Jennifer Taylor
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6569925b18
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Implement (incorrect) version of blend mode 13.
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2021-09-20 18:22:56 +00:00 |
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Jennifer Taylor
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38f8c94ed0
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Fix frame control function to be invisible for X number of frames, instead of until frame X.
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2021-09-20 05:05:14 +00:00 |
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Jennifer Taylor
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30fa4e6e1a
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Make child clips loop indefinitely, as it seems that newer games expect this.
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2021-09-20 05:04:52 +00:00 |
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Jennifer Taylor
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b151afef69
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Improve a few aeplib calls now that I understand them better.
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2021-09-20 05:04:33 +00:00 |
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Jennifer Taylor
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a6e3ec524a
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Add debugging components options to AFP parser and renderer.
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2021-09-20 01:16:40 +00:00 |
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Jennifer Taylor
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b572689107
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Apply more rigorous type checking, fix a few bugs caught with that more rigorous type checking.
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2021-08-20 18:10:07 +00:00 |
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Jennifer Taylor
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c2fa122a25
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Add support for animated backgrounds, including previously rendered output.
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2021-08-11 21:40:01 +00:00 |
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Jennifer Taylor
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ed5b5beda5
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Small change necessary to attempt to render DDR PS3 animations.
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2021-08-11 18:31:37 +00:00 |
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Jennifer Taylor
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362456f929
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Add a readme for AFP.
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2021-08-11 17:56:23 +00:00 |
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Jennifer Taylor
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360b80b102
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Favor more accurate A/B/C/D transform values when parsing a SWF.
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2021-08-10 23:37:30 +00:00 |
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Jennifer Taylor
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d1a6c1abf6
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Change to a slightly different (but probably equivalent) method of doing masking to avoid messing with the mask transform.
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2021-08-10 23:37:08 +00:00 |
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Jennifer Taylor
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d04c366497
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Fix edge case where bytecode tried to rewind an animation entirely and failed due to being outside of the frame boundary instead of starting from the first frame.
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2021-08-10 23:36:39 +00:00 |
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Jennifer Taylor
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ac707e767b
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Switch to double precision for C++ renderer to squeeze out a bit more accuracy in transforms.
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2021-08-10 23:36:18 +00:00 |
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Jennifer Taylor
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d80c6a5ccd
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No longer take "blank pixels" outside of the screen into consideration for rendering SSAA.
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2021-08-09 20:20:26 +00:00 |
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Jennifer Taylor
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41a1114469
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Fix multiply blending mode.
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2021-08-09 20:20:09 +00:00 |
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Jennifer Taylor
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73a36e17c2
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Fix anti-aliasing of rectangles so that they are always crisp.
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2021-08-09 19:09:00 +00:00 |
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Jennifer Taylor
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f6bd2aef54
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Fix perspective mask calculation.
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2021-08-09 17:33:21 +00:00 |
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Jennifer Taylor
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b939ecd030
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Fix incorrect copying of affine transform over 3D transform on some updates.
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2021-08-09 17:32:40 +00:00 |
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Jennifer Taylor
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4584cb3f45
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Fix some 3D animations not getting their transforms updated per-frame.
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2021-08-06 21:32:19 +00:00 |
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Jennifer Taylor
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7e70c6dad1
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Fix clipping entirely off screen perspective quads.
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2021-08-05 17:37:30 +00:00 |
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Jennifer Taylor
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af25448d47
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Fix 3D objects in wrong position and scaling when entire animation is being scaled.
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2021-08-05 17:35:10 +00:00 |
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Jennifer Taylor
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48f1196f06
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Disable bilinear interpolation for perspective transforms to fix aliasing quality.
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2021-08-05 17:34:33 +00:00 |
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Jennifer Taylor
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ed7fe542ec
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Fix clipping calculations when textures come through the camera.
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2021-08-05 17:33:30 +00:00 |
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Jennifer Taylor
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53f69c0eca
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Fix wiggling textures in perspective mode due to premature rounding.
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2021-08-05 17:33:09 +00:00 |
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Jennifer Taylor
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74838e698d
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Switch perspective engine to using existing blitter with correct perspective-based texture mapping.
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2021-08-05 17:32:20 +00:00 |
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Jennifer Taylor
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75bc9f975c
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More concrete selection of perspective/affine rendering engines.
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2021-08-05 17:31:28 +00:00 |
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Jennifer Taylor
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62b77b850c
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Separate TX/TY and TZ set tracking because this is how the SWF loader assigns it. This seems to fix some animations using 3D perspective.
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2021-08-03 20:34:06 +00:00 |
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Jennifer Taylor
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b9b85bf146
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Very primitive 3D transform support. Animations using cameras/3D now display with the proper perspective, but there are lots of issues.
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2021-08-03 17:04:20 +00:00 |
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Jennifer Taylor
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44f6a7fee0
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Slightly more correct transform updating. Does not currently matter but affects some 3D transforms.
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2021-08-03 17:03:35 +00:00 |
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Jennifer Taylor
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9c3010bcbd
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Get rid of warning for 3D transform stuff that we support parsing but don't have engine support for.
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2021-07-31 01:16:09 +00:00 |
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Jennifer Taylor
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96a99f6f74
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Fix bug in matrix inversion code relating to upper triangles causing some matrixes to fail to invert and hiding some textures.
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2021-07-31 01:15:52 +00:00 |
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Jennifer Taylor
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6e76c25e95
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Switch back to older style of parsing transform matrixes from SWF files.
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2021-07-31 01:15:32 +00:00 |
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Jennifer Taylor
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52216cb56b
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Change the way we calculate visibility on hidden items.
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2021-07-31 01:15:15 +00:00 |
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Jennifer Taylor
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cfba02ebee
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Better handling of "aep_set_frame_control", fixes a few Pop'n and IIDX animations.
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2021-07-29 22:02:10 +00:00 |
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Jennifer Taylor
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c8be6aef23
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Eliminate some more gotos, enable finding more types of compound if.
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2021-07-15 00:15:52 +00:00 |
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Jennifer Taylor
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2895bfc050
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Another quick goto eliminiation optimization for decompiler.
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2021-07-15 00:15:28 +00:00 |
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Jennifer Taylor
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244f54d93f
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Add future enhancement TODO to decompiler optimizer.
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2021-07-15 00:15:14 +00:00 |
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Jennifer Taylor
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392a5e5133
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Fix a few edge cases in a few of the decompilation optimizers.
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2021-07-15 00:14:48 +00:00 |
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Jennifer Taylor
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7ca9e6920f
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Enable many more types of switch statements to be detected.
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2021-07-15 00:14:29 +00:00 |
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Jennifer Taylor
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a8f8b82768
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Allow code optimizer to be turned off without tripping on asserts.
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2021-07-15 00:13:45 +00:00 |
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Jennifer Taylor
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5ebb0a3524
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Fix detection of some compound or statements with no false path.
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2021-07-15 00:13:25 +00:00 |
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Jennifer Taylor
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599825332a
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Introduce switch statements and use those to make decompilation better.
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2021-07-15 00:13:02 +00:00 |
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Jennifer Taylor
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d5a8fbfb4c
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Improve compound or detection to get rid of a few more gotos in AFP decompiler.
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2021-07-15 00:12:36 +00:00 |
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Jennifer Taylor
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1b0785960b
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Use built-in hex for displaying bytes in AFP utilities.
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2021-07-15 00:12:13 +00:00 |
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Jennifer Taylor
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9b773fd0a8
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Implement compound or statement detection and folding for AFP decompiler.
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2021-07-15 00:11:46 +00:00 |
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Jennifer Taylor
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de3f9107cd
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Address newest crop of lint issue with new flake8 tool.
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2021-07-06 22:29:41 +00:00 |
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Jennifer Taylor
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debc7b3aac
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Switch to 4x4 matrix and 3D point for all transform operations. Should behave identically to before.
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2021-07-06 21:58:32 +00:00 |
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Jennifer Taylor
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07205d3e16
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Implement a way to force particular width/height instead of just a particular scaling factor.
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2021-06-13 21:38:41 +00:00 |
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Jennifer Taylor
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092c4b6972
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Implement bilinear AA for scaled up sprites to get rid of boxy artifacting.
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2021-06-13 18:24:18 +00:00 |
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Jennifer Taylor
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8e8fa77d36
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Slight optimization for AA passes.
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2021-06-13 16:46:22 +00:00 |
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