Better documentation for UsaNeko tutorial flags.
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@ -817,23 +817,32 @@ class PopnMusicUsaNeko(PopnMusicBase):
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account.add_child(Node.s32_array('power_point_list', profile.get_int_array('power_point_list', 20, [-1] * 20)))
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# Tutorial handling is all sorts of crazy in UsaNeko. the tutorial flag
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# is split into two values. The game uses the flag modulo 100 for standard
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# is split into two values. The game uses the flag modulo 100 for navigation
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# tutorial progress, and the flag divided by 100 for the hold note tutorial.
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# The hold note tutorial will activate the first time you choose a song with
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# hold notes in it, regardless of whether you say yes/no. The total times you
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# have ever played Pop'n Music also factors in for some screens. The enumerated
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# values are as follows:
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# have ever played Pop'n Music also factors in, as the game will only attempt
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# to offer you the basic "how to play" tutorial screen and song on the playthrough
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# attempt where the "total_play_cnt" value is 1. The game expects this to be 1-based,
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# and if you set it to 0 for the first playthorough then it will play a mandatory
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# cursed tutorial stage on the second profile load using the chart of your last
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# played song and keysounds of system menu entries. Valid values for each of the
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# two tutorial values is as follows:
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#
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# Lower values:
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# 0 - Should not be used, presenting this to the game causes buggy behavior.
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# 1 - User has not been prompted to choose any tutorials. Prompts the user for the
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# menu tutorial. If the user selects "no" then moves the tutorial state to
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# "2" at the end of the round. If the user selects "yes" then moves the
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# tutorial state to "3" immediately and starts the menu tutorial. If the total
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# play count for this user is "1" when this value is hit, the game will bug
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# out and play the hold note tutorial and then crash.
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# 0 - Brand new profile and user has not been prompted to choose any tutorials.
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# Prompts the user for the nagivation tutorial. If the user selects "no" then
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# moves the tutorial state to "1" at the end of the round. If the user selects
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# "yes" then moves the tutorial state to "3" immediately and starts the navigation
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# tutorial. If the total play count for this user is "1" when this value is hit,
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# the game will offer a basic "how to play" tutorial that can be played or skipped.
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# 1 - Prompt the user on the mode select screen asking them if they want to see
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# the navigation tutorial. If the user selects "no" then moves the tutorial state
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# to "2" after the round. If the user selects "yes" then moves the tutorial state
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# to "3" immediately. If the total play count for this user is "1" when this value
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# is hit, then the game will bug out and play the hold note tutorial and then crash.
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# 2 - Prompt the user on the mode select screen asking them if they want to see
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# the menu tutorial. If the user selects "no" then moves the tutorial state
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# the navigation tutorial. If the user selects "no" then moves the tutorial state
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# to "8" immediately. If the user selects "yes" then moves the tutorial state
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# to "3" immediately. If the total play count for this user is "1" when this value
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# is hit, then the game will bug out and play the hold note tutorial and then crash.
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@ -847,11 +856,16 @@ class PopnMusicUsaNeko(PopnMusicBase):
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# 6 - Do nothing, display nothing, but advance the tutorial state to "7" at the
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# end of the game. It seems that nothing requests this state.
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# 7 - Display guide information prompt on the option select screen. Game moves
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# this to "8" after this tutorial has been displayed.
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# this to "8" after this tutorial has been displayed. It appears that there is
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# code to go to this state instead of "8" when selecting "no" on the navigation
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# tutorial prompt but only when the total play count is "1". That crashes the game
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# as documented above, so it is not clear how this state was ever reachable.
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# 8 - Do not display any more tutorial stuff, this is a terminal state.
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#
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# Upper values:
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# 0 - Should not be used, presenting this to the game causes buggy behavior.
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# 0 - Brand new profile and user has not been asked for the above navigation tutorial
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# or shown an optional "how to play" tutorial. The game will advance this to "1"
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# after going through the mode and character select screens.
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# 1 - Hold note tutorial has not been activated yet and will be displayed when
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# the player chooses a song with hold notes. Game moves this to "2" after this
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# tutorial has been activated.
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