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mirror of synced 2024-11-15 02:17:36 +01:00
Commit Graph

191 Commits

Author SHA1 Message Date
Jennifer Taylor
5ec5068916 Handle newly-discovered file flags properly in GE2D structures. 2021-05-25 02:00:37 +00:00
Jennifer Taylor
7fd194d98b Hack/fix for SWFs with orphaned tags, I think this is correct? 2021-05-24 18:35:43 +00:00
Jennifer Taylor
838f151234 Suppress warnings for imported libs we don't need and reimplement anyway. 2021-05-24 17:38:56 +00:00
Jennifer Taylor
64f8666590 Support DXT5 image compression in ifs files. 2021-05-24 17:37:47 +00:00
Jennifer Taylor
88564ae11d Add dummy asdlib for sound requests in some games. 2021-05-24 17:37:13 +00:00
Jennifer Taylor
ee6d848977 Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors. 2021-05-24 17:36:57 +00:00
Jennifer Taylor
8b3ce489b1 Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM. 2021-05-24 17:36:34 +00:00
Jennifer Taylor
8622e0980c Fix bytecode frame updates being off by one frame. 2021-05-24 01:24:26 +00:00
Jennifer Taylor
7eb41a45e7 Implement support for adding a background image on top of the background color but below the animation. 2021-05-23 23:37:05 +00:00
Jennifer Taylor
cc5cdde995 Fix frame number display in verbose output. 2021-05-23 20:37:42 +00:00
Jennifer Taylor
56498f6154 Implement masking support. 2021-05-23 20:37:18 +00:00
Jennifer Taylor
9df33fcec3 Support simple frame control bytecode. 2021-05-23 20:33:05 +00:00
Jennifer Taylor
14c8ac9347 Implement the first bits of bytecode processing, including the ability to go to an animation frame. 2021-05-23 20:32:21 +00:00
Jennifer Taylor
0a6635d993 Add comment about additive blending alpha 'hack'. 2021-05-23 20:31:39 +00:00
Jennifer Taylor
2aa37c2e40 Fix additive blending on semi-transparent backgrounds. 2021-05-22 23:24:51 +00:00
Jennifer Taylor
2d69d1dc99 Support parent sprite blend parameter inheritance. 2021-05-22 21:56:28 +00:00
Jennifer Taylor
e3e6354295 Blend 1 is the same as blend 0, according to Bishi. 2021-05-22 21:54:53 +00:00
Jennifer Taylor
a5c93569e9 Add a couple more warnings for areas where we don't (yet) support animation features. 2021-05-22 21:54:22 +00:00
Jennifer Taylor
274bd297f2 Change compositing to take from the center of the pixel in preparation of upcoming anti-aliasing attempt. 2021-05-22 21:53:09 +00:00
Jennifer Taylor
212ff2be4e Improved disassembled output when setting register values. 2021-05-22 21:52:40 +00:00
Jennifer Taylor
8923c93a66 Implement embedded clip blend colors. 2021-05-22 21:52:17 +00:00
Jennifer Taylor
0edb5dc2b1 Rework additive color a bit for type clarity and add warnings where we don't support it. 2021-05-22 01:31:42 +00:00
Jennifer Taylor
3bdc0d3887 Add more specific warning for missing bytecode. 2021-05-22 01:31:17 +00:00
Jennifer Taylor
8ee8e5c519 Make some debugging adjustments. 2021-05-22 01:30:58 +00:00
Jennifer Taylor
f33c73572b Preserve placed object order when rendering. 2021-05-22 01:30:28 +00:00
Jennifer Taylor
03381ee8ca Fix double-applying base transform to the root clip. 2021-05-21 21:32:19 +00:00
Jennifer Taylor
70f06b2b33 Fix translation matrix application on embedded clips, fixes placement of lots of complex animations. 2021-05-21 21:32:02 +00:00
Jennifer Taylor
2c678e60f8 Implement scale by width and height for final animation. 2021-05-21 21:31:39 +00:00
Jennifer Taylor
35c53c3b6c Implement forced aspect ratio for renderer. 2021-05-21 21:31:13 +00:00
Jennifer Taylor
3922535555 Implement non-textured rectangle shapes. 2021-05-21 16:58:39 +00:00
Jennifer Taylor
4290b86c34 Implement basic import system to avoid crashing with not-found registered objects. 2021-05-21 16:58:01 +00:00
Jennifer Taylor
0d648f1371 Implement a multi-threaded C++ renderer for a decent speed boost. 2021-05-20 03:51:43 +00:00
Jennifer Taylor
f47a4782da Another attempted fix for CLANG on OSX. 2021-05-19 20:16:51 +00:00
Jennifer Taylor
48e9c59513 Initial implementation of C++ affine renderer for massive speed boost. 2021-05-19 16:25:13 +00:00
Jennifer Taylor
b02c4292be Fix non-alpha blended modes now that I have an example file. 2021-05-19 02:00:05 +00:00
Jennifer Taylor
d59fec65f7 More descriptive frame count when printing verbose information. 2021-05-17 04:04:38 +00:00
Jennifer Taylor
1da2ac8397 Ignore PLACE_CAMERA tags in renderer for the time being. 2021-05-17 03:55:41 +00:00
Jennifer Taylor
f2be6d2bb8 Initial RE of new tags and flags seen in some IIDX versions. 2021-05-17 03:48:05 +00:00
Jennifer Taylor
ace6bd54c4 Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds. 2021-05-16 22:19:38 +00:00
Jennifer Taylor
40968ab039 Remove ability to render exported tags as it was broken and elongated the render time of some animations. 2021-05-16 22:19:07 +00:00
Jennifer Taylor
ec20ab4cf1 Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations. 2021-05-16 22:18:44 +00:00
Jennifer Taylor
337440cb14 Handle decompiling bytecode which does not use function call results properly. 2021-05-16 22:18:23 +00:00
Jennifer Taylor
21ba1db898 Add support for rendering only certain depth planes for debugging. 2021-05-16 19:40:06 +00:00
Jennifer Taylor
89af7c100a Better multi-threaded Ctrl+C handling. 2021-05-16 19:39:44 +00:00
Jennifer Taylor
604b987f90 Better logging for rendering cycle. 2021-05-16 19:39:25 +00:00
Jennifer Taylor
428ee8a063 Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites. 2021-05-16 19:39:07 +00:00
Jennifer Taylor
3db9cc9a58 Shave off another 33% of rendering time by better pcklable data in multithreaded case. 2021-05-16 15:15:06 +00:00
Jennifer Taylor
fdf7e70bfd Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation. 2021-05-16 00:20:43 +00:00
Jennifer Taylor
85606fece9 Move affine transform function out into blend for slight cPython boost and also preparation for threading. 2021-05-16 00:20:23 +00:00
Jennifer Taylor
187783696b Use cPython to speed up some rendering by about 10%. 2021-05-16 00:19:50 +00:00