# vim: set fileencoding=utf-8 import copy from typing import Dict, List, Optional from bemani.backend.popn.base import PopnMusicBase from bemani.backend.popn.tunestreet import PopnMusicTuneStreet from bemani.backend.base import Status from bemani.common import Profile, VersionConstants, ID from bemani.data import Score, Link, UserID from bemani.protocol import Node class PopnMusicFantasia(PopnMusicBase): name = "Pop'n Music fantasia" version = VersionConstants.POPN_MUSIC_FANTASIA # Chart type, as returned from the game GAME_CHART_TYPE_EASY = 2 GAME_CHART_TYPE_NORMAL = 0 GAME_CHART_TYPE_HYPER = 1 GAME_CHART_TYPE_EX = 3 # Chart type, as packed into a hiscore binary GAME_CHART_TYPE_EASY_POSITION = 0 GAME_CHART_TYPE_NORMAL_POSITION = 1 GAME_CHART_TYPE_HYPER_POSITION = 2 GAME_CHART_TYPE_EX_POSITION = 3 # Medal type, as returned from the game GAME_PLAY_MEDAL_CIRCLE_FAILED = 1 GAME_PLAY_MEDAL_DIAMOND_FAILED = 2 GAME_PLAY_MEDAL_STAR_FAILED = 3 GAME_PLAY_MEDAL_CIRCLE_CLEARED = 5 GAME_PLAY_MEDAL_DIAMOND_CLEARED = 6 GAME_PLAY_MEDAL_STAR_CLEARED = 7 GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO = 9 GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO = 10 GAME_PLAY_MEDAL_STAR_FULL_COMBO = 11 GAME_PLAY_MEDAL_PERFECT = 15 # Maximum music ID for this game GAME_MAX_MUSIC_ID = 1150 def previous_version(self) -> Optional[PopnMusicBase]: return PopnMusicTuneStreet(self.data, self.config, self.model) def __format_medal_for_score(self, score: Score) -> int: medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int('medal')] position = { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] return medal << (position * 4) def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child(Node.string('g_pm_id', ID.format_extid(profile.extid))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child(Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child(Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child(Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child(Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', profile.get_int('collabo', 255))) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child(Node.s32('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child(Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child(Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # Player card section player_card_dict = profile.get_dict('player_card') player_card = Node.void('player_card') root.add_child(player_card) player_card.add_child(Node.u8_array('title', player_card_dict.get_int_array('title', 2, [0, 1]))) player_card.add_child(Node.u8('frame', player_card_dict.get_int('frame'))) player_card.add_child(Node.u8('base', player_card_dict.get_int('base'))) player_card.add_child(Node.u8_array('seal', player_card_dict.get_int_array('seal', 2))) player_card.add_child(Node.s32_array('get_title', player_card_dict.get_int_array('get_title', 4))) player_card.add_child(Node.s32('get_frame', player_card_dict.get_int('get_frame'))) player_card.add_child(Node.s32('get_base', player_card_dict.get_int('get_base'))) player_card.add_child(Node.s32_array('get_seal', player_card_dict.get_int_array('get_seal', 2))) # Player card EX section player_card_ex = Node.void('player_card_ex') root.add_child(player_card_ex) player_card_ex.add_child(Node.s32('get_title_ex', player_card_dict.get_int('get_title_ex'))) player_card_ex.add_child(Node.s32('get_frame_ex', player_card_dict.get_int('get_frame_ex'))) player_card_ex.add_child(Node.s32('get_base_ex', player_card_dict.get_int('get_base_ex'))) player_card_ex.add_child(Node.s32('get_seal_ex', player_card_dict.get_int('get_seal_ex'))) # Statistics section and scores section statistics = self.get_play_statistics(userid) base.add_child(Node.s32('total_play_cnt', statistics.total_plays)) base.add_child(Node.s16('today_play_cnt', statistics.today_plays)) base.add_child(Node.s16('consecutive_days', statistics.consecutive_days)) # Number of rivals that are active for this version. links = self.data.local.user.get_links(self.game, self.version, userid) rivalcount = 0 for link in links: if link.type != 'rival': continue if not self.has_profile(link.other_userid): continue # This profile is valid. rivalcount += 1 base.add_child(Node.u8('active_fr_num', rivalcount)) last_played = [x[0] for x in self.data.local.music.get_last_played(self.game, self.version, userid, 3)] most_played = [x[0] for x in self.data.local.music.get_most_played(self.game, self.version, userid, 20)] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) player_card.add_child(Node.s16_array('best_music', most_played[0:3])) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32_array('get_ojama', [0, 0])) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s32('play_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.s8_array('jewelry', [0] * 15)) for dialog in [0, 1, 2, 3, 4, 5]: # TODO: Configure this, maybe? netvs.add_child(Node.string('dialog', f'dialog#{dialog}')) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) reflec_data = Node.void('reflec_data') root.add_child(reflec_data) reflec_data.add_child(Node.s8_array('reflec', profile.get_int_array('reflec', 2))) # Navigate section navigate_dict = profile.get_dict('navigate') navigate = Node.void('navigate') root.add_child(navigate) navigate.add_child(Node.s8('genre', navigate_dict.get_int('genre'))) navigate.add_child(Node.s8('image', navigate_dict.get_int('image'))) navigate.add_child(Node.s8('level', navigate_dict.get_int('level'))) navigate.add_child(Node.s8('ojama', navigate_dict.get_int('ojama'))) navigate.add_child(Node.s16('limit_num', navigate_dict.get_int('limit_num'))) navigate.add_child(Node.s8('button', navigate_dict.get_int('button'))) navigate.add_child(Node.s8('life', navigate_dict.get_int('life'))) navigate.add_child(Node.s16('progress', navigate_dict.get_int('progress'))) return root def format_conversion(self, userid: UserID, profile: Profile) -> Node: root = Node.void('playerdata') root.add_child(Node.string('name', profile.get_str('name', 'なし'))) root.add_child(Node.s16('chara', profile.get_int('chara', -1))) root.add_child(Node.s32('option', profile.get_int('option', 0))) root.add_child(Node.u8('version', 0)) root.add_child(Node.u8('kind', 0)) root.add_child(Node.u8('season', 0)) clear_medal = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) root.add_child(Node.u16_array('clear_medal', clear_medal)) return root def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile: # For some reason, Pop'n 20 sends us two profile saves, one with 'not done yet' # so we only want to process the done yet node. The 'not gameover' save has # jubeat collabo stuff set in it, but we don't use that so it doesn't matter. if request.child_value('is_not_gameover') == 1: return oldprofile newprofile = copy.deepcopy(oldprofile) newprofile.replace_int('option', request.child_value('option')) newprofile.replace_int('chara', request.child_value('chara')) newprofile.replace_int('mode', request.child_value('mode')) newprofile.replace_int('button', request.child_value('button')) newprofile.replace_int('music', request.child_value('music')) newprofile.replace_int('sheet', request.child_value('sheet')) newprofile.replace_int('last_play_flag', request.child_value('last_play_flag')) newprofile.replace_int('category', request.child_value('category')) newprofile.replace_int('sub_category', request.child_value('sub_category')) newprofile.replace_int('chara_category', request.child_value('chara_category')) newprofile.replace_int('medal_and_friend', request.child_value('medal_and_friend')) newprofile.replace_int('ep', request.child_value('ep')) newprofile.replace_int_array('sp_color_flg', 2, request.child_value('sp_color_flg')) newprofile.replace_int('read_news', request.child_value('read_news')) newprofile.replace_int('consecutive_days_coupon', request.child_value('consecutive_days_coupon')) newprofile.replace_int('tutorial', request.child_value('tutorial')) newprofile.replace_int('music_open_pt', request.child_value('music_open_pt')) newprofile.replace_int('collabo', request.child_value('collabo')) sp_node = request.child('sp_data') if sp_node is not None: newprofile.replace_int('sp', sp_node.child_value('sp')) reflec_node = request.child('reflec_data') if reflec_node is not None: newprofile.replace_int_array('reflec', 2, reflec_node.child_value('reflec')) # Keep track of play statistics self.update_play_statistics(userid) # Extract player card stuff player_card_dict = newprofile.get_dict('player_card') player_card_dict.replace_int_array('title', 2, request.child_value('title')) player_card_dict.replace_int('frame', request.child_value('frame')) player_card_dict.replace_int('base', request.child_value('base')) player_card_dict.replace_int_array('seal', 2, request.child_value('seal')) player_card_dict.replace_int_array('get_title', 4, request.child_value('get_title')) player_card_dict.replace_int('get_frame', request.child_value('get_frame')) player_card_dict.replace_int('get_base', request.child_value('get_base')) player_card_dict.replace_int_array('get_seal', 2, request.child_value('get_seal')) player_card_ex = request.child('player_card_ex') if player_card_ex is not None: player_card_dict.replace_int('get_title_ex', player_card_ex.child_value('get_title_ex')) player_card_dict.replace_int('get_frame_ex', player_card_ex.child_value('get_frame_ex')) player_card_dict.replace_int('get_base_ex', player_card_ex.child_value('get_base_ex')) player_card_dict.replace_int('get_seal_ex', player_card_ex.child_value('get_seal_ex')) newprofile.replace_dict('player_card', player_card_dict) # Extract navigate stuff navigate_dict = newprofile.get_dict('navigate') navigate = request.child('navigate') if navigate is not None: navigate_dict.replace_int('genre', navigate.child_value('genre')) navigate_dict.replace_int('image', navigate.child_value('image')) navigate_dict.replace_int('level', navigate.child_value('level')) navigate_dict.replace_int('ojama', navigate.child_value('ojama')) navigate_dict.replace_int('limit_num', navigate.child_value('limit_num')) navigate_dict.replace_int('button', navigate.child_value('button')) navigate_dict.replace_int('life', navigate.child_value('life')) navigate_dict.replace_int('progress', navigate.child_value('progress')) newprofile.replace_dict('navigate', navigate_dict) # Extract scores for node in request.children: if node.name == 'stage': songid = node.child_value('no') chart = { self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY, self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL, self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER, self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX, }[node.child_value('sheet')] medal = (node.child_value('n_data') >> (chart * 4)) & 0x000F medal = { self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED, self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED, self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED, self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED, self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED, self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED, self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO, self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO, self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO, self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT, }[medal] points = node.child_value('score') self.update_score(userid, songid, chart, points, medal) return newprofile def handle_playerdata_request(self, request: Node) -> Optional[Node]: method = request.attribute('method') if method == 'expire': return Node.void('playerdata') elif method == 'logout': return Node.void('playerdata') elif method == 'get': modelstring = request.attribute('model') refid = request.child_value('ref_id') root = self.get_profile_by_refid( refid, self.NEW_PROFILE_ONLY if modelstring is None else self.OLD_PROFILE_ONLY, ) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'conversion': refid = request.child_value('ref_id') name = request.child_value('name') chara = request.child_value('chara') root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'new': refid = request.child_value('ref_id') name = request.child_value('name') root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'set': refid = request.attribute('ref_id') root = Node.void('playerdata') root.add_child(Node.s8('pref', -1)) if refid is None: return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: return root oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0) newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: self.put_profile(userid, newprofile) root.add_child(Node.string('name', newprofile['name'])) return root elif method == 'friend': refid = request.attribute('ref_id') root = Node.void('playerdata') # Look up our own user ID based on the RefID provided. userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.set_attribute('status', str(Status.NO_PROFILE)) return root # Grab the links that we care about. links = self.data.local.user.get_links(self.game, self.version, userid) profiles: Dict[UserID, Profile] = {} rivals: List[Link] = [] for link in links: if link.type != 'rival': continue other_profile = self.get_profile(link.other_userid) if other_profile is None: continue profiles[link.other_userid] = other_profile rivals.append(link) for rival in links[:2]: rivalid = rival.other_userid rivalprofile = profiles[rivalid] scores = self.data.remote.music.get_scores(self.game, self.version, rivalid) # First, output general profile info. friend = Node.void('friend') root.add_child(friend) # This might be for having non-active or non-confirmed friends, but setting to 0 makes the # ranking numbers disappear and the player icon show a questionmark. friend.add_child(Node.s8('open', 1)) # Set up some sane defaults. friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし'))) friend.add_child(Node.string('g_pm_id', ID.format_extid(rivalprofile.extid))) friend.add_child(Node.s16('chara', rivalprofile.get_int('chara', -1))) # Perform hiscore/medal conversion. hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) friend.add_child(Node.u16_array('clear_medal', clear_medal)) friend.add_child(Node.binary('hiscore', hiscore)) return root # Invalid method return None def handle_game_request(self, request: Node) -> Optional[Node]: method = request.attribute('method') if method == 'get': # TODO: Hook these up to config so we can change this root = Node.void('game') root.add_child(Node.s32('game_phase', 2)) root.add_child(Node.s32('ir_phase', 0)) root.add_child(Node.s32('event_phase', 5)) root.add_child(Node.s32('netvs_phase', 0)) root.add_child(Node.s32('card_phase', 6)) root.add_child(Node.s32('illust_phase', 2)) root.add_child(Node.s32('psp_phase', 5)) root.add_child(Node.s32('other_phase', 1)) root.add_child(Node.s32('jubeat_phase', 1)) root.add_child(Node.s32('public_phase', 3)) root.add_child(Node.s32('kac_phase', 2)) root.add_child(Node.s32('local_matching', 1)) root.add_child(Node.s32('n_matching_sec', 60)) root.add_child(Node.s32('l_matching_sec', 60)) root.add_child(Node.s32('is_check_cpu', 0)) root.add_child(Node.s32('week_no', 0)) root.add_child(Node.s32_array('ng_illust', [0] * 10)) root.add_child(Node.s16_array('sel_ranking', [-1] * 10)) root.add_child(Node.s16_array('up_ranking', [-1] * 10)) return root if method == 'active': # Update the name of this cab for admin purposes self.update_machine_name(request.child_value('shop_name')) return Node.void('game') if method == 'taxphase': return Node.void('game') # Invalid method return None def handle_lobby_request(self, request: Node) -> Optional[Node]: # Stub out the entire lobby service return Node.void('lobby')