Add force unlock songs support to the rest of IIDX.
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24be2041f2
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@ -176,6 +176,12 @@ class IIDXCannonBallers(IIDXCourse, IIDXBase):
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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@ -1665,9 +1671,22 @@ class IIDXCannonBallers(IIDXCourse, IIDXBase):
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secret_dict = profile.get_dict("secret")
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secret = Node.void("secret")
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root.add_child(secret)
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secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3)))
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secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3)))
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secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3)))
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game_config = self.get_game_config()
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if game_config.get_bool("force_unlock_songs"):
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secret.add_child(Node.s64_array("flg1", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg2", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg3", [-1, -1, -1]))
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else:
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secret.add_child(
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Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3))
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)
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secret.add_child(
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Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3))
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)
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secret.add_child(
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Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3))
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)
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# Favorites
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for folder in ["favorite1", "favorite2", "favorite3"]:
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@ -2240,6 +2259,8 @@ class IIDXCannonBallers(IIDXCourse, IIDXBase):
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newprofile.replace_dict("machine_judge_adjust", judge_dict)
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# Secret flags saving
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game_config = self.get_game_config()
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if not game_config.get_bool("force_unlock_songs"):
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secret = request.child("secret")
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if secret is not None:
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secret_dict = newprofile.get_dict("secret")
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@ -173,6 +173,12 @@ class IIDXCopula(IIDXCourse, IIDXBase):
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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@ -1596,9 +1602,22 @@ class IIDXCopula(IIDXCourse, IIDXBase):
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secret_dict = profile.get_dict("secret")
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secret = Node.void("secret")
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root.add_child(secret)
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secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 4)))
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secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 4)))
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secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 4)))
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game_config = self.get_game_config()
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if game_config.get_bool("force_unlock_songs"):
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secret.add_child(Node.s64_array("flg1", [-1, -1, -1, -1]))
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secret.add_child(Node.s64_array("flg2", [-1, -1, -1, -1]))
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secret.add_child(Node.s64_array("flg3", [-1, -1, -1, -1]))
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else:
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secret.add_child(
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Node.s64_array("flg1", secret_dict.get_int_array("flg1", 4))
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)
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secret.add_child(
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Node.s64_array("flg2", secret_dict.get_int_array("flg2", 4))
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)
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secret.add_child(
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Node.s64_array("flg3", secret_dict.get_int_array("flg3", 4))
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)
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# Favorites
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for folder in ["favorite1", "favorite2", "favorite3"]:
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@ -2119,6 +2138,8 @@ class IIDXCopula(IIDXCourse, IIDXBase):
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newprofile.replace_dict("machine_judge_adjust", judge_dict)
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# Secret flags saving
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game_config = self.get_game_config()
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if not game_config.get_bool("force_unlock_songs"):
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secret = request.child("secret")
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if secret is not None:
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secret_dict = newprofile.get_dict("secret")
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@ -176,6 +176,12 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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@ -1598,9 +1604,22 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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secret_dict = profile.get_dict("secret")
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secret = Node.void("secret")
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root.add_child(secret)
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secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3)))
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secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3)))
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secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3)))
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game_config = self.get_game_config()
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if game_config.get_bool("force_unlock_songs"):
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secret.add_child(Node.s64_array("flg1", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg2", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg3", [-1, -1, -1]))
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else:
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secret.add_child(
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Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3))
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)
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secret.add_child(
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Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3))
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)
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secret.add_child(
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Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3))
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)
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# Tran medals and shit
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achievements = Node.void("achievements")
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@ -2094,6 +2113,8 @@ class IIDXPendual(IIDXCourse, IIDXBase):
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newprofile.replace_dict("machine_judge_adjust", judge_dict)
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# Secret flags saving
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game_config = self.get_game_config()
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if not game_config.get_bool("force_unlock_songs"):
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secret = request.child("secret")
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if secret is not None:
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secret_dict = newprofile.get_dict("secret")
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@ -176,6 +176,12 @@ class IIDXRootage(IIDXCourse, IIDXBase):
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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@ -1350,9 +1356,22 @@ class IIDXRootage(IIDXCourse, IIDXBase):
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secret_dict = profile.get_dict("secret")
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secret = Node.void("secret")
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root.add_child(secret)
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secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3)))
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secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3)))
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secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3)))
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game_config = self.get_game_config()
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if game_config.get_bool("force_unlock_songs"):
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secret.add_child(Node.s64_array("flg1", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg2", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg3", [-1, -1, -1]))
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else:
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secret.add_child(
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Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3))
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)
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secret.add_child(
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Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3))
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)
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secret.add_child(
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Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3))
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)
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# Favorites
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for folder in ["favorite1", "favorite2", "favorite3"]:
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@ -1982,6 +2001,8 @@ class IIDXRootage(IIDXCourse, IIDXBase):
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newprofile.replace_dict("machine_judge_adjust", judge_dict)
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# Secret flags saving
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game_config = self.get_game_config()
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if not game_config.get_bool("force_unlock_songs"):
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secret = request.child("secret")
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if secret is not None:
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secret_dict = newprofile.get_dict("secret")
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@ -174,6 +174,12 @@ class IIDXSinobuz(IIDXCourse, IIDXBase):
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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@ -1609,9 +1615,22 @@ class IIDXSinobuz(IIDXCourse, IIDXBase):
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secret_dict = profile.get_dict("secret")
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secret = Node.void("secret")
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root.add_child(secret)
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secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3)))
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secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3)))
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secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3)))
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game_config = self.get_game_config()
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if game_config.get_bool("force_unlock_songs"):
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secret.add_child(Node.s64_array("flg1", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg2", [-1, -1, -1]))
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secret.add_child(Node.s64_array("flg3", [-1, -1, -1]))
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else:
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secret.add_child(
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Node.s64_array("flg1", secret_dict.get_int_array("flg1", 3))
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)
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secret.add_child(
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Node.s64_array("flg2", secret_dict.get_int_array("flg2", 3))
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)
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secret.add_child(
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Node.s64_array("flg3", secret_dict.get_int_array("flg3", 3))
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)
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# Favorites
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for folder in ["favorite1", "favorite2", "favorite3"]:
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@ -2174,6 +2193,8 @@ class IIDXSinobuz(IIDXCourse, IIDXBase):
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newprofile.replace_dict("machine_judge_adjust", judge_dict)
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# Secret flags saving
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game_config = self.get_game_config()
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if not game_config.get_bool("force_unlock_songs"):
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secret = request.child("secret")
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if secret is not None:
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secret_dict = newprofile.get_dict("secret")
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@ -169,6 +169,12 @@ class IIDXSpada(IIDXBase):
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"category": "game_config",
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"setting": "omnimix_events_enabled",
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},
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{
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"name": "Force Song Unlock",
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"tip": "Force unlock all songs.",
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"category": "game_config",
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"setting": "force_unlock_songs",
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},
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],
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"ints": [
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{
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@ -1255,9 +1261,22 @@ class IIDXSpada(IIDXBase):
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secret_dict = profile.get_dict("secret")
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secret = Node.void("secret")
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root.add_child(secret)
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secret.add_child(Node.s64_array("flg1", secret_dict.get_int_array("flg1", 2)))
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secret.add_child(Node.s64_array("flg2", secret_dict.get_int_array("flg2", 2)))
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secret.add_child(Node.s64_array("flg3", secret_dict.get_int_array("flg3", 2)))
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game_config = self.get_game_config()
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if game_config.get_bool("force_unlock_songs"):
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secret.add_child(Node.s64_array("flg1", [-1, -1]))
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secret.add_child(Node.s64_array("flg2", [-1, -1]))
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secret.add_child(Node.s64_array("flg3", [-1, -1]))
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else:
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secret.add_child(
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Node.s64_array("flg1", secret_dict.get_int_array("flg1", 2))
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)
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secret.add_child(
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Node.s64_array("flg2", secret_dict.get_int_array("flg2", 2))
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)
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secret.add_child(
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Node.s64_array("flg3", secret_dict.get_int_array("flg3", 2))
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)
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# Tran medals and shit
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achievements = Node.void("achievements")
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@ -1688,6 +1707,8 @@ class IIDXSpada(IIDXBase):
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newprofile.replace_dict("machine_judge_adjust", judge_dict)
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# Secret flags saving
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game_config = self.get_game_config()
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if not game_config.get_bool("force_unlock_songs"):
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secret = request.child("secret")
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if secret is not None:
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secret_dict = newprofile.get_dict("secret")
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