Jennifer Taylor
|
beb818f42b
|
Only enable ealink for IIDX/Pop'n if there is something to broadcast scores to.
|
2021-09-06 19:42:38 +00:00 |
|
Jennifer Taylor
|
351a55a934
|
Split out UsaNeko/Peace into common abstract base class and two implementations.
|
2021-09-06 19:28:18 +00:00 |
|
Jennifer Taylor
|
c27bac1cf5
|
Skip scheduled work for games when music DB for that game was not imported.
|
2021-09-06 19:06:34 +00:00 |
|
Jennifer Taylor
|
6d258f1027
|
Fix a few nits from recent PR.
|
2021-09-06 18:56:49 +00:00 |
|
cracrayol
|
6273c16a3a
|
Fix some typing error
|
2021-09-06 19:35:05 +02:00 |
|
cracrayol
|
ede06b3e68
|
Merge remote-tracking branch 'upstream/trunk' into trunk
|
2021-09-06 19:09:47 +02:00 |
|
Jennifer Taylor
|
6d7bf082e6
|
Force url prefixes for games to match their game constant values.
|
2021-09-06 02:01:57 +00:00 |
|
Jennifer Taylor
|
73f340947b
|
Use abstract base classes in backend base class and factory.
|
2021-09-06 02:01:28 +00:00 |
|
Jennifer Taylor
|
50216b1d45
|
Implement force unlock songs flag for Lapistoria.
|
2021-09-06 01:30:56 +00:00 |
|
Jennifer Taylor
|
31e2ef2220
|
Enable and support course mode for Lapistoria, enable story mode adjustments, document event flags better.
|
2021-09-06 01:30:43 +00:00 |
|
Jennifer Taylor
|
aa10913a20
|
Allow optionally specifying achievement type and id for fetching activements for all users.
|
2021-09-06 01:30:23 +00:00 |
|
cracrayol
|
d7dbb312da
|
Fix user name regexp for MGA
|
2021-09-06 02:17:04 +02:00 |
|
cracrayol
|
d3d1fe6ca0
|
Fix user name check for MGA in frontend
Use "for key, value in" when reading usaneko phases
Lint fixes
|
2021-09-06 02:16:06 +02:00 |
|
cracrayol
|
f541acb206
|
Add trafficgen support for MGA
Fix codestyle in frontend.py
|
2021-09-05 13:29:43 +02:00 |
|
cracrayol
|
1f5b0368ca
|
Better Pop'n Music Peace support
|
2021-09-04 18:21:27 +02:00 |
|
cracrayol
|
c64efa5860
|
Add discord webhook support for Popn
|
2021-09-04 18:06:00 +02:00 |
|
cracrayol
|
8dccd48faf
|
Add basic Metal Gear Arcade support
|
2021-09-04 17:17:22 +02:00 |
|
Jennifer Taylor
|
ff63b35de3
|
Teach struct utility the same emulation trick that psmap has.
|
2021-09-04 02:49:13 +00:00 |
|
Jennifer Taylor
|
4bc82bed61
|
Teach x86 emulator how to emulate a whole function, initialize memory to DLL/EXE contents, and teach psmap how to emulate multiple sections.
|
2021-09-04 02:48:49 +00:00 |
|
Jennifer Taylor
|
b14c9cb90d
|
Support a few more basic opcodes in x86 simulator.
|
2021-09-03 22:42:47 +00:00 |
|
Jennifer Taylor
|
539c98f8a6
|
Properly initialize the stack when in 64bit mode.
|
2021-09-03 22:42:31 +00:00 |
|
Jennifer Taylor
|
ab4c82b886
|
Typing fixes for Pop'n 22-24, event ID limits checked and commented, converted Lapistoria to modern routing.
|
2021-09-03 22:42:09 +00:00 |
|
Jennifer Taylor
|
9d4eccf66e
|
Add in a few additional 64-bit operations I was missing.
|
2021-09-03 05:07:15 +00:00 |
|
Jennifer Taylor
|
737ef14ca7
|
Make cardmgr change local to Pop'n Music.
|
2021-09-03 04:54:35 +00:00 |
|
Jennifer Taylor
|
b8fb4adcb4
|
Fix spacing for Fantasia event name on frontend.
|
2021-09-03 04:54:18 +00:00 |
|
Jennifer Taylor
|
8f3a5d726b
|
Minor TODO editing based around what we're actually going to get done.
|
2021-09-03 04:36:31 +00:00 |
|
Jennifer Taylor
|
e1fd216178
|
Fix Sunny Park character card display on logout, add support for choosing events as well as the Pop'n Walker event.
|
2021-09-03 04:36:14 +00:00 |
|
Jennifer Taylor
|
fa69380ebe
|
Support lea, jz, js, jns instructions in emulator to decode more of Sunny Park.
|
2021-09-03 04:35:53 +00:00 |
|
Jennifer Taylor
|
06d116007e
|
Convert Sunny Park to modern routing method.
|
2021-09-03 04:35:35 +00:00 |
|
Jennifer Taylor
|
cbbda0ef7f
|
Improve a few bits of Fantasia, including working profile conversions and displaying cards at the end of the round.
|
2021-09-03 04:35:13 +00:00 |
|
Jennifer Taylor
|
4f64cc7e08
|
Fix core state machine for cards so Fantasia will present a profile migration.
|
2021-09-03 04:34:51 +00:00 |
|
Jennifer Taylor
|
b58f356479
|
Move format_conversion for each game into its own class, instead of the previous version.
|
2021-09-03 04:34:19 +00:00 |
|
Jennifer Taylor
|
f4ee350a29
|
Convert all x86 registers to 64 bit, correctly modify the stack based on push/pop, support all general purpose register accesses.
|
2021-09-03 04:33:55 +00:00 |
|
Jennifer Taylor
|
c1b362885d
|
Add a basic x86 emulator to psmap for reconstruction of dynamic structures.
|
2021-09-03 04:33:25 +00:00 |
|
Jennifer Taylor
|
929e6be305
|
Fix psmap display for nodes with default values.
|
2021-09-03 04:32:53 +00:00 |
|
Jennifer Taylor
|
cd1ae9b2fd
|
Clean up some typing on Tune Street, convert Fantasia to modern routing.
|
2021-09-03 04:32:35 +00:00 |
|
Jennifer Taylor
|
8fdacf017a
|
Fix a few miscellaneous things with eclale/usaneko.
|
2021-09-02 01:09:17 +00:00 |
|
Jennifer Taylor
|
1820069bf9
|
Fix customizations not sticking around in UsaNeko.
|
2021-08-31 23:43:18 +00:00 |
|
Jennifer Taylor
|
93cc4c376c
|
Hook up menu customization options to profile in Tune Street.
|
2021-08-31 23:05:10 +00:00 |
|
Jennifer Taylor
|
fc3d37ec15
|
Add force unlock song and customization options to Tune Street.
|
2021-08-31 23:04:55 +00:00 |
|
Jennifer Taylor
|
d21431c3b1
|
Initial stab at getting Town mode working in Tune Street.
|
2021-08-31 21:42:49 +00:00 |
|
Jennifer Taylor
|
9b731a6818
|
Fix incorrect diplay of chart on Pop'n Music old charts.
|
2021-08-31 21:42:34 +00:00 |
|
Jennifer Taylor
|
0ad7d41d73
|
Convert Tune Street to modern routing method.
|
2021-08-31 21:42:12 +00:00 |
|
Jennifer Taylor
|
9a49bfbcd9
|
Hook up town mode enable and phase unlocks to front end for Tune Street, start implementing more profile stuff.
|
2021-08-31 21:41:51 +00:00 |
|
Jennifer Taylor
|
e1c62b44df
|
Get rid of two todos we are not going to do ever.
|
2021-08-31 21:41:12 +00:00 |
|
Jennifer Taylor
|
3dd3f36208
|
Make JSX compilation errors show up on the frontend in debug mode.
|
2021-08-31 21:40:54 +00:00 |
|
Jennifer Taylor
|
83cf8fc9cb
|
Add config option for theme directory for easier overrides of CSS/favicon.
|
2021-08-31 21:40:30 +00:00 |
|
Jennifer Taylor
|
6ebc8de311
|
Add support for self generated PCBIDs on arcade management page as well as a setting to control it.
|
2021-08-29 01:47:45 +00:00 |
|
Jennifer Taylor
|
94fec0dec1
|
Change QPro settings to use standard UI toolkit which fixes padding around items before save button.
|
2021-08-28 20:32:40 +00:00 |
|
Jennifer Taylor
|
e1850c31db
|
Fix hover drop-downs unusuable if navigation panel takes up more than one row.
|
2021-08-28 19:37:01 +00:00 |
|
Jennifer Taylor
|
b0378e9308
|
Fix colored underlines disappearing after enumeration refactor.
|
2021-08-28 19:36:46 +00:00 |
|
Jennifer Taylor
|
8050aeea6f
|
Fix visual wrapping anomoly that happens only when certain nav elements are selected.
|
2021-08-28 19:36:20 +00:00 |
|
Jennifer Taylor
|
f0b646e7f8
|
Fix recent javascript change causing mobile navigation to disappear.
|
2021-08-28 19:36:03 +00:00 |
|
Jennifer Taylor
|
71def6254d
|
If a user is a member of only one arcade, display it directly instead of a drop-down in the nav menu.
|
2021-08-28 19:35:44 +00:00 |
|
Jennifer Taylor
|
19aa273bf8
|
Fix 500 error on requesting an invalid arcade on the frontend, remove possible enumeration via error checking.
|
2021-08-28 19:02:04 +00:00 |
|
Jennifer Taylor
|
d26d5f56c8
|
Remove some unnecessary null checks in protocol.
|
2021-08-28 19:01:50 +00:00 |
|
Jennifer Taylor
|
866ef4db52
|
Add a default encoding parameter to struct for decoding strings.
|
2021-08-28 17:08:07 +00:00 |
|
Jennifer Taylor
|
c6bd3b4c72
|
Make UsaNeko daily missions actually random per-day instead of repeating.
|
2021-08-28 17:07:40 +00:00 |
|
Jennifer Taylor
|
de974a7c5d
|
Fix so that orphaned profiles still allow the hold note tutorial on the first play in UsaNeko.
|
2021-08-25 03:32:52 +00:00 |
|
Jennifer Taylor
|
cff3b79a94
|
Better documentation for UsaNeko tutorial flags.
|
2021-08-25 03:32:39 +00:00 |
|
Jennifer Taylor
|
bb7916d3c4
|
Move logic for calculating play statistics into common module and backend base module.
|
2021-08-24 23:18:53 +00:00 |
|
Jennifer Taylor
|
bcfd4fcf24
|
Add some verbose debugging to psmap to aid in tracking values inside DLLs.
|
2021-08-24 23:18:23 +00:00 |
|
Jennifer Taylor
|
5941a98b66
|
Document and add debug arguments for read-only behavior.
|
2021-08-20 19:37:26 +00:00 |
|
Jennifer Taylor
|
e5440329ec
|
Change JS load order while attempting to make frontend cold start time better.
|
2021-08-20 18:10:35 +00:00 |
|
Jennifer Taylor
|
b572689107
|
Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking.
|
2021-08-20 18:10:07 +00:00 |
|
Jennifer Taylor
|
97bea03abe
|
Fix data API unable to look up profiles after update to profile object.
|
2021-08-20 04:44:34 +00:00 |
|
Jennifer Taylor
|
35a09ad277
|
Fix extid showing as all 0's on rivals pages and bishi profiles.
|
2021-08-20 04:44:17 +00:00 |
|
Jennifer Taylor
|
40dbf1d6b9
|
Make Config a real class instead of a Dict, for safer access and defaults.
|
2021-08-20 04:43:59 +00:00 |
|
Jennifer Taylor
|
628828ed12
|
Unify config loading for remaining utilities that read the same server.yaml.
|
2021-08-20 04:43:36 +00:00 |
|
Jennifer Taylor
|
b940e3143f
|
Switch profile operations to using a Profile class instead of a raw ValidatedDict.
|
2021-08-20 04:43:13 +00:00 |
|
Jennifer Taylor
|
5fe48fb1c3
|
Fix a few places using enums directly instead of their value, formalize 'support' entry in config.
|
2021-08-19 19:25:10 +00:00 |
|
Jennifer Taylor
|
b92cd4f579
|
Switch to using an enum for API ID constants.
|
2021-08-19 19:21:41 +00:00 |
|
Jennifer Taylor
|
96dd9a865e
|
Switch to using an enum for GameConstants.
|
2021-08-19 19:21:22 +00:00 |
|
Jennifer Taylor
|
4f61cfe30a
|
Switch to sets for membership queries.
|
2021-08-19 19:21:04 +00:00 |
|
Jennifer Taylor
|
3dd3f9ab07
|
Rename "game" to "gamecode" in Model class, to be more accurate.
|
2021-08-19 19:20:31 +00:00 |
|
Jennifer Taylor
|
fa0b2bd6cd
|
Bring tests under typing checks, fix existing type errors.
|
2021-08-19 19:20:13 +00:00 |
|
Jennifer Taylor
|
6efd07d02f
|
Get rid of magic strings in triggers code.
|
2021-08-18 19:14:02 -04:00 |
|
seth
|
d60fb8de17
|
iidx: Fix logic for saving miss count
|
2021-08-18 22:47:13 +00:00 |
|
Jennifer Taylor
|
a6da39e469
|
Move PE operations into common library, fix 64-bit struct pointer dereferencing.
|
2021-08-15 00:41:37 +00:00 |
|
Jennifer Taylor
|
40614c106f
|
Work around OSX bug with too many open handles for afp background animations.
|
2021-08-15 00:02:42 +00:00 |
|
Jennifer Taylor
|
a0307f9ab2
|
Add a few more escape sequences to BishiBashi information message conversion.
|
2021-08-12 19:06:31 +00:00 |
|
Jennifer Taylor
|
98b836b96e
|
Fix pin checking logic for frontend.
|
2021-08-12 18:59:43 +00:00 |
|
Jennifer Taylor
|
5708a2a785
|
Add note about .gif rendering for afputils.
|
2021-08-12 18:59:25 +00:00 |
|
seth
|
d33a4cb815
|
jubeat: Performance optimizations in get_mdata
|
2021-08-12 14:37:36 -04:00 |
|
Jennifer Taylor
|
c457216294
|
Give various utilities a bit of a refresh help-wise.
|
2021-08-12 15:57:54 +00:00 |
|
Jennifer Taylor
|
57ad41202c
|
Elaborate on afputils help with better descriptions and examples where needed.
|
2021-08-12 15:57:37 +00:00 |
|
Jennifer Taylor
|
9c2c7fe3a9
|
Add support for offsetting the background animation loop.
|
2021-08-12 15:57:12 +00:00 |
|
Jennifer Taylor
|
aa04762b41
|
Allow specifying a loop start and end point for background animations.
|
2021-08-11 21:40:38 +00:00 |
|
Jennifer Taylor
|
c2fa122a25
|
Add support for animated backgrounds, including previously rendered output.
|
2021-08-11 21:40:01 +00:00 |
|
Jennifer Taylor
|
ed5b5beda5
|
Small change necessary to attempt to render DDR PS3 animations.
|
2021-08-11 18:31:37 +00:00 |
|
Jennifer Taylor
|
362456f929
|
Add a readme for AFP.
|
2021-08-11 17:56:23 +00:00 |
|
Jennifer Taylor
|
360b80b102
|
Favor more accurate A/B/C/D transform values when parsing a SWF.
|
2021-08-10 23:37:30 +00:00 |
|
Jennifer Taylor
|
d1a6c1abf6
|
Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
|
2021-08-10 23:37:08 +00:00 |
|
Jennifer Taylor
|
d04c366497
|
Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
|
2021-08-10 23:36:39 +00:00 |
|
Jennifer Taylor
|
ac707e767b
|
Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
|
2021-08-10 23:36:18 +00:00 |
|
Jennifer Taylor
|
d80c6a5ccd
|
No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
|
2021-08-09 20:20:26 +00:00 |
|
Jennifer Taylor
|
41a1114469
|
Fix multiply blending mode.
|
2021-08-09 20:20:09 +00:00 |
|
Jennifer Taylor
|
73a36e17c2
|
Fix anti-aliasing of rectangles so that they are always crisp.
|
2021-08-09 19:09:00 +00:00 |
|
Jennifer Taylor
|
ec3453ae54
|
Fix specific-frame output to log and name files correctly.
|
2021-08-09 19:08:41 +00:00 |
|
Jennifer Taylor
|
f6bd2aef54
|
Fix perspective mask calculation.
|
2021-08-09 17:33:21 +00:00 |
|
Jennifer Taylor
|
9086e91081
|
Make frame output 1-based instead of 0-based to match command line inputs and log messages.
|
2021-08-09 17:32:56 +00:00 |
|
Jennifer Taylor
|
b939ecd030
|
Fix incorrect copying of affine transform over 3D transform on some updates.
|
2021-08-09 17:32:40 +00:00 |
|
seth
|
389f10f8c4
|
Remove some magic numbers and add more documentation
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
1c389b6ff5
|
iidx:
Add comments on read script denoting game version for qpro import
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
79aa0eb87d
|
Refactor discord webhook code into new module
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
7d93bc134a
|
Fix bug when importing Qpro db on windows
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
6c41c826d9
|
Fix logic error in saving favorites for IIDX
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
a62cc92717
|
iidx: Remove joined arcade from frontend in iidx > 25
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
58880bc965
|
iidx: Add traffic tests for iidx 25 and 26
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
312c7b3acd
|
More code deletion
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
fb75fe13a7
|
iidx: Fix shop ranking in cb/rootage.
Remove more unused code
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
c0d088774b
|
iidx: Remove unused code
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
e16455b8ba
|
Discord webhook stuff and lint/type errors fixed
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
791b13682f
|
remove debugging code and arena references
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
42c1bddefc
|
iidx: Add Rootage to bemapi
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
8473113ef9
|
Add support for 64 bit PE in psmap
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
b963b461d1
|
iidx: fix region select and add qpro select
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
84e731aabb
|
iidx: update api to support qpros in catalog
|
2021-08-06 22:36:17 -04:00 |
|
seth
|
c77d834091
|
iidx: Support cannonballers and rootage.
Add stubs for heroic verse and bistrover
|
2021-08-06 22:36:17 -04:00 |
|
Jennifer Taylor
|
4584cb3f45
|
Fix some 3D animations not getting their transforms updated per-frame.
|
2021-08-06 21:32:19 +00:00 |
|
Jennifer Taylor
|
7e70c6dad1
|
Fix clipping entirely off screen perspective quads.
|
2021-08-05 17:37:30 +00:00 |
|
Jennifer Taylor
|
af25448d47
|
Fix 3D objects in wrong position and scaling when entire animation is being scaled.
|
2021-08-05 17:35:10 +00:00 |
|
Jennifer Taylor
|
48f1196f06
|
Disable bilinear interpolation for perspective transforms to fix aliasing quality.
|
2021-08-05 17:34:33 +00:00 |
|
Jennifer Taylor
|
ed7fe542ec
|
Fix clipping calculations when textures come through the camera.
|
2021-08-05 17:33:30 +00:00 |
|
Jennifer Taylor
|
53f69c0eca
|
Fix wiggling textures in perspective mode due to premature rounding.
|
2021-08-05 17:33:09 +00:00 |
|
Jennifer Taylor
|
74838e698d
|
Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
|
2021-08-05 17:32:20 +00:00 |
|
Jennifer Taylor
|
75bc9f975c
|
More concrete selection of perspective/affine rendering engines.
|
2021-08-05 17:31:28 +00:00 |
|
Jennifer Taylor
|
62b77b850c
|
Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective.
|
2021-08-03 20:34:06 +00:00 |
|
Jennifer Taylor
|
b9b85bf146
|
Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
|
2021-08-03 17:04:20 +00:00 |
|
Jennifer Taylor
|
52300c40b7
|
Add a mode to renderer console command to show progress.
|
2021-08-03 17:03:59 +00:00 |
|
Jennifer Taylor
|
44f6a7fee0
|
Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
|
2021-08-03 17:03:35 +00:00 |
|
Jennifer Taylor
|
9c3010bcbd
|
Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for.
|
2021-07-31 01:16:09 +00:00 |
|
Jennifer Taylor
|
96a99f6f74
|
Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures.
|
2021-07-31 01:15:52 +00:00 |
|
Jennifer Taylor
|
6e76c25e95
|
Switch back to older style of parsing transform matrixes from SWF files.
|
2021-07-31 01:15:32 +00:00 |
|
Jennifer Taylor
|
52216cb56b
|
Change the way we calculate visibility on hidden items.
|
2021-07-31 01:15:15 +00:00 |
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Jennifer Taylor
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cfba02ebee
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Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
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2021-07-29 22:02:10 +00:00 |
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Jennifer Taylor
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c8be6aef23
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Eliminate some more gotos, enable finding more types of compound if.
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2021-07-15 00:15:52 +00:00 |
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Jennifer Taylor
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2895bfc050
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Another quick goto eliminiation optimization for decompiler.
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2021-07-15 00:15:28 +00:00 |
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Jennifer Taylor
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244f54d93f
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Add future enhancement TODO to decompiler optimizer.
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2021-07-15 00:15:14 +00:00 |
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Jennifer Taylor
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392a5e5133
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Fix a few edge cases in a few of the decompilation optimizers.
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2021-07-15 00:14:48 +00:00 |
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Jennifer Taylor
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7ca9e6920f
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Enable many more types of switch statements to be detected.
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2021-07-15 00:14:29 +00:00 |
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Jennifer Taylor
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a8f8b82768
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Allow code optimizer to be turned off without tripping on asserts.
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2021-07-15 00:13:45 +00:00 |
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Jennifer Taylor
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5ebb0a3524
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Fix detection of some compound or statements with no false path.
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2021-07-15 00:13:25 +00:00 |
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Jennifer Taylor
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599825332a
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Introduce switch statements and use those to make decompilation better.
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2021-07-15 00:13:02 +00:00 |
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Jennifer Taylor
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d5a8fbfb4c
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Improve compound or detection to get rid of a few more gotos in AFP decompiler.
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2021-07-15 00:12:36 +00:00 |
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Jennifer Taylor
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1b0785960b
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Use built-in hex for displaying bytes in AFP utilities.
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2021-07-15 00:12:13 +00:00 |
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Jennifer Taylor
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9b773fd0a8
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Implement compound or statement detection and folding for AFP decompiler.
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2021-07-15 00:11:46 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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seth
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f0792067b7
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frontend: Patch path traversal vulnerability
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2021-07-06 17:44:05 -04:00 |
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seth
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33d0000c77
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api client: fix get_all_records
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2021-06-29 19:42:59 -04:00 |
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Jennifer Taylor
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07205d3e16
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Implement a way to force particular width/height instead of just a particular scaling factor.
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2021-06-13 21:38:41 +00:00 |
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Jennifer Taylor
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092c4b6972
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Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
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2021-06-13 18:24:18 +00:00 |
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Jennifer Taylor
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8e8fa77d36
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Slight optimization for AA passes.
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2021-06-13 16:46:22 +00:00 |
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Jennifer Taylor
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d9469babee
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Enable AA for rectangles, it appears this works now.
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2021-06-13 15:34:30 +00:00 |
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Jennifer Taylor
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f8c3f75883
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Fix issue with anti-aliasing artifacts around borders with transparent pixels.
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2021-06-13 03:15:03 +00:00 |
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Jennifer Taylor
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dfffe80a74
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Attempt to fix issue with OSX.
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2021-06-12 18:50:17 +00:00 |
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Jennifer Taylor
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535a2c872e
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Properly calculate scaling for AA sampling, fixing several artifacting errors and improving AA for many small sprites.
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2021-06-12 17:17:26 +00:00 |
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Jennifer Taylor
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d68fd77975
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Implement best guess as to what frame_control function should do. Still doesn't fix some Pop'n animations but they look closer?
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2021-06-12 17:17:02 +00:00 |
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Jennifer Taylor
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d4e3a25340
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Auto-create directories for output files as a convenience.
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2021-06-12 17:16:45 +00:00 |
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seth
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061ff796f6
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Fix compatibility with python < 3.8 by switching from typing.Final to typing_extensions.Final
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2021-06-07 23:07:36 -04:00 |
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Jennifer Taylor
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b1b8b67fe3
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Fix a few more optional type errors.
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2021-05-31 18:14:51 +00:00 |
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Jennifer Taylor
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a4746f2934
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Get rid of remaining dunder calls in unit tests.
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2021-05-31 18:14:04 +00:00 |
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Jennifer Taylor
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7809ff360f
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More type changes for correctness in order to compile with mypyc in the future.
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2021-05-31 18:13:43 +00:00 |
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Jennifer Taylor
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0a1cfb6f07
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Unify semantics between animated and individual-frame file writers.
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2021-05-31 18:13:04 +00:00 |
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Jennifer Taylor
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b022149d28
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Convert anti-aliased rendering to an experimental enable, instead of enabled by default.
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2021-05-31 18:12:06 +00:00 |
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Jennifer Taylor
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83495f44af
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Additional typing fixes for safety and to be able to compile more code with mypyc.
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2021-05-31 18:09:40 +00:00 |
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Jennifer Taylor
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732e2afb42
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Fix possible logic error in saving favorites for IIDX.
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2021-05-31 18:09:08 +00:00 |
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Jennifer Taylor
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4a1579b099
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Some type hint fixes for protocol necessary to compile with mypyc.
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2021-05-31 18:08:31 +00:00 |
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Jennifer Taylor
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2eb39f86cd
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Update to stricter type checking, get rid of a bunch of unnecessary ignore statements.
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2021-05-31 18:07:03 +00:00 |
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Jennifer Taylor
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630263dd8d
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Refactor pure-python blend implementation to reduce duplicated code.
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2021-05-30 17:56:02 +00:00 |
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Jennifer Taylor
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e6ffc983f7
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Add simple anti-aliasing to texture renderer functions.
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2021-05-30 04:16:25 +00:00 |
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Jennifer Taylor
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4785b01132
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Juggle around some imports a little bit after the massive refactor.
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2021-05-30 04:16:08 +00:00 |
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Jennifer Taylor
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b864148c3e
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Refactor/reorganization of C++ modules.
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2021-05-29 22:11:15 +00:00 |
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Jennifer Taylor
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3281e125cf
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Get rid of now-unnecessary verbose flag to all expression/statement renderers.
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2021-05-29 22:10:51 +00:00 |
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Jennifer Taylor
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322c33a9b8
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Massive type refactor for decompiler.
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2021-05-29 22:10:31 +00:00 |
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Jennifer Taylor
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0f160e9663
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Get rid of unnecessary length calls.
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2021-05-29 22:10:08 +00:00 |
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Jennifer Taylor
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161544e612
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Sped up listing of paths a fair amount, added options for displaying size and number of frames.
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2021-05-29 03:41:25 +00:00 |
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Jennifer Taylor
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1dbe51d96d
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Major refactor of afputils as it was getting out of hand.
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2021-05-29 03:41:03 +00:00 |
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Jennifer Taylor
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2609047b03
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Add a few more wrapper calls to our AEPLib implementation.
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2021-05-29 00:21:42 +00:00 |
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Jennifer Taylor
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1765c383e2
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Fix typo in verbose SWF print.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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83457808e7
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A bit of refactoring and debug messages.
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2021-05-29 00:01:00 +00:00 |
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Jennifer Taylor
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bc46d83452
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Add warning and command-line flag for working with animations that loop forever.
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2021-05-25 02:01:36 +00:00 |
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Jennifer Taylor
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089eef1588
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Implement AP2_IMAGE tag support into renderer.
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2021-05-25 02:01:17 +00:00 |
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Jennifer Taylor
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d9a48e150f
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Implement additional tag parsing necessary to render some Museca animations.
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2021-05-25 02:00:56 +00:00 |
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Jennifer Taylor
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5ec5068916
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Handle newly-discovered file flags properly in GE2D structures.
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2021-05-25 02:00:37 +00:00 |
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DragonMinded
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afa8214ed1
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Messy fix for AFP tests failing on Windows.
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2021-05-24 17:22:50 -04:00 |
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Jennifer Taylor
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7fd194d98b
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Hack/fix for SWFs with orphaned tags, I think this is correct?
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2021-05-24 18:35:43 +00:00 |
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Jennifer Taylor
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838f151234
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Suppress warnings for imported libs we don't need and reimplement anyway.
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2021-05-24 17:38:56 +00:00 |
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Jennifer Taylor
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64f8666590
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Support DXT5 image compression in ifs files.
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2021-05-24 17:37:47 +00:00 |
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Jennifer Taylor
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88564ae11d
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Add dummy asdlib for sound requests in some games.
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2021-05-24 17:37:13 +00:00 |
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Jennifer Taylor
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ee6d848977
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Fix context in which getInstanceAtDepth operates to fix some UNDEFINED object errors.
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2021-05-24 17:36:57 +00:00 |
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Jennifer Taylor
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8b3ce489b1
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Convert from rendering to a list of images to rendering in a generator so extremely long sequences can be rendered to pngs without OOM.
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2021-05-24 17:36:34 +00:00 |
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Jennifer Taylor
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8622e0980c
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Fix bytecode frame updates being off by one frame.
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2021-05-24 01:24:26 +00:00 |
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Jennifer Taylor
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7eb41a45e7
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Implement support for adding a background image on top of the background color but below the animation.
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2021-05-23 23:37:05 +00:00 |
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Jennifer Taylor
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cc5cdde995
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Fix frame number display in verbose output.
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2021-05-23 20:37:42 +00:00 |
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Jennifer Taylor
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56498f6154
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Implement masking support.
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2021-05-23 20:37:18 +00:00 |
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Jennifer Taylor
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9df33fcec3
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Support simple frame control bytecode.
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2021-05-23 20:33:05 +00:00 |
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Jennifer Taylor
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14c8ac9347
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Implement the first bits of bytecode processing, including the ability to go to an animation frame.
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2021-05-23 20:32:21 +00:00 |
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Jennifer Taylor
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0a6635d993
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Add comment about additive blending alpha 'hack'.
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2021-05-23 20:31:39 +00:00 |
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