#! /usr/bin/env python3
import argparse
import io
import json
import math
import os
import os.path
import sys
import textwrap
from PIL import Image, ImageDraw
from typing import Any, Dict, List, Optional, Tuple, TypeVar
from bemani.format.afp import (
TXP2File,
Shape,
SWF,
Frame,
Tag,
AP2DoActionTag,
AP2PlaceObjectTag,
AP2DefineSpriteTag,
AFPRenderer,
Color,
Matrix,
)
from bemani.format import IFS
def decompile_and_write_bytecode(swf: SWF, directory: str, *, verbose: bool) -> None:
# Actually place the files down.
os.makedirs(directory, exist_ok=True)
# Buffer for where the decompiled data goes.
buff: List[str] = []
lut: Dict[str, int] = {}
def bytecode_from_frames(frames: List[Frame]) -> None:
for frame in frames:
for tag in frame.imported_tags:
if tag.init_bytecode:
buff.append(tag.init_bytecode.decompile(verbose=verbose))
def bytecode_from_tags(tags: List[Tag]) -> None:
for tag in tags:
if isinstance(tag, AP2DoActionTag):
buff.append(tag.bytecode.decompile(verbose=verbose))
elif isinstance(tag, AP2PlaceObjectTag):
for _, triggers in tag.triggers.items():
for trigger in triggers:
buff.append(trigger.decompile(verbose=verbose))
elif isinstance(tag, AP2DefineSpriteTag):
lut.update(tag.labels)
bytecode_from_frames(tag.frames)
bytecode_from_tags(tag.tags)
lut.update(swf.labels)
bytecode_from_frames(swf.frames)
bytecode_from_tags(swf.tags)
# If we have frame labels, put them at the top as global defines.
if lut:
buff = [
os.linesep.join(
[
"// Defined frame labels from animation container, as used for frame lookups.",
"FRAME_LUT = {",
*[f" {name!r}: {frame}," for name, frame in lut.items()],
"};",
]
),
*buff,
]
# Now, write it out.
filename = os.path.join(directory, swf.exported_name) + ".code"
print(f"Writing code to {filename}...")
with open(filename, "wb") as bfp:
bfp.write(f"{os.linesep}{os.linesep}".join(buff).encode("utf-8"))
def parse_intlist(data: str) -> List[int]:
ints: List[int] = []
for chunk in data.split(","):
chunk = chunk.strip()
if "-" in chunk:
start, end = chunk.split("-", 1)
start_int = int(start.strip())
end_int = int(end.strip())
ints.extend(range(start_int, end_int + 1))
else:
ints.append(int(chunk))
return sorted(set(ints))
def extract_txp2(
fname: str,
output_dir: str,
*,
split_textures: bool = False,
generate_mapping_overlays: bool = False,
write_mappings: bool = False,
write_raw: bool = False,
write_binaries: bool = False,
write_bytecode: bool = False,
pretend: bool = False,
verbose: bool = False,
) -> int:
if split_textures:
if write_raw:
raise Exception("Cannot write raw textures when splitting sprites!")
if generate_mapping_overlays:
raise Exception("Cannot generate mapping overlays when splitting sprites!")
with open(fname, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=verbose)
# Actually place the files down.
os.makedirs(output_dir, exist_ok=True)
if not split_textures:
for texture in afpfile.textures:
filename = os.path.join(output_dir, texture.name)
if texture.img:
if pretend:
print(f"Would write {filename}.png texture...")
else:
print(f"Writing {filename}.png texture...")
with open(f"{filename}.png", "wb") as bfp:
texture.img.save(bfp, format="PNG")
if not texture.img or write_raw:
if pretend:
print(f"Would write {filename}.raw texture...")
else:
print(f"Writing {filename}.raw texture...")
with open(f"{filename}.raw", "wb") as bfp:
bfp.write(texture.raw)
if pretend:
print(f"Would write {filename}.xml texture info...")
else:
print(f"Writing {filename}.xml texture info...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(
textwrap.dedent(
f"""
{texture.width}
{texture.height}
{hex(texture.fmt)}
{filename}.raw
"""
).strip()
)
if write_mappings:
if not split_textures:
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
filename = os.path.join(output_dir, name)
if pretend:
print(f"Would write {filename}.xml region information...")
else:
print(f"Writing {filename}.xml region information...")
with open(f"{filename}.xml", "w") as sfp:
sfp.write(
textwrap.dedent(
f"""
{region.left}
{region.top}
{region.right}
{region.bottom}
{texturename}
"""
).strip()
)
if afpfile.fontdata is not None:
filename = os.path.join(output_dir, "fontinfo.xml")
if pretend:
print(f"Would write {filename} font information...")
else:
print(f"Writing {filename} font information...")
with open(filename, "w") as sfp:
sfp.write(str(afpfile.fontdata))
if write_binaries:
for i, name in enumerate(afpfile.swfmap.entries):
swf = afpfile.swfdata[i]
filename = os.path.join(output_dir, name)
if pretend:
print(f"Would write {filename}.afp animation data...")
print(f"Would write {filename}.bsi animation descramble data...")
else:
print(f"Writing {filename}.afp animation data...")
with open(f"{filename}.afp", "wb") as bfp:
bfp.write(swf.data)
print(f"Writing {filename}.bsi animation descramble data...")
with open(f"{filename}.bsi", "wb") as bfp:
bfp.write(swf.descramble_info)
for i, name in enumerate(afpfile.shapemap.entries):
shape = afpfile.shapes[i]
filename = os.path.join(output_dir, f"{name}.geo")
if pretend:
print(f"Would write {filename} shape data...")
else:
print(f"Writing {filename} shape data...")
with open(filename, "wb") as bfp:
bfp.write(shape.data)
if generate_mapping_overlays:
overlays: Dict[str, Any] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in overlays:
for texture in afpfile.textures:
if texture.name == texturename:
overlays[texturename] = Image.new(
"RGBA",
(texture.width, texture.height),
(0, 0, 0, 0),
)
break
else:
raise Exception(f"Couldn't find texture {texturename}")
draw = ImageDraw.Draw(overlays[texturename])
draw.rectangle(
(
(region.left // 2, region.top // 2),
(region.right // 2, region.bottom // 2),
),
fill=(0, 0, 0, 0),
outline=(255, 0, 0, 255),
width=1,
)
draw.text(
(region.left // 2, region.top // 2),
name,
fill=(255, 0, 255, 255),
)
for name, img in overlays.items():
filename = os.path.join(output_dir, name) + "_overlay.png"
if pretend:
print(f"Would write {filename} overlay...")
else:
print(f"Writing {filename} overlay...")
with open(filename, "wb") as bfp:
img.save(bfp, format="PNG")
if split_textures:
textures: Dict[str, Any] = {}
announced: Dict[str, bool] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in textures:
for tex in afpfile.textures:
if tex.name == texturename:
textures[texturename] = tex
break
else:
raise Exception("Could not find texture {texturename} to split!")
if textures[texturename].img:
# Grab the location in the image, save it out to a new file.
filename = f"{texturename}_{name}.png"
filename = os.path.join(output_dir, filename)
if pretend:
print(f"Would write {filename} sprite...")
else:
print(f"Writing {filename} sprite...")
sprite = textures[texturename].img.crop(
(
region.left // 2,
region.top // 2,
region.right // 2,
region.bottom // 2,
),
)
with open(filename, "wb") as bfp:
sprite.save(bfp, format="PNG")
else:
if not announced.get(texturename, False):
print(
f"Cannot extract sprites from {texturename} because it is not a supported format!"
)
announced[texturename] = True
if write_bytecode:
for swf in afpfile.swfdata:
decompile_and_write_bytecode(swf, output_dir, verbose=verbose)
return 0
def update_txp2(
fname: str, update_dir: str, *, pretend: bool = False, verbose: bool = False
) -> int:
# First, parse the file out
with open(fname, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=verbose)
# Now, find any PNG files that match texture names.
for texture in afpfile.textures:
filename = os.path.join(update_dir, texture.name) + ".png"
if os.path.isfile(filename):
print(f"Updating {texture.name} from {filename}...")
with open(filename, "rb") as bfp:
afpfile.update_texture(texture.name, bfp.read())
# Now, find any PNG files that match a specific sprite.
for i, spritename in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
# Grab the location in the image to see if it exists.
filename = f"{texturename}_{spritename}.png"
filename = os.path.join(update_dir, filename)
if os.path.isfile(filename):
print(
f"Updating {texturename} sprite piece {spritename} from {filename}..."
)
with open(filename, "rb") as bfp:
afpfile.update_sprite(texturename, spritename, bfp.read())
# Now, write out the updated file
if pretend:
print(f"Would write {fname}...")
afpfile.unparse()
else:
print(f"Writing {fname}...")
data = afpfile.unparse()
with open(fname, "wb") as bfp:
bfp.write(data)
return 0
def print_txp2(
fname: str, *, decompile_bytecode: bool = False, verbose: bool = False
) -> int:
# First, parse the file out
with open(fname, "rb") as bfp:
afpfile = TXP2File(bfp.read(), verbose=verbose)
# Now, print it
print(
json.dumps(
afpfile.as_dict(decompile_bytecode=decompile_bytecode, verbose=verbose),
sort_keys=True,
indent=4,
)
)
return 0
def parse_afp(
afp: str, bsi: str, *, decompile_bytecode: bool = False, verbose: bool = False
) -> int:
# First, load the AFP and BSI files
with open(afp, "rb") as bafp:
with open(bsi, "rb") as bbsi:
swf = SWF("", bafp.read(), bbsi.read())
# Now, print it
swf.parse(verbose=verbose)
print(
json.dumps(
swf.as_dict(decompile_bytecode=decompile_bytecode, verbose=verbose),
sort_keys=True,
indent=4,
)
)
return 0
def decompile_afp(afp: str, bsi: str, output_dir: str, *, verbose: bool = False) -> int:
# First, load the AFP and BSI files
with open(afp, "rb") as bafp:
with open(bsi, "rb") as bbsi:
swf = SWF("", bafp.read(), bbsi.read())
# Now, decompile it
swf.parse(verbose=verbose)
decompile_and_write_bytecode(swf, output_dir, verbose=verbose)
return 0
def parse_geo(geo: str, *, verbose: bool = False) -> int:
# First, load the AFP and BSI files
with open(geo, "rb") as bfp:
shape = Shape("", bfp.read())
# Now, print it
shape.parse()
if verbose:
print(shape, file=sys.stderr)
print(json.dumps(shape.as_dict(), sort_keys=True, indent=4))
return 0
def load_containers(
renderer: AFPRenderer, containers: List[str], *, need_extras: bool, verbose: bool
) -> None:
# This is a complicated one, as we need to be able to specify multiple
# directories of files as well as support IFS files and TXP2 files.
for container in containers:
with open(container, "rb") as bfp:
data = bfp.read()
afpfile = None
try:
afpfile = TXP2File(data, verbose=verbose)
except Exception:
pass
if afpfile is not None:
if verbose:
print(
f"Loading files out of TXP2 container {container}...",
file=sys.stderr,
)
if need_extras:
# First, load GE2D structures into the renderer.
for i, name in enumerate(afpfile.shapemap.entries):
shape = afpfile.shapes[i]
renderer.add_shape(name, shape)
if verbose:
print(
f"Added {name} to animation shape library.", file=sys.stderr
)
# Now, split and load textures into the renderer.
sheets: Dict[str, Any] = {}
for i, name in enumerate(afpfile.regionmap.entries):
if i < 0 or i >= len(afpfile.texture_to_region):
raise Exception(f"Out of bounds region {i}")
region = afpfile.texture_to_region[i]
texturename = afpfile.texturemap.entries[region.textureno]
if texturename not in sheets:
for tex in afpfile.textures:
if tex.name == texturename:
sheets[texturename] = tex
break
else:
raise Exception(
"Could not find texture {texturename} to split!"
)
if sheets[texturename].img:
sprite = sheets[texturename].img.crop(
(
region.left // 2,
region.top // 2,
region.right // 2,
region.bottom // 2,
),
)
renderer.add_texture(name, sprite)
if verbose:
print(
f"Added {name} to animation texture library.",
file=sys.stderr,
)
else:
print(
f"Cannot load {name} from {texturename} because it is not a supported format!"
)
# Finally, load the animation data itself into the renderer.
for i, name in enumerate(afpfile.swfmap.entries):
swf = afpfile.swfdata[i]
renderer.add_swf(name, swf)
if verbose:
print(f"Added {name} to animation library.", file=sys.stderr)
continue
ifsfile = None
try:
ifsfile = IFS(data, decode_textures=True)
except Exception:
pass
if ifsfile is not None:
if verbose:
print(
f"Loading files out of IFS container {container}...",
file=sys.stderr,
)
for fname in ifsfile.filenames:
if fname.startswith(f"geo{os.sep}"):
if not need_extras:
continue
# Trim off directory.
shapename = fname[(3 + len(os.sep)) :]
# Load file, register it.
fdata = ifsfile.read_file(fname)
shape = Shape(shapename, fdata)
renderer.add_shape(shapename, shape)
if verbose:
print(
f"Added {shapename} to animation shape library.",
file=sys.stderr,
)
elif fname.startswith(f"tex{os.sep}") and fname.endswith(".png"):
if not need_extras:
continue
# Trim off directory, png extension.
texname = fname[(3 + len(os.sep)) :][:-4]
# Load file, register it.
fdata = ifsfile.read_file(fname)
teximg = Image.open(io.BytesIO(fdata))
renderer.add_texture(texname, teximg)
if verbose:
print(
f"Added {texname} to animation texture library.",
file=sys.stderr,
)
elif fname.startswith(f"afp{os.sep}"):
# Trim off directory, see if it has a corresponding bsi.
afpname = fname[(3 + len(os.sep)) :]
bsipath = f"afp{os.sep}bsi{os.sep}{afpname}"
if bsipath in ifsfile.filenames:
afpdata = ifsfile.read_file(fname)
bsidata = ifsfile.read_file(bsipath)
flash = SWF(afpname, afpdata, bsidata)
renderer.add_swf(afpname, flash)
if verbose:
print(
f"Added {afpname} to animation library.",
file=sys.stderr,
)
continue
def list_paths(
containers: List[str],
*,
include_frames: bool = False,
include_size: bool = False,
verbose: bool = False,
) -> int:
renderer = AFPRenderer()
load_containers(renderer, containers, need_extras=False, verbose=verbose)
for path in renderer.list_paths(verbose=verbose):
display = path
if include_size:
location = renderer.compute_path_size(path)
display = f"{display} - {int(location.width)}x{int(location.height)}"
if include_frames:
frames = renderer.compute_path_frames(path)
display = f"{display} - {frames} frames"
print(display)
return 0
BackgroundT = TypeVar("BackgroundT")
def adjust_background_loop(
background: List[BackgroundT],
background_loop_start: Optional[int] = None,
background_loop_end: Optional[int] = None,
background_loop_offset: Optional[int] = None,
) -> List[BackgroundT]:
# Make sure background frames are 1-indexed here as well.
if background_loop_start is None:
background_loop_start = 0
else:
background_loop_start -= 1
if background_loop_offset is None:
background_loop_offset = 0
else:
background_loop_offset -= background_loop_start + 1
# Don't one-index the end because we want it to be inclusive.
if background_loop_end is None:
background_loop_end = len(background)
if background_loop_start >= background_loop_end:
raise Exception(
"Cannot start background loop after the end of the background loop!"
)
if background_loop_start < 0 or background_loop_end < 0:
raise Exception("Cannot start or end background loop on a negative frame!")
if background_loop_start >= len(background) or background_loop_end > len(
background
):
raise Exception(
"Cannot start or end background loop larger than the number of background animation frames!"
)
background = background[background_loop_start:background_loop_end]
if background_loop_offset < 0 or background_loop_offset >= len(background):
raise Exception(
"Cannot start first iteration of background loop outside the loop bounds!"
)
return background[background_loop_offset:] + background[:background_loop_offset]
def render_path(
containers: List[str],
path: str,
output: str,
*,
disable_threads: bool = False,
enable_anti_aliasing: bool = False,
background_color: Optional[str] = None,
background_image: Optional[str] = None,
background_loop_start: Optional[int] = None,
background_loop_end: Optional[int] = None,
background_loop_offset: Optional[int] = None,
override_width: Optional[int] = None,
override_height: Optional[int] = None,
force_width: Optional[int] = None,
force_height: Optional[int] = None,
force_aspect_ratio: Optional[str] = None,
scale_width: float = 1.0,
scale_height: float = 1.0,
only_depths: Optional[str] = None,
only_frames: Optional[str] = None,
verbose: bool = False,
show_progress: bool = False,
) -> int:
if show_progress:
print("Loading textures, shapes and animation instructions...")
renderer = AFPRenderer(
single_threaded=disable_threads, enable_aa=enable_anti_aliasing
)
load_containers(renderer, containers, need_extras=True, verbose=verbose)
if show_progress:
print("Calculating render parameters...")
# Verify the correct params.
if output.lower().endswith(".gif"):
fmt = "GIF"
elif output.lower().endswith(".webp"):
fmt = "WEBP"
elif output.lower().endswith(".png"):
fmt = "PNG"
else:
raise Exception("Unrecognized file extension for output!")
# Allow overriding background color.
if background_color:
colorvals = background_color.split(",")
if len(colorvals) not in [3, 4]:
raise Exception(
"Invalid color, specify a color as a comma-separated RGB or RGBA value!"
)
if len(colorvals) == 3:
colorvals.append("255")
colorints = [int(c.strip()) for c in colorvals]
for c in colorints:
if c < 0 or c > 255:
raise Exception("Color values should be between 0 and 255!")
color = Color(*[c / 255.0 for c in colorints])
else:
color = None
# Allow inserting a background image, series of images or animation.
if background_image:
background_image = os.path.abspath(background_image)
background: List[Image.Image] = []
if os.path.isfile(background_image):
# This is a direct reference, open it.
with open(background_image, "rb") as bfp:
# Work around the fact that PIL does not read the image until first use,
# meaning a long background image sequence can blow past max open files.
bgimg = Image.open(io.BytesIO(bfp.read()))
frames = getattr(bgimg, "n_frames", 1)
if frames == 1:
background.append(bgimg)
elif frames > 1:
for frame in range(frames):
bgimg.seek(frame)
background.append(bgimg.copy())
else:
raise Exception("Invalid image specified as background!")
else:
# This is probably a reference to a list of images.
dirof, fileof = os.path.split(background_image)
startof, endof = os.path.splitext(fileof)
if len(startof) == 0 or len(endof) == 0:
raise Exception("Invalid image specified as background!")
startof = startof + "-"
# Gather up the sequence of files so we can make frames out of them.
seqdict: Dict[int, str] = {}
for filename in os.listdir(dirof):
if filename.startswith(startof) and filename.endswith(endof):
seqno = filename[len(startof) : (-len(endof))]
if seqno.isdigit():
seqint = int(seqno)
if seqint in seqdict:
raise Exception(
f"{filename} specifies the same background frame number as {seqdict[seqint]}!"
)
seqdict[seqint] = filename
# Now, order the sequence by the integer of the sequence number so we can load the images.
seqtuple: List[Tuple[int, str]] = sorted(
[(s, p) for (s, p) in seqdict.items()],
key=lambda e: e[0],
)
# Finally, get the filenames from this sequence.
filenames: List[str] = [
os.path.join(dirof, filename) for (_, filename) in seqtuple
]
# Now that we have the list, lets load the images!
for filename in filenames:
with open(filename, "rb") as bfp:
# Work around the fact that PIL does not read the image until first use,
# meaning a long background image sequence can blow past max open files.
bgimg = Image.open(io.BytesIO(bfp.read()))
frames = getattr(bgimg, "n_frames", 1)
if frames == 1:
background.append(bgimg)
elif frames > 1:
for frame in range(frames):
bgimg.seek(frame)
background.append(bgimg.copy())
else:
raise Exception("Invalid image specified as background!")
if background:
background = adjust_background_loop(
background,
background_loop_start,
background_loop_end,
background_loop_offset,
)
else:
raise Exception("Did not find any background images to load!")
else:
background = None
# Calculate the size of the animation so we can apply scaling options.
swf_location = renderer.compute_path_location(path)
if override_width is not None:
actual_width = float(override_width)
else:
actual_width = swf_location.width
if override_height is not None:
actual_height = float(override_height)
else:
actual_height = swf_location.height
requested_width = force_width if force_width is not None else actual_width
requested_height = force_height if force_height is not None else actual_height
# Allow overriding the aspect ratio.
if force_aspect_ratio:
ratio = force_aspect_ratio.split(":")
if len(ratio) != 2:
raise Exception(
"Invalid aspect ratio, specify a ratio such as 16:9 or 4:3!"
)
rx, ry = [float(r.strip()) for r in ratio]
if rx <= 0 or ry <= 0:
raise Exception("Ratio must only include positive numbers!")
actual_ratio = rx / ry
swf_ratio = actual_width / actual_height
if abs(swf_ratio - actual_ratio) > 0.0001:
new_width = actual_ratio * actual_height
new_height = actual_width / actual_ratio
if new_width < actual_width and new_height < actual_height:
raise Exception("Impossible aspect ratio!")
if new_width > actual_width and new_height > actual_height:
raise Exception("Impossible aspect ratio!")
# We know that one is larger and one is smaller, pick the larger.
# This way we always stretch instead of shrinking.
if new_width > actual_width:
requested_width = new_width
else:
requested_height = new_height
# Finally, apply requested final scaling.
requested_width *= scale_width
requested_height *= scale_height
# Calculate the overall view matrix based on the requested width/height.
transform = Matrix.affine(
a=requested_width / actual_width,
b=0.0,
c=0.0,
d=requested_height / actual_height,
tx=0.0,
ty=0.0,
)
# Support rendering only certain depth planes.
if only_depths is not None:
requested_depths = parse_intlist(only_depths)
else:
requested_depths = None
# Support rendering only certain frames.
if only_frames is not None:
requested_frames = parse_intlist(only_frames)
else:
requested_frames = None
if fmt in ["GIF", "WEBP"]:
# Write all the frames out in one file.
duration = renderer.compute_path_frame_duration(path)
frames = renderer.compute_path_frames(path)
images: List[Image.Image] = []
for i, img in enumerate(
renderer.render_path(
path,
verbose=verbose,
background_color=color,
background_image=background,
only_depths=requested_depths,
only_frames=requested_frames,
movie_transform=transform,
overridden_width=override_width,
overridden_height=override_height,
)
):
if show_progress:
frameno = (
requested_frames[i] if requested_frames is not None else (i + 1)
)
print(f"Rendered animation frame {frameno}/{frames}.")
images.append(img)
if len(images) > 0:
try:
dirof = os.path.dirname(os.path.abspath(output))
os.makedirs(dirof, exist_ok=True)
except FileNotFoundError:
# Apparently on OSX this is possible?
pass
with open(output, "wb") as bfp:
images[0].save(
bfp,
format=fmt,
save_all=True,
append_images=images[1:],
duration=duration,
optimize=True,
)
print(f"Wrote animation to {output}")
else:
# Write all the frames out in individual_files.
filename = output[:-4]
ext = output[-4:]
# Figure out padding for the images.
frames = renderer.compute_path_frames(path)
if frames > 0:
digits = f"0{int(math.log10(frames)) + 1}"
for i, img in enumerate(
renderer.render_path(
path,
verbose=verbose,
background_color=color,
background_image=background,
only_depths=requested_depths,
only_frames=requested_frames,
movie_transform=transform,
)
):
frameno = (
requested_frames[i] if requested_frames is not None else (i + 1)
)
fullname = f"{filename}-{frameno:{digits}}{ext}"
try:
dirof = os.path.dirname(os.path.abspath(fullname))
os.makedirs(dirof, exist_ok=True)
except FileNotFoundError:
# Apparently on OSX this is possible?
pass
with open(fullname, "wb") as bfp:
img.save(bfp, format=fmt)
print(f"Wrote animation frame to {fullname}")
return 0
def main() -> int:
parser = argparse.ArgumentParser(
description="Konami AFP graphic file unpacker/repacker."
)
subparsers = parser.add_subparsers(help="Action to take", dest="action")
extract_parser = subparsers.add_parser(
"extract",
help="Extract relevant file data and textures from a TXP2 container",
description="Extract textures, sprites, decompiled bytecode, AFP, BSI and GEO files from a TXP2 container.",
)
extract_parser.add_argument(
"file",
metavar="FILE",
help="The TXP2 container to extract",
)
extract_parser.add_argument(
"dir",
metavar="DIR",
help="The directory to extract all contents to",
)
extract_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to extract instead of extracting, printing what would have been extracted",
)
extract_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
extract_parser.add_argument(
"-r",
"--write-raw",
action="store_true",
help="Always write raw texture data instead of only writing raw texture data for unrecognized texture formats",
)
extract_parser.add_argument(
"-m",
"--write-mappings",
action="store_true",
help="Write mapping files to disk as XML files",
)
extract_parser.add_argument(
"-g",
"--generate-mapping-overlays",
action="store_true",
help="Generate overlay images showing mappings between textures and individual sprites",
)
extract_parser.add_argument(
"-s",
"--split-textures",
action="store_true",
help="Split textures into individual sprite image files",
)
extract_parser.add_argument(
"-b",
"--write-binaries",
action="store_true",
help="Write raw AFP/BSI/GEO files to disk",
)
extract_parser.add_argument(
"-y",
"--write-bytecode",
action="store_true",
help="Write decompiled bytecode files found in AFP files to disk",
)
update_parser = subparsers.add_parser(
"update",
help="Update relevant textures in a TXP2 container from a directory",
description="Update textures and sprites in a TXP2 container based on images in a directory.",
)
update_parser.add_argument(
"file",
metavar="FILE",
help="The TXP2 container to update",
)
update_parser.add_argument(
"dir",
metavar="DIR",
help="Directory to update all contents from",
)
update_parser.add_argument(
"-p",
"--pretend",
action="store_true",
help="Pretend to update instead of updating, printing what would have been updated",
)
update_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
print_parser = subparsers.add_parser(
"print",
help="Print a TXP2 container's contents as a JSON dictionary",
description="Print a TXP2 container's contents as a JSON dictionary.",
)
print_parser.add_argument(
"file",
metavar="FILE",
help="The TXP2 container to print",
)
print_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
print_parser.add_argument(
"-d",
"--decompile-bytecode",
action="store_true",
help="Attempt to decompile and print pseudocode instead of printing the raw bytecode.",
)
parseafp_parser = subparsers.add_parser(
"parseafp",
help="Parse a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container",
description="Parse a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container.",
)
parseafp_parser.add_argument(
"afp",
metavar="AFPFILE",
help="The AFP file to parse",
)
parseafp_parser.add_argument(
"bsi",
metavar="BSIFILE",
help="The BSI file to parse",
)
parseafp_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
parseafp_parser.add_argument(
"-d",
"--decompile-bytecode",
action="store_true",
help="Attempt to decompile and print pseudocode instead of printing the raw bytecode.",
)
decompile_parser = subparsers.add_parser(
"decompile",
help="Decompile bytecode in a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container",
description="Decompile bytecode in a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container.",
)
decompile_parser.add_argument(
"afp",
metavar="AFPFILE",
help="The AFP file to parse",
)
decompile_parser.add_argument(
"bsi",
metavar="BSIFILE",
help="The BSI file to parse",
)
decompile_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
decompile_parser.add_argument(
"-d",
"--directory",
metavar="DIR",
default=".",
type=str,
help="Directory to write decompiled pseudocode files. Defaults to current directory.",
)
parsegeo_parser = subparsers.add_parser(
"parsegeo",
help="Parse a raw GEO file previously extracted from an IFS or TXP2 container",
description="Parse a raw GEO file previously extracted from an IFS or TXP2 container.",
)
parsegeo_parser.add_argument(
"geo",
metavar="GEOFILE",
help="The GEO file to parse",
)
parsegeo_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
render_parser = subparsers.add_parser(
"render",
help="Render a particular animation out of a collection of TXP2 or IFS containers",
description="Render a particular animation out of a collection of TXP2 or IFS containers.",
)
render_parser.add_argument(
"container",
metavar="CONTAINER",
type=str,
nargs="+",
help="A container to use for loading animation data. Can be either a TXP2 or IFS container.",
)
render_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
render_parser.add_argument(
"-s",
"--show-progress",
action="store_true",
help="Display per-frame rendering progress",
)
render_parser.add_argument(
"--disable-threads",
action="store_true",
help="Disable multi-threaded rendering. The animation will be rendered on a single core and threads will not be spawned.",
)
render_parser.add_argument(
"--path",
metavar="PATH",
type=str,
required=True,
help='The path of the animation to render. Use the "list" command to discover paths in a container.',
)
render_parser.add_argument(
"--output",
metavar="IMAGE",
type=str,
default="out.gif",
help=(
"The output file (ending either in .gif, .webp or .png) where the render should be saved. If .png is chosen then the "
"output will be a series of png files for each rendered frame. If .gif or .webp is chosen the output will be an "
"animated image. Note that the .gif file format has several severe limitations which result in sub-optimal animations "
"so it is recommended to use .webp or .png instead."
),
)
render_parser.add_argument(
"--background-color",
type=str,
default=None,
help=(
"Set the background color of the animation as a comma-separated RGB or RGBA color (such as 255,0,0 for red or "
"0,255,0,128 for translucent green), overriding any default in the animation."
),
)
render_parser.add_argument(
"--background-image",
type=str,
default=None,
help=(
"Set a background image or animation to be placed behind the animation but in front of the background color. "
"Note that the background will be stretched to fit the animation. If a .png is specified and multiple rendered "
"frames are present it will use that series as an animation. If a static image is specified and mulitple frames "
"are not present it will use that as a static background. If an animated image is specified it will use that "
"as an animated background."
),
)
render_parser.add_argument(
"--background-loop-start",
type=int,
default=None,
help=(
"The starting frame of the background animation loop. Specify this to loop to a background animation frame other "
"than the first. For example, if your background animation has 10 frames and you specify a loop start of 6, the "
"resulting background animation loop will contain frames 6, 7, 8, 9 and 10 played in that order."
),
)
render_parser.add_argument(
"--background-loop-end",
type=int,
default=None,
help=(
"The ending frame of the background animation loop. Specify this to loop from a background animation frame other "
"than the last. For example, if your background animation has 10 frames and you specify a loop end of 8, the "
"resulting background animation loop will contain frames 1, 2, 3, 4, 5, 6, 7 and 8 played in that order."
),
)
render_parser.add_argument(
"--background-loop-offset",
type=int,
default=None,
help=(
"The very first frame of the background animation. Specify this to start the first loop anywhere other than the "
"loop start frame. For example, if your background animation has 10 frames and you specify a loop offset of 7, the "
"resulting background animation loop will contain frames 7, 8, 9 10, 1, 2, 3, 4, 5 and 6 played in that order. Note "
"that this can work in conjunction with the --background-loop-start and --background-loop-end parameters. For "
"example, if your background animation has 10 frames and you specify a loop start of 3, a loop end of 7 and a loop "
"offset of 5, the resulting background animation loop will contain frames 5, 6, 7, 3 and 4 played in that order."
),
)
render_parser.add_argument(
"--only-depths",
type=str,
default=None,
help="Only render objects on these depth planes. Specify a number, a comma-separated list of numbers or a range such as 3-5.",
)
render_parser.add_argument(
"--only-frames",
type=str,
default=None,
help=(
"Only render these frames. Specify a number, a comma-separated list of numbers or a range such as 10-20. Note that the "
"first frame is frame 1, not frame 0."
),
)
render_parser.add_argument(
"--force-width",
type=int,
default=None,
help=(
"Force the width of the rendered animation to a specific pixel value, such as 640 or 800. If the forced width does not match "
"the animation's original width it will be stretched horizontally."
),
)
render_parser.add_argument(
"--force-height",
type=int,
default=None,
help=(
"Force the height of the rendered animation to a specific pixel value, such as 480 or 600. If the forced height does not match "
"the animation's original height it will be stretched vertically."
),
)
render_parser.add_argument(
"--override-width",
type=int,
default=None,
help=(
"Override the specified the width of the rendered animation to a specific pixel value, such as 640 or 800. Note that this performs "
"no scaling whatsoever. It simply overrides the animation's root canvas size."
),
)
render_parser.add_argument(
"--override-height",
type=int,
default=None,
help=(
"Override the specified the height of the rendered animation to a specific pixel value, such as 640 or 800. Note that this performs "
"no scaling whatsoever. It simply overrides the animation's root canvas size."
),
)
render_parser.add_argument(
"--force-aspect-ratio",
type=str,
default=None,
help=(
"Force the aspect ratio of the rendered animation, as a colon-separated aspect ratio such as 16:9 or 4:3, after applying "
"any forced width and height. The resulting animation will be stretched to meet the requested aspect ratio."
),
)
render_parser.add_argument(
"--scale-width",
type=float,
default=1.0,
help=(
"Scale the final width of the animation by some factor, such as 2.0 or 0.5, after applying any forced width, height and "
"aspect ratio. The resulting animation will be stretched horizontally by the scaling factor."
),
)
render_parser.add_argument(
"--scale-height",
type=float,
default=1.0,
help=(
"Scale the final height of the animation by some factor, such as 2.0 or 0.5, after applying any forced width, height and "
"aspect ratio. The resulting animation will be stretched vertically by the scaling factor."
),
)
render_parser.add_argument(
"--enable-anti-aliasing",
action="store_true",
help="Enable anti-aliased rendering, using bilinear interpolation and super-sampling where appropriate to produce the best resulting animation.",
)
list_parser = subparsers.add_parser(
"list",
help="List out the possible paths to render from a collection of TXP2 or IFS containers",
description="List out the possible paths to render from a collection of TXP2 or IFS containers.",
)
list_parser.add_argument(
"container",
metavar="CONTAINER",
type=str,
nargs="+",
help="A container to use for loading animation data. Can be either a TXP2 or IFS container.",
)
list_parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Display verbose debugging output",
)
list_parser.add_argument(
"--include-frames",
action="store_true",
help="Include number of frames per animation in the output list.",
)
list_parser.add_argument(
"--include-size",
action="store_true",
help="Include width/height per animation in the output list.",
)
args = parser.parse_args()
if args.action == "extract":
return extract_txp2(
args.file,
args.dir,
split_textures=args.split_textures,
generate_mapping_overlays=args.generate_mapping_overlays,
write_mappings=args.write_mappings,
write_raw=args.write_raw,
write_binaries=args.write_binaries,
write_bytecode=args.write_bytecode,
pretend=args.pretend,
verbose=args.verbose,
)
elif args.action == "update":
return update_txp2(
args.file, args.dir, pretend=args.pretend, verbose=args.verbose
)
elif args.action == "print":
return print_txp2(
args.file, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose
)
elif args.action == "parseafp":
return parse_afp(
args.afp,
args.bsi,
decompile_bytecode=args.decompile_bytecode,
verbose=args.verbose,
)
elif args.action == "decompile":
return decompile_afp(args.afp, args.bsi, args.directory, verbose=args.verbose)
elif args.action == "parsegeo":
return parse_geo(args.geo, verbose=args.verbose)
elif args.action == "list":
return list_paths(
args.container,
include_size=args.include_size,
include_frames=args.include_frames,
verbose=args.verbose,
)
elif args.action == "render":
return render_path(
args.container,
args.path,
args.output,
disable_threads=args.disable_threads,
enable_anti_aliasing=args.enable_anti_aliasing,
background_color=args.background_color,
background_image=args.background_image,
background_loop_start=args.background_loop_start,
background_loop_end=args.background_loop_end,
background_loop_offset=args.background_loop_offset,
override_width=args.override_width,
override_height=args.override_height,
force_width=args.force_width,
force_height=args.force_height,
force_aspect_ratio=args.force_aspect_ratio,
scale_width=args.scale_width,
scale_height=args.scale_height,
only_depths=args.only_depths,
only_frames=args.only_frames,
show_progress=args.show_progress,
verbose=args.verbose,
)
else:
raise Exception(f"Invalid action {args.action}!")
if __name__ == "__main__":
sys.exit(main())