I'm pretty sure fill-in categories should start at all 0's not all 1's.
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@ -1569,10 +1569,10 @@ class JubeatClan(
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# Fill in category
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fill_in_category = Node.void('fill_in_category')
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player.add_child(fill_in_category)
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fill_in_category.add_child(Node.s32_array('no_gray_flag_list', profile.get_int_array('no_gray_flag_list', 16, [-1] * 16)))
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fill_in_category.add_child(Node.s32_array('all_yellow_flag_list', profile.get_int_array('all_yellow_flag_list', 16, [-1] * 16)))
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fill_in_category.add_child(Node.s32_array('full_combo_flag_list', profile.get_int_array('full_combo_flag_list', 16, [-1] * 16)))
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fill_in_category.add_child(Node.s32_array('excellent_flag_list', profile.get_int_array('excellent_flag_list', 16, [-1] * 16)))
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fill_in_category.add_child(Node.s32_array('no_gray_flag_list', profile.get_int_array('no_gray_flag_list', 16, [0] * 16)))
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fill_in_category.add_child(Node.s32_array('all_yellow_flag_list', profile.get_int_array('all_yellow_flag_list', 16, [0] * 16)))
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fill_in_category.add_child(Node.s32_array('full_combo_flag_list', profile.get_int_array('full_combo_flag_list', 16, [0] * 16)))
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fill_in_category.add_child(Node.s32_array('excellent_flag_list', profile.get_int_array('excellent_flag_list', 16, [0] * 16)))
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# Daily Bonus
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daily_bonus_list = Node.void('daily_bonus_list')
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@ -2157,31 +2157,31 @@ class JubeatFesto(
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normal = Node.void('normal')
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fill_in_category.add_child(normal)
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normal.add_child(
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Node.s32_array('no_gray_flag_list', profile.get_int_array('normal_no_gray_flag_list', 16, [-1] * 16))
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Node.s32_array('no_gray_flag_list', profile.get_int_array('normal_no_gray_flag_list', 16, [0] * 16))
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)
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normal.add_child(
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Node.s32_array('all_yellow_flag_list', profile.get_int_array('normal_all_yellow_flag_list', 16, [-1] * 16))
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Node.s32_array('all_yellow_flag_list', profile.get_int_array('normal_all_yellow_flag_list', 16, [0] * 16))
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)
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normal.add_child(
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Node.s32_array('full_combo_flag_list', profile.get_int_array('normal_full_combo_flag_list', 16, [-1] * 16))
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Node.s32_array('full_combo_flag_list', profile.get_int_array('normal_full_combo_flag_list', 16, [0] * 16))
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)
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normal.add_child(
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Node.s32_array('excellent_flag_list', profile.get_int_array('normal_excellent_flag_list', 16, [-1] * 16))
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Node.s32_array('excellent_flag_list', profile.get_int_array('normal_excellent_flag_list', 16, [0] * 16))
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)
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hard = Node.void('hard')
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fill_in_category.add_child(hard)
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hard.add_child(
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Node.s32_array('no_gray_flag_list', profile.get_int_array('hard_no_gray_flag_list', 16, [-1] * 16))
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Node.s32_array('no_gray_flag_list', profile.get_int_array('hard_no_gray_flag_list', 16, [0] * 16))
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)
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hard.add_child(
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Node.s32_array('all_yellow_flag_list', profile.get_int_array('hard_all_yellow_flag_list', 16, [-1] * 16))
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Node.s32_array('all_yellow_flag_list', profile.get_int_array('hard_all_yellow_flag_list', 16, [0] * 16))
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)
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hard.add_child(
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Node.s32_array('full_combo_flag_list', profile.get_int_array('hard_full_combo_flag_list', 16, [-1] * 16))
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Node.s32_array('full_combo_flag_list', profile.get_int_array('hard_full_combo_flag_list', 16, [0] * 16))
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)
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hard.add_child(
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Node.s32_array('excellent_flag_list', profile.get_int_array('hard_excellent_flag_list', 16, [-1] * 16))
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Node.s32_array('excellent_flag_list', profile.get_int_array('hard_excellent_flag_list', 16, [0] * 16))
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)
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# Unknown department shop stuff, I think this handles the EMO shop.
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