from bemani.backend.base import Base, Status from bemani.protocol import Node from bemani.common import Model class CardManagerHandler(Base): """ The class that handles card management. This assumes it is attached as a mixin to a game class so that it can understand if there's a profile for a game or not. Handle a request for card management. This is independent of a game's profile handling, but still gives the game information as to whether or not a profile exists for a game. These methods handle looking up a card, handling binding a profile to a game version, returning whether a game profile exists or should be migrated, and creating a new account when no account is associated with a card. """ def handle_cardmng_inquire_request(self, request: Node) -> Node: # Given a cardid, look up the dataid/refid (same thing in this system). # If the card doesn't exist or isn't allowed, return a status specifying this # instead of the results of the dataid/refid lookup. cardid = request.attribute('cardid') modelstring = request.attribute('model') userid = self.data.local.user.from_cardid(cardid) if userid is None: # This user doesn't exist, force system to create new account root = Node.void('cardmng') root.set_attribute('status', str(Status.NOT_REGISTERED)) return root # Special handling for looking up whether the previous game's profile existed. If we # don't do this then some games won't present the user with a migration. bound = self.has_profile(userid) expired = False if bound is False: if modelstring is not None: model = Model.from_modelstring(modelstring) oldgame = Base.create(self.data, self.config, model, self.model) if oldgame is not None: bound = oldgame.has_profile(userid) expired = self.supports_expired_profiles refid = self.data.local.user.get_refid(self.game, self.version, userid) paseli_enabled = self.supports_paseli and self.config.paseli.enabled newflag = self.data.remote.user.get_any_profile(self.game, self.version, userid) is None root = Node.void('cardmng') root.set_attribute('refid', refid) root.set_attribute('dataid', refid) # Unsure what this does, but it appears not to matter so we set it to my best guess. root.set_attribute('newflag', '1' if newflag else '0') # Whether we've bound a profile to this refid/dataid or not. This includes current profiles and any # older game profiles that might exist that we should do a conversion from. root.set_attribute('binded', '1' if bound else '0') # Whether this version of the profile is expired (was converted to newer version). We support forwards # and backwards compatibility so some games will always set this to 0. root.set_attribute('expired', '1' if expired else '0') # Whether to allow paseli, as enabled by the operator and arcade owner. root.set_attribute('ecflag', '1' if paseli_enabled else '0') # I have absolutely no idea what these do. root.set_attribute('useridflag', '1') root.set_attribute('extidflag', '1') return root def handle_cardmng_authpass_request(self, request: Node) -> Node: # Given a dataid/refid previously found via inquire, verify the pin refid = request.attribute('refid') pin = request.attribute('pass') userid = self.data.local.user.from_refid(self.game, self.version, refid) if userid is not None: valid = self.data.local.user.validate_pin(userid, pin) else: valid = False root = Node.void('cardmng') root.set_attribute('status', str(Status.SUCCESS if valid else Status.INVALID_PIN)) return root def handle_cardmng_getrefid_request(self, request: Node) -> Node: # Given a cardid and a pin, register the card with the system and generate a new dataid/refid + extid cardid = request.attribute('cardid') pin = request.attribute('passwd') userid = self.data.local.user.create_account(cardid, pin) if userid is None: # This user can't be created root = Node.void('cardmng') root.set_attribute('status', str(Status.NOT_ALLOWED)) return root refid = self.data.local.user.create_refid(self.game, self.version, userid) root = Node.void('cardmng') root.set_attribute('dataid', refid) root.set_attribute('refid', refid) return root def handle_cardmng_bindmodel_request(self, request: Node) -> Node: # Given a refid, bind the user's card to the current version of the game refid = request.attribute('refid') userid = self.data.local.user.from_refid(self.game, self.version, refid) self.bind_profile(userid) root = Node.void('cardmng') root.set_attribute('dataid', refid) return root def handle_cardmng_getkeepspan_request(self, request: Node) -> Node: # Unclear what this method does, return an arbitrary span root = Node.void('cardmng') root.set_attribute('keepspan', '30') return root def handle_cardmng_getdatalist_request(self, request: Node) -> Node: # Unclear what this method does, return a dummy response root = Node.void('cardmng') return root