import argparse import copy import traceback import yaml # type: ignore from typing import Any, Dict from flask import Flask, request, redirect, Response, make_response from bemani.protocol import EAmuseProtocol from bemani.backend import Dispatch, UnrecognizedPCBIDException from bemani.backend.iidx import IIDXFactory from bemani.backend.popn import PopnMusicFactory from bemani.backend.jubeat import JubeatFactory from bemani.backend.bishi import BishiBashiFactory from bemani.backend.ddr import DDRFactory from bemani.backend.sdvx import SoundVoltexFactory from bemani.backend.reflec import ReflecBeatFactory from bemani.backend.museca import MusecaFactory from bemani.common import GameConstants from bemani.data import Data app = Flask(__name__) config: Dict[str, Any] = {} @app.route('/', defaults={'path': ''}, methods=['GET']) @app.route('/', methods=['GET']) def receive_healthcheck(path: str) -> Response: global config redirect_uri = config['server'].get('redirect') if redirect_uri is None: # Return a standard status OKAY message. return Response("Services OK.") else: # Redirect to the configured location. return redirect(redirect_uri, code=308) # type: ignore @app.route('/', defaults={'path': ''}, methods=['POST']) @app.route('/', methods=['POST']) def receive_request(path: str) -> Response: proto = EAmuseProtocol() remote_address = request.headers.get('x-remote-address', None) compression = request.headers.get('x-compress', None) encryption = request.headers.get('x-eamuse-info', None) req = proto.decode( compression, encryption, request.data, ) if req is None: # Nothing to do here return Response("Unrecognized packet!", 500) if req.name in {'soapenv:Envelope', 'soap:Envelope', 'methodCall'}: # We get lots of spam from random bots trying to SOAP # us up, so ignore this shit. return Response("Unrecognized packet!", 500) # Create and format config global config requestconfig = copy.copy(config) requestconfig['client'] = { 'address': remote_address or request.remote_addr, } dataprovider = Data(requestconfig) try: dispatch = Dispatch(requestconfig, dataprovider, True) resp = dispatch.handle(req) if resp is None: # Nothing to do here dataprovider.local.network.put_event( 'unhandled_packet', { 'request': str(req), }, ) return Response("No response generated", 404) compression = None data = proto.encode( compression, encryption, resp, ) response = make_response(data) # Some old clients are case-sensitive, even though http spec says these # shouldn't matter, so capitalize correctly. if compression: response.headers['X-Compress'] = compression else: response.headers['X-Compress'] = 'none' if encryption: response.headers['X-Eamuse-Info'] = encryption return response except UnrecognizedPCBIDException as e: dataprovider.local.network.put_event( 'unauthorized_pcbid', { 'pcbid': e.pcbid, 'model': e.model, 'ip': e.ip, }, ) return Response("Unauthorized client", 403) except Exception: stack = traceback.format_exc() print(stack) dataprovider.local.network.put_event( 'exception', { 'service': 'xrpc', 'request': str(req), 'traceback': stack, }, ) return Response("Crash when handling packet!", 500) finally: dataprovider.close() def load_config(filename: str) -> None: global config config.update(yaml.safe_load(open(filename))) # type: ignore config['database']['engine'] = Data.create_engine(config) def register_games() -> None: global config if config.get('support', {}).get(GameConstants.POPN_MUSIC, False): PopnMusicFactory.register_all() if config.get('support', {}).get(GameConstants.JUBEAT, False): JubeatFactory.register_all() if config.get('support', {}).get(GameConstants.IIDX, False): IIDXFactory.register_all() if config.get('support', {}).get(GameConstants.BISHI_BASHI, False): BishiBashiFactory.register_all() if config.get('support', {}).get(GameConstants.DDR, False): DDRFactory.register_all() if config.get('support', {}).get(GameConstants.REFLEC_BEAT, False): ReflecBeatFactory.register_all() if config.get('support', {}).get(GameConstants.SDVX, False): SoundVoltexFactory.register_all() if config.get('support', {}).get(GameConstants.MUSECA, False): MusecaFactory.register_all() if __name__ == '__main__': parser = argparse.ArgumentParser(description="A backend services provider for eAmusement games") parser.add_argument("-p", "--port", help="Port to listen on. Defaults to 80", type=int, default=80) parser.add_argument("-c", "--config", help="Core configuration. Defaults to server.yaml", type=str, default="server.yaml") parser.add_argument("-r", "--profile", help="Turn on profiling for front end", action="store_true") args = parser.parse_args() # Set up global configuration, overriding config port for convenience load_config(args.config) config['server']['port'] = args.port # Register game handlers register_games() if args.profile: from werkzeug.contrib.profiler import ProfilerMiddleware # type: ignore app.wsgi_app = ProfilerMiddleware(app.wsgi_app, profile_dir='.') # type: ignore # Run the app app.run(host='0.0.0.0', port=args.port, debug=True)