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Commit Graph

310 Commits

Author SHA1 Message Date
Jennifer Taylor
aebc277b62 Add a graph walker at the very end to verify that we've handled all control paths correctly, fix an edge case in If detection. 2021-04-24 18:03:24 +00:00
Jennifer Taylor
6aa04b0c1b Implement recursive if detection. 2021-04-24 18:02:26 +00:00
Jennifer Taylor
6e34d2647e Implement loop break/continue/goto processing. 2021-04-24 18:01:25 +00:00
Jennifer Taylor
738fce36c9 Lots more implementation done on decompiler, including better control flow and loop detection. 2021-04-24 18:00:13 +00:00
Jennifer Taylor
b77ccdd5b9 Beginning of an AFP ByteCode decompiler, starting with a massive code reorg and a control flow graph analyzer. 2021-04-24 17:59:36 +00:00
Jennifer Taylor
011b84aceb Actually parse bytecode into an intermediate representation. 2021-04-21 03:58:53 +00:00
Jennifer Taylor
f209bcbe54 Exit early if we're done rendering the main animation, allow background color override. 2021-04-21 01:06:48 +00:00
Jennifer Taylor
47525837cd Allow partial renders by hitting ctrl-c. 2021-04-21 00:01:35 +00:00
Jennifer Taylor
cc25c3c8dc Don't draw shapes/sprites with zero scaling factor. 2021-04-20 23:33:43 +00:00
Jennifer Taylor
05a85abce8 Convert some more exceptions to warnings for best-effort renderings. 2021-04-20 23:19:14 +00:00
Jennifer Taylor
4c7ac0f744 Rework engine so multiple of the same sprite can be placed down by place item tags. 2021-04-20 21:41:28 +00:00
Jennifer Taylor
81c4496269 Implement what I think are the correct blending modes. Fixes some older Pop'n animations. 2021-04-20 21:41:09 +00:00
Jennifer Taylor
5a499a0f2c Fix rotation origin so some bishi bashi levels will render. 2021-04-17 23:33:04 +00:00
Jennifer Taylor
d1cf978e12 Change rendering output style, allow series of png files to be rendered. 2021-04-17 23:32:47 +00:00
Jennifer Taylor
8cd85f26e9 Separate blend and color arguments for ease of experimenting. 2021-04-17 23:32:30 +00:00
Jennifer Taylor
ebc86019ae Implement color blending, add fast path back to rendering shapes. 2021-04-17 23:32:10 +00:00
Jennifer Taylor
e1c6ad429c Implement proper affine transformations instead of just translation. 2021-04-17 23:31:36 +00:00
Jennifer Taylor
c6e19d0dfa Overhaul clip playback engine to allow clips to start when they're placed, not when they're created. 2021-04-17 23:31:08 +00:00
Jennifer Taylor
830f32814e Clean up the code some in preparation for trying to get affine transformations working. 2021-04-17 23:30:46 +00:00
Jennifer Taylor
700e63a001 Convert some more exceptions to warnings to allow attempts to render some BishiBashi content. 2021-04-16 21:28:53 +00:00
Jennifer Taylor
de5dfd2421 Hook up TXP2 container to renderer, provide a "list" option to list out possible rendering paths in a container. 2021-04-16 21:08:41 +00:00
Jennifer Taylor
d4faa9f7d8 Fix path issues for a few miscelaneous tools on Windows. 2021-04-16 03:51:16 +00:00
Jennifer Taylor
42f57e10d7 Include origin point in updated tags. 2021-04-15 23:24:46 +00:00
Jennifer Taylor
3ad60064f9 Convert some exceptions to warnings so files can be partially rendered. 2021-04-15 23:20:27 +00:00
Jennifer Taylor
d835c46320 Support nested animations as well as update object requests. 2021-04-15 23:19:56 +00:00
Jennifer Taylor
3f5760343a Always filter out unnecessary exported tags, even when rendering the default animation. 2021-04-15 23:18:54 +00:00
Jennifer Taylor
1683c8ecdd Initial stab at an AFP animation renderer. It can render some basic animations from Pop'n Music! 2021-04-15 23:18:33 +00:00
Jennifer Taylor
3941b7e602 Fix a few more typos in object placement, values make a lot more sense now. 2021-04-15 23:17:45 +00:00
Jennifer Taylor
61603b0e63 Codify my guess as to what's going on with the mysterious point. 2021-04-15 23:17:15 +00:00
Jennifer Taylor
544baae387 Fix a few small bugs with place object handling. 2021-04-15 23:16:45 +00:00
Jennifer Taylor
db36298f22 Slightly better IFS extraction and shape documentation, given my understanding of the relationship between the two. 2021-04-15 23:16:03 +00:00
Jennifer Taylor
520181785d Vastly improved IFS extraction which names afp/bsi/geo files correctly. 2021-04-14 01:08:13 +00:00
Jennifer Taylor
d486cfa54e Finish handling push types and a few miscelaneous constants. 2021-04-14 01:07:33 +00:00
Jennifer Taylor
142ee31d56 Finish initial RE on bytecode, every opcode is now accounted for. 2021-04-14 01:07:01 +00:00
Jennifer Taylor
79b31c7fa2 Hook up parsed objects to all of SWF except for the bytecode mess. 2021-04-12 03:10:31 +00:00
Jennifer Taylor
8d686dcdb7 Assert on unknown data inside GE2D structures, so we don't miss something important. 2021-04-12 03:10:14 +00:00
Jennifer Taylor
9f6b9eb7d6 Begin parsing AFP data into useful structures. 2021-04-12 03:09:57 +00:00
Jennifer Taylor
9925b2f6b0 Add an extract option to write afp/bsi/geo files out of TXP2 containers similar to IFS containers. 2021-04-11 20:45:40 +00:00
Jennifer Taylor
522f8eaa29 Refactor verbose debugging to its own class, clean up classes that used it. 2021-04-11 20:45:17 +00:00
Jennifer Taylor
897e779b20 Refactor coverage stuff out to its own utility class, clean up code that used it. 2021-04-11 20:44:55 +00:00
Jennifer Taylor
30a51f48e6 Massive juggling of core AFP/AP2 implementation into its own files. 2021-04-11 20:44:31 +00:00
Jennifer Taylor
f1294df839 Split types up to generic types and AP2-specific types. 2021-04-11 20:44:11 +00:00
Jennifer Taylor
cef8bbfa83 Separate types out into their own module. 2021-04-11 20:43:51 +00:00
Jennifer Taylor
749f2bab0d Move AFP library in preparation of refactoring. 2021-04-11 20:43:27 +00:00
Jennifer Taylor
fce04a2493 Implement a few more bytecode parsers, implement a few more push types, fix advancing past tags which are not 4-byte aligned in size. 2021-04-10 03:47:15 +00:00
Jennifer Taylor
61bd70f803 Implement some of edit text tags. 2021-04-10 03:46:52 +00:00
Jennifer Taylor
72f81e4f58 Fix typing mistake not caught on previous AP2 check-in. 2021-04-08 01:05:48 +00:00
Jennifer Taylor
a3f247f422 Clean up node a little bit:
- Remove redundant attribute creation function.
 - Remove redundant len field.
 - Add the rest of the missing types to the constructor array.
 - Reorganize a bit.
2021-04-08 01:05:20 +00:00
Jennifer Taylor
6b547f72ec Implement a decent chunk more bytecode, implement font tag. 2021-04-07 04:36:55 +00:00
Jennifer Taylor
2c35ca1cda Implement unknown point parser to make DDR PS3 files parseable. 2021-04-07 00:45:08 +00:00
Jennifer Taylor
3109794607 Add in expanded property table that works with newer Pop'n/IIDX data. 2021-04-07 00:22:42 +00:00
Jennifer Taylor
689a997079 Support 1-byte integer PUSH from tricoro. 2021-04-06 23:01:42 +00:00
Jennifer Taylor
32cc4a071c Update with working RE for all remaining known data pieces including properties and object events. 2021-04-06 22:24:36 +00:00
Jennifer Taylor
eda60c065c Teach struct tool how to print line numbers with offsets, handy for decoding enums. 2021-04-06 22:24:16 +00:00
Jennifer Taylor
cddadd8114 Teach struct utility to take an --end or a --count for decoding values. 2021-04-06 22:24:00 +00:00
Jennifer Taylor
fa49513381 Fix ability to parse DDR PS3 AFP files, add a bit of info gleaned from looking at those files. 2021-04-06 05:46:53 +00:00
Jennifer Taylor
b118cd1109 Add a ton of RE for bytecodes, now capable of parsing several Bishi Bashi levels. 2021-04-06 04:56:59 +00:00
Jennifer Taylor
50b5ae8616 Fix a few more todos, slight renaming based on better understanding. 2021-04-05 16:28:34 +00:00
Jennifer Taylor
0bfec7655c Last few object bits implemented enough to parse Pop'n Music, a few more annotations. 2021-04-05 00:52:10 +00:00
Jennifer Taylor
d26f3e0238 Teach struct how to deal with NULL pointers, better output of parsed structures. 2021-04-05 00:51:34 +00:00
Jennifer Taylor
c7e739c6e2 Support BINXML data with no property bodies. 2021-04-05 00:50:30 +00:00
Jennifer Taylor
5adb36d5b2 Fix a few comments in old XML parser. 2021-04-05 00:50:08 +00:00
Jennifer Taylor
887d4dc657 Add a mostly-complete parser for shapes, which are the missing link between object placement in AP2 files and textures/regions elsewhere. 2021-04-03 05:30:19 +00:00
Jennifer Taylor
98197641c9 Add an almost-complete object instantiation/updating parser. 2021-04-03 05:29:37 +00:00
Jennifer Taylor
c6a138c0ea Add AP2 action table, codify understanding of frames, minor adjustments. 2021-04-03 05:28:57 +00:00
Jennifer Taylor
cdfb6cc21f Allow loading/parsing AFP/BSI files extracted from IFS files. 2021-04-03 05:27:09 +00:00
Jennifer Taylor
4a3068686a Fix help display and fix skipping padding bytes ('x' character). 2021-04-03 05:26:48 +00:00
Jennifer Taylor
bfa7384f2b Update tag parsing with better guesses as to the unknown tag sections. 2021-04-03 05:26:25 +00:00
Jennifer Taylor
0e86248fd1 Support sprites which are basically recursive tag sections. 2021-04-03 05:26:03 +00:00
Jennifer Taylor
d688314d1f Restructure string decoding, fix non-ascii strings, at least parse out the last remaining tag bytes we don't understand. 2021-04-03 05:25:27 +00:00
Jennifer Taylor
7beb518484 Fix a TODO, add a bit more RE. 2021-03-30 04:50:51 +00:00
Jennifer Taylor
02d2c9cd5a Got a bit more of the AFP base format figured out. Now we can see shape definitions and imported/exported tags properly. 2021-03-30 04:50:05 +00:00
Jennifer Taylor
8e8bcbf822 Juggle AFP file a bit. 2021-03-30 04:49:37 +00:00
Jennifer Taylor
ec88cc866e Fix lint errors that crept in. 2021-03-19 00:47:56 +00:00
Jennifer Taylor
152787f6d6 Fix error on startup caused by incorrect types and new SqlAlchemy. 2021-03-19 00:47:37 +00:00
Cammy
ccba50e2cf Add event id notes, update Museca Plus stuff. 2021-02-06 22:23:55 -05:00
kami-poi
5e7061c23b Fix logic error in eacoin.py 2021-01-24 12:38:22 -05:00
Jennifer Taylor
07a1d09cfa Initial work to reverse engineering the AFP flash derivative. 2021-01-15 01:03:59 +00:00
Jennifer Taylor
69ab6723fe Far more powerful struct printer that can handle complex structures with pointers. 2021-01-15 01:03:29 +00:00
Jennifer Taylor
6768b1417f Better 1555/565/4444 color extraction that scales colors to full 8-bit range. 2020-12-21 23:41:58 +00:00
Jennifer Taylor
47330ca37d Fix DXT1/DXT5 handling for DDR PS3 files. 2020-12-21 23:41:58 +00:00
seth
5522b80994 MUSECA plus: fix read script 2020-12-21 13:35:22 -05:00
Jennifer Taylor
e70b74f21a Slight optimization of python lz77 code. 2020-12-20 04:06:41 +00:00
Jennifer Taylor
c431e30d3b Remove a few redundant code paths in LZ77 C++ implementation, fix a bug preventing us from finding the optimal compression. 2020-12-20 03:38:34 +00:00
Jennifer Taylor
6ab6dc89c4 Support one more texture format for repacking. 2020-12-17 22:06:14 +00:00
Jennifer Taylor
68c1b7cc63 Encode unicode in JSX differently to attempt to fix issue with unicode translation on some non-utf8 systems. 2020-12-17 21:47:36 +00:00
Jennifer Taylor
b7bd09bb62 Remove magic strings and use constants instead. 2020-12-17 20:16:30 +00:00
seth
416904100b API: enable omnimix for only MUSECA and IIDX 2020-12-17 14:57:20 -05:00
seth
d32c8fafa6 Code style 2020-12-17 14:57:20 -05:00
seth
349a34d25d MUSECA PLUS: Webui fix 2020-12-17 14:57:20 -05:00
seth
13c0d02e45 MUSECA: finishing touches 2020-12-17 14:57:20 -05:00
seth
85622dbc9b MUSECA 1+1/2: mission stuff 2020-12-17 14:57:20 -05:00
seth
f8f511250c Fix linting errors 2020-12-17 14:57:20 -05:00
seth
1a4a231066 MUSECA: API and webui fixes for Museca PLUS 2020-12-17 14:57:20 -05:00
seth
82a67e0792 MUSECA: Support Museca Plus modpack 2020-12-17 14:57:20 -05:00
Jennifer Taylor
37e01e0a3e Rewrite LZ77 compressor in C++ (like decompressor) for another massive speed boost. 2020-12-14 22:15:20 +00:00
Jennifer Taylor
fd3868073f Add a few more known node types. 2020-11-30 22:57:46 +00:00
Jennifer Taylor
0ea53660b4 Support repacking a few more texture formats. 2020-11-30 18:16:02 +00:00
Jennifer Taylor
c6e395b8a5 Add ability to update textures from individual sprites as well as whole texture images. 2020-11-29 00:48:44 +00:00
Jennifer Taylor
0c4cb8df5c Support splitting texturemaps into individual sprites. 2020-11-29 00:47:25 +00:00
Jennifer Taylor
31ad2856fd Add a much faster C++ implementation of Lz77 decompress. We can achieve approximately a 10x speedup decompressing with this enabled. 2020-11-28 19:05:27 +00:00
Jennifer Taylor
c1fad0caeb Skip tracking coverage when we aren't printing verbose debugging for a slight speedup. 2020-11-28 19:05:03 +00:00
Jennifer Taylor
d2d4f9d1e9 Fix bug where some textures weren't referenced properly by BishiBashi in updated AFP files. 2020-11-27 21:53:01 +00:00
Jennifer Taylor
d3d0bab2f5 Reorganize some debug prints to help figure out correct file writing order. 2020-11-27 21:52:30 +00:00
Jennifer Taylor
476c459272 Add debugging printer so we can verify contents identical before and after a null update. 2020-11-27 17:47:48 +00:00
Jennifer Taylor
27afc98ee5 Skip recompressing textures we don't change, don't try to write a file unless we successfully generated it. 2020-11-24 00:03:28 +00:00
Jennifer Taylor
526a462ef4 Overwrite original AFP file instead of making a temporary copy. 2020-11-23 22:33:12 +00:00
Jennifer Taylor
f6b90ea014 Add feature to enable overlay bounds generation for visualizing regions in textures. 2020-11-23 20:56:05 +00:00
Jennifer Taylor
8acdb1cefc Update documentation for other texture formats that we semi-support. 2020-11-23 20:55:38 +00:00
Jennifer Taylor
ff147a37b1 Support an additional texture format found in updated BishiBashi JP data, document mapping to D3D9 structures. 2020-11-23 20:55:00 +00:00
Jennifer Taylor
db6a6739fc Implement the first bits of what's necessary to update textures. 2020-11-12 05:03:52 +00:00
Jennifer Taylor
41ea293897 Faster, but less than ideal, large file compression as well as start byte GC. 2020-11-12 05:03:33 +00:00
Jennifer Taylor
88042a7e9e Write back textures and regions when saving files. 2020-11-12 05:03:03 +00:00
Jennifer Taylor
42c3362a3c Fix off-by-one error in LZ77 implementation rarely resulting in truncated files on inflate. 2020-11-12 05:02:37 +00:00
Jennifer Taylor
a5966a6382 Fix some lint and typing issues uncovered by mypy/flake8 upgrades. 2020-11-11 05:14:36 +00:00
Jennifer Taylor
ffa70e372b Ability to write back out simple files with the data we parsed. 2020-11-11 03:39:51 +00:00
Jennifer Taylor
32d1909137 Support round-tripping a few more bits of various files, to increase our eventual success of injecting translated T*BB textures. 2020-11-11 03:39:21 +00:00
Jennifer Taylor
7fcca97ae4 Capture the rest of the file that I know about in parsed structures, track when a file needs to be read-only. 2020-11-10 03:26:26 +00:00
Jennifer Taylor
59b93e6931 Massive refactor to start parsing out to a file structure instead of just extracting. 2020-11-10 03:26:06 +00:00
Jennifer Taylor
b594349faf Capture another unknown header flag that seems to change randomly. 2020-11-10 03:25:39 +00:00
Jennifer Taylor
f9d035aa34 Remove out-of-date TODO. 2020-11-09 03:01:42 +00:00
Jennifer Taylor
f7ffd9185b Add a few more missing bytes, assert where we always see constants. 2020-11-09 02:46:36 +00:00
Jennifer Taylor
d9f96f4b4c Fix a texture decoding bug, add a few more supported formats. 2020-11-06 21:24:31 +00:00
Jennifer Taylor
96298d8ecf Fix T*BB font decoding issue by setting the correct endianness. 2020-11-06 19:57:35 +00:00
Jennifer Taylor
b507dfda71 Ignore XML mappings by default. 2020-11-06 19:57:13 +00:00
Jennifer Taylor
4ce03847dd Rename utility to more generic format parser. 2020-11-06 19:05:40 +00:00
Jennifer Taylor
042cce481f Fix last issue with font conversion for T*BB. 2020-11-06 19:02:41 +00:00
Jennifer Taylor
7cb2220386 A few lint fixes, add preliminary support for 0x15 format. 2020-11-06 18:52:00 +00:00
Jennifer Taylor
a26d8f4b64 Fix several bugs in DXT5 decompressor, renders fonts much closer to the game now. 2020-11-06 18:40:41 +00:00
Jennifer Taylor
abc97bfdcb Several improvements to parsing.
Ability to decode graphics regions and assign them to textures.
Removed incorrect name handling of one section.
Support different endianness of files to support PS3 DanceDanceRevolution AFP files.
Fully map out file for several T*BB files.
2020-11-06 16:18:09 +00:00
Jennifer Taylor
4b31f8f831 Fix a couple length calculations and a few parsing mistakes.
Add coverage calculations to track down missing file sections.
2020-11-06 04:13:39 +00:00
Jennifer Taylor
786676fd26 Initial code for The*BishiBashi graphics file unpacker. 2020-11-06 02:08:21 +00:00
Jennifer Taylor
d4ba50a5cd Support server-side settings for BishiBashi, add DLC level enable, non-gacha character enable and announcement/message board support. 2020-08-26 05:30:05 +00:00
Jennifer Taylor
0bb19948be Force decoding JSX files as utf-8 regardless of the OS locale and settings. 2020-08-26 05:29:56 +00:00
Jennifer Taylor
19c7de499d Implement rivals support for supported Pop'n Music games. 2020-05-12 21:03:01 +00:00
Jennifer Taylor
e126b845f6 Update scripts to remove incorrect bash invocation and make them execute from any directory. 2020-05-12 21:01:16 +00:00
Jennifer Taylor
e5d04d6dbb Hook up UI for Pop'n Rivals in anticipation of rival support. 2020-05-12 21:00:26 +00:00
Jennifer Taylor
c89a99b8dd Support attributes in PSmap code generator. 2020-05-12 20:59:56 +00:00
Jennifer Taylor
67cb3de46e Add rival support to Jubeat. 2020-05-08 22:41:51 +00:00
Jennifer Taylor
d613e7239a Fix Jubeat name entry regex to allow for spaces like the in-game name entry does. 2020-05-08 22:41:24 +00:00
Jennifer Taylor
382ad49e6f Add rival selection support to Jubeat in preparation for rival support. 2020-05-08 22:40:21 +00:00
Jennifer Taylor
ccdd219d67 Jubeat doesn't use wide text for profile names, so don't send them in test client. 2020-05-08 22:39:52 +00:00
Jennifer Taylor
72e0fa4156 Auto-focus on input elements when clicking Update button across various pages. 2020-05-08 20:07:55 +00:00
Jennifer Taylor
4cf5ac2c02 Fix visual bug where navigating to admin/arcades/ would inadvertently highlight the "Arcades" top level as well. 2020-05-08 20:07:33 +00:00
Jennifer Taylor
368efe2c63 Auto-prune event log entries after some time. 2020-05-08 18:22:31 +00:00
Jennifer Taylor
645e7dc55a Fix missing return statement in API server. 2020-05-04 22:34:36 +00:00
Jennifer Taylor
2e92e45ae6
Merge pull request #3 from DragonMinded/alt_proxy_fix
Be more precise about headers sent during proxy
2020-05-04 15:31:17 -07:00
Jennifer Taylor
577d936d3d Apply button height tweak to game list in Arcade settings screen to fix inconsistent button height. 2020-04-27 23:32:13 +00:00
Jennifer Taylor
479ba60b05 Add cache control headers to force unruly clients like android to reload REST responses every time. 2020-04-27 23:31:59 +00:00
Jennifer Taylor
95aeb71d1d Switch to android-safe arrows. 2020-04-26 01:01:48 +00:00
Jennifer Taylor
0addb590fe Refresh the frontend, getting rid of rounded edges, restyling buttons, fixing styling of pop-up confirmation and dismissable information elements and fixing inconsistencies in records pagination. 2020-04-26 00:52:19 +00:00
Jennifer Taylor
799d000274 Be more precise about headers sent during proxy, in an attempt to fix some buggy remote server implementations. 2020-04-25 19:34:54 +00:00
Jennifer Taylor
b9e35aabf9 Implement gacha mode for emblems instead of just going up the list of possible emblems. 2020-04-24 19:20:43 +00:00
Jennifer Taylor
9f4dfe4682 Teach network how to import/export Jubeat emblem catalog. 2020-04-24 19:20:27 +00:00
Jennifer Taylor
c694157c51 Fix cython issue and compile the rest of protocol. 2020-04-04 20:08:33 +00:00
Jennifer Taylor
9c85759dc6 Convert more format() uses to f-strings. 2020-03-25 23:17:06 +00:00
Jennifer Taylor
509cb4f0d9 Convert most of the format() string calls to f-strings using libcst.
Exact commands run were:

  python3 -m libcst.tool codemod convert_format_to_fstring.ConvertFormatStringCommand . --no-format
  python3 setup.py build_ext --inplace
2020-01-07 21:29:07 +00:00
Jennifer Taylor
d1d69036d6 Get rid of windows line endings in one file. 2019-12-10 01:11:18 +00:00
Jennifer Taylor
c89c12062d Upgrade to latest flake8, address new flake issues. 2019-12-10 01:10:14 +00:00
Jennifer Taylor
74c0407173 Initial commit of BEMANI Utilities to GitHub. 2019-12-08 21:43:49 +00:00