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mirror of synced 2024-09-24 11:28:25 +02:00

Make UsaNeko daily missions actually random per-day instead of repeating.

This commit is contained in:
Jennifer Taylor 2021-08-28 17:07:40 +00:00
parent de974a7c5d
commit c6bd3b4c72

View File

@ -235,7 +235,7 @@ class PopnMusicUsaNeko(PopnMusicBase):
subnode.add_child(Node.u8('clear_type', ach.data.get_int('clear_type')))
subnode.add_child(Node.u8('clear_rank', ach.data.get_int('clear_rank')))
for area_id in range(1, 16):
for area_id in range(1, 17):
area = Node.void('area')
root.add_child(area)
area.add_child(Node.s16('area_id', area_id))
@ -243,7 +243,7 @@ class PopnMusicUsaNeko(PopnMusicBase):
area.add_child(Node.s16('medal_id', area_id))
area.add_child(Node.bool('is_limit', False))
for choco_id in range(1, 5):
for choco_id in range(1, 6):
choco = Node.void('choco')
root.add_child(choco)
choco.add_child(Node.s16('choco_id', choco_id))
@ -1001,10 +1001,10 @@ class PopnMusicUsaNeko(PopnMusicBase):
# seen 8 and 0. Might be what chart is available?
#
# Item limits are as follows:
# 0: 1704
# 0: 1704 - ID is the music ID that the player purchased/unlocked.
# 1: 2201
# 2: 3
# 3: 97
# 3: 97 - ID points at a character part that can be purchased on the character screen.
# 4: 1
# 5: 1
# 6: 60
@ -1072,7 +1072,8 @@ class PopnMusicUsaNeko(PopnMusicBase):
fes.add_child(Node.u16('gauge_point', points))
fes.add_child(Node.bool('is_cleared', cleared))
# Handle daily mission
# Handle daily mission. Note that we should be presenting 3 random IDs
# in the range of 1-228 inclusive, and presenting three new ones per day.
achievements = self.data.local.user.get_time_based_achievements(
self.game,
self.version,
@ -1081,20 +1082,25 @@ class PopnMusicUsaNeko(PopnMusicBase):
until=Time.end_of_today(),
)
achievements = sorted(achievements, key=lambda a: a.timestamp)
daily_missions: Dict[int, ValidatedDict] = {
1: ValidatedDict(),
2: ValidatedDict(),
3: ValidatedDict(),
}
daily_missions: Dict[int, ValidatedDict] = {}
# Find the newest version of each daily mission completion,
# since we've sorted by time above. If we haven't started for
# today, the defaults will be set so we at least give the game
# the right ID.
# today, the defaults will be set after this loop so we at least
# give the game the right ID.
for achievement in achievements:
if achievement.type == 'mission':
daily_missions[achievement.id] = achievement.data
for daily_id, data in daily_missions.items():
while len(daily_missions) < 3:
new_id = random.randint(1, 228)
if new_id not in daily_missions:
daily_missions[new_id] = ValidatedDict()
for i, (daily_id, data) in enumerate(daily_missions.items()):
if i >= 3:
break
points = data.get_int('points')
complete = data.get_int('complete')