Jennifer Taylor
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3bdc0d3887
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Add more specific warning for missing bytecode.
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2021-05-22 01:31:17 +00:00 |
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Jennifer Taylor
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8ee8e5c519
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Make some debugging adjustments.
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2021-05-22 01:30:58 +00:00 |
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Jennifer Taylor
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f33c73572b
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Preserve placed object order when rendering.
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2021-05-22 01:30:28 +00:00 |
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Jennifer Taylor
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03381ee8ca
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Fix double-applying base transform to the root clip.
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2021-05-21 21:32:19 +00:00 |
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Jennifer Taylor
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70f06b2b33
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Fix translation matrix application on embedded clips, fixes placement of lots of complex animations.
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2021-05-21 21:32:02 +00:00 |
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Jennifer Taylor
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2c678e60f8
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Implement scale by width and height for final animation.
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2021-05-21 21:31:39 +00:00 |
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Jennifer Taylor
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35c53c3b6c
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Implement forced aspect ratio for renderer.
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2021-05-21 21:31:13 +00:00 |
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Jennifer Taylor
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3922535555
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Implement non-textured rectangle shapes.
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2021-05-21 16:58:39 +00:00 |
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Jennifer Taylor
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4290b86c34
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Implement basic import system to avoid crashing with not-found registered objects.
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2021-05-21 16:58:01 +00:00 |
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Jennifer Taylor
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0d648f1371
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Implement a multi-threaded C++ renderer for a decent speed boost.
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2021-05-20 03:51:43 +00:00 |
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Jennifer Taylor
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f47a4782da
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Another attempted fix for CLANG on OSX.
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2021-05-19 20:16:51 +00:00 |
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Jennifer Taylor
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48e9c59513
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Initial implementation of C++ affine renderer for massive speed boost.
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2021-05-19 16:25:13 +00:00 |
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Jennifer Taylor
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b02c4292be
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Fix non-alpha blended modes now that I have an example file.
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2021-05-19 02:00:05 +00:00 |
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Jennifer Taylor
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d59fec65f7
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More descriptive frame count when printing verbose information.
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2021-05-17 04:04:38 +00:00 |
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Jennifer Taylor
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1da2ac8397
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Ignore PLACE_CAMERA tags in renderer for the time being.
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2021-05-17 03:55:41 +00:00 |
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Jennifer Taylor
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f2be6d2bb8
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Initial RE of new tags and flags seen in some IIDX versions.
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2021-05-17 03:48:05 +00:00 |
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Jennifer Taylor
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ace6bd54c4
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Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds.
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2021-05-16 22:19:38 +00:00 |
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Jennifer Taylor
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40968ab039
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Remove ability to render exported tags as it was broken and elongated the render time of some animations.
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2021-05-16 22:19:07 +00:00 |
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Jennifer Taylor
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ec20ab4cf1
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Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations.
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2021-05-16 22:18:44 +00:00 |
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Jennifer Taylor
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337440cb14
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Handle decompiling bytecode which does not use function call results properly.
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2021-05-16 22:18:23 +00:00 |
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Jennifer Taylor
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21ba1db898
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Add support for rendering only certain depth planes for debugging.
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2021-05-16 19:40:06 +00:00 |
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Jennifer Taylor
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89af7c100a
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Better multi-threaded Ctrl+C handling.
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2021-05-16 19:39:44 +00:00 |
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Jennifer Taylor
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604b987f90
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Better logging for rendering cycle.
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2021-05-16 19:39:25 +00:00 |
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Jennifer Taylor
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428ee8a063
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Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites.
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2021-05-16 19:39:07 +00:00 |
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Jennifer Taylor
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3db9cc9a58
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Shave off another 33% of rendering time by better pcklable data in multithreaded case.
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2021-05-16 15:15:06 +00:00 |
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Jennifer Taylor
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fdf7e70bfd
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Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation.
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2021-05-16 00:20:43 +00:00 |
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Jennifer Taylor
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85606fece9
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Move affine transform function out into blend for slight cPython boost and also preparation for threading.
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2021-05-16 00:20:23 +00:00 |
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Jennifer Taylor
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187783696b
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Use cPython to speed up some rendering by about 10%.
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2021-05-16 00:19:50 +00:00 |
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Jennifer Taylor
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f74dd8c136
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Speed up animation rendering a bit by caching some calculated properties from PIL.
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2021-05-16 00:18:59 +00:00 |
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Jennifer Taylor
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afb5eaa6fb
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Add todo to fix decompiling some Pop'n animation bytecodes.
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2021-05-15 04:23:04 +00:00 |
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Jennifer Taylor
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f7861c0819
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Support update tags allowing the underlying object to be swapped out, fixes some IIDX animations.
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2021-05-15 04:22:43 +00:00 |
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Jennifer Taylor
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a58e1165bf
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Fix incorrectly handling placed sprites if there was a change previously in the frame.
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2021-05-15 04:22:17 +00:00 |
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Jennifer Taylor
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7ead384215
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Add more documentation to blend modes, implement multiply blend mode.
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2021-05-15 04:21:52 +00:00 |
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Jennifer Taylor
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26c2a99a6e
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Tie up loose ends by adding TODOs and documentation for a few remaining bits in decompiler.
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2021-05-11 17:01:35 +00:00 |
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Jennifer Taylor
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b184ae3169
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Rename references to labels as they do the same thing as SWF labels in the original format.
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2021-05-10 22:26:46 +00:00 |
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Jennifer Taylor
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17aaeb81fe
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Rewrite AFP rendering engine core which seems to fix several Pop'n animations.
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2021-05-10 22:26:26 +00:00 |
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Jennifer Taylor
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d9550122de
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Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers.
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2021-05-10 00:12:54 +00:00 |
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Jennifer Taylor
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ee3e272787
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Properly plumb verbosity flags to all of decompiler pieces, clean up some code.
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2021-05-10 00:12:28 +00:00 |
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Jennifer Taylor
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08601dfcfe
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Initial parsing of AFP buttons, which is good enough to parse all of DDR PS3's files and decompile them.
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2021-05-09 19:19:19 +00:00 |
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Jennifer Taylor
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aace5c7c13
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Enable selective coverage printing to help narrow down missing sections in individual tags.
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2021-05-09 19:19:02 +00:00 |
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Jennifer Taylor
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da1dba8f2b
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Implement GET_TIME opcode used by some DDR PS3 files.
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2021-05-09 19:18:48 +00:00 |
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Jennifer Taylor
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95dc046043
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Do a really half-assed job handling morph shapes.
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2021-05-09 19:18:33 +00:00 |
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Jennifer Taylor
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1e6ab47c4a
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Better constants for a few more floating point values.
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2021-05-07 05:16:00 +00:00 |
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Jennifer Taylor
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cbe084f137
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Update some debug prints based on better understanding of one more tag section.
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2021-05-06 19:38:13 +00:00 |
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Jennifer Taylor
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2252390706
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Implement one more opcode needed for some Bishi levels.
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2021-05-06 19:37:55 +00:00 |
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Jennifer Taylor
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9ce8b79b10
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Implement define text tag, fill in some better understanding of the font tag from define text understanding.
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2021-05-06 19:37:05 +00:00 |
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Jennifer Taylor
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b81d2aeaae
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Fix one last case where we can get surprise gotos.
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2021-05-05 19:32:08 +00:00 |
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Jennifer Taylor
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203fdd3a10
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Fix tricky case where we have nowhere to jump to after a While loop inside an if.
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2021-05-05 19:31:45 +00:00 |
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Jennifer Taylor
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481c5a50ce
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Implement one more opcode that I've seen in Bishi levels.
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2021-05-05 00:57:31 +00:00 |
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Jennifer Taylor
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9544287b13
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Deal with empty if statements (usually compiled-out debug switches).
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2021-05-05 00:56:59 +00:00 |
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