import random import time from typing import Any, Dict, List, Optional from bemani.client.base import BaseClient from bemani.protocol import Node class DDRX2Client(BaseClient): NAME = "TEST" def verify_cardmng_getkeepspan(self) -> None: call = self.call_node() # Calculate model node model = ":".join(self.config["model"].split(":")[:4]) # Construct node cardmng = Node.void("cardmng") cardmng.set_attribute("method", "getkeepspan") cardmng.set_attribute("model", model) call.add_child(cardmng) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/cardmng/@keepspan") def verify_game_shop(self, loc: str) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "shop") game.set_attribute("diff", "3") game.set_attribute("time", "60") game.set_attribute("close", "0") game.set_attribute("during", "1") game.set_attribute("stage", "1") game.set_attribute("ver", "1") game.set_attribute("machine", "2") game.set_attribute("area", "0") game.set_attribute("soft", self.config["model"]) game.set_attribute("close_t", "0") game.set_attribute("region", ".") game.set_attribute("is_paseli", "1") game.set_attribute("ip", "1.5.7.3") game.set_attribute("pay", "0") game.set_attribute("softid", self.pcbid) game.set_attribute("first", "1") game.set_attribute("boot", "34") game.set_attribute("type", "0") game.set_attribute("coin", "02.01.--.--.01.G") game.set_attribute("name", "TEST") game.set_attribute("mac", "00:11:22:33:44:55") game.set_attribute("loc", loc) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game/@stop") def verify_game_common(self) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "common") game.set_attribute("ver", "1") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game/flag/@id") self.assert_path(resp, "response/game/flag/@s1") self.assert_path(resp, "response/game/flag/@s2") self.assert_path(resp, "response/game/flag/@t") self.assert_path(resp, "response/game/cnt_music") def verify_game_hiscore(self) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "hiscore") game.set_attribute("ver", "1") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") for child in resp.child("game").children: self.assert_path(child, "music/@reclink_num") self.assert_path(child, "music/type/@diff") self.assert_path(child, "music/type/name") self.assert_path(child, "music/type/score") self.assert_path(child, "music/type/area") self.assert_path(child, "music/type/rank") self.assert_path(child, "music/type/combo_type") def verify_game_message(self) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "message") game.set_attribute("ver", "1") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify_game_ranking(self) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "ranking") game.set_attribute("ver", "1") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify_game_log(self) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "log") game.set_attribute("type", "0") game.set_attribute("soft", self.config["model"]) game.set_attribute("softid", self.pcbid) game.set_attribute("ver", "1") game.set_attribute("boot", "34") game.set_attribute("mac", "00:11:22:33:44:55") clear = Node.void("clear") game.add_child(clear) clear.set_attribute("book", "0") clear.set_attribute("edit", "0") clear.set_attribute("rank", "0") clear.set_attribute("set", "0") auto = Node.void("auto") game.add_child(auto) auto.set_attribute("book", "1") auto.set_attribute("edit", "1") auto.set_attribute("rank", "1") auto.set_attribute("set", "1") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify_game_lock(self, ref_id: str, play: int) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("refid", ref_id) game.set_attribute("method", "lock") game.set_attribute("ver", "1") game.set_attribute("play", str(play)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game/@now_login") def verify_game_new(self, ref_id: str) -> None: # Pad the name to 8 characters name = self.NAME[:8] while len(name) < 8: name = name + " " call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "new") game.set_attribute("ver", "1") game.set_attribute("name", name) game.set_attribute("area", "51") game.set_attribute("old", "0") game.set_attribute("refid", ref_id) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify_game_load(self, ref_id: str, msg_type: str) -> Dict[str, Any]: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "load") game.set_attribute("ver", "1") game.set_attribute("refid", ref_id) # Swap with server resp = self.exchange("", call) if msg_type == "new": # Verify that response is correct self.assert_path(resp, "response/game/@none") return {} if msg_type == "existing": # Verify existing profile and return info self.assert_path(resp, "response/game/seq") self.assert_path(resp, "response/game/code") self.assert_path(resp, "response/game/name") self.assert_path(resp, "response/game/area") self.assert_path(resp, "response/game/cnt_s") self.assert_path(resp, "response/game/cnt_d") self.assert_path(resp, "response/game/cnt_b") self.assert_path(resp, "response/game/cnt_m0") self.assert_path(resp, "response/game/cnt_m1") self.assert_path(resp, "response/game/cnt_m2") self.assert_path(resp, "response/game/cnt_m3") self.assert_path(resp, "response/game/exp") self.assert_path(resp, "response/game/exp_o") self.assert_path(resp, "response/game/star") self.assert_path(resp, "response/game/star_c") self.assert_path(resp, "response/game/combo") self.assert_path(resp, "response/game/timing_diff") self.assert_path(resp, "response/game/chara") self.assert_path(resp, "response/game/chara_opt") self.assert_path(resp, "response/game/last/@cate") self.assert_path(resp, "response/game/last/@cid") self.assert_path(resp, "response/game/last/@ctype") self.assert_path(resp, "response/game/last/@fri") self.assert_path(resp, "response/game/last/@mid") self.assert_path(resp, "response/game/last/@mode") self.assert_path(resp, "response/game/last/@mtype") self.assert_path(resp, "response/game/last/@sid") self.assert_path(resp, "response/game/last/@sort") self.assert_path(resp, "response/game/last/@style") self.assert_path(resp, "response/game/gr_s/@gr1") self.assert_path(resp, "response/game/gr_s/@gr2") self.assert_path(resp, "response/game/gr_s/@gr3") self.assert_path(resp, "response/game/gr_s/@gr4") self.assert_path(resp, "response/game/gr_s/@gr5") self.assert_path(resp, "response/game/gr_d/@gr1") self.assert_path(resp, "response/game/gr_d/@gr2") self.assert_path(resp, "response/game/gr_d/@gr3") self.assert_path(resp, "response/game/gr_d/@gr4") self.assert_path(resp, "response/game/gr_d/@gr5") self.assert_path(resp, "response/game/opt") self.assert_path(resp, "response/game/opt_ex") self.assert_path(resp, "response/game/flag") self.assert_path(resp, "response/game/rank") gr_s = resp.child("game/gr_s") gr_d = resp.child("game/gr_d") return { "name": resp.child_value("game/name"), "single_plays": resp.child_value("game/cnt_s"), "double_plays": resp.child_value("game/cnt_d"), "groove_single": [ int(gr_s.attribute("gr1")), int(gr_s.attribute("gr2")), int(gr_s.attribute("gr3")), int(gr_s.attribute("gr4")), int(gr_s.attribute("gr5")), ], "groove_double": [ int(gr_d.attribute("gr1")), int(gr_d.attribute("gr2")), int(gr_d.attribute("gr3")), int(gr_d.attribute("gr4")), int(gr_d.attribute("gr5")), ], } raise Exception("Unknown load type!") def verify_game_load_m(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("ver", "1") game.set_attribute("all", "1") game.set_attribute("refid", ref_id) game.set_attribute("method", "load_m") # Swap with server resp = self.exchange("", call) # Verify that response is correct scores: Dict[int, Dict[int, Dict[str, Any]]] = {} self.assert_path(resp, "response/game") for child in resp.child("game").children: self.assert_path(child, "music/@reclink") reclink = int(child.attribute("reclink")) for typenode in child.children: self.assert_path(typenode, "type/@diff") self.assert_path(typenode, "type/score") self.assert_path(typenode, "type/count") self.assert_path(typenode, "type/rank") self.assert_path(typenode, "type/combo_type") chart = int(typenode.attribute("diff")) vals = { "score": typenode.child_value("score"), "count": typenode.child_value("count"), "rank": typenode.child_value("rank"), "halo": typenode.child_value("combo_type"), } if reclink not in scores: scores[reclink] = {} scores[reclink][chart] = vals return scores def verify_game_load_c(self, ref_id: str) -> Dict[int, Dict[int, Dict[str, Any]]]: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "load_c") game.set_attribute("refid", ref_id) game.set_attribute("ver", "1") # Swap with server resp = self.exchange("", call) courses: Dict[int, Dict[int, Dict[str, Any]]] = {} self.assert_path(resp, "response/game/course") courseblob = resp.child_value("game/course") index = 0 for chunk in [courseblob[i : (i + 8)] for i in range(0, len(courseblob), 8)]: if any([v != 0 for v in chunk]): course = int(index / 4) chart = index % 4 vals = { "score": chunk[0] * 10000 + chunk[1], "combo": chunk[2], "rank": chunk[3], "stage": chunk[5], "combo_type": chunk[6], } if course not in courses: courses[course] = {} courses[course][chart] = vals index = index + 1 return courses def verify_game_save(self, ref_id: str, style: int, gauge: Optional[List[int]] = None) -> None: gauge = gauge or [0, 0, 0, 0, 0] call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "save") game.set_attribute("refid", ref_id) game.set_attribute("ver", "1") last = Node.void("last") game.add_child(last) last.set_attribute("mode", "1") last.set_attribute("style", str(style)) gr = Node.void("gr") game.add_child(gr) gr.set_attribute("gr1", str(gauge[0])) gr.set_attribute("gr2", str(gauge[1])) gr.set_attribute("gr3", str(gauge[2])) gr.set_attribute("gr4", str(gauge[3])) gr.set_attribute("gr5", str(gauge[4])) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify_game_score(self, ref_id: str, songid: int, chart: int) -> List[int]: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("method", "score") game.set_attribute("mid", str(songid)) game.set_attribute("refid", ref_id) game.set_attribute("ver", "1") game.set_attribute("type", str(chart)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game/@sc1") self.assert_path(resp, "response/game/@sc2") self.assert_path(resp, "response/game/@sc3") self.assert_path(resp, "response/game/@sc4") self.assert_path(resp, "response/game/@sc5") return [ int(resp.child("game").attribute("sc1")), int(resp.child("game").attribute("sc2")), int(resp.child("game").attribute("sc3")), int(resp.child("game").attribute("sc4")), int(resp.child("game").attribute("sc5")), ] def verify_game_save_m(self, ref_id: str, score: Dict[str, Any]) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("refid", ref_id) game.set_attribute("ver", "1") game.set_attribute("mtype", str(score["chart"])) game.set_attribute("mid", str(score["id"])) game.set_attribute("method", "save_m") data = Node.void("data") game.add_child(data) data.set_attribute("perf", "1" if score["halo"] >= 2 else "0") data.set_attribute("score", str(score["score"])) data.set_attribute("rank", str(score["rank"])) data.set_attribute("phase", "1") data.set_attribute("full", "1" if score["halo"] >= 1 else "0") data.set_attribute("combo", str(score["combo"])) option = Node.void("option") game.add_child(option) option.set_attribute("opt0", "6") option.set_attribute("opt6", "1") game.add_child(Node.u8_array("trace", [0] * 512)) game.add_child(Node.u32("size", 512)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify_game_save_c(self, ref_id: str, course: Dict[str, Any]) -> None: call = self.call_node() game = Node.void("game") call.add_child(game) game.set_attribute("ctype", str(course["chart"])) game.set_attribute("cid", str(course["id"])) game.set_attribute("method", "save_c") game.set_attribute("ver", "1") game.set_attribute("refid", ref_id) data = Node.void("data") game.add_child(data) data.set_attribute("combo_type", str(course["combo_type"])) data.set_attribute("clear", "1") data.set_attribute("combo", str(course["combo"])) data.set_attribute("opt", "32774") data.set_attribute("per", "995") data.set_attribute("score", str(course["score"])) data.set_attribute("stage", str(course["stage"])) data.set_attribute("rank", str(course["rank"])) game.add_child(Node.u8_array("trace", [0] * 4096)) game.add_child(Node.u32("size", 4096)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/game") def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ "pcbtracker", "pcbevent", "local", "message", "facility", "cardmng", "package", "posevent", "pkglist", "dlstatus", "eacoin", "lobby", "ntp", "keepalive", ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() location = self.verify_facility_get() self.verify_pcbevent_put() self.verify_cardmng_getkeepspan() self.verify_game_shop(location) self.verify_game_common() self.verify_game_hiscore() self.verify_game_message() self.verify_game_ranking() self.verify_game_log() # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire(card, msg_type="unregistered", paseli_enabled=paseli_enabled) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception(f"Invalid refid '{ref_id}' returned when registering card") if ref_id != self.verify_cardmng_inquire(card, msg_type="new", paseli_enabled=paseli_enabled): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") # Bishi doesn't read a new profile, it just writes out CSV for a blank one self.verify_game_load(ref_id, msg_type="new") self.verify_game_new(ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") # Verify locking and unlocking profile ability self.verify_game_lock(ref_id, 1) self.verify_game_lock(ref_id, 0) if cardid is None: # Verify empty profile profile = self.verify_game_load(ref_id, msg_type="existing") if profile["name"] != self.NAME: raise Exception("Profile has invalid name associated with it!") if profile["single_plays"] != 0: raise Exception("Profile has plays on single already!") if profile["double_plays"] != 0: raise Exception("Profile has plays on double already!") if any([g != 0 for g in profile["groove_single"]]): raise Exception("Profile has single groove gauge values already!") if any([g != 0 for g in profile["groove_double"]]): raise Exception("Profile has double groove gauge values already!") # Verify empty scores scores = self.verify_game_load_m(ref_id) if len(scores) > 0: raise Exception("Scores exist on new profile!") # Verify empty courses courses = self.verify_game_load_c(ref_id) if len(courses) > 0: raise Exception("Courses exist on new profile!") # Verify profile saving self.verify_game_save(ref_id, 0, [1, 2, 3, 4, 5]) profile = self.verify_game_load(ref_id, msg_type="existing") if profile["name"] != self.NAME: raise Exception("Profile has invalid name associated with it!") if profile["single_plays"] != 1: raise Exception("Profile has invalid plays on single!") if profile["double_plays"] != 0: raise Exception("Profile has invalid plays on double!") if profile["groove_single"] != [1, 2, 3, 4, 5]: raise Exception("Profile has invalid single groove gauge values!") if any([g != 0 for g in profile["groove_double"]]): raise Exception("Profile has invalid double groove gauge values!") self.verify_game_save(ref_id, 1, [5, 4, 3, 2, 1]) profile = self.verify_game_load(ref_id, msg_type="existing") if profile["name"] != self.NAME: raise Exception("Profile has invalid name associated with it!") if profile["single_plays"] != 1: raise Exception("Profile has invalid plays on single!") if profile["double_plays"] != 1: raise Exception("Profile has invalid plays on double!") if profile["groove_single"] != [1, 2, 3, 4, 5]: raise Exception("Profile has invalid single groove gauge values!") if profile["groove_double"] != [5, 4, 3, 2, 1]: raise Exception("Profile has invalid double groove gauge values!") # Now, write some scores and verify saving for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { "id": 524, "chart": 3, "score": 800000, "combo": 123, "rank": 4, "halo": 1, }, # A good score on an easier chart same song { "id": 524, "chart": 2, "score": 990000, "combo": 321, "rank": 2, "halo": 2, }, # A perfect score { "id": 483, "chart": 3, "score": 1000000, "combo": 400, "rank": 1, "halo": 3, }, # A bad score { "id": 483, "chart": 2, "score": 100000, "combo": 5, "rank": 7, "halo": 0, }, ] if phase == 2: dummyscores = [ # A better score on a chart { "id": 524, "chart": 3, "score": 850000, "combo": 234, "rank": 3, "halo": 2, }, # A worse score on another chart { "id": 524, "chart": 2, "score": 980000, "combo": 300, "rank": 3, "halo": 0, "expected_score": 990000, "expected_rank": 2, "expected_halo": 2, }, ] # Verify empty scores for starters if phase == 1: for score in dummyscores: last_five = self.verify_game_score(ref_id, score["id"], score["chart"]) if any([s != 0 for s in last_five]): raise Exception("Score already found on song not played yet!") for score in dummyscores: self.verify_game_save_m(ref_id, score) scores = self.verify_game_load_m(ref_id) for score in dummyscores: data = scores.get(score["id"], {}).get(score["chart"], None) if data is None: raise Exception(f'Expected to get score back for song {score["id"]} chart {score["chart"]}!') # Verify the attributes of the score expected_score = score.get("expected_score", score["score"]) expected_rank = score.get("expected_rank", score["rank"]) expected_halo = score.get("expected_halo", score["halo"]) if data["score"] != expected_score: raise Exception( f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{data["score"]}\'' ) if data["rank"] != expected_rank: raise Exception( f'Expected a rank of \'{expected_rank}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got rank \'{data["rank"]}\'' ) if data["halo"] != expected_halo: raise Exception( f'Expected a halo of \'{expected_halo}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got halo \'{data["halo"]}\'' ) # Verify that the last score is our score last_five = self.verify_game_score(ref_id, score["id"], score["chart"]) if last_five[0] != score["score"]: raise Exception( f'Invalid score returned for last five scores on song {score["id"]} chart {score["chart"]}!' ) # Sleep so we don't end up putting in score history on the same second time.sleep(1) # Now, write some courses and verify saving for phase in [1, 2]: if phase == 1: dummycourses = [ # An okay score on a course { "id": 5, "chart": 3, "score": 800000, "combo": 123, "rank": 4, "stage": 5, "combo_type": 1, }, # A good score on a different coruse { "id": 7, "chart": 2, "score": 600000, "combo": 23, "rank": 5, "stage": 5, "combo_type": 0, }, ] if phase == 2: dummycourses = [ # A better score on the same course { "id": 5, "chart": 3, "score": 900000, "combo": 234, "rank": 3, "stage": 5, "combo_type": 1, }, # A worse score on a different same course { "id": 7, "chart": 2, "score": 500000, "combo": 12, "rank": 7, "stage": 4, "combo_type": 0, "expected_score": 600000, "expected_combo": 23, "expected_rank": 5, "expected_stage": 5, }, ] for course in dummycourses: self.verify_game_save_c(ref_id, course) courses = self.verify_game_load_c(ref_id) for course in dummycourses: data = courses.get(course["id"], {}).get(course["chart"], None) if data is None: raise Exception( f'Expected to get course back for course {course["id"]} chart {course["chart"]}!' ) expected_score = course.get("expected_score", course["score"]) expected_combo = course.get("expected_combo", course["combo"]) expected_rank = course.get("expected_rank", course["rank"]) expected_stage = course.get("expected_stage", course["stage"]) expected_combo_type = course.get("expected_combo_type", course["combo_type"]) if data["score"] != expected_score: raise Exception( f'Expected a score of \'{expected_score}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got score \'{data["score"]}\'' ) if data["combo"] != expected_combo: raise Exception( f'Expected a combo of \'{expected_combo}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got combo \'{data["combo"]}\'' ) if data["rank"] != expected_rank: raise Exception( f'Expected a rank of \'{expected_rank}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got rank \'{data["rank"]}\'' ) if data["stage"] != expected_stage: raise Exception( f'Expected a stage of \'{expected_stage}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got stage \'{data["stage"]}\'' ) if data["combo_type"] != expected_combo_type: raise Exception( f'Expected a combo_type of \'{expected_combo_type}\' for course \'{course["id"]}\' chart \'{course["chart"]}\' but got combo_type \'{data["combo_type"]}\'' ) # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)