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mirror of synced 2024-11-24 06:20:12 +01:00

Fix colored underlines disappearing after enumeration refactor.

This commit is contained in:
Jennifer Taylor 2021-08-28 19:36:46 +00:00
parent 8050aeea6f
commit b0378e9308

View File

@ -307,7 +307,7 @@ def navigation() -> Dict[str, Any]:
'label': 'BishiBashi',
'entries': bishi_entries,
'base_uri': app.blueprints['bishi_pages'].url_prefix,
'gamecode': GameConstants.BISHI_BASHI,
'gamecode': GameConstants.BISHI_BASHI.value,
},
)
@ -356,7 +356,7 @@ def navigation() -> Dict[str, Any]:
'label': 'DDR',
'entries': ddr_entries,
'base_uri': app.blueprints['ddr_pages'].url_prefix,
'gamecode': GameConstants.DDR,
'gamecode': GameConstants.DDR.value,
},
)
@ -405,7 +405,7 @@ def navigation() -> Dict[str, Any]:
'label': 'IIDX',
'entries': iidx_entries,
'base_uri': app.blueprints['iidx_pages'].url_prefix,
'gamecode': GameConstants.IIDX,
'gamecode': GameConstants.IIDX.value,
},
)
@ -454,7 +454,7 @@ def navigation() -> Dict[str, Any]:
'label': 'Jubeat',
'entries': jubeat_entries,
'base_uri': app.blueprints['jubeat_pages'].url_prefix,
'gamecode': GameConstants.JUBEAT,
'gamecode': GameConstants.JUBEAT.value,
},
)
@ -499,7 +499,7 @@ def navigation() -> Dict[str, Any]:
'label': 'MÚSECA',
'entries': museca_entries,
'base_uri': app.blueprints['museca_pages'].url_prefix,
'gamecode': GameConstants.MUSECA,
'gamecode': GameConstants.MUSECA.value,
},
)
@ -548,7 +548,7 @@ def navigation() -> Dict[str, Any]:
'label': 'Pop\'n Music',
'entries': popn_entries,
'base_uri': app.blueprints['popn_pages'].url_prefix,
'gamecode': GameConstants.POPN_MUSIC,
'gamecode': GameConstants.POPN_MUSIC.value,
},
)
@ -597,7 +597,7 @@ def navigation() -> Dict[str, Any]:
'label': 'Reflec Beat',
'entries': reflec_entries,
'base_uri': app.blueprints['reflec_pages'].url_prefix,
'gamecode': GameConstants.REFLEC_BEAT,
'gamecode': GameConstants.REFLEC_BEAT.value,
},
)
@ -646,7 +646,7 @@ def navigation() -> Dict[str, Any]:
'label': 'SDVX',
'entries': sdvx_entries,
'base_uri': app.blueprints['sdvx_pages'].url_prefix,
'gamecode': GameConstants.SDVX,
'gamecode': GameConstants.SDVX.value,
},
)