Jennifer Taylor
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5ec5068916
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Handle newly-discovered file flags properly in GE2D structures.
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2021-05-25 02:00:37 +00:00 |
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Jennifer Taylor
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7fd194d98b
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Hack/fix for SWFs with orphaned tags, I think this is correct?
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2021-05-24 18:35:43 +00:00 |
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Jennifer Taylor
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838f151234
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Suppress warnings for imported libs we don't need and reimplement anyway.
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2021-05-24 17:38:56 +00:00 |
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Jennifer Taylor
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64f8666590
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Support DXT5 image compression in ifs files.
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2021-05-24 17:37:47 +00:00 |
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Jennifer Taylor
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88564ae11d
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Add dummy asdlib for sound requests in some games.
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2021-05-24 17:37:13 +00:00 |
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Jennifer Taylor
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ee6d848977
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Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
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2021-05-24 17:36:57 +00:00 |
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Jennifer Taylor
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8b3ce489b1
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Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
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2021-05-24 17:36:34 +00:00 |
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Jennifer Taylor
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8622e0980c
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Fix bytecode frame updates being off by one frame.
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2021-05-24 01:24:26 +00:00 |
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Jennifer Taylor
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7eb41a45e7
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Implement support for adding a background image on top of the background color but below the animation.
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2021-05-23 23:37:05 +00:00 |
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Jennifer Taylor
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cc5cdde995
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Fix frame number display in verbose output.
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2021-05-23 20:37:42 +00:00 |
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Jennifer Taylor
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56498f6154
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Implement masking support.
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2021-05-23 20:37:18 +00:00 |
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Jennifer Taylor
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9df33fcec3
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Support simple frame control bytecode.
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2021-05-23 20:33:05 +00:00 |
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Jennifer Taylor
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14c8ac9347
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Implement the first bits of bytecode processing, including the ability to go to an animation frame.
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2021-05-23 20:32:21 +00:00 |
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Jennifer Taylor
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0a6635d993
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Add comment about additive blending alpha 'hack'.
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2021-05-23 20:31:39 +00:00 |
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Jennifer Taylor
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2aa37c2e40
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Fix additive blending on semi-transparent backgrounds.
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2021-05-22 23:24:51 +00:00 |
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Jennifer Taylor
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2d69d1dc99
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Support parent sprite blend parameter inheritance.
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2021-05-22 21:56:28 +00:00 |
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Jennifer Taylor
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e3e6354295
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Blend 1 is the same as blend 0, according to Bishi.
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2021-05-22 21:54:53 +00:00 |
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Jennifer Taylor
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a5c93569e9
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Add a couple more warnings for areas where we don't (yet) support animation features.
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2021-05-22 21:54:22 +00:00 |
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Jennifer Taylor
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274bd297f2
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Change compositing to take from the center of the pixel in preparation of upcoming anti-aliasing attempt.
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2021-05-22 21:53:09 +00:00 |
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Jennifer Taylor
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212ff2be4e
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Improved disassembled output when setting register values.
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2021-05-22 21:52:40 +00:00 |
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Jennifer Taylor
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8923c93a66
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Implement embedded clip blend colors.
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2021-05-22 21:52:17 +00:00 |
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Jennifer Taylor
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0edb5dc2b1
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Rework additive color a bit for type clarity and add warnings where we don't support it.
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2021-05-22 01:31:42 +00:00 |
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Jennifer Taylor
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3bdc0d3887
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Add more specific warning for missing bytecode.
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2021-05-22 01:31:17 +00:00 |
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Jennifer Taylor
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8ee8e5c519
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Make some debugging adjustments.
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2021-05-22 01:30:58 +00:00 |
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Jennifer Taylor
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f33c73572b
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Preserve placed object order when rendering.
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2021-05-22 01:30:28 +00:00 |
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Jennifer Taylor
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03381ee8ca
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Fix double-applying base transform to the root clip.
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2021-05-21 21:32:19 +00:00 |
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Jennifer Taylor
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70f06b2b33
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Fix translation matrix application on embedded clips, fixes placement of lots of complex animations.
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2021-05-21 21:32:02 +00:00 |
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Jennifer Taylor
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2c678e60f8
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Implement scale by width and height for final animation.
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2021-05-21 21:31:39 +00:00 |
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Jennifer Taylor
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35c53c3b6c
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Implement forced aspect ratio for renderer.
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2021-05-21 21:31:13 +00:00 |
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Jennifer Taylor
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3922535555
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Implement non-textured rectangle shapes.
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2021-05-21 16:58:39 +00:00 |
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Jennifer Taylor
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4290b86c34
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Implement basic import system to avoid crashing with not-found registered objects.
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2021-05-21 16:58:01 +00:00 |
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Jennifer Taylor
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0d648f1371
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Implement a multi-threaded C++ renderer for a decent speed boost.
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2021-05-20 03:51:43 +00:00 |
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Jennifer Taylor
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f47a4782da
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Another attempted fix for CLANG on OSX.
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2021-05-19 20:16:51 +00:00 |
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Jennifer Taylor
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48e9c59513
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Initial implementation of C++ affine renderer for massive speed boost.
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2021-05-19 16:25:13 +00:00 |
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Jennifer Taylor
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b02c4292be
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Fix non-alpha blended modes now that I have an example file.
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2021-05-19 02:00:05 +00:00 |
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Jennifer Taylor
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d59fec65f7
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More descriptive frame count when printing verbose information.
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2021-05-17 04:04:38 +00:00 |
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Jennifer Taylor
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1da2ac8397
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Ignore PLACE_CAMERA tags in renderer for the time being.
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2021-05-17 03:55:41 +00:00 |
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Jennifer Taylor
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f2be6d2bb8
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Initial RE of new tags and flags seen in some IIDX versions.
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2021-05-17 03:48:05 +00:00 |
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Jennifer Taylor
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ace6bd54c4
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Fix partial-alpha blending equation, should fix dark sprites on semi-transparent backgrounds.
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2021-05-16 22:19:38 +00:00 |
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Jennifer Taylor
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40968ab039
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Remove ability to render exported tags as it was broken and elongated the render time of some animations.
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2021-05-16 22:19:07 +00:00 |
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Jennifer Taylor
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ec20ab4cf1
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Slightly better verbose debugging for DO_ACTION tag so I can start to figure out what it's used for in animations.
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2021-05-16 22:18:44 +00:00 |
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Jennifer Taylor
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337440cb14
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Handle decompiling bytecode which does not use function call results properly.
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2021-05-16 22:18:23 +00:00 |
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Jennifer Taylor
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21ba1db898
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Add support for rendering only certain depth planes for debugging.
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2021-05-16 19:40:06 +00:00 |
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Jennifer Taylor
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89af7c100a
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Better multi-threaded Ctrl+C handling.
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2021-05-16 19:39:44 +00:00 |
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Jennifer Taylor
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604b987f90
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Better logging for rendering cycle.
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2021-05-16 19:39:25 +00:00 |
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Jennifer Taylor
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428ee8a063
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Implement alternate transform matrix specification to fix some animations not having scaling/rotation applied to various sprites.
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2021-05-16 19:39:07 +00:00 |
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Jennifer Taylor
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3db9cc9a58
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Shave off another 33% of rendering time by better pcklable data in multithreaded case.
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2021-05-16 15:15:06 +00:00 |
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Jennifer Taylor
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fdf7e70bfd
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Speed up rendering using multi-processing. The bottleneck is now the queue and we need a C++ implementation.
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2021-05-16 00:20:43 +00:00 |
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Jennifer Taylor
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85606fece9
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Move affine transform function out into blend for slight cPython boost and also preparation for threading.
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2021-05-16 00:20:23 +00:00 |
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Jennifer Taylor
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187783696b
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Use cPython to speed up some rendering by about 10%.
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2021-05-16 00:19:50 +00:00 |
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