Jennifer Taylor
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d1a6c1abf6
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Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
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2021-08-10 23:37:08 +00:00 |
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Jennifer Taylor
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d04c366497
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Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
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2021-08-10 23:36:39 +00:00 |
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Jennifer Taylor
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ac707e767b
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Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
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2021-08-10 23:36:18 +00:00 |
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Jennifer Taylor
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d80c6a5ccd
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No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
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2021-08-09 20:20:26 +00:00 |
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Jennifer Taylor
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41a1114469
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Fix multiply blending mode.
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2021-08-09 20:20:09 +00:00 |
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Jennifer Taylor
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73a36e17c2
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Fix anti-aliasing of rectangles so that they are always crisp.
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2021-08-09 19:09:00 +00:00 |
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Jennifer Taylor
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ec3453ae54
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Fix specific-frame output to log and name files correctly.
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2021-08-09 19:08:41 +00:00 |
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Jennifer Taylor
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f6bd2aef54
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Fix perspective mask calculation.
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2021-08-09 17:33:21 +00:00 |
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Jennifer Taylor
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9086e91081
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Make frame output 1-based instead of 0-based to match command line inputs and log messages.
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2021-08-09 17:32:56 +00:00 |
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Jennifer Taylor
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b939ecd030
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Fix incorrect copying of affine transform over 3D transform on some updates.
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2021-08-09 17:32:40 +00:00 |
|
seth
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389f10f8c4
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Remove some magic numbers and add more documentation
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2021-08-06 22:36:17 -04:00 |
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seth
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1c389b6ff5
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iidx:
Add comments on read script denoting game version for qpro import
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2021-08-06 22:36:17 -04:00 |
|
seth
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c30828cdab
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Fix iidx.tsv
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2021-08-06 22:36:17 -04:00 |
|
seth
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79aa0eb87d
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Refactor discord webhook code into new module
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2021-08-06 22:36:17 -04:00 |
|
seth
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c45fae10c8
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Update iidx.tsv
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2021-08-06 22:36:17 -04:00 |
|
seth
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7d93bc134a
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Fix bug when importing Qpro db on windows
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2021-08-06 22:36:17 -04:00 |
|
seth
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456644af21
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Update README.md and bootstrap
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2021-08-06 22:36:17 -04:00 |
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seth
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6c41c826d9
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Fix logic error in saving favorites for IIDX
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2021-08-06 22:36:17 -04:00 |
|
seth
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a62cc92717
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iidx: Remove joined arcade from frontend in iidx > 25
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2021-08-06 22:36:17 -04:00 |
|
seth
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58880bc965
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iidx: Add traffic tests for iidx 25 and 26
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2021-08-06 22:36:17 -04:00 |
|
seth
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312c7b3acd
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More code deletion
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2021-08-06 22:36:17 -04:00 |
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seth
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fb75fe13a7
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iidx: Fix shop ranking in cb/rootage.
Remove more unused code
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2021-08-06 22:36:17 -04:00 |
|
seth
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c0d088774b
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iidx: Remove unused code
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2021-08-06 22:36:17 -04:00 |
|
seth
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e16455b8ba
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Discord webhook stuff and lint/type errors fixed
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2021-08-06 22:36:17 -04:00 |
|
seth
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791b13682f
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remove debugging code and arena references
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2021-08-06 22:36:17 -04:00 |
|
seth
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42c1bddefc
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iidx: Add Rootage to bemapi
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2021-08-06 22:36:17 -04:00 |
|
seth
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8473113ef9
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Add support for 64 bit PE in psmap
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2021-08-06 22:36:17 -04:00 |
|
seth
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b963b461d1
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iidx: fix region select and add qpro select
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2021-08-06 22:36:17 -04:00 |
|
seth
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84e731aabb
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iidx: update api to support qpros in catalog
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2021-08-06 22:36:17 -04:00 |
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seth
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c77d834091
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iidx: Support cannonballers and rootage.
Add stubs for heroic verse and bistrover
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2021-08-06 22:36:17 -04:00 |
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Jennifer Taylor
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4584cb3f45
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Fix some 3D animations not getting their transforms updated per-frame.
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2021-08-06 21:32:19 +00:00 |
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Jennifer Taylor
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7e70c6dad1
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Fix clipping entirely off screen perspective quads.
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2021-08-05 17:37:30 +00:00 |
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Jennifer Taylor
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af25448d47
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Fix 3D objects in wrong position and scaling when entire animation is being scaled.
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2021-08-05 17:35:10 +00:00 |
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Jennifer Taylor
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48f1196f06
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Disable bilinear interpolation for perspective transforms to fix aliasing quality.
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2021-08-05 17:34:33 +00:00 |
|
Jennifer Taylor
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ed7fe542ec
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Fix clipping calculations when textures come through the camera.
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2021-08-05 17:33:30 +00:00 |
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Jennifer Taylor
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53f69c0eca
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Fix wiggling textures in perspective mode due to premature rounding.
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2021-08-05 17:33:09 +00:00 |
|
Jennifer Taylor
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74838e698d
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Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
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2021-08-05 17:32:20 +00:00 |
|
Jennifer Taylor
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75bc9f975c
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More concrete selection of perspective/affine rendering engines.
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2021-08-05 17:31:28 +00:00 |
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Jennifer Taylor
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62b77b850c
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Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective.
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2021-08-03 20:34:06 +00:00 |
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Jennifer Taylor
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b9b85bf146
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Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
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2021-08-03 17:04:20 +00:00 |
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Jennifer Taylor
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52300c40b7
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Add a mode to renderer console command to show progress.
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2021-08-03 17:03:59 +00:00 |
|
Jennifer Taylor
|
44f6a7fee0
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Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
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2021-08-03 17:03:35 +00:00 |
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Jennifer Taylor
|
9c3010bcbd
|
Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for.
|
2021-07-31 01:16:09 +00:00 |
|
Jennifer Taylor
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96a99f6f74
|
Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures.
|
2021-07-31 01:15:52 +00:00 |
|
Jennifer Taylor
|
6e76c25e95
|
Switch back to older style of parsing transform matrixes from SWF files.
|
2021-07-31 01:15:32 +00:00 |
|
Jennifer Taylor
|
52216cb56b
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Change the way we calculate visibility on hidden items.
|
2021-07-31 01:15:15 +00:00 |
|
Jennifer Taylor
|
cfba02ebee
|
Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
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2021-07-29 22:02:10 +00:00 |
|
Jennifer Taylor
|
c8be6aef23
|
Eliminate some more gotos, enable finding more types of compound if.
|
2021-07-15 00:15:52 +00:00 |
|
Jennifer Taylor
|
2895bfc050
|
Another quick goto eliminiation optimization for decompiler.
|
2021-07-15 00:15:28 +00:00 |
|
Jennifer Taylor
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244f54d93f
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Add future enhancement TODO to decompiler optimizer.
|
2021-07-15 00:15:14 +00:00 |
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