# vim: set fileencoding=utf-8 from typing import Any, Dict, List, Optional from typing_extensions import Final from bemani.backend.ess import EventLogHandler from bemani.backend.sdvx.base import SoundVoltexBase from bemani.backend.sdvx.booth import SoundVoltexBooth from bemani.common import Profile, VersionConstants, ID from bemani.data import UserID from bemani.protocol import Node class SoundVoltexInfiniteInfection( EventLogHandler, SoundVoltexBase, ): name: str = "SOUND VOLTEX II -infinite infection-" version: int = VersionConstants.SDVX_INFINITE_INFECTION GAME_LIMITED_LOCKED: Final[int] = 1 GAME_LIMITED_UNLOCKABLE: Final[int] = 2 GAME_LIMITED_UNLOCKED: Final[int] = 3 GAME_CURRENCY_PACKETS: Final[int] = 0 GAME_CURRENCY_BLOCKS: Final[int] = 1 GAME_CLEAR_TYPE_NO_CLEAR: Final[int] = 1 GAME_CLEAR_TYPE_CLEAR: Final[int] = 2 GAME_CLEAR_TYPE_HARD_CLEAR: Final[int] = 5 GAME_CLEAR_TYPE_ULTIMATE_CHAIN: Final[int] = 3 GAME_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN: Final[int] = 4 GAME_GRADE_NO_PLAY: Final[int] = 0 GAME_GRADE_D: Final[int] = 1 GAME_GRADE_C: Final[int] = 2 GAME_GRADE_B: Final[int] = 3 GAME_GRADE_A: Final[int] = 4 GAME_GRADE_AA: Final[int] = 5 GAME_GRADE_AAA: Final[int] = 6 GAME_CATALOG_TYPE_SONG: Final[int] = 0 GAME_CATALOG_TYPE_APPEAL_CARD: Final[int] = 1 GAME_CATALOG_TYPE_SPECIAL_SONG: Final[int] = 2 GAME_GAUGE_TYPE_SKILL: Final[int] = 1 @classmethod def get_settings(cls) -> Dict[str, Any]: """ Return all of our front-end modifiably settings. """ return { "bools": [ { "name": "Disable Online Matching", "tip": "Disable online matching between games.", "category": "game_config", "setting": "disable_matching", }, { "name": "Force Song Unlock", "tip": "Force unlock all songs.", "category": "game_config", "setting": "force_unlock_songs", }, { "name": "Force Appeal Card Unlock", "tip": "Force unlock all appeal cards.", "category": "game_config", "setting": "force_unlock_cards", }, ], "ints": [ { "name": "BEMANI Stadium Event Phase", "tip": "BEMANI Stadium event phase for all players.", "category": "game_config", "setting": "bemani_stadium", "values": { 0: "No Event", 1: "BEMANI Stadium", 2: "BEMANI iseki", }, }, ], } def previous_version(self) -> Optional[SoundVoltexBase]: return SoundVoltexBooth(self.data, self.config, self.model) def __game_to_db_clear_type(self, clear_type: int) -> int: return { self.GAME_CLEAR_TYPE_NO_CLEAR: self.CLEAR_TYPE_FAILED, self.GAME_CLEAR_TYPE_CLEAR: self.CLEAR_TYPE_CLEAR, self.GAME_CLEAR_TYPE_HARD_CLEAR: self.CLEAR_TYPE_HARD_CLEAR, self.GAME_CLEAR_TYPE_ULTIMATE_CHAIN: self.CLEAR_TYPE_ULTIMATE_CHAIN, self.GAME_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN: self.CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN, }[clear_type] def __db_to_game_clear_type(self, clear_type: int) -> int: return { self.CLEAR_TYPE_NO_PLAY: self.GAME_CLEAR_TYPE_NO_CLEAR, self.CLEAR_TYPE_FAILED: self.GAME_CLEAR_TYPE_NO_CLEAR, self.CLEAR_TYPE_CLEAR: self.GAME_CLEAR_TYPE_CLEAR, self.CLEAR_TYPE_HARD_CLEAR: self.GAME_CLEAR_TYPE_HARD_CLEAR, self.CLEAR_TYPE_ULTIMATE_CHAIN: self.GAME_CLEAR_TYPE_ULTIMATE_CHAIN, self.CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN: self.GAME_CLEAR_TYPE_PERFECT_ULTIMATE_CHAIN, }[clear_type] def __game_to_db_grade(self, grade: int) -> int: return { self.GAME_GRADE_NO_PLAY: self.GRADE_NO_PLAY, self.GAME_GRADE_D: self.GRADE_D, self.GAME_GRADE_C: self.GRADE_C, self.GAME_GRADE_B: self.GRADE_B, self.GAME_GRADE_A: self.GRADE_A, self.GAME_GRADE_AA: self.GRADE_AA, self.GAME_GRADE_AAA: self.GRADE_AAA, }[grade] def __db_to_game_grade(self, grade: int) -> int: return { self.GRADE_NO_PLAY: self.GAME_GRADE_NO_PLAY, self.GRADE_D: self.GAME_GRADE_D, self.GRADE_C: self.GAME_GRADE_C, self.GRADE_B: self.GAME_GRADE_B, self.GRADE_A: self.GAME_GRADE_A, self.GRADE_A_PLUS: self.GAME_GRADE_A, self.GRADE_AA: self.GAME_GRADE_AA, self.GRADE_AA_PLUS: self.GAME_GRADE_AA, self.GRADE_AAA: self.GAME_GRADE_AAA, self.GRADE_AAA_PLUS: self.GAME_GRADE_AAA, self.GRADE_S: self.GAME_GRADE_AAA, }[grade] def __get_skill_analyzer_seasons(self) -> Dict[int, str]: return { 6: "SKILL ANALYZER 第6回 (2013/12/06)", 7: "SKILL ANALYZER 第7回 (2014/01/10)", 8: "SKILL ANALYZER 第8回 (2014/02/06)", 9: "SKILL ANALYZER 第9回 (2014/03/06)", 10: "SKILL ANALYZER 第10回 (2014/04/04)", 11: "SKILL ANALYZER 第11回 (2014/05/01)", 12: "SKILL ANALYZER 第12回 (2014/06/05)", 13: "SKILL ANALYZER 第13回 (2014/07/04)", 14: "SKILL ANALYZER 第14回 (2014/08/01)", } def __get_skill_analyzer_skill_levels(self) -> Dict[int, str]: return { 0: "Skill LEVEL 01 岳翔", 1: "Skill LEVEL 02 流星", 2: "Skill LEVEL 03 月衝", 3: "Skill LEVEL 04 瞬光", 4: "Skill LEVEL 05 天極", 5: "Skill LEVEL 06 烈風", 6: "Skill LEVEL 07 雷電", 7: "Skill LEVEL 08 麗華", 8: "Skill LEVEL 09 魔騎士", 9: "Skill LEVEL 10 剛力羅", 10: "Skill LEVEL 11 或帝滅斗", 11: "Skill LEVEL ∞(12) 暴龍天", } def __get_skill_analyzer_courses(self) -> List[Dict[str, Any]]: return [ { "level": 0, "season_id": 6, "tracks": [ { "id": 109, "type": self.CHART_TYPE_NOVICE, }, { "id": 24, "type": self.CHART_TYPE_ADVANCED, }, { "id": 245, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 1, "season_id": 6, "tracks": [ { "id": 22, "type": self.CHART_TYPE_ADVANCED, }, { "id": 313, "type": self.CHART_TYPE_ADVANCED, }, { "id": 7, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 2, "season_id": 6, "tracks": [ { "id": 4, "type": self.CHART_TYPE_EXHAUST, }, { "id": 39, "type": self.CHART_TYPE_ADVANCED, }, { "id": 322, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 3, "season_id": 6, "tracks": [ { "id": 134, "type": self.CHART_TYPE_ADVANCED, }, { "id": 87, "type": self.CHART_TYPE_EXHAUST, }, { "id": 314, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 6, "tracks": [ { "id": 126, "type": self.CHART_TYPE_ADVANCED, }, { "id": 59, "type": self.CHART_TYPE_EXHAUST, }, { "id": 23, "type": self.CHART_TYPE_INFINITE, }, ], }, { "level": 5, "season_id": 6, "tracks": [ { "id": 86, "type": self.CHART_TYPE_EXHAUST, }, { "id": 128, "type": self.CHART_TYPE_EXHAUST, }, { "id": 2, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 6, "tracks": [ { "id": 256, "type": self.CHART_TYPE_EXHAUST, }, { "id": 255, "type": self.CHART_TYPE_EXHAUST, }, { "id": 246, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 6, "tracks": [ { "id": 96, "type": self.CHART_TYPE_EXHAUST, }, { "id": 139, "type": self.CHART_TYPE_EXHAUST, }, { "id": 216, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 6, "tracks": [ { "id": 244, "type": self.CHART_TYPE_EXHAUST, }, { "id": 250, "type": self.CHART_TYPE_EXHAUST, }, { "id": 180, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 6, "tracks": [ { "id": 7, "type": self.CHART_TYPE_INFINITE, }, { "id": 214, "type": self.CHART_TYPE_EXHAUST, }, { "id": 126, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 7, "tracks": [ { "id": 54, "type": self.CHART_TYPE_NOVICE, }, { "id": 221, "type": self.CHART_TYPE_NOVICE, }, { "id": 51, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 1, "season_id": 7, "tracks": [ { "id": 6, "type": self.CHART_TYPE_ADVANCED, }, { "id": 111, "type": self.CHART_TYPE_ADVANCED, }, { "id": 183, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 2, "season_id": 7, "tracks": [ { "id": 56, "type": self.CHART_TYPE_ADVANCED, }, { "id": 333, "type": self.CHART_TYPE_ADVANCED, }, { "id": 10, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 3, "season_id": 7, "tracks": [ { "id": 134, "type": self.CHART_TYPE_ADVANCED, }, { "id": 343, "type": self.CHART_TYPE_ADVANCED, }, { "id": 75, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 7, "tracks": [ { "id": 36, "type": self.CHART_TYPE_ADVANCED, }, { "id": 369, "type": self.CHART_TYPE_EXHAUST, }, { "id": 224, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 5, "season_id": 7, "tracks": [ { "id": 90, "type": self.CHART_TYPE_EXHAUST, }, { "id": 323, "type": self.CHART_TYPE_EXHAUST, }, { "id": 128, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 7, "tracks": [ { "id": 85, "type": self.CHART_TYPE_EXHAUST, }, { "id": 344, "type": self.CHART_TYPE_EXHAUST, }, { "id": 241, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 7, "tracks": [ { "id": 251, "type": self.CHART_TYPE_EXHAUST, }, { "id": 139, "type": self.CHART_TYPE_EXHAUST, }, { "id": 341, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 7, "tracks": [ { "id": 346, "type": self.CHART_TYPE_EXHAUST, }, { "id": 116, "type": self.CHART_TYPE_EXHAUST, }, { "id": 302, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 7, "tracks": [ { "id": 19, "type": self.CHART_TYPE_INFINITE, }, { "id": 329, "type": self.CHART_TYPE_EXHAUST, }, { "id": 289, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 8, "tracks": [ { "id": 54, "type": self.CHART_TYPE_NOVICE, }, { "id": 221, "type": self.CHART_TYPE_NOVICE, }, { "id": 51, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 1, "season_id": 8, "tracks": [ { "id": 6, "type": self.CHART_TYPE_ADVANCED, }, { "id": 111, "type": self.CHART_TYPE_ADVANCED, }, { "id": 183, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 2, "season_id": 8, "tracks": [ { "id": 56, "type": self.CHART_TYPE_ADVANCED, }, { "id": 333, "type": self.CHART_TYPE_ADVANCED, }, { "id": 10, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 3, "season_id": 8, "tracks": [ { "id": 134, "type": self.CHART_TYPE_ADVANCED, }, { "id": 343, "type": self.CHART_TYPE_ADVANCED, }, { "id": 75, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 8, "tracks": [ { "id": 36, "type": self.CHART_TYPE_ADVANCED, }, { "id": 369, "type": self.CHART_TYPE_EXHAUST, }, { "id": 224, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 5, "season_id": 8, "tracks": [ { "id": 90, "type": self.CHART_TYPE_EXHAUST, }, { "id": 323, "type": self.CHART_TYPE_EXHAUST, }, { "id": 128, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 8, "tracks": [ { "id": 85, "type": self.CHART_TYPE_EXHAUST, }, { "id": 344, "type": self.CHART_TYPE_EXHAUST, }, { "id": 241, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 8, "tracks": [ { "id": 251, "type": self.CHART_TYPE_EXHAUST, }, { "id": 139, "type": self.CHART_TYPE_EXHAUST, }, { "id": 341, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 8, "tracks": [ { "id": 346, "type": self.CHART_TYPE_EXHAUST, }, { "id": 116, "type": self.CHART_TYPE_EXHAUST, }, { "id": 302, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 8, "tracks": [ { "id": 19, "type": self.CHART_TYPE_INFINITE, }, { "id": 329, "type": self.CHART_TYPE_EXHAUST, }, { "id": 289, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 9, "tracks": [ { "id": 60, "type": self.CHART_TYPE_NOVICE, }, { "id": 87, "type": self.CHART_TYPE_ADVANCED, }, { "id": 328, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 1, "season_id": 9, "tracks": [ { "id": 278, "type": self.CHART_TYPE_ADVANCED, }, { "id": 313, "type": self.CHART_TYPE_ADVANCED, }, { "id": 41, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 2, "season_id": 9, "tracks": [ { "id": 90, "type": self.CHART_TYPE_ADVANCED, }, { "id": 80, "type": self.CHART_TYPE_ADVANCED, }, { "id": 295, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 3, "season_id": 9, "tracks": [ { "id": 45, "type": self.CHART_TYPE_EXHAUST, }, { "id": 44, "type": self.CHART_TYPE_EXHAUST, }, { "id": 326, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 4, "season_id": 9, "tracks": [ { "id": 258, "type": self.CHART_TYPE_ADVANCED, }, { "id": 340, "type": self.CHART_TYPE_EXHAUST, }, { "id": 23, "type": self.CHART_TYPE_INFINITE, }, ], }, { "level": 5, "season_id": 9, "tracks": [ { "id": 90, "type": self.CHART_TYPE_EXHAUST, }, { "id": 115, "type": self.CHART_TYPE_EXHAUST, }, { "id": 288, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 9, "tracks": [ { "id": 57, "type": self.CHART_TYPE_EXHAUST, }, { "id": 267, "type": self.CHART_TYPE_EXHAUST, }, { "id": 246, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 9, "tracks": [ { "id": 304, "type": self.CHART_TYPE_EXHAUST, }, { "id": 155, "type": self.CHART_TYPE_EXHAUST, }, { "id": 373, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 9, "tracks": [ { "id": 122, "type": self.CHART_TYPE_EXHAUST, }, { "id": 359, "type": self.CHART_TYPE_EXHAUST, }, { "id": 247, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 9, "tracks": [ { "id": 221, "type": self.CHART_TYPE_EXHAUST, }, { "id": 229, "type": self.CHART_TYPE_EXHAUST, }, { "id": 363, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 10, "tracks": [ { "id": 365, "type": self.CHART_TYPE_NOVICE, }, { "id": 328, "type": self.CHART_TYPE_ADVANCED, }, { "id": 51, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 1, "season_id": 10, "tracks": [ { "id": 126, "type": self.CHART_TYPE_NOVICE, }, { "id": 111, "type": self.CHART_TYPE_ADVANCED, }, { "id": 41, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 2, "season_id": 10, "tracks": [ { "id": 15, "type": self.CHART_TYPE_EXHAUST, }, { "id": 322, "type": self.CHART_TYPE_ADVANCED, }, { "id": 10, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 3, "season_id": 10, "tracks": [ { "id": 259, "type": self.CHART_TYPE_ADVANCED, }, { "id": 299, "type": self.CHART_TYPE_ADVANCED, }, { "id": 22, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 10, "tracks": [ { "id": 258, "type": self.CHART_TYPE_ADVANCED, }, { "id": 23, "type": self.CHART_TYPE_INFINITE, }, { "id": 66, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 5, "season_id": 10, "tracks": [ { "id": 62, "type": self.CHART_TYPE_EXHAUST, }, { "id": 85, "type": self.CHART_TYPE_EXHAUST, }, { "id": 288, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 10, "tracks": [ { "id": 78, "type": self.CHART_TYPE_EXHAUST, }, { "id": 311, "type": self.CHART_TYPE_EXHAUST, }, { "id": 71, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 10, "tracks": [ { "id": 87, "type": self.CHART_TYPE_INFINITE, }, { "id": 341, "type": self.CHART_TYPE_EXHAUST, }, { "id": 173, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 10, "tracks": [ { "id": 63, "type": self.CHART_TYPE_EXHAUST, }, { "id": 228, "type": self.CHART_TYPE_EXHAUST, }, { "id": 166, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 10, "tracks": [ { "id": 155, "type": self.CHART_TYPE_INFINITE, }, { "id": 229, "type": self.CHART_TYPE_EXHAUST, }, { "id": 384, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 11, "tracks": [ { "id": 54, "type": self.CHART_TYPE_NOVICE, }, { "id": 365, "type": self.CHART_TYPE_NOVICE, }, { "id": 374, "type": self.CHART_TYPE_NOVICE, }, ], }, { "level": 1, "season_id": 11, "tracks": [ { "id": 126, "type": self.CHART_TYPE_NOVICE, }, { "id": 22, "type": self.CHART_TYPE_ADVANCED, }, { "id": 183, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 2, "season_id": 11, "tracks": [ { "id": 56, "type": self.CHART_TYPE_ADVANCED, }, { "id": 39, "type": self.CHART_TYPE_ADVANCED, }, { "id": 10, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 3, "season_id": 11, "tracks": [ { "id": 369, "type": self.CHART_TYPE_ADVANCED, }, { "id": 299, "type": self.CHART_TYPE_ADVANCED, }, { "id": 222, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 11, "tracks": [ { "id": 103, "type": self.CHART_TYPE_EXHAUST, }, { "id": 158, "type": self.CHART_TYPE_ADVANCED, }, { "id": 74, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 5, "season_id": 11, "tracks": [ { "id": 262, "type": self.CHART_TYPE_EXHAUST, }, { "id": 128, "type": self.CHART_TYPE_EXHAUST, }, { "id": 79, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 11, "tracks": [ { "id": 264, "type": self.CHART_TYPE_EXHAUST, }, { "id": 71, "type": self.CHART_TYPE_EXHAUST, }, { "id": 192, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 11, "tracks": [ { "id": 253, "type": self.CHART_TYPE_EXHAUST, }, { "id": 299, "type": self.CHART_TYPE_EXHAUST, }, { "id": 341, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 11, "tracks": [ { "id": 58, "type": self.CHART_TYPE_INFINITE, }, { "id": 343, "type": self.CHART_TYPE_EXHAUST, }, { "id": 269, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 11, "tracks": [ { "id": 116, "type": self.CHART_TYPE_EXHAUST, }, { "id": 289, "type": self.CHART_TYPE_EXHAUST, }, { "id": 376, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 12, "tracks": [ { "id": 189, "type": self.CHART_TYPE_ADVANCED, }, { "id": 245, "type": self.CHART_TYPE_ADVANCED, }, { "id": 367, "type": self.CHART_TYPE_NOVICE, }, ], }, { "level": 1, "season_id": 12, "tracks": [ { "id": 278, "type": self.CHART_TYPE_ADVANCED, }, { "id": 340, "type": self.CHART_TYPE_ADVANCED, }, { "id": 183, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 2, "season_id": 12, "tracks": [ { "id": 426, "type": self.CHART_TYPE_ADVANCED, }, { "id": 349, "type": self.CHART_TYPE_ADVANCED, }, { "id": 322, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 3, "season_id": 12, "tracks": [ { "id": 342, "type": self.CHART_TYPE_ADVANCED, }, { "id": 190, "type": self.CHART_TYPE_EXHAUST, }, { "id": 222, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 12, "tracks": [ { "id": 158, "type": self.CHART_TYPE_ADVANCED, }, { "id": 352, "type": self.CHART_TYPE_EXHAUST, }, { "id": 212, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 5, "season_id": 12, "tracks": [ { "id": 275, "type": self.CHART_TYPE_EXHAUST, }, { "id": 198, "type": self.CHART_TYPE_EXHAUST, }, { "id": 331, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 12, "tracks": [ { "id": 184, "type": self.CHART_TYPE_EXHAUST, }, { "id": 345, "type": self.CHART_TYPE_EXHAUST, }, { "id": 218, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 12, "tracks": [ { "id": 268, "type": self.CHART_TYPE_EXHAUST, }, { "id": 299, "type": self.CHART_TYPE_EXHAUST, }, { "id": 373, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 12, "tracks": [ { "id": 244, "type": self.CHART_TYPE_EXHAUST, }, { "id": 414, "type": self.CHART_TYPE_EXHAUST, }, { "id": 269, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 12, "tracks": [ { "id": 408, "type": self.CHART_TYPE_EXHAUST, }, { "id": 376, "type": self.CHART_TYPE_EXHAUST, }, { "id": 362, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 13, "tracks": [ { "id": 189, "type": self.CHART_TYPE_ADVANCED, }, { "id": 219, "type": self.CHART_TYPE_ADVANCED, }, { "id": 367, "type": self.CHART_TYPE_NOVICE, }, ], }, { "level": 1, "season_id": 13, "tracks": [ { "id": 278, "type": self.CHART_TYPE_ADVANCED, }, { "id": 340, "type": self.CHART_TYPE_ADVANCED, }, { "id": 313, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 2, "season_id": 13, "tracks": [ { "id": 90, "type": self.CHART_TYPE_ADVANCED, }, { "id": 223, "type": self.CHART_TYPE_ADVANCED, }, { "id": 322, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 3, "season_id": 13, "tracks": [ { "id": 299, "type": self.CHART_TYPE_ADVANCED, }, { "id": 407, "type": self.CHART_TYPE_ADVANCED, }, { "id": 77, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 13, "tracks": [ { "id": 36, "type": self.CHART_TYPE_ADVANCED, }, { "id": 92, "type": self.CHART_TYPE_EXHAUST, }, { "id": 337, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 5, "season_id": 13, "tracks": [ { "id": 8, "type": self.CHART_TYPE_EXHAUST, }, { "id": 375, "type": self.CHART_TYPE_EXHAUST, }, { "id": 426, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 6, "season_id": 13, "tracks": [ { "id": 401, "type": self.CHART_TYPE_EXHAUST, }, { "id": 345, "type": self.CHART_TYPE_EXHAUST, }, { "id": 290, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 13, "tracks": [ { "id": 432, "type": self.CHART_TYPE_EXHAUST, }, { "id": 72, "type": self.CHART_TYPE_INFINITE, }, { "id": 373, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 13, "tracks": [ { "id": 125, "type": self.CHART_TYPE_EXHAUST, }, { "id": 302, "type": self.CHART_TYPE_EXHAUST, }, { "id": 252, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 13, "tracks": [ { "id": 247, "type": self.CHART_TYPE_EXHAUST, }, { "id": 437, "type": self.CHART_TYPE_EXHAUST, }, { "id": 342, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 0, "season_id": 14, "tracks": [ { "id": 228, "type": self.CHART_TYPE_NOVICE, }, { "id": 374, "type": self.CHART_TYPE_NOVICE, }, { "id": 24, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 1, "season_id": 14, "tracks": [ { "id": 76, "type": self.CHART_TYPE_ADVANCED, }, { "id": 8, "type": self.CHART_TYPE_ADVANCED, }, { "id": 309, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 2, "season_id": 14, "tracks": [ { "id": 412, "type": self.CHART_TYPE_ADVANCED, }, { "id": 155, "type": self.CHART_TYPE_ADVANCED, }, { "id": 99, "type": self.CHART_TYPE_ADVANCED, }, ], }, { "level": 3, "season_id": 14, "tracks": [ { "id": 269, "type": self.CHART_TYPE_ADVANCED, }, { "id": 24, "type": self.CHART_TYPE_EXHAUST, }, { "id": 171, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 4, "season_id": 14, "tracks": [ { "id": 258, "type": self.CHART_TYPE_ADVANCED, }, { "id": 92, "type": self.CHART_TYPE_EXHAUST, }, { "id": 34, "type": self.CHART_TYPE_INFINITE, }, ], }, { "level": 5, "season_id": 14, "tracks": [ { "id": 42, "type": self.CHART_TYPE_EXHAUST, }, { "id": 275, "type": self.CHART_TYPE_EXHAUST, }, { "id": 480, "type": self.CHART_TYPE_INFINITE, }, ], }, { "level": 6, "season_id": 14, "tracks": [ { "id": 170, "type": self.CHART_TYPE_EXHAUST, }, { "id": 264, "type": self.CHART_TYPE_EXHAUST, }, { "id": 307, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 7, "season_id": 14, "tracks": [ { "id": 253, "type": self.CHART_TYPE_EXHAUST, }, { "id": 72, "type": self.CHART_TYPE_INFINITE, }, { "id": 430, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 8, "season_id": 14, "tracks": [ { "id": 63, "type": self.CHART_TYPE_EXHAUST, }, { "id": 343, "type": self.CHART_TYPE_EXHAUST, }, { "id": 220, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 9, "season_id": 14, "tracks": [ { "id": 413, "type": self.CHART_TYPE_EXHAUST, }, { "id": 437, "type": self.CHART_TYPE_EXHAUST, }, { "id": 362, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 10, "season_id": 14, "tracks": [ { "id": 258, "type": self.CHART_TYPE_EXHAUST, }, { "id": 374, "type": self.CHART_TYPE_EXHAUST, }, { "id": 360, "type": self.CHART_TYPE_EXHAUST, }, ], }, { "level": 11, "season_id": 14, "tracks": [ { "id": 366, "type": self.CHART_TYPE_EXHAUST, }, { "id": 126, "type": self.CHART_TYPE_INFINITE, }, { "id": 367, "type": self.CHART_TYPE_EXHAUST, }, ], }, ] def handle_game_2_exception_request(self, request: Node) -> Node: return Node.void("game_2") def handle_game_2_play_e_request(self, request: Node) -> Node: return Node.void("game_2") def handle_game_2_save_e_request(self, request: Node) -> Node: # This has to do with Policy Break against ReflecBeat and # floor infection, but we don't implement multi-game support so meh. return Node.void("game_2") def handle_game_2_lounge_request(self, request: Node) -> Node: game = Node.void("game_2") # Refresh interval in seconds. game.add_child(Node.u32("interval", 10)) return game def handle_game_2_entry_s_request(self, request: Node) -> Node: game = Node.void("game_2") # This should be created on the fly for a lobby that we're in. game.add_child(Node.u32("entry_id", 1)) return game def handle_game_2_entry_e_request(self, request: Node) -> Node: # Lobby destroy method, eid node (u32) should be used # to destroy any open lobbies. return Node.void("game_2") def handle_game_2_shop_request(self, request: Node) -> Node: self.update_machine_name(request.child_value("shopname")) # Respond with number of milliseconds until next request game = Node.void("game_2") game.add_child(Node.u32("nxt_time", 1000 * 5 * 60)) return game def handle_game_2_common_request(self, request: Node) -> Node: game = Node.void("game_2") limited = Node.void("music_limited") game.add_child(limited) # Song unlock config game_config = self.get_game_config() if game_config.get_bool("force_unlock_songs"): ids = set() songs = self.data.local.music.get_all_songs(self.game, self.version) for song in songs: if song.data.get_int("limited") in ( self.GAME_LIMITED_LOCKED, self.GAME_LIMITED_UNLOCKABLE, ): ids.add((song.id, song.chart)) for songid, chart in ids: info = Node.void("info") limited.add_child(info) info.add_child(Node.s32("music_id", songid)) info.add_child(Node.u8("music_type", chart)) info.add_child(Node.u8("limited", self.GAME_LIMITED_UNLOCKED)) # Event config event = Node.void("event") game.add_child(event) def enable_event(eid: int) -> None: evt = Node.void("info") event.add_child(evt) evt.add_child(Node.u32("event_id", eid)) if not game_config.get_bool("disable_matching"): enable_event(1) # Matching enabled enable_event(2) # BEMANI Academy enable_event(3) # Floor Infection enable_event(6) # Skill Analyzer enable_event(9) # Policy Break enable_event(14) # Enable pages on Skill Analyzer stadium = game_config.get_int("bemani_stadium") if stadium == 1: enable_event(18) # BEMANI Stadium (mutually exclusive with BEMANI iseki) if stadium == 2: enable_event(51) # BEMANI iseki (mutually exclusive with BEMANI Stadium) # In-game purchases catalog config (this isn't necessary for SDVX 2 to work). catalog = Node.void("catalog") game.add_child(catalog) songunlocks = self.data.local.game.get_items(self.game, self.version) for unlock in songunlocks: if unlock.type == "song_unlock": info = Node.void("info") catalog.add_child(info) info.add_child(Node.u8("catalog_type", self.GAME_CATALOG_TYPE_SONG)) info.add_child(Node.u32("catalog_id", unlock.id)) info.add_child(Node.u32("currency_type", self.GAME_CURRENCY_BLOCKS)) info.add_child(Node.u32("price", unlock.data.get_int("blocks"))) elif unlock.type == "special_unlock": info = Node.void("info") catalog.add_child(info) info.add_child( Node.u8("catalog_type", self.GAME_CATALOG_TYPE_SPECIAL_SONG) ) info.add_child(Node.u32("catalog_id", unlock.id)) info.add_child(Node.u32("currency_type", self.GAME_CURRENCY_BLOCKS)) info.add_child(Node.u32("price", unlock.data.get_int("blocks"))) # Skill Analyzer config skill_course = Node.void("skill_course") game.add_child(skill_course) seasons = self.__get_skill_analyzer_seasons() skillnames = self.__get_skill_analyzer_skill_levels() last_season = max(seasons.keys()) for course in self.__get_skill_analyzer_courses(): info = Node.void("info") skill_course.add_child(info) info.add_child(Node.s16("course_id", course["level"])) info.add_child(Node.s16("level", course["level"])) info.add_child(Node.s32("season_id", course["season_id"])) info.add_child(Node.string("season_name", seasons[course["season_id"]])) info.add_child( Node.bool("season_new_flg", course["season_id"] == last_season) ) info.add_child(Node.string("course_name", skillnames[course["level"]])) info.add_child(Node.s16("course_type", 0)) info.add_child(Node.s16("skill_name_id", course["level"])) info.add_child(Node.bool("matching_assist", course["level"] <= 6)) info.add_child(Node.s16("gauge_type", self.GAME_GAUGE_TYPE_SKILL)) info.add_child(Node.s16("paseli_type", 0)) trackno = 0 for trackdata in course["tracks"]: track = Node.void("track") info.add_child(track) track.add_child(Node.s16("track_no", trackno)) track.add_child(Node.s32("music_id", trackdata["id"])) track.add_child(Node.s8("music_type", trackdata["type"])) trackno = trackno + 1 return game def handle_game_2_hiscore_request(self, request: Node) -> Node: # Grab location for local scores locid = ID.parse_machine_id(request.child_value("locid")) # Start the response packet game = Node.void("game_2") # First, grab hit chart playcounts = self.data.local.music.get_hit_chart(self.game, self.version, 1024) hitchart = Node.void("hitchart") game.add_child(hitchart) for songid, count in playcounts: info = Node.void("info") hitchart.add_child(info) info.add_child(Node.u32("id", songid)) info.add_child(Node.u32("cnt", count)) # Now, grab user records records = self.data.remote.music.get_all_records(self.game, self.version) missing_users = [userid for (userid, _) in records] users = { userid: profile for (userid, profile) in self.get_any_profiles(missing_users) } hiscore_allover = Node.void("hiscore_allover") game.add_child(hiscore_allover) # Output records for userid, score in records: info = Node.void("info") if userid not in users: raise Exception("Logic error, missing profile for user!") profile = users[userid] info.add_child(Node.u32("id", score.id)) info.add_child(Node.u32("type", score.chart)) info.add_child(Node.string("name", profile.get_str("name"))) info.add_child(Node.string("code", ID.format_extid(profile.extid))) info.add_child(Node.u32("score", score.points)) # Add to global scores hiscore_allover.add_child(info) # Now, grab local records area_users = [ uid for (uid, prof) in self.data.local.user.get_all_profiles( self.game, self.version ) if prof.get_int("loc", -1) == locid ] records = self.data.local.music.get_all_records( self.game, self.version, userlist=area_users ) missing_users = [userid for (userid, _) in records if userid not in users] for userid, profile in self.get_any_profiles(missing_users): users[userid] = profile hiscore_location = Node.void("hiscore_location") game.add_child(hiscore_location) # Output records for userid, score in records: info = Node.void("info") if userid not in users: raise Exception("Logic error, missing profile for user!") profile = users[userid] info.add_child(Node.u32("id", score.id)) info.add_child(Node.u32("type", score.chart)) info.add_child(Node.string("name", profile.get_str("name"))) info.add_child(Node.string("code", ID.format_extid(profile.extid))) info.add_child(Node.u32("score", score.points)) # Add to local scores hiscore_location.add_child(info) # Now, grab clear rates clear_rate = Node.void("clear_rate") game.add_child(clear_rate) clears = self.get_clear_rates() for songid in clears: for chart in clears[songid]: if clears[songid][chart]["total"] > 0: rate = float(clears[songid][chart]["clears"]) / float( clears[songid][chart]["total"] ) dnode = Node.void("d") clear_rate.add_child(dnode) dnode.add_child(Node.u32("id", songid)) dnode.add_child(Node.u32("type", chart)) dnode.add_child(Node.s16("cr", int(rate * 10000))) return game def handle_game_2_new_request(self, request: Node) -> Node: refid = request.child_value("refid") name = request.child_value("name") loc = ID.parse_machine_id(request.child_value("locid")) self.new_profile_by_refid(refid, name, loc) root = Node.void("game_2") return root def handle_game_2_frozen_request(self, request: Node) -> Node: game = Node.void("game_2") game.add_child(Node.u8("result", 0)) return game def handle_game_2_load_request(self, request: Node) -> Node: refid = request.child_value("refid") root = self.get_profile_by_refid(refid) if root is not None: return root # Figure out if this user has an older profile or not userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: previous_game = self.previous_version() else: previous_game = None if previous_game is not None: profile = previous_game.get_profile(userid) else: profile = None if profile is not None: root = Node.void("game_2") root.add_child(Node.u8("result", 2)) root.add_child(Node.string("name", profile.get_str("name"))) return root else: root = Node.void("game_2") root.add_child(Node.u8("result", 1)) return root def handle_game_2_save_request(self, request: Node) -> Node: refid = request.child_value("refid") if refid is not None: userid = self.data.remote.user.from_refid(self.game, self.version, refid) else: userid = None if userid is not None: oldprofile = self.get_profile(userid) newprofile = self.unformat_profile(userid, request, oldprofile) else: newprofile = None if userid is not None and newprofile is not None: self.put_profile(userid, newprofile) return Node.void("game_2") def handle_game_2_load_m_request(self, request: Node) -> Node: refid = request.child_value("dataid") if refid is not None: userid = self.data.remote.user.from_refid(self.game, self.version, refid) else: userid = None if userid is not None: scores = self.data.remote.music.get_scores(self.game, self.version, userid) else: scores = [] # Output to the game game = Node.void("game_2") new = Node.void("new") game.add_child(new) for score in scores: music = Node.void("music") new.add_child(music) music.add_child(Node.u32("music_id", score.id)) music.add_child(Node.u32("music_type", score.chart)) music.add_child(Node.u32("score", score.points)) music.add_child(Node.u32("cnt", score.plays)) music.add_child( Node.u32( "clear_type", self.__db_to_game_clear_type(score.data.get_int("clear_type")), ) ) music.add_child( Node.u32( "score_grade", self.__db_to_game_grade(score.data.get_int("grade")) ) ) stats = score.data.get_dict("stats") music.add_child(Node.u32("btn_rate", stats.get_int("btn_rate"))) music.add_child(Node.u32("long_rate", stats.get_int("long_rate"))) music.add_child(Node.u32("vol_rate", stats.get_int("vol_rate"))) return game def handle_game_2_save_m_request(self, request: Node) -> Node: refid = request.child_value("refid") if refid is not None: userid = self.data.remote.user.from_refid(self.game, self.version, refid) else: userid = None # Doesn't matter if userid is None here, that's an anonymous score musicid = request.child_value("music_id") chart = request.child_value("music_type") points = request.child_value("score") combo = request.child_value("max_chain") clear_type = self.__game_to_db_clear_type(request.child_value("clear_type")) grade = self.__game_to_db_grade(request.child_value("score_grade")) stats = { "btn_rate": request.child_value("btn_rate"), "long_rate": request.child_value("long_rate"), "vol_rate": request.child_value("vol_rate"), "critical": request.child_value("critical"), "near": request.child_value("near"), "error": request.child_value("error"), } # Save the score self.update_score( userid, musicid, chart, points, clear_type, grade, combo, stats, ) # Return a blank response return Node.void("game_2") def handle_game_2_save_c_request(self, request: Node) -> Node: refid = request.child_value("dataid") if refid is not None: userid = self.data.remote.user.from_refid(self.game, self.version, refid) else: userid = None if userid is not None: course_id = request.child_value("crsid") clear_type = request.child_value("ct") achievement_rate = request.child_value("ar") season_id = request.child_value("ssnid") # Do not update the course achievement when old achievement rate is greater. old = self.data.local.user.get_achievement( self.game, self.version, userid, (season_id * 100) + course_id, "course" ) if old is not None and old.get_int("achievement_rate") > achievement_rate: return Node.void("game_2") self.data.local.user.put_achievement( self.game, self.version, userid, (season_id * 100) + course_id, "course", { "clear_type": clear_type, "achievement_rate": achievement_rate, }, ) # Return a blank response return Node.void("game_2") def handle_game_2_buy_request(self, request: Node) -> Node: refid = request.child_value("refid") if refid is not None: userid = self.data.remote.user.from_refid(self.game, self.version, refid) else: userid = None if userid is not None: profile = self.get_profile(userid) else: profile = None if userid is not None and profile is not None: # Look up packets and blocks packet = profile.get_int("packet") block = profile.get_int("block") # Add on any additional we earned this round packet = packet + (request.child_value("earned_gamecoin_packet") or 0) block = block + (request.child_value("earned_gamecoin_block") or 0) currency_type = request.child_value("currency_type") price = request.child_value("price") if currency_type == self.GAME_CURRENCY_PACKETS: # This is a valid purchase newpacket = packet - price if newpacket < 0: result = 1 else: packet = newpacket result = 0 elif currency_type == self.GAME_CURRENCY_BLOCKS: # This is a valid purchase newblock = block - price if newblock < 0: result = 1 else: block = newblock result = 0 else: # Bad currency type result = 1 if result == 0: # Transaction is valid, update the profile with new packets and blocks profile.replace_int("packet", packet) profile.replace_int("block", block) self.put_profile(userid, profile) # If this was a song unlock, we should mark it as unlocked item_type = request.child_value("item_type") item_id = request.child_value("item_id") param = request.child_value("param") self.data.local.user.put_achievement( self.game, self.version, userid, item_id, f"item_{item_type}", { "param": param, }, ) else: # Unclear what to do here, return a bad response packet = 0 block = 0 result = 1 game = Node.void("game_2") game.add_child(Node.u32("gamecoin_packet", packet)) game.add_child(Node.u32("gamecoin_block", block)) game.add_child(Node.s8("result", result)) return game def format_profile(self, userid: UserID, profile: Profile) -> Node: game = Node.void("game_2") # Generic profile stuff game.add_child(Node.string("name", profile.get_str("name"))) game.add_child(Node.string("code", ID.format_extid(profile.extid))) game.add_child(Node.u32("gamecoin_packet", profile.get_int("packet"))) game.add_child(Node.u32("gamecoin_block", profile.get_int("block"))) game.add_child(Node.s16("skill_name_id", profile.get_int("skill_name_id", -1))) game.add_child( Node.s32_array("hidden_param", profile.get_int_array("hidden_param", 20)) ) game.add_child(Node.u32("blaster_energy", profile.get_int("blaster_energy"))) game.add_child(Node.u32("blaster_count", profile.get_int("blaster_count"))) # Play statistics statistics = self.get_play_statistics(userid) game.add_child(Node.u32("play_count", statistics.total_plays)) game.add_child(Node.u32("daily_count", statistics.today_plays)) game.add_child(Node.u32("play_chain", statistics.consecutive_days)) # Last played stuff if "last" in profile: lastdict = profile.get_dict("last") last = Node.void("last") game.add_child(last) last.add_child(Node.s32("music_id", lastdict.get_int("music_id", -1))) last.add_child(Node.u8("music_type", lastdict.get_int("music_type"))) last.add_child(Node.u8("sort_type", lastdict.get_int("sort_type"))) last.add_child(Node.u8("narrow_down", lastdict.get_int("narrow_down"))) last.add_child(Node.u8("headphone", lastdict.get_int("headphone"))) last.add_child(Node.u8("hispeed", lastdict.get_int("hispeed", 8))) last.add_child(Node.u16("appeal_id", lastdict.get_int("appeal_id", 1001))) last.add_child(Node.u16("comment_id", lastdict.get_int("comment_id"))) last.add_child(Node.u8("gauge_option", lastdict.get_int("gauge_option"))) # Item unlocks itemnode = Node.void("item") game.add_child(itemnode) game_config = self.get_game_config() achievements = self.data.local.user.get_achievements( self.game, self.version, userid ) for item in achievements: if item.type[:5] != "item_": continue itemtype = int(item.type[5:]) if itemtype == self.GAME_CATALOG_TYPE_APPEAL_CARD: # Type 1 is appeal cards, and the game saves this for non-default cards but # we take care of this below. continue if itemtype == self.GAME_CATALOG_TYPE_SONG and game_config.get_bool( "force_unlock_songs" ): # We will echo this below in the force unlock song section continue info = Node.void("info") itemnode.add_child(info) info.add_child(Node.u8("type", itemtype)) info.add_child(Node.u32("id", item.id)) info.add_child(Node.u32("param", item.data.get_int("param"))) if game_config.get_bool("force_unlock_songs"): ids: Dict[int, int] = {} songs = self.data.local.music.get_all_songs(self.game, self.version) for song in songs: if song.id not in ids: ids[song.id] = 0 if song.data.get_int("difficulty") > 0: ids[song.id] = ids[song.id] | (1 << song.chart) for itemid in ids: if ids[itemid] == 0: continue info = Node.void("info") itemnode.add_child(info) info.add_child(Node.u8("type", self.GAME_CATALOG_TYPE_SONG)) info.add_child(Node.u32("id", itemid)) info.add_child(Node.u32("param", ids[itemid])) # Appeal card unlocks appealcard = Node.void("appealcard") game.add_child(appealcard) if not game_config.get_bool("force_unlock_cards"): for card in achievements: if card.type != "appealcard": continue info = Node.void("info") appealcard.add_child(info) info.add_child(Node.u32("id", card.id)) info.add_child(Node.u32("count", card.data.get_int("count"))) else: catalog = self.data.local.game.get_items(self.game, self.version) for unlock in catalog: if unlock.type != "appealcard": continue info = Node.void("info") appealcard.add_child(info) info.add_child(Node.u32("id", unlock.id)) info.add_child(Node.u32("count", 0)) # Skill courses skill = Node.void("skill") game.add_child(skill) course_all = Node.void("course_all") skill.add_child(course_all) for course in achievements: if course.type != "course": continue course_id = course.id % 100 season_id = int(course.id / 100) info = Node.void("d") course_all.add_child(info) info.add_child(Node.s16("crsid", course_id)) info.add_child(Node.s16("ct", course.data.get_int("clear_type"))) info.add_child(Node.s16("ar", course.data.get_int("achievement_rate"))) info.add_child(Node.s32("ssnid", season_id)) return game def unformat_profile( self, userid: UserID, request: Node, oldprofile: Profile ) -> Profile: newprofile = oldprofile.clone() # Update blaster energy and in-game currencies earned_gamecoin_packet = request.child_value("earned_gamecoin_packet") if earned_gamecoin_packet is not None: newprofile.replace_int( "packet", newprofile.get_int("packet") + earned_gamecoin_packet ) earned_gamecoin_block = request.child_value("earned_gamecoin_block") if earned_gamecoin_block is not None: newprofile.replace_int( "block", newprofile.get_int("block") + earned_gamecoin_block ) earned_blaster_energy = request.child_value("earned_blaster_energy") if earned_blaster_energy is not None: newprofile.replace_int( "blaster_energy", newprofile.get_int("blaster_energy") + earned_blaster_energy, ) # Miscelaneous stuff newprofile.replace_int("blaster_count", request.child_value("blaster_count")) newprofile.replace_int("skill_name_id", request.child_value("skill_name_id")) newprofile.replace_int_array( "hidden_param", 20, request.child_value("hidden_param") ) # Update user's unlock status if we aren't force unlocked game_config = self.get_game_config() if not game_config.get_bool("force_unlock_cards"): for child in request.child("appealcard").children: if child.name != "info": continue appealid = child.child_value("id") count = child.child_value("count") self.data.local.user.put_achievement( self.game, self.version, userid, appealid, "appealcard", { "count": count, }, ) if not game_config.get_bool("force_unlock_songs"): for child in request.child("item").children: if child.name != "info": continue item_id = child.child_value("id") item_type = child.child_value("type") param = child.child_value("param") self.data.local.user.put_achievement( self.game, self.version, userid, item_id, f"item_{item_type}", { "param": param, }, ) # Grab last information. lastdict = newprofile.get_dict("last") lastdict.replace_int("headphone", request.child_value("headphone")) lastdict.replace_int("hispeed", request.child_value("hispeed")) lastdict.replace_int("appeal_id", request.child_value("appeal_id")) lastdict.replace_int("comment_id", request.child_value("comment_id")) lastdict.replace_int("music_id", request.child_value("music_id")) lastdict.replace_int("music_type", request.child_value("music_type")) lastdict.replace_int("sort_type", request.child_value("sort_type")) lastdict.replace_int("narrow_down", request.child_value("narrow_down")) lastdict.replace_int("gauge_option", request.child_value("gauge_option")) # Save back last information gleaned from results newprofile.replace_dict("last", lastdict) # Keep track of play statistics self.update_play_statistics(userid) return newprofile