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Commit Graph

315 Commits

Author SHA1 Message Date
Jennifer Taylor
0d648f1371 Implement a multi-threaded C++ renderer for a decent speed boost. 2021-05-20 03:51:43 +00:00
Jennifer Taylor
f15ba3c718 Fix massive amount of type errors coming from new MyPy with Flask stubs. 2021-05-19 22:38:00 +00:00
Jennifer Taylor
f47a4782da Another attempted fix for CLANG on OSX. 2021-05-19 20:16:51 +00:00
Jennifer Taylor
f8f32ef082 Possible fix for clang OSX compile. 2021-05-19 20:01:32 +00:00
Jennifer Taylor
d6e04acde5 Add development tips section, currently containing cython stuff. 2021-05-19 16:26:39 +00:00
Jennifer Taylor
48e9c59513 Initial implementation of C++ affine renderer for massive speed boost. 2021-05-19 16:25:13 +00:00
Jennifer Taylor
b02c4292be Fix non-alpha blended modes now that I have an example file. 2021-05-19 02:00:05 +00:00
Jennifer Taylor
d59fec65f7 More descriptive frame count when printing verbose information. 2021-05-17 04:04:38 +00:00
Jennifer Taylor
1da2ac8397 Ignore PLACE_CAMERA tags in renderer for the time being. 2021-05-17 03:55:41 +00:00
Jennifer Taylor
f2be6d2bb8 Initial RE of new tags and flags seen in some IIDX versions. 2021-05-17 03:48:05 +00:00
Jennifer Taylor
ace6bd54c4 Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds. 2021-05-16 22:19:38 +00:00
Jennifer Taylor
40968ab039 Remove ability to render exported tags as it was broken and elongated the render time of some animations. 2021-05-16 22:19:07 +00:00
Jennifer Taylor
ec20ab4cf1 Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations. 2021-05-16 22:18:44 +00:00
Jennifer Taylor
337440cb14 Handle decompiling bytecode which does not use function call results properly. 2021-05-16 22:18:23 +00:00
Jennifer Taylor
21ba1db898 Add support for rendering only certain depth planes for debugging. 2021-05-16 19:40:06 +00:00
Jennifer Taylor
89af7c100a Better multi-threaded Ctrl+C handling. 2021-05-16 19:39:44 +00:00
Jennifer Taylor
604b987f90 Better logging for rendering cycle. 2021-05-16 19:39:25 +00:00
Jennifer Taylor
428ee8a063 Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites. 2021-05-16 19:39:07 +00:00
Jennifer Taylor
3db9cc9a58 Shave off another 33% of rendering time by better pcklable data in multithreaded case. 2021-05-16 15:15:06 +00:00
Jennifer Taylor
fdf7e70bfd Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation. 2021-05-16 00:20:43 +00:00
Jennifer Taylor
85606fece9 Move affine transform function out into blend for slight cPython boost and also preparation for threading. 2021-05-16 00:20:23 +00:00
Jennifer Taylor
187783696b Use cPython to speed up some rendering by about 10%. 2021-05-16 00:19:50 +00:00
Jennifer Taylor
68feebc78e Fix missing ctypes definition for compression in Lz77 module. 2021-05-16 00:19:20 +00:00
Jennifer Taylor
f74dd8c136 Speed up animation rendering a bit by caching some calculated properties from PIL. 2021-05-16 00:18:59 +00:00
Jennifer Taylor
afb5eaa6fb Add todo to fix decompiling some Pop'n animation bytecodes. 2021-05-15 04:23:04 +00:00
Jennifer Taylor
f7861c0819 Support update tags allowing the underlying object to be swapped out, fixes some IIDX animations. 2021-05-15 04:22:43 +00:00
Jennifer Taylor
a58e1165bf Fix incorrectly handling placed sprites if there was a change previously in the frame. 2021-05-15 04:22:17 +00:00
Jennifer Taylor
7ead384215 Add more documentation to blend modes, implement multiply blend mode. 2021-05-15 04:21:52 +00:00
Jennifer Taylor
bbcb3b86b5 Do a pass over the README as its been awhile since I last checked it. 2021-05-11 18:17:59 +00:00
Jennifer Taylor
26c2a99a6e Tie up loose ends by adding TODOs and documentation for a few remaining bits in decompiler. 2021-05-11 17:01:35 +00:00
Jennifer Taylor
b184ae3169 Rename references to labels as they do the same thing as SWF labels in the original format. 2021-05-10 22:26:46 +00:00
Jennifer Taylor
17aaeb81fe Rewrite AFP rendering engine core which seems to fix several Pop'n animations. 2021-05-10 22:26:26 +00:00
Jennifer Taylor
d9550122de Allow dumping decompiled bytecode to file for both raw afp/bsi pairs and TXP2 containers. 2021-05-10 00:12:54 +00:00
Jennifer Taylor
ee3e272787 Properly plumb verbosity flags to all of decompiler pieces, clean up some code. 2021-05-10 00:12:28 +00:00
Jennifer Taylor
08601dfcfe Initial parsing of AFP buttons, which is good enough to parse all of DDR PS3's files and decompile them. 2021-05-09 19:19:19 +00:00
Jennifer Taylor
aace5c7c13 Enable selective coverage printing to help narrow down missing sections in individual tags. 2021-05-09 19:19:02 +00:00
Jennifer Taylor
da1dba8f2b Implement GET_TIME opcode used by some DDR PS3 files. 2021-05-09 19:18:48 +00:00
Jennifer Taylor
95dc046043 Do a really half-assed job handling morph shapes. 2021-05-09 19:18:33 +00:00
Jennifer Taylor
8b54d7ccd5 Fix parsing of API client content-type string. 2021-05-08 01:49:42 +00:00
Jennifer Taylor
a2ceb5cd9e Remove duplicate copy of user.py that somehow existed in the top-level data directory for years. 2021-05-07 05:16:15 +00:00
Jennifer Taylor
1e6ab47c4a Better constants for a few more floating point values. 2021-05-07 05:16:00 +00:00
Jennifer Taylor
cbe084f137 Update some debug prints based on better understanding of one more tag section. 2021-05-06 19:38:13 +00:00
Jennifer Taylor
2252390706 Implement one more opcode needed for some Bishi levels. 2021-05-06 19:37:55 +00:00
Jennifer Taylor
459803d244 Only check IFS file size if we extracted it out of our own IFS. 2021-05-06 19:37:32 +00:00
Jennifer Taylor
9ce8b79b10 Implement define text tag, fill in some better understanding of the font tag from define text understanding. 2021-05-06 19:37:05 +00:00
Jennifer Taylor
5d26149298 Check in fix for non-compressed files. 2021-05-06 19:36:43 +00:00
Jennifer Taylor
74e3160588 Implement super support for IFS extraction. 2021-05-06 19:36:24 +00:00
Jennifer Taylor
b81d2aeaae Fix one last case where we can get surprise gotos. 2021-05-05 19:32:08 +00:00
Jennifer Taylor
203fdd3a10 Fix tricky case where we have nowhere to jump to after a While loop inside an if. 2021-05-05 19:31:45 +00:00
Jennifer Taylor
481c5a50ce Implement one more opcode that I've seen in Bishi levels. 2021-05-05 00:57:31 +00:00