate(emblems):
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# Make importing faster but still do it in chunks
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if (i % 16) == 15:
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self.finish_batch()
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self.start_batch()
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print(f"New catalog entry for {emblem['music_id']}")
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self.insert_catalog_entry(
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'emblem',
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emblem['id'],
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{
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'layer': emblem['layer'],
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'music_id': emblem['music_id'],
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'evolved': emblem['evolved'],
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'rarity': emblem['rarity'],
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'name': emblem['name'],
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},
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)
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self.finish_batch()
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def import_metadata(self, tsvfile: str) -> None:
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if self.version is not None:
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raise Exception("Unsupported Jubeat version, expected one of the following: all")
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@ -3381,17 +3459,18 @@ if __name__ == "__main__":
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# hand-populated since its not in the music DB.
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jubeat.import_metadata(args.tsv)
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else:
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# Normal case, doing a music DB import.
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# Normal case, doing a music DB or emblem import.
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if args.xml is not None:
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songs = jubeat.scrape(args.xml)
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songs, emblems = jubeat.scrape(args.xml)
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elif args.server and args.token:
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songs = jubeat.lookup(args.server, args.token)
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songs, emblems = jubeat.lookup(args.server, args.token)
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else:
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raise Exception(
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'No music_info.xml or TSV provided and no remote server specified! Please ' +
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'provide either a --xml, --tsv or a --server and --token option!'
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)
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jubeat.import_music_db(songs)
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jubeat.import_emblems(emblems)
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jubeat.close()
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elif args.series == GameConstants.IIDX:
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