Typing fixes for Pop'n 22-24, event ID limits checked and commented, converted Lapistoria to modern routing.
This commit is contained in:
parent
9d4eccf66e
commit
ab4c82b886
@ -1,7 +1,7 @@
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# vim: set fileencoding=utf-8
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import binascii
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import copy
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from typing import Dict, List, Optional
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from typing import Dict, List
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from bemani.backend.popn.base import PopnMusicBase
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from bemani.backend.popn.lapistoria import PopnMusicLapistoria
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@ -38,7 +38,7 @@ class PopnMusicEclale(PopnMusicBase):
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# Biggest ID in the music DB
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GAME_MAX_MUSIC_ID = 1550
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def previous_version(self) -> Optional[PopnMusicBase]:
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def previous_version(self) -> PopnMusicBase:
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return PopnMusicLapistoria(self.data, self.config, self.model)
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def __construct_common_info(self, root: Node) -> None:
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@ -69,7 +69,7 @@ class PopnMusicEclale(PopnMusicBase):
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10: 4,
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# Unknown event (0-1)
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11: 1,
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# Possibly global event matching related? (0-1)
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# Possibly net taisen related? (0-1)
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12: 1,
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# Unknown event (0-4)
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13: 4,
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@ -162,7 +162,7 @@ class PopnMusicEclale(PopnMusicBase):
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self.__construct_common_info(info)
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return info
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def handle_lobby22_request(self, request: Node) -> Optional[Node]:
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def handle_lobby22_request(self, request: Node) -> Node:
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# Stub out the entire lobby22 service (yes, its lobby22 in Pop'n 23)
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return Node.void('lobby22')
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@ -1,6 +1,6 @@
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# vim: set fileencoding=utf-8
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import copy
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from typing import Dict, List, Optional
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from typing import Dict, List
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from bemani.backend.popn.base import PopnMusicBase
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from bemani.backend.popn.sunnypark import PopnMusicSunnyPark
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@ -38,286 +38,269 @@ class PopnMusicLapistoria(PopnMusicBase):
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# Max valud music ID for conversions and stuff
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GAME_MAX_MUSIC_ID = 1422
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def previous_version(self) -> Optional[PopnMusicBase]:
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def previous_version(self) -> PopnMusicBase:
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return PopnMusicSunnyPark(self.data, self.config, self.model)
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def handle_info22_request(self, request: Node) -> Optional[Node]:
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method = request.attribute('method')
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def handle_info22_common_request(self, request: Node) -> Node:
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# TODO: Hook these up to config so we can change this
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phases = {
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# Unknown event (0-16)
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0: 0,
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# Unknown event (0-11)
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1: 0,
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# Pop'n Aura, max (0-11) (remove all aura requirements)
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2: 11,
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# Story (0-24)
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3: 1,
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# BEMANI ruins Discovery! (0-2)
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4: 0,
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# Unknown event, something to do with net taisen (0-2)
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5: 0,
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# Unknown event (0-1)
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6: 0,
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# Unknown event (0-1)
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7: 0,
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# Unknown event (0-1)
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8: 0,
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# Unknown event (0-11)
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9: 0,
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# Unknown event (0-2)
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10: 0,
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# Unknown event (0-3)
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11: 0,
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# Unknown event (0-1)
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12: 0,
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# Unknown event (0-2)
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13: 0,
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# Unknown event (0-4)
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14: 0,
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# Unknown event (0-2)
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15: 0,
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# Unknown event (0-2)
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16: 0,
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# Unknown event (0-12)
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17: 0,
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# Unknown event (0-2)
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18: 0,
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# Unknown event (0-7)
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19: 0,
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}
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if method == 'common':
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# TODO: Hook these up to config so we can change this
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phases = {
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# Unknown event
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0: 0,
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# Unknown event
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1: 0,
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# Pop'n Aura, max 10 (remove all aura requirements)
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2: 10,
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# Story
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3: 1,
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# BEMANI ruins Discovery!
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4: 0,
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# Unknown event
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5: 0,
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# Unknown event
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6: 0,
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# Unknown event
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7: 0,
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# Unknown event
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8: 0,
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# Unknown event
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9: 0,
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# Unknown event
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10: 0,
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# Unknown event
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11: 0,
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# Unknown event
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12: 0,
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# Unknown event
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13: 0,
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# Unknown event
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14: 0,
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# Unknown event
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15: 0,
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# Unknown event
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16: 0,
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# Unknown event
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17: 0,
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# Unknown event
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18: 0,
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# Unknown event
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19: 0,
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}
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stories = list(range(173))
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root = Node.void('info22')
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for phaseid in phases:
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phase = Node.void('phase')
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root.add_child(phase)
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phase.add_child(Node.s16('event_id', phaseid))
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phase.add_child(Node.s16('phase', phases[phaseid]))
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root = Node.void('info22')
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for phaseid in phases:
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phase = Node.void('phase')
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root.add_child(phase)
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phase.add_child(Node.s16('event_id', phaseid))
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phase.add_child(Node.s16('phase', phases[phaseid]))
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for storyid in range(173):
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story = Node.void('story')
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root.add_child(story)
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story.add_child(Node.u32('story_id', storyid))
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story.add_child(Node.bool('is_limited', False))
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story.add_child(Node.u64('limit_date', 0))
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for storyid in stories:
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story = Node.void('story')
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root.add_child(story)
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story.add_child(Node.u32('story_id', storyid))
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story.add_child(Node.bool('is_limited', False))
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story.add_child(Node.u64('limit_date', 0))
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return root
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return root
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def handle_pcb22_boot_request(self, request: Node) -> Node:
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return Node.void('pcb22')
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# Invalid method
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return None
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def handle_pcb22_error_request(self, request: Node) -> Node:
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return Node.void('pcb22')
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def handle_pcb22_request(self, request: Node) -> Optional[Node]:
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method = request.attribute('method')
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def handle_pcb22_write_request(self, request: Node) -> Node:
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# Update the name of this cab for admin purposes
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self.update_machine_name(request.child_value('pcb_setting/name'))
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return Node.void('pcb22')
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if method == 'boot':
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return Node.void('pcb22')
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elif method == 'error':
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return Node.void('pcb22')
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elif method == 'write':
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# Update the name of this cab for admin purposes
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self.update_machine_name(request.child_value('pcb_setting/name'))
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return Node.void('pcb22')
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# Invalid method
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return None
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def handle_lobby22_request(self, request: Node) -> Optional[Node]:
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def handle_lobby22_request(self, request: Node) -> Node:
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# Stub out the entire lobby22 service
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return Node.void('lobby22')
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def handle_player22_request(self, request: Node) -> Optional[Node]:
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method = request.attribute('method')
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if method == 'read':
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refid = request.child_value('ref_id')
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# Pop'n Music 22 doesn't send a modelstring to load old profiles,
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# it just expects us to know. So always look for old profiles in
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# Pop'n 22 land.
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root = self.get_profile_by_refid(refid, self.OLD_PROFILE_FALLTHROUGH)
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if root is None:
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root = Node.void('player22')
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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elif method == 'new':
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refid = request.child_value('ref_id')
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name = request.child_value('name')
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root = self.new_profile_by_refid(refid, name)
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if root is None:
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root = Node.void('player22')
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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elif method == 'start':
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return Node.void('player22')
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elif method == 'logout':
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return Node.void('player22')
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elif method == 'write':
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refid = request.child_value('ref_id')
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def handle_player22_read_request(self, request: Node) -> Node:
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refid = request.child_value('ref_id')
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# Pop'n Music 22 doesn't send a modelstring to load old profiles,
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# it just expects us to know. So always look for old profiles in
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# Pop'n 22 land.
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root = self.get_profile_by_refid(refid, self.OLD_PROFILE_FALLTHROUGH)
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if root is None:
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root = Node.void('player22')
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if refid is None:
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return root
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is None:
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return root
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oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0)
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newprofile = self.unformat_profile(userid, request, oldprofile)
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if newprofile is not None:
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self.put_profile(userid, newprofile)
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return root
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elif method == 'friend':
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refid = request.attribute('ref_id')
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no = int(request.attribute('no', '-1'))
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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def handle_player22_new_request(self, request: Node) -> Node:
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refid = request.child_value('ref_id')
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name = request.child_value('name')
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root = self.new_profile_by_refid(refid, name)
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if root is None:
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root = Node.void('player22')
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if no < 0:
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root.add_child(Node.s8('result', 2))
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return root
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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# Look up our own user ID based on the RefID provided.
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is None:
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root.add_child(Node.s8('result', 2))
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return root
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def handle_player22_start_request(self, request: Node) -> Node:
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return Node.void('player22')
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# Grab the links that we care about.
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links = self.data.local.user.get_links(self.game, self.version, userid)
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profiles: Dict[UserID, Profile] = {}
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rivals: List[Link] = []
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for link in links:
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if link.type != 'rival':
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continue
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def handle_player22_logout_request(self, request: Node) -> Node:
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return Node.void('player22')
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other_profile = self.get_profile(link.other_userid)
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if other_profile is None:
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continue
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profiles[link.other_userid] = other_profile
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rivals.append(link)
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# Somehow requested an invalid profile.
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if no >= len(rivals):
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root.add_child(Node.s8('result', 2))
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return root
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rivalid = links[no].other_userid
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rivalprofile = profiles[rivalid]
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scores = self.data.remote.music.get_scores(self.game, self.version, rivalid)
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# First, output general profile info.
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friend = Node.void('friend')
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root.add_child(friend)
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friend.add_child(Node.s16('no', no))
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friend.add_child(Node.string('g_pm_id', ID.format_extid(rivalprofile.extid)))
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friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし')))
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friend.add_child(Node.s16('chara', rivalprofile.get_int('chara', -1)))
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# This might be for having non-active or non-confirmed friends, but setting to 0 makes the
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# ranking numbers disappear and the player icon show a questionmark.
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friend.add_child(Node.s8('is_open', 1))
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for score in scores:
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# Skip any scores for chart types we don't support
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if score.chart not in [
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self.CHART_TYPE_EASY,
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self.CHART_TYPE_NORMAL,
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self.CHART_TYPE_HYPER,
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self.CHART_TYPE_EX,
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]:
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continue
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points = score.points
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medal = score.data.get_int('medal')
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music = Node.void('music')
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friend.add_child(music)
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music.set_attribute('music_num', str(score.id))
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music.set_attribute('sheet_num', str({
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self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
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self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
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self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
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self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
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}[score.chart]))
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music.set_attribute('score', str(points))
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music.set_attribute('clearmedal', str({
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self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
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self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
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self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
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self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
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self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
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self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
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self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
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self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
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self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
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self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
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self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
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}[medal]))
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def handle_player22_write_request(self, request: Node) -> Node:
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refid = request.child_value('ref_id')
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root = Node.void('player22')
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if refid is None:
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return root
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elif method == 'conversion':
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refid = request.child_value('ref_id')
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name = request.child_value('name')
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chara = request.child_value('chara')
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root = self.new_profile_by_refid(refid, name, chara)
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if root is None:
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root = Node.void('playerdata')
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root.set_attribute('status', str(Status.NO_PROFILE))
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is None:
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return root
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elif method == 'write_music':
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refid = request.child_value('ref_id')
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oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0)
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newprofile = self.unformat_profile(userid, request, oldprofile)
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root = Node.void('player22')
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if refid is None:
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return root
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if newprofile is not None:
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self.put_profile(userid, newprofile)
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userid = self.data.remote.user.from_refid(self.game, self.version, refid)
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if userid is None:
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return root
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return root
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songid = request.child_value('music_num')
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chart = {
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self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY,
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self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL,
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self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER,
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self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX,
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}[request.child_value('sheet_num')]
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medal = request.child_value('clearmedal')
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points = request.child_value('score')
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combo = request.child_value('combo')
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stats = {
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'cool': request.child_value('cool'),
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'great': request.child_value('great'),
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'good': request.child_value('good'),
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'bad': request.child_value('bad')
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}
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medal = {
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self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED,
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self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED,
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self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED,
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self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR,
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self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED,
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self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED,
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self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED,
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self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO,
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self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO,
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self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO,
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self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT,
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}[medal]
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self.update_score(userid, songid, chart, points, medal, combo=combo, stats=stats)
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def handle_player22_friend_request(self, request: Node) -> Node:
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refid = request.attribute('ref_id')
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no = int(request.attribute('no', '-1'))
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root = Node.void('player22')
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if no < 0:
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root.add_child(Node.s8('result', 2))
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return root
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||||
|
||||
# Invalid method
|
||||
return None
|
||||
# Look up our own user ID based on the RefID provided.
|
||||
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
||||
if userid is None:
|
||||
root.add_child(Node.s8('result', 2))
|
||||
return root
|
||||
|
||||
# Grab the links that we care about.
|
||||
links = self.data.local.user.get_links(self.game, self.version, userid)
|
||||
profiles: Dict[UserID, Profile] = {}
|
||||
rivals: List[Link] = []
|
||||
for link in links:
|
||||
if link.type != 'rival':
|
||||
continue
|
||||
|
||||
other_profile = self.get_profile(link.other_userid)
|
||||
if other_profile is None:
|
||||
continue
|
||||
profiles[link.other_userid] = other_profile
|
||||
rivals.append(link)
|
||||
|
||||
# Somehow requested an invalid profile.
|
||||
if no >= len(rivals):
|
||||
root.add_child(Node.s8('result', 2))
|
||||
return root
|
||||
rivalid = links[no].other_userid
|
||||
rivalprofile = profiles[rivalid]
|
||||
scores = self.data.remote.music.get_scores(self.game, self.version, rivalid)
|
||||
|
||||
# First, output general profile info.
|
||||
friend = Node.void('friend')
|
||||
root.add_child(friend)
|
||||
friend.add_child(Node.s16('no', no))
|
||||
friend.add_child(Node.string('g_pm_id', ID.format_extid(rivalprofile.extid)))
|
||||
friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし')))
|
||||
friend.add_child(Node.s16('chara', rivalprofile.get_int('chara', -1)))
|
||||
# This might be for having non-active or non-confirmed friends, but setting to 0 makes the
|
||||
# ranking numbers disappear and the player icon show a questionmark.
|
||||
friend.add_child(Node.s8('is_open', 1))
|
||||
|
||||
for score in scores:
|
||||
# Skip any scores for chart types we don't support
|
||||
if score.chart not in [
|
||||
self.CHART_TYPE_EASY,
|
||||
self.CHART_TYPE_NORMAL,
|
||||
self.CHART_TYPE_HYPER,
|
||||
self.CHART_TYPE_EX,
|
||||
]:
|
||||
continue
|
||||
|
||||
points = score.points
|
||||
medal = score.data.get_int('medal')
|
||||
|
||||
music = Node.void('music')
|
||||
friend.add_child(music)
|
||||
music.set_attribute('music_num', str(score.id))
|
||||
music.set_attribute('sheet_num', str({
|
||||
self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY,
|
||||
self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL,
|
||||
self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER,
|
||||
self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX,
|
||||
}[score.chart]))
|
||||
music.set_attribute('score', str(points))
|
||||
music.set_attribute('clearmedal', str({
|
||||
self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED,
|
||||
self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED,
|
||||
self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED,
|
||||
self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR,
|
||||
self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED,
|
||||
self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED,
|
||||
self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED,
|
||||
self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO,
|
||||
self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO,
|
||||
self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO,
|
||||
self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT,
|
||||
}[medal]))
|
||||
|
||||
return root
|
||||
|
||||
def handle_player22_conversion_request(self, request: Node) -> Node:
|
||||
refid = request.child_value('ref_id')
|
||||
name = request.child_value('name')
|
||||
chara = request.child_value('chara')
|
||||
root = self.new_profile_by_refid(refid, name, chara)
|
||||
if root is None:
|
||||
root = Node.void('playerdata')
|
||||
root.set_attribute('status', str(Status.NO_PROFILE))
|
||||
return root
|
||||
|
||||
def handle_player22_write_music_request(self, request: Node) -> Node:
|
||||
refid = request.child_value('ref_id')
|
||||
|
||||
root = Node.void('player22')
|
||||
if refid is None:
|
||||
return root
|
||||
|
||||
userid = self.data.remote.user.from_refid(self.game, self.version, refid)
|
||||
if userid is None:
|
||||
return root
|
||||
|
||||
songid = request.child_value('music_num')
|
||||
chart = {
|
||||
self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY,
|
||||
self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL,
|
||||
self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER,
|
||||
self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX,
|
||||
}[request.child_value('sheet_num')]
|
||||
medal = request.child_value('clearmedal')
|
||||
points = request.child_value('score')
|
||||
combo = request.child_value('combo')
|
||||
stats = {
|
||||
'cool': request.child_value('cool'),
|
||||
'great': request.child_value('great'),
|
||||
'good': request.child_value('good'),
|
||||
'bad': request.child_value('bad')
|
||||
}
|
||||
medal = {
|
||||
self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED,
|
||||
self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED,
|
||||
self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED,
|
||||
self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR,
|
||||
self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED,
|
||||
self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED,
|
||||
self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED,
|
||||
self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO,
|
||||
self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO,
|
||||
self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO,
|
||||
self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT,
|
||||
}[medal]
|
||||
self.update_score(userid, songid, chart, points, medal, combo=combo, stats=stats)
|
||||
return root
|
||||
|
||||
def format_profile(self, userid: UserID, profile: Profile) -> Node:
|
||||
root = Node.void('player22')
|
||||
|
@ -1,6 +1,4 @@
|
||||
# vim: set fileencoding=utf-8
|
||||
from typing import Optional
|
||||
|
||||
from bemani.backend.popn.base import PopnMusicBase
|
||||
from bemani.backend.popn.usaneko import PopnMusicUsaNeko
|
||||
from bemani.common import VersionConstants
|
||||
@ -11,5 +9,5 @@ class PopnMusicPeace(PopnMusicBase):
|
||||
name = "Pop'n Music peace"
|
||||
version = VersionConstants.POPN_MUSIC_PEACE
|
||||
|
||||
def previous_version(self) -> Optional[PopnMusicBase]:
|
||||
def previous_version(self) -> PopnMusicBase:
|
||||
return PopnMusicUsaNeko(self.data, self.config, self.model)
|
||||
|
@ -48,7 +48,7 @@ class PopnMusicUsaNeko(PopnMusicBase):
|
||||
# Biggest ID in the music DB
|
||||
GAME_MAX_MUSIC_ID = 1704
|
||||
|
||||
def previous_version(self) -> Optional[PopnMusicBase]:
|
||||
def previous_version(self) -> PopnMusicBase:
|
||||
return PopnMusicEclale(self.data, self.config, self.model)
|
||||
|
||||
def extra_services(self) -> List[str]:
|
||||
@ -111,7 +111,7 @@ class PopnMusicUsaNeko(PopnMusicBase):
|
||||
return self.GAME_PLAY_RANK_AAA
|
||||
return self.GAME_PLAY_RANK_S
|
||||
|
||||
def handle_lobby24_request(self, request: Node) -> Optional[Node]:
|
||||
def handle_lobby24_request(self, request: Node) -> Node:
|
||||
# Stub out the entire lobby24 service
|
||||
return Node.void('lobby24')
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user