import multiprocessing from PIL import Image # type: ignore from typing import Optional, Tuple from ..types import Color, Matrix, Point cdef extern struct floatcolor_t: float r; float g; float b; float a; cdef extern struct matrix_t: float a; float b; float c; float d; float tx; float ty; cdef extern struct point_t: float x; float y; cdef extern int affine_composite_fast( unsigned char *imgdata, unsigned char *maskdata, unsigned int imgwidth, unsigned int imgheight, unsigned int minx, unsigned int maxx, unsigned int miny, unsigned int maxy, floatcolor_t add_color, floatcolor_t mult_color, matrix_t inverse, int blendfunc, unsigned char *texdata, unsigned int texwidth, unsigned int texheight, unsigned int threads, unsigned int enable_aa, ) def affine_composite( img: Image.Image, add_color: Color, mult_color: Color, transform: Matrix, mask: Optional[Image.Image], blendfunc: int, texture: Image.Image, single_threaded: bool = False, enable_aa: bool = True, ) -> Image.Image: # Calculate the inverse so we can map canvas space back to texture space. try: inverse = transform.inverse() except ZeroDivisionError: # If this happens, that means one of the scaling factors was zero, making # this object invisible. We can ignore this since the object should not # be drawn. return img if blendfunc not in {0, 1, 2, 3, 8, 9, 70, 256, 257}: print(f"WARNING: Unsupported blend {blendfunc}") return img # These are calculated properties and caching them outside of the loop # speeds things up a bit. imgwidth = img.width imgheight = img.height texwidth = texture.width texheight = texture.height # Calculate the maximum range of update this texture can possibly reside in. pix1 = transform.multiply_point(Point.identity()) pix2 = transform.multiply_point(Point.identity().add(Point(texwidth, 0))) pix3 = transform.multiply_point(Point.identity().add(Point(0, texheight))) pix4 = transform.multiply_point(Point.identity().add(Point(texwidth, texheight))) # Map this to the rectangle we need to sweep in the rendering image. minx = max(int(min(pix1.x, pix2.x, pix3.x, pix4.x)), 0) maxx = min(int(max(pix1.x, pix2.x, pix3.x, pix4.x)) + 1, imgwidth) miny = max(int(min(pix1.y, pix2.y, pix3.y, pix4.y)), 0) maxy = min(int(max(pix1.y, pix2.y, pix3.y, pix4.y)) + 1, imgheight) if maxx <= minx or maxy <= miny: # This image is entirely off the screen! return img # Grab the raw image data. imgbytes = img.tobytes('raw', 'RGBA') texbytes = texture.tobytes('raw', 'RGBA') # Grab the mask data. if mask is not None: alpha = mask.split()[-1] maskdata = alpha.tobytes('raw', 'L') else: maskdata = None cdef unsigned char *maskbytes = NULL if maskdata is not None: maskbytes = maskdata # Convert classes to C structs. cdef floatcolor_t c_addcolor = floatcolor_t(r=add_color.r, g=add_color.g, b=add_color.b, a=add_color.a) cdef floatcolor_t c_multcolor = floatcolor_t(r=mult_color.r, g=mult_color.g, b=mult_color.b, a=mult_color.a) cdef matrix_t c_inverse = matrix_t(a=inverse.a, b=inverse.b, c=inverse.c, d=inverse.d, tx=inverse.tx, ty=inverse.ty) cdef unsigned int threads = 1 if single_threaded else multiprocessing.cpu_count() # Call the C++ function. errors = affine_composite_fast( imgbytes, maskbytes, imgwidth, imgheight, minx, maxx, miny, maxy, c_addcolor, c_multcolor, c_inverse, blendfunc, texbytes, texwidth, texheight, threads, 1 if enable_aa else 0, ) if errors != 0: raise Exception("Error raised in C++!") # We blitted in-place, return that. return Image.frombytes('RGBA', (imgwidth, imgheight), imgbytes)