import random import time from typing import Any, Dict, List, Optional from bemani.client.base import BaseClient from bemani.protocol import Node class JubeatSaucerClient(BaseClient): NAME = "TEST" def verify_shopinfo_regist(self) -> None: call = self.call_node() # Construct node shopinfo = Node.void("shopinfo") shopinfo.set_attribute("method", "regist") call.add_child(shopinfo) shop = Node.void("shop") shopinfo.add_child(shop) shop.add_child(Node.string("name", "")) shop.add_child(Node.string("pref", "JP-14")) shop.add_child(Node.string("softwareid", "")) shop.add_child(Node.string("systemid", self.pcbid)) shop.add_child(Node.string("hardwareid", "01020304050607080900")) shop.add_child(Node.string("locationid", "US-1")) shop.add_child(Node.string("monitor", "D26L155 6252 151")) testmode = Node.void("testmode") shop.add_child(testmode) testmode.set_attribute("send", "0") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/shopinfo/data/cabid") self.assert_path(resp, "response/shopinfo/data/locationid") self.assert_path(resp, "response/shopinfo/data/is_send") self.assert_path(resp, "response/shopinfo/data/white_music_list") self.assert_path(resp, "response/shopinfo/data/tax_phase") self.assert_path(resp, "response/shopinfo/data/lab/is_open") self.assert_path(resp, "response/shopinfo/data/matching_off/is_open") self.assert_path(resp, "response/shopinfo/data/vocaloid_event/state") self.assert_path(resp, "response/shopinfo/data/vocaloid_event/music_id") def verify_demodata_get_news(self) -> None: call = self.call_node() # Construct node demodata = Node.void("demodata") call.add_child(demodata) demodata.set_attribute("method", "get_news") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/demodata/data/officialnews") def __verify_profile(self, resp: Node) -> int: for item in [ "jubility", "jubility_yday", "tune_cnt", "save_cnt", "saved_cnt", "fc_cnt", "ex_cnt", "pf_cnt", "clear_cnt", "match_cnt", "beat_cnt", "mynews_cnt", "inherit", "mtg_entry_cnt", "mtg_hold_cnt", "mtg_result", ]: self.assert_path(resp, f"response/gametop/data/player/info/{item}") for item in [ "secret_list", "title_list", "theme_list", "marker_list", "parts_list", "new/secret_list", "new/title_list", "new/theme_list", "new/marker_list", ]: self.assert_path(resp, f"response/gametop/data/player/item/{item}") for item in [ "music_id", "marker", "title", "theme", "sort", "rank_sort", "combo_disp", "seq_id", "parts", "category", "play_time", "shopname", "areaname", ]: self.assert_path(resp, f"response/gametop/data/player/last/{item}") # Misc stuff self.assert_path(resp, "response/gametop/data/player/session_id") self.assert_path(resp, "response/gametop/data/player/only_now_music") self.assert_path(resp, "response/gametop/data/player/requested_music") self.assert_path(resp, "response/gametop/data/player/kac_music") self.assert_path(resp, "response/gametop/data/player/history") self.assert_path(resp, "response/gametop/data/player/today_music/music_id") self.assert_path(resp, "response/gametop/data/player/news/checked") self.assert_path(resp, "response/gametop/data/player/bistro/chef/id") # Profile settings self.assert_path(resp, "response/gametop/data/player/name") self.assert_path(resp, "response/gametop/data/player/jid") self.assert_path(resp, "response/gametop/data/player/refid") # Non-player stuff self.assert_path(resp, "response/gametop/data/termver") self.assert_path(resp, "response/gametop/data/season_etime") self.assert_path(resp, "response/gametop/data/bistro_last_music_id") self.assert_path(resp, "response/gametop/data/white_music_list") self.assert_path(resp, "response/gametop/data/old_music_list") self.assert_path(resp, "response/gametop/data/open_music_list") # Return the jid return resp.child_value("gametop/data/player/jid") def verify_gameend_regist(self, ref_id: str, jid: int, scores: List[Dict[str, Any]]) -> None: call = self.call_node() # Construct node gameend = Node.void("gameend") call.add_child(gameend) gameend.set_attribute("method", "regist") gameend.add_child(Node.s32("retry", 0)) data = Node.void("data") gameend.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.string("refid", ref_id)) player.add_child(Node.s32("jid", jid)) player.add_child(Node.string("name", self.NAME)) result = Node.void("result") data.add_child(result) result.set_attribute("count", str(len(scores))) # Send scores scoreid = 0 for score in scores: # Always played bits = 0x1 if score["clear"]: bits |= 0x2 if score["fc"]: bits |= 0x4 if score["ex"]: bits |= 0x8 # Intentionally starting at 1 because that's what the game does scoreid = scoreid + 1 tune = Node.void("tune") result.add_child(tune) tune.set_attribute("id", str(scoreid)) tune.set_attribute("count", "0") tune.add_child(Node.s32("music", score["id"])) player_1 = Node.void("player") tune.add_child(player_1) player_1.set_attribute("rank", "1") scorenode = Node.s32("score", score["score"]) player_1.add_child(scorenode) scorenode.set_attribute("seq", str(score["chart"])) scorenode.set_attribute("clear", str(bits)) scorenode.set_attribute("combo", "69") player_1.add_child( Node.u8_array( "mbar", [ 239, 175, 170, 170, 190, 234, 187, 158, 153, 230, 170, 90, 102, 170, 85, 150, 150, 102, 85, 234, 171, 169, 157, 150, 170, 101, 230, 90, 214, 255, ], ) ) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/gameend/data/player/session_id") def verify_gametop_regist(self, card_id: str, ref_id: str) -> int: call = self.call_node() # Construct node gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "regist") data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) passnode = Node.void("pass") player.add_child(passnode) passnode.add_child(Node.string("refid", ref_id)) passnode.add_child(Node.string("datid", ref_id)) passnode.add_child(Node.string("uid", card_id)) passnode.add_child(Node.bool("inherit", True)) player.add_child(Node.string("name", self.NAME)) # Swap with server resp = self.exchange("", call) # Verify nodes that cause crashes if they don't exist return self.__verify_profile(resp) def verify_gametop_get_pdata(self, card_id: str, ref_id: str) -> int: call = self.call_node() # Construct node gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "get_pdata") retry = Node.s32("retry", 0) gametop.add_child(retry) data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) passnode = Node.void("pass") player.add_child(passnode) passnode.add_child(Node.string("refid", ref_id)) passnode.add_child(Node.string("datid", ref_id)) passnode.add_child(Node.string("uid", card_id)) # Swap with server resp = self.exchange("", call) # Verify nodes that cause crashes if they don't exist return self.__verify_profile(resp) def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]: ret = {} for ver in [1, 2, 3]: # Construct node call = self.call_node() gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "get_mdata") retry = Node.s32("retry", 0) gametop.add_child(retry) data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.s32("jid", jid)) player.add_child(Node.s8("mdata_ver", ver)) # Swap with server resp = self.exchange("", call) # Parse out scores self.assert_path(resp, "response/gametop/data/player/playdata") for musicdata in resp.child("gametop/data/player/playdata").children: if musicdata.name != "musicdata": raise Exception("Unexpected node in playdata!") music_id = musicdata.attribute("music_id") scores_by_chart: List[Dict[str, int]] = [{}, {}, {}] def extract_cnts(name: str, val: List[int]) -> None: scores_by_chart[0][name] = val[0] scores_by_chart[1][name] = val[1] scores_by_chart[2][name] = val[2] extract_cnts("plays", musicdata.child_value("play_cnt")) extract_cnts("clears", musicdata.child_value("clear_cnt")) extract_cnts("full_combos", musicdata.child_value("fc_cnt")) extract_cnts("excellents", musicdata.child_value("ex_cnt")) extract_cnts("score", musicdata.child_value("score")) extract_cnts("medal", musicdata.child_value("clear")) ret[music_id] = scores_by_chart return ret def verify_gametop_get_meeting(self, jid: int) -> None: call = self.call_node() # Construct node gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "get_meeting") gametop.add_child(Node.s32("retry", 0)) data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.s32("jid", jid)) # Swap with server resp = self.exchange("", call) # Verify expected nodes self.assert_path(resp, "response/gametop/data/meeting/single") self.assert_path(resp, "response/gametop/data/meeting/tag") self.assert_path(resp, "response/gametop/data/reward/total") self.assert_path(resp, "response/gametop/data/reward/point") def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ "pcbtracker", "pcbevent", "local", "message", "facility", "cardmng", "package", "posevent", "pkglist", "dlstatus", "eacoin", "lobby", "ntp", "keepalive", ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() self.verify_facility_get() self.verify_pcbevent_put() self.verify_shopinfo_regist() self.verify_demodata_get_news() # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire(card, msg_type="unregistered", paseli_enabled=paseli_enabled) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception(f"Invalid refid '{ref_id}' returned when registering card") if ref_id != self.verify_cardmng_inquire(card, msg_type="new", paseli_enabled=paseli_enabled): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") self.verify_gametop_regist(card, ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") if cardid is None: # Verify score handling jid = self.verify_gametop_get_pdata(card, ref_id) scores = self.verify_gametop_get_mdata(jid) self.verify_gametop_get_meeting(jid) if scores is None: raise Exception("Expected to get scores back, didn't get anything!") if len(scores) > 0: raise Exception("Got nonzero score count on a new card!") for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { "id": 40000059, "chart": 2, "clear": True, "fc": False, "ex": False, "score": 800000, "expected_medal": 0x3, }, # A good score on an easier chart of the same song { "id": 40000059, "chart": 1, "clear": True, "fc": True, "ex": False, "score": 990000, "expected_medal": 0x5, }, # A perfect score on an easiest chart of the same song { "id": 40000059, "chart": 0, "clear": True, "fc": True, "ex": True, "score": 1000000, "expected_medal": 0x9, }, # A bad score on a hard chart { "id": 30000024, "chart": 2, "clear": False, "fc": False, "ex": False, "score": 400000, "expected_medal": 0x1, }, # A terrible score on an easy chart { "id": 50000045, "chart": 0, "clear": False, "fc": False, "ex": False, "score": 100000, "expected_medal": 0x1, }, ] if phase == 2: dummyscores = [ # A better score on the same chart { "id": 50000045, "chart": 0, "clear": True, "fc": False, "ex": False, "score": 850000, "expected_medal": 0x3, }, # A worse score on another same chart { "id": 40000059, "chart": 1, "clear": True, "fc": False, "ex": False, "score": 925000, "expected_score": 990000, "expected_medal": 0x7, }, ] self.verify_gameend_regist(ref_id, jid, dummyscores) jid = self.verify_gametop_get_pdata(card, ref_id) scores = self.verify_gametop_get_mdata(jid) for score in dummyscores: newscore = scores[str(score["id"])][score["chart"]] if "expected_score" in score: expected_score = score["expected_score"] else: expected_score = score["score"] if newscore["score"] != expected_score: raise Exception( f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore["score"]}\'' ) if newscore["medal"] != score["expected_medal"]: raise Exception( f'Expected a medal of \'{score["expected_medal"]}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newscore["medal"]}\'' ) # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)