import random import time from typing import Optional, Dict, List, Tuple, Any from bemani.client.base import BaseClient from bemani.protocol import Node class PopnMusicFantasiaClient(BaseClient): NAME = 'TEST' def verify_game_active(self) -> None: call = self.call_node() # Construct node game = Node.void('game') call.add_child(game) game.set_attribute('method', 'active') # Add what Pop'n 20 would add after full unlock game.set_attribute('method', 'active') game.add_child(Node.s8('event', 0)) game.add_child(Node.s8('card_use', 0)) game.add_child(Node.string('name', '')) game.add_child(Node.string('location_id', 'JP-1')) game.add_child(Node.string('shop_name_facility', '.')) game.add_child(Node.s8('pref', 50)) game.add_child(Node.string('shop_addr', '127.0.0.1 10000')) game.add_child(Node.string('shop_name', '')) game.add_child(Node.string('eacoin_price', '200,260,200,200')) game.add_child(Node.s8('eacoin_available', 1)) game.add_child(Node.s8('dipswitch', 0)) game.add_child(Node.u8('max_stage', 1)) game.add_child(Node.u8('difficult', 4)) game.add_child(Node.s8('free_play', 1)) game.add_child(Node.s8('event_mode', 0)) game.add_child(Node.s8('popn_card', 0)) game.add_child(Node.s16('close_time', -1)) game.add_child(Node.s32('game_phase', 2)) game.add_child(Node.s32('net_phase', 0)) game.add_child(Node.s32('event_phase', 0)) game.add_child(Node.s32('card_phase', 3)) game.add_child(Node.s32('ir_phase', 0)) game.add_child(Node.u8('coin_to_credit', 1)) game.add_child(Node.u8('credit_to_start', 2)) game.add_child(Node.s32('sound_attract', 100)) game.add_child(Node.s8('bookkeeping', 0)) game.add_child(Node.s8('set_clock', 0)) game.add_child(Node.s32('local_clock_sec', 80011)) game.add_child(Node.s32('revision_sec', 0)) game.add_child(Node.string('crash_log', '')) # Swap with server resp = self.exchange('pnm20/game', call) # Verify that response is correct self.assert_path(resp, "response/game/@status") def verify_game_get(self) -> None: call = self.call_node() # Construct node game = Node.void('game') call.add_child(game) game.set_attribute('location_id', 'JP-1') game.set_attribute('method', 'get') game.add_child(Node.s8('card_enable', 0)) game.add_child(Node.s8('card_soldout', 1)) # Swap with server resp = self.exchange('pnm20/game', call) # Verify that response is correct self.assert_path(resp, "response/game") for name in [ 'game_phase', 'ir_phase', 'event_phase', 'netvs_phase', 'illust_phase', 'psp_phase', 'other_phase', 'jubeat_phase', 'public_phase', 'kac_phase', 'local_matching_enable', 'n_matching_sec', 'l_matching_sec', 'is_check_cpu', 'week_no', ]: node = resp.child('game').child(name) if node is None: raise Exception(f'Missing node \'{name}\' in response!') if node.data_type != 's32': raise Exception(f'Node \'{name}\' has wrong data type!') sel_ranking = resp.child('game').child('sel_ranking') up_ranking = resp.child('game').child('up_ranking') ng_illust = resp.child('game').child('ng_illust') for name, node, dtype, length in [ ('sel_ranking', sel_ranking, 's16', 10), ('up_ranking', up_ranking, 's16', 10), ('ng_illust', ng_illust, 's32', 64), ]: if node is None: raise Exception(f'Missing node \'{name}\' in response!') if node.data_type != dtype: raise Exception(f'Node \'{name}\' has wrong data type!') if not node.is_array: raise Exception(f'Node \'{name}\' is not array!') if len(node.value) != length: raise Exception(f'Node \'{name}\' is wrong array length!') def verify_playerdata_get(self, ref_id: str, msg_type: str) -> Optional[Dict[str, Any]]: call = self.call_node() # Construct node playerdata = Node.void('playerdata') call.add_child(playerdata) playerdata.set_attribute('method', 'get') if msg_type == 'new': playerdata.set_attribute('model', self.config['old_profile_model'].split(':')[0]) playerdata.add_child(Node.string('ref_id', ref_id)) playerdata.add_child(Node.string('shop_name', '')) playerdata.add_child(Node.s8('pref', 50)) playerdata.add_child(Node.s32('navigate', 1)) # Swap with server resp = self.exchange('pnm20/playerdata', call) if msg_type == 'new': # Verify that response is correct self.assert_path(resp, "response/playerdata/@status") status = int(resp.child('playerdata').attribute('status')) if status != 109: raise Exception(f'Reference ID \'{ref_id}\' returned invalid status \'{status}\'') # No score data return None elif msg_type == 'query': # Verify that the response is correct self.assert_path(resp, "response/playerdata/base/g_pm_id") self.assert_path(resp, "response/playerdata/base/name") self.assert_path(resp, "response/playerdata/base/my_best") self.assert_path(resp, "response/playerdata/base/latest_music") self.assert_path(resp, "response/playerdata/base/clear_medal") self.assert_path(resp, "response/playerdata/base/clear_medal_sub") self.assert_path(resp, "response/playerdata/player_card") self.assert_path(resp, "response/playerdata/player_card_ex") self.assert_path(resp, "response/playerdata/hiscore") self.assert_path(resp, "response/playerdata/netvs") self.assert_path(resp, "response/playerdata/sp_data") self.assert_path(resp, "response/playerdata/reflec_data") self.assert_path(resp, "response/playerdata/navigate") name = resp.child('playerdata').child('base').child('name').value if name != self.NAME: raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'') # Extract and return score data self.assert_path(resp, "response/playerdata/base/clear_medal") def transform_medals(medal: int) -> Tuple[int, int, int, int]: return ( (medal >> 0) & 0xF, (medal >> 4) & 0xF, (medal >> 8) & 0xF, (medal >> 12) & 0xF, ) medals = [transform_medals(medal) for medal in resp.child('playerdata').child('base').child('clear_medal').value] hiscore = resp.child('playerdata').child('hiscore').value hiscores = [] for i in range(0, len(hiscore) * 8, 17): byte_offset = int(i / 8) bit_offset = int(i % 8) value = hiscore[byte_offset] value = value + (hiscore[byte_offset + 1] << 8) value = value + (hiscore[byte_offset + 2] << 16) value = value >> bit_offset hiscores.append(value & 0x1FFFF) scores = [(hiscores[x], hiscores[x + 1], hiscores[x + 2], hiscores[x + 3]) for x in range(0, len(hiscores), 4)] return {'medals': medals, 'scores': scores} else: raise Exception(f'Unrecognized message type \'{msg_type}\'') def verify_playerdata_set(self, ref_id: str, scores: List[Dict[str, Any]]) -> None: call = self.call_node() # Construct node playerdata = Node.void('playerdata') call.add_child(playerdata) playerdata.set_attribute('method', 'set') playerdata.set_attribute('ref_id', ref_id) playerdata.set_attribute('shop_name', '') # Add required children playerdata.add_child(Node.s16('chara', 1543)) # Add requested scores for score in scores: stage = Node.void('stage') playerdata.add_child(stage) stage.add_child(Node.s16('no', score['id'])) stage.add_child(Node.u8('sheet', { 0: 2, 1: 0, 2: 1, 3: 3, }[score['chart']])) stage.add_child(Node.u16('n_data', (score['medal'] << (4 * score['chart'])))) stage.add_child(Node.u8('e_data', 0)) stage.add_child(Node.s32('score', score['score'])) stage.add_child(Node.u8('ojama_1', 0)) stage.add_child(Node.u8('ojama_2', 0)) # Swap with server resp = self.exchange('pnm20/playerdata', call) # Verify nodes that cause crashes if they don't exist self.assert_path(resp, "response/playerdata/name") name = resp.child('playerdata').child('name').value if name != self.NAME: raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'') def verify_playerdata_new(self, ref_id: str) -> None: call = self.call_node() # Construct node playerdata = Node.void('playerdata') call.add_child(playerdata) playerdata.set_attribute('method', 'new') playerdata.add_child(Node.string('ref_id', ref_id)) playerdata.add_child(Node.string('name', self.NAME)) playerdata.add_child(Node.string('shop_name', '')) playerdata.add_child(Node.s8('pref', 51)) # Swap with server resp = self.exchange('pnm20/playerdata', call) # Verify nodes that cause crashes if they don't exist self.assert_path(resp, "response/playerdata/base/g_pm_id") self.assert_path(resp, "response/playerdata/base/name") self.assert_path(resp, "response/playerdata/base/my_best") self.assert_path(resp, "response/playerdata/base/latest_music") self.assert_path(resp, "response/playerdata/base/clear_medal") self.assert_path(resp, "response/playerdata/base/clear_medal_sub") self.assert_path(resp, "response/playerdata/player_card") self.assert_path(resp, "response/playerdata/player_card_ex") self.assert_path(resp, "response/playerdata/hiscore") self.assert_path(resp, "response/playerdata/netvs") self.assert_path(resp, "response/playerdata/sp_data") self.assert_path(resp, "response/playerdata/reflec_data") self.assert_path(resp, "response/playerdata/navigate") def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ 'pcbtracker', 'pcbevent', 'local', 'message', 'facility', 'cardmng', 'package', 'posevent', 'pkglist', 'dlstatus', 'eacoin', 'lobby', 'ntp', 'keepalive' ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() self.verify_facility_get() self.verify_pcbevent_put() self.verify_game_active() self.verify_game_get() # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card') if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled): raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card') self.verify_playerdata_get(ref_id, msg_type='new') self.verify_playerdata_new(ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled): raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card') if cardid is None: # Verify score handling scores = self.verify_playerdata_get(ref_id, msg_type='query') if scores is None: raise Exception('Expected to get scores back, didn\'t get anything!') for medal in scores['medals']: for i in range(4): if medal[i] != 0: raise Exception('Got nonzero medals count on a new card!') for score in scores['scores']: for i in range(4): if score[i] != 0: raise Exception('Got nonzero scores count on a new card!') for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { 'id': 987, 'chart': 2, 'medal': 5, 'score': 76543, }, # A good score on an easier chart of the same song { 'id': 987, 'chart': 0, 'medal': 6, 'score': 99999, }, # A bad score on a hard chart { 'id': 741, 'chart': 3, 'medal': 2, 'score': 45000, }, # A terrible score on an easy chart { 'id': 742, 'chart': 1, 'medal': 2, 'score': 1, }, ] # Random score to add in songid = random.randint(907, 950) chartid = random.randint(0, 3) score = random.randint(0, 100000) medal = random.choice([1, 2, 3, 5, 6, 7, 9, 10, 11, 15]) dummyscores.append({ 'id': songid, 'chart': chartid, 'medal': medal, 'score': score, }) if phase == 2: dummyscores = [ # A better score on the same chart { 'id': 987, 'chart': 2, 'medal': 5, 'score': 98765, }, # A worse score on another same chart { 'id': 987, 'chart': 0, 'medal': 3, 'score': 12345, 'expected_score': 99999, 'expected_medal': 6, }, ] self.verify_playerdata_set(ref_id, dummyscores) scores = self.verify_playerdata_get(ref_id, msg_type='query') for score in dummyscores: newscore = scores['scores'][score['id']][score['chart']] newmedal = scores['medals'][score['id']][score['chart']] if 'expected_score' in score: expected_score = score['expected_score'] else: expected_score = score['score'] if 'expected_medal' in score: expected_medal = score['expected_medal'] else: expected_medal = score['medal'] if newscore != expected_score: raise Exception(f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore}\'') if newmedal != expected_medal: raise Exception(f'Expected a medal of \'{expected_medal}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newmedal}\'') # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)