# vim: set fileencoding=utf-8 import random from typing import Any, Dict, List, Optional, Set, Tuple from typing_extensions import Final from bemani.backend.jubeat.base import JubeatBase from bemani.backend.jubeat.common import ( JubeatDemodataGetHitchartHandler, JubeatDemodataGetNewsHandler, JubeatGamendRegisterHandler, JubeatGametopGetMeetingHandler, JubeatLobbyCheckHandler, JubeatLoggerReportHandler, ) from bemani.backend.jubeat.clan import JubeatClan from bemani.backend.base import Status from bemani.common import Profile, Time, ValidatedDict, VersionConstants from bemani.data import Data, Achievement, UserID, Score, Song from bemani.protocol import Node class JubeatFesto( JubeatDemodataGetHitchartHandler, JubeatDemodataGetNewsHandler, JubeatGamendRegisterHandler, JubeatGametopGetMeetingHandler, JubeatLobbyCheckHandler, JubeatLoggerReportHandler, JubeatBase ): name: str = 'Jubeat Festo' version: int = VersionConstants.JUBEAT_FESTO JBOX_EMBLEM_NORMAL: Final[int] = 1 JBOX_EMBLEM_PREMIUM: Final[int] = 2 EVENT_STATUS_OPEN: Final[int] = 0x1 EVENT_STATUS_COMPLETE: Final[int] = 0x2 EVENTS: Dict[int, Dict[str, bool]] = { 5: { 'enabled': False, }, 6: { 'enabled': False, }, # Something to do with maintenance mode? 15: { 'enabled': True, }, 22: { 'enabled': False, }, 23: { 'enabled': False, }, 33: { 'enabled': False, }, 101: { 'enabled': False, }, 102: { 'enabled': False, }, 103: { 'enabled': False, }, 104: { 'enabled': False, }, 105: { 'enabled': False, }, 106: { 'enabled': False, }, 107: { 'enabled': False, }, 108: { 'enabled': False, }, 109: { 'enabled': False, }, } COURSE_STATUS_SEEN: Final[int] = 0x01 COURSE_STATUS_PLAYED: Final[int] = 0x02 COURSE_STATUS_CLEARED: Final[int] = 0x04 COURSE_TYPE_PERMANENT: Final[int] = 1 COURSE_TYPE_TIME_BASED: Final[int] = 2 COURSE_CLEAR_SCORE: Final[int] = 1 COURSE_CLEAR_COMBINED_SCORE: Final[int] = 2 COURSE_CLEAR_HAZARD: Final[int] = 3 COURSE_HAZARD_EXC1: Final[int] = 1 COURSE_HAZARD_EXC2: Final[int] = 2 COURSE_HAZARD_EXC3: Final[int] = 3 COURSE_HAZARD_FC1: Final[int] = 4 COURSE_HAZARD_FC2: Final[int] = 5 COURSE_HAZARD_FC3: Final[int] = 6 GAME_CHART_TYPE_BASIC: Final[int] = 0 GAME_CHART_TYPE_ADVANCED: Final[int] = 1 GAME_CHART_TYPE_EXTREME: Final[int] = 2 # Return the netlog service so that Festo doesn't crash on coin-in. extra_services: List[str] = [ 'netlog', 'slocal', ] def previous_version(self) -> Optional[JubeatBase]: return JubeatClan(self.data, self.config, self.model) def game_to_db_chart(self, game_chart: int, hard_mode: bool) -> int: if hard_mode: return { self.GAME_CHART_TYPE_BASIC: self.CHART_TYPE_HARD_BASIC, self.GAME_CHART_TYPE_ADVANCED: self.CHART_TYPE_HARD_ADVANCED, self.GAME_CHART_TYPE_EXTREME: self.CHART_TYPE_HARD_EXTREME, }[game_chart] else: return { self.GAME_CHART_TYPE_BASIC: self.CHART_TYPE_BASIC, self.GAME_CHART_TYPE_ADVANCED: self.CHART_TYPE_ADVANCED, self.GAME_CHART_TYPE_EXTREME: self.CHART_TYPE_EXTREME, }[game_chart] def db_to_game_chart(self, db_chart: int) -> int: return { self.CHART_TYPE_BASIC: self.GAME_CHART_TYPE_BASIC, self.CHART_TYPE_ADVANCED: self.GAME_CHART_TYPE_ADVANCED, self.CHART_TYPE_EXTREME: self.GAME_CHART_TYPE_EXTREME, self.CHART_TYPE_HARD_BASIC: self.GAME_CHART_TYPE_BASIC, self.CHART_TYPE_HARD_ADVANCED: self.GAME_CHART_TYPE_ADVANCED, self.CHART_TYPE_HARD_EXTREME: self.GAME_CHART_TYPE_EXTREME, }[db_chart] @classmethod def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]: """ Insert daily FC challenges into the DB. """ events = [] if data.local.network.should_schedule(cls.game, cls.version, 'fc_challenge', 'daily'): # Generate a new list of two FC challenge songs. start_time, end_time = data.local.network.get_schedule_duration('daily') all_songs = set(song.id for song in data.local.music.get_all_songs(cls.game, cls.version)) if len(all_songs) >= 2: daily_songs = random.sample(all_songs, 2) data.local.game.put_time_sensitive_settings( cls.game, cls.version, 'fc_challenge', { 'start_time': start_time, 'end_time': end_time, 'today': daily_songs[0], 'whim': daily_songs[1], }, ) events.append(( 'jubeat_fc_challenge_charts', { 'version': cls.version, 'today': daily_songs[0], 'whim': daily_songs[1], }, )) # Mark that we did some actual work here. data.local.network.mark_scheduled(cls.game, cls.version, 'fc_challenge', 'daily') return events @classmethod def get_settings(cls) -> Dict[str, Any]: """ Return all of our front-end modifiably settings. """ return { 'bools': [ { 'name': 'Enable Stone Tablet Event', 'tip': 'Enables the Stone Tablet event', 'category': 'game_config', 'setting': 'festo_dungeon', }, { 'name': '50th Anniversary Celebration', 'tip': 'Display the 50th anniversary screen in attract mode', 'category': 'game_config', 'setting': '50th_anniversary', }, ] } def __get_course_list(self) -> List[Dict[str, Any]]: return [ # ASARI CUP { 'id': 1, 'name': 'はじめてのビーチ', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 1, 'score': 700000, 'music': [ [(60000080, 0), (90000025, 0), (90000040, 0)], [(60000086, 0), (70000047, 0)], [(90000027, 0)], ], }, { 'id': 2, 'name': '【初段】超幸せハイテンション', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 1, 'score': 700000, 'music': [ [(60000100, 0), (90000030, 0), (90000079, 0)], [(70000125, 0), (90000050, 0)], [(70000106, 0)], ], }, { 'id': 3, 'name': 'アニメランニング', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 2, 'score': 750000, 'music': [ [(90000031, 0), (90000037, 0), (90000082, 0)], [(80000120, 0)], [(80000125, 0)], ], }, { 'id': 4, 'name': 'パブリックリゾート', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 2, 'score': 750000, 'music': [ [(90000040, 0), (50000296, 0), (90000044, 0)], [(90000033, 0), (90000039, 0)], [(80000091, 0)], ], }, { 'id': 5, 'name': '【二段】その笑顔は甘く蕩ける', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 3, 'score': 800000, 'music': [ [(50000268, 0), (70000039, 0), (90000051, 0)], [(70000091, 0), (70000042, 0)], [(60000053, 0)], ], }, # KISAGO CUP { 'id': 11, 'name': '電脳享受空間', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 4, 'score': 800000, 'music': [ [(70000046, 1), (70000160, 1), (80000126, 1)], [(80000031, 1), (80000097, 1)], [(90000049, 1)], ], }, { 'id': 12, 'name': '孤高の少女は破滅を願う', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 4, 'score': 850000, 'music': [ [(50000202, 0), (70000117, 0), (70000134, 0)], [(50000212, 0), (80000124, 1)], [(90001008, 1)], ], }, { 'id': 13, 'name': 'スタミナアップ!', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 5, 'score': 2600000, 'music': [ [(50000242, 0), (90000037, 1)], [(50000260, 1), (50000261, 1)], [(90000081, 1)], ], }, { 'id': 14, 'name': '【三段】この花を貴方へ', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 4, 'score': 850000, 'music': [ [(90000034, 1), (90000037, 1), (90000042, 1)], [(80000120, 1), (80001010, 1)], [(40000051, 1)], ], }, { 'id': 15, 'name': '【四段】嗚呼、大繁盛!', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 6, 'score': 2600000, 'music': [ [(50000085, 2), (50000237, 2), (80000080, 2)], [(50000172, 2), (50000235, 2)], [(70000065, 2)], ], }, # MURU CUP { 'id': 21, 'name': '黒船来航', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 7, 'score': 850000, 'music': [ [(50000086, 2), (60000066, 2), (80000040, 1)], [(50000096, 2), (80000048, 2)], [(50000091, 2)], ], }, { 'id': 22, 'name': '【五段】濁流を乗り越えて', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 7, 'score': 2650000, 'music': [ [(50000343, 2), (60000060, 1), (60000071, 2)], [(60000027, 2), (80000048, 2)], [(20000038, 2)], ], }, { 'id': 23, 'name': 'のんびり。ゆったり。ほがらかに。', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 8, 'score': 950000, 'music': [ [(40000154, 2), (80000124, 1), (80000126, 2)], [(60000048, 2), (90000026, 2)], [(90000050, 2)], ], }, { 'id': 24, 'name': '海・KOI・スィニョーレ!!', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 8, 'score': 2650000, 'music': [ [(50000201, 2)], [(50000339, 2)], [(50000038, 2)], ], }, { 'id': 25, 'name': '【六段】電柱を見ると思出す', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 9, 'score': 2750000, 'music': [ [(50000288, 2), (80000046, 2), (80001008, 2)], [(50000207, 2), (70000117, 2)], [(30000048, 2)], ], }, # SAZAE CUP { 'id': 31, 'name': '超フェスタ!', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 10, 'score': 930000, 'music': [ [(70000076, 2), (70000077, 2)], [(20000038, 2), (40000160, 2)], [(70000145, 2)], ], }, { 'id': 32, 'name': '【七段】操り人形はほくそ笑む', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 10, 'score': 2800000, 'music': [ [(70000006, 2), (70000171, 2), (80000003, 2)], [(50000078, 2), (50000324, 2)], [(80000118, 2)], ], }, { 'id': 33, 'name': '絶体絶命スリーチャレンジ!', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_HAZARD, 'hazard_type': self.COURSE_HAZARD_FC3, 'difficulty': 11, 'score': 2800000, 'music': [ [(50000238, 2), (70000003, 2), (90000051, 1)], [(50000027, 2), (50000387, 2)], [(80000056, 2)], ], }, { 'id': 34, 'name': '天国の舞踏会', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 11, 'score': 2800000, 'music': [ [(60000065, 1)], [(80001007, 2)], [(90001007, 2)], ], }, { 'id': 35, 'name': '【八段】山の賽子', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 12, 'score': 2820000, 'music': [ [(50000200, 2), (50000291, 2), (60000003, 2)], [(50000129, 2), (80000021, 2)], [(80000087, 2)], ], }, # HOTATE CUP { 'id': 41, 'name': 'The 8th KAC 個人部門', 'course_type': self.COURSE_TYPE_TIME_BASED, 'end_time': Time.end_of_this_week() + Time.SECONDS_IN_WEEK, 'clear_type': self.COURSE_CLEAR_SCORE, 'hard': True, 'difficulty': 14, 'score': 700000, 'music': [ [(90000052, 2)], [(90000013, 2)], [(70000167, 2)], ], }, { 'id': 42, 'name': 'The 8th KAC 団体部門', 'course_type': self.COURSE_TYPE_TIME_BASED, 'end_time': Time.end_of_this_week() + Time.SECONDS_IN_WEEK, 'clear_type': self.COURSE_CLEAR_SCORE, 'hard': True, 'difficulty': 14, 'score': 700000, 'music': [ [(90000009, 2)], [(80000133, 2)], [(80000101, 2)], ], }, { 'id': 43, 'name': 'BEMANI MASTER KOREA 2019', 'course_type': self.COURSE_TYPE_TIME_BASED, 'end_time': Time.end_of_this_week() + Time.SECONDS_IN_WEEK, 'clear_type': self.COURSE_CLEAR_SCORE, 'hard': True, 'difficulty': 14, 'score': 700000, 'music': [ [(90000003, 2)], [(80000090, 2)], [(90000009, 2)], ], }, { 'id': 44, 'name': '初めてのHARD MODE再び', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'hard': True, 'difficulty': 13, 'score': 2750000, 'music': [ [(50000096, 2), (50000263, 2), (80000119, 2)], [(60000021, 2), (60000075, 2)], [(60000039, 2)], ], }, { 'id': 45, 'name': '【九段】2人からの挑戦状', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 13, 'score': 2830000, 'music': [ [(50000023, 2), (80000025, 2), (80000106, 2)], [(50000124, 2), (80000082, 2)], [(60000115, 2)], ], }, { 'id': 46, 'name': '天空の庭 太陽の園', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'difficulty': 13, 'score': 965000, 'music': [ [(40000153, 2)], [(80000007, 2)], [(70000173, 2)], ], }, { 'id': 47, 'name': '緊急!迅速!大混乱!', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'difficulty': 14, 'score': 2900000, 'music': [ [(20000040, 2), (50000244, 2), (70000145, 2)], [(40000046, 2), (50000158, 2)], [(40000057, 2)], ], }, { 'id': 48, 'name': '【十段】時の超越者', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'hard': True, 'difficulty': 14, 'score': 2820000, 'music': [ [(20000051, 2), (50000249, 2), (70000108, 2)], [(40000046, 2), (50000180, 2)], [(50000134, 2)], ], }, # OSHAKO CUP { 'id': 51, 'name': '【皆伝】甘味なのに甘くない', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'hard': True, 'difficulty': 15, 'score': 2850000, 'music': [ [(90000010, 2)], [(80000101, 2)], [(50000102, 2)], ], }, { 'id': 52, 'name': '【伝導】真の青が魅せた空', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_SCORE, 'hard': True, 'difficulty': 15, 'score': 970000, 'music': [ [(50000332, 2)], [(70000098, 2)], [(90001005, 2)], ], }, { 'id': 53, 'name': '豪華絢爛高揚絶頂', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'hard': True, 'difficulty': 16, 'score': 2960000, 'music': [ [(10000065, 2)], [(50000323, 2)], [(50000208, 2)], ], }, { 'id': 54, 'name': '絢爛豪華激情無常', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'hard': True, 'difficulty': 16, 'score': 2960000, 'music': [ [(60000010, 2)], [(70000110, 2)], [(90000047, 2)], ], }, { 'id': 55, 'name': '【指神】王の降臨', 'course_type': self.COURSE_TYPE_PERMANENT, 'clear_type': self.COURSE_CLEAR_COMBINED_SCORE, 'hard': True, 'difficulty': 16, 'score': 2980000, 'music': [ [(70000094, 2)], [(80000088, 2)], [(70000110, 2)], ], }, ] def __get_global_info(self) -> Node: info = Node.void('info') # Event info. event_info = Node.void('event_info') info.add_child(event_info) for event in self.EVENTS: evt = Node.void('event') event_info.add_child(evt) evt.set_attribute('type', str(event)) evt.add_child(Node.u8('state', 1 if self.EVENTS[event]['enabled'] else 0)) genre_def_music = Node.void('genre_def_music') info.add_child(genre_def_music) info.add_child(Node.s32_array( 'black_jacket_list', [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], )) # Mapping of what music is allowed by default, if this is set to all 0's # then the game will crash because it can't figure out what default song # to choose for new player sort. info.add_child(Node.s32_array( 'white_music_list', [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, ], )) # Mapping of what markers and themes are allowed for profile customization # by default. If this is set to all 0's then there are no markers or themes # offered and the default marker is forced. info.add_child(Node.s32_array( 'white_marker_list', [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, ], )) info.add_child(Node.s32_array( 'white_theme_list', [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, ], )) # Possibly default unlocks for songs. Need to investigate further. info.add_child(Node.s32_array( 'open_music_list', [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], )) info.add_child(Node.s32_array( 'shareable_music_list', [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], )) info.add_child(Node.s32_array( 'hot_music_list', [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], )) jbox = Node.void('jbox') info.add_child(jbox) jbox.add_child(Node.s32('point', 0)) emblem = Node.void('emblem') jbox.add_child(emblem) normal = Node.void('normal') emblem.add_child(normal) premium = Node.void('premium') emblem.add_child(premium) normal.add_child(Node.s16('index', 2)) premium.add_child(Node.s16('index', 1)) born = Node.void('born') info.add_child(born) born.add_child(Node.s8('status', 0)) born.add_child(Node.s16('year', 0)) game_config = self.get_game_config() konami_logo_50th = Node.void('konami_logo_50th') info.add_child(konami_logo_50th) konami_logo_50th.add_child(Node.bool('is_available', game_config.get_bool('50th_anniversary'))) expert_option = Node.void('expert_option') info.add_child(expert_option) expert_option.add_child(Node.bool('is_available', True)) # TODO: Make this configurable. all_music_matching = Node.void('all_music_matching') info.add_child(all_music_matching) all_music_matching.add_child(Node.bool('is_available', True)) department = Node.void('department') info.add_child(department) department.add_child(Node.void('shop_list')) question_list = Node.void('question_list') info.add_child(question_list) # Set up TUNE RUN course requirements clan_course_list = Node.void('course_list') info.add_child(clan_course_list) valid_courses: Set[int] = set() for course in self.__get_course_list(): if course['id'] < 1: raise Exception(f"Invalid course ID {course['id']} found in course list!") if course['id'] in valid_courses: raise Exception(f"Duplicate ID {course['id']} found in course list!") if course['clear_type'] == self.COURSE_CLEAR_HAZARD and 'hazard_type' not in course: raise Exception(f"Need 'hazard_type' set in course {course['id']}!") if course['course_type'] == self.COURSE_TYPE_TIME_BASED and 'end_time' not in course: raise Exception(f"Need 'end_time' set in course {course['id']}!") if course['clear_type'] in [self.COURSE_CLEAR_SCORE, self.COURSE_CLEAR_COMBINED_SCORE] and 'score' not in course: raise Exception(f"Need 'score' set in course {course['id']}!") if course['clear_type'] == self.COURSE_CLEAR_SCORE and course['score'] > 1000000: raise Exception(f"Invalid per-coure score in course {course['id']}!") if course['clear_type'] == self.COURSE_CLEAR_COMBINED_SCORE and course['score'] <= 1000000: raise Exception(f"Invalid combined score in course {course['id']}!") valid_courses.add(course['id']) # Basics clan_course = Node.void('course') clan_course_list.add_child(clan_course) clan_course.set_attribute('release_code', '2018112700') clan_course.set_attribute('version_id', '0') clan_course.set_attribute('id', str(course['id'])) clan_course.set_attribute('course_type', str(course['course_type'])) clan_course.add_child(Node.s32('difficulty', course['difficulty'])) clan_course.add_child(Node.u64('etime', (course['end_time'] if 'end_time' in course else 0) * 1000)) clan_course.add_child(Node.string('name', course['name'])) # List of included songs tune_list = Node.void('tune_list') clan_course.add_child(tune_list) for order, charts in enumerate(course['music']): tune = Node.void('tune') tune_list.add_child(tune) tune.set_attribute('no', str(order + 1)) seq_list = Node.void('seq_list') tune.add_child(seq_list) for songid, chart in charts: seq = Node.void('seq') seq_list.add_child(seq) seq.add_child(Node.s32('music_id', songid)) seq.add_child(Node.s32('difficulty', chart)) seq.add_child(Node.bool('is_secret', False)) # TODO: make this an attribute in course definition # Clear criteria clear = Node.void('clear') clan_course.add_child(clear) ex_option = Node.void('ex_option') clear.add_child(ex_option) ex_option.add_child(Node.bool('is_hard', course['hard'] if 'hard' in course else False)) ex_option.add_child(Node.s32('hazard_type', course['hazard_type'] if 'hazard_type' in course else 0)) clear.set_attribute('type', str(course['clear_type'])) clear.add_child(Node.s32('score', course['score'] if 'score' in course else 0)) reward_list = Node.void('reward_list') clear.add_child(reward_list) # Each of the following two sections should have zero or more child nodes (no # particular name) which look like the following: # # songid # start time? # end time? # # Share music? share_music = Node.void('share_music') info.add_child(share_music) weekly_music = Node.void('weekly_music') info.add_child(weekly_music) weekly_music.add_child(Node.s32("value", 0)) info.add_child(Node.s32_array( 'add_default_music_list', [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], )) # The following section should have zero or more child nodes (no particular # name) which look like the following, with a song ID in the node's id attribute: # weekly_music_list = Node.void('music_list') weekly_music.add_child(weekly_music_list) # Enable/disable festo dungeon. if game_config.get_bool('festo_dungeon'): festo_dungeon = Node.void('festo_dungeon') info.add_child(festo_dungeon) festo_dungeon.add_child(Node.u64('etime', (Time.now() + Time.SECONDS_IN_WEEK) * 1000)) # TODO: team_batle info.add_child(Node.void('team_battle')) # TODO: qr # TODO: course_list # TODO: emo_list info.add_child(Node.void('emo_list')) # TODO: hike_event # TODO: tip_list info.add_child(Node.void('tip_list')) # TODO: travel # TODO: stamp return info def handle_shopinfo_regist_request(self, request: Node) -> Node: # Update the name of this cab for admin purposes self.update_machine_name(request.child_value('shop/name')) shopinfo = Node.void('shopinfo') data = Node.void('data') shopinfo.add_child(data) data.add_child(Node.u32('cabid', 1)) data.add_child(Node.string('locationid', 'nowhere')) data.add_child(Node.u8('tax_phase', 1)) facility = Node.void('facility') data.add_child(facility) facility.add_child(Node.u32('exist', 1)) data.add_child(self.__get_global_info()) return shopinfo def handle_demodata_get_info_request(self, request: Node) -> Node: root = Node.void('demodata') data = Node.void('data') root.add_child(data) info = Node.void('info') data.add_child(info) # This is the same stuff set in the common info, so if we ever do make this # configurable, I think we'll need to return the same thing in both spots. info.add_child(Node.s32_array( 'black_jacket_list', [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ], )) return root def handle_demodata_get_jbox_list_request(self, request: Node) -> Node: root = Node.void('demodata') return root def handle_jbox_get_agreement_request(self, request: Node) -> Node: root = Node.void('jbox') root.add_child(Node.bool('is_agreement', True)) return root def handle_jbox_get_list_request(self, request: Node) -> Node: root = Node.void('jbox') root.add_child(Node.void('selection_list')) return root def handle_ins_netlog_request(self, request: Node) -> Node: root = Node.void('ins') return root def handle_recommend_get_recommend_request(self, request: Node) -> Node: recommend = Node.void('recommend') data = Node.void('data') recommend.add_child(data) player = Node.void('player') data.add_child(player) music_list = Node.void('music_list') player.add_child(music_list) # TODO: Might be a way to figure out who plays what song and then offer # recommendations based on that. There should be 12 songs returned here. recommended_songs: List[Song] = [] for i, song in enumerate(recommended_songs): music = Node.void('music') music_list.add_child(music) music.set_attribute('order', str(i)) music.add_child(Node.s32('music_id', song.id)) music.add_child(Node.s8('seq', song.chart)) return recommend def handle_gametop_regist_request(self, request: Node) -> Node: data = request.child('data') player = data.child('player') refid = player.child_value('refid') name = player.child_value('name') root = self.new_profile_by_refid(refid, name) return root def handle_gametop_get_pdata_request(self, request: Node) -> Node: data = request.child('data') player = data.child('player') refid = player.child_value('refid') root = self.get_profile_by_refid(refid) if root is None: root = Node.void('gametop') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_gametop_get_mdata_request(self, request: Node) -> Node: data = request.child('data') player = data.child('player') extid = player.child_value('jid') mdata_ver = player.child_value('mdata_ver') # Game requests mdata 3 times per profile for some reason if mdata_ver != 1: root = Node.void('gametop') datanode = Node.void('data') root.add_child(datanode) player = Node.void('player') datanode.add_child(player) player.add_child(Node.s32('jid', extid)) playdata = Node.void('mdata_list') player.add_child(playdata) return root root = self.get_scores_by_extid(extid) if root is None: root = Node.void('gametop') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_gameend_final_request(self, request: Node) -> Node: data = request.child('data') player = data.child('player') if player is not None: refid = player.child_value('refid') else: refid = None if refid is not None: userid = self.data.remote.user.from_refid(self.game, self.version, refid) else: userid = None if userid is not None: profile = self.get_profile(userid) # Grab unlock progress item = player.child('item') if item is not None: profile.replace_int_array('emblem_list', 96, item.child_value('emblem_list')) # jbox stuff jbox = player.child('jbox') jboxdict = profile.get_dict('jbox') if jbox is not None: jboxdict.replace_int('point', jbox.child_value('point')) emblemtype = jbox.child_value('emblem/type') index = jbox.child_value('emblem/index') if emblemtype == self.JBOX_EMBLEM_NORMAL: jboxdict.replace_int('normal_index', index) elif emblemtype == self.JBOX_EMBLEM_PREMIUM: jboxdict.replace_int('premium_index', index) profile.replace_dict('jbox', jboxdict) # Born stuff born = player.child('born') if born is not None: profile.replace_int('born_status', born.child_value('status')) profile.replace_int('born_year', born.child_value('year')) else: profile = None if userid is not None and profile is not None: self.put_profile(userid, profile) return Node.void('gameend') def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node: root = Node.void('gametop') datanode = Node.void('data') root.add_child(datanode) player = Node.void('player') datanode.add_child(player) player.add_child(Node.s32('jid', profile.extid)) playdata = Node.void('mdata_list') player.add_child(playdata) music = ValidatedDict() for score in scores: chart = self.db_to_game_chart(score.chart) if score.chart in {self.CHART_TYPE_HARD_BASIC, self.CHART_TYPE_HARD_ADVANCED, self.CHART_TYPE_HARD_EXTREME}: prefix = 'hard' else: prefix = 'normal' data = music.get_dict(str(score.id)) play_cnt = data.get_int_array(f'{prefix}_play_cnt', 3) clear_cnt = data.get_int_array(f'{prefix}_clear_cnt', 3) clear_flags = data.get_int_array(f'{prefix}_clear_flags', 3) fc_cnt = data.get_int_array(f'{prefix}_fc_cnt', 3) ex_cnt = data.get_int_array(f'{prefix}_ex_cnt', 3) points = data.get_int_array(f'{prefix}_points', 3) music_rate = data.get_int_array(f'{prefix}_music_rate', 3) # Replace data for this chart type play_cnt[chart] = score.plays clear_cnt[chart] = score.data.get_int('clear_count') fc_cnt[chart] = score.data.get_int('full_combo_count') ex_cnt[chart] = score.data.get_int('excellent_count') points[chart] = score.points music_rate[chart] = score.data.get_int('music_rate') # Format the clear flags clear_flags[chart] = self.GAME_FLAG_BIT_PLAYED if score.data.get_int('clear_count') > 0: clear_flags[chart] |= self.GAME_FLAG_BIT_CLEARED if score.data.get_int('full_combo_count') > 0: clear_flags[chart] |= self.GAME_FLAG_BIT_FULL_COMBO if score.data.get_int('excellent_count') > 0: clear_flags[chart] |= self.GAME_FLAG_BIT_EXCELLENT # Save chart data back data.replace_int_array(f'{prefix}_play_cnt', 3, play_cnt) data.replace_int_array(f'{prefix}_clear_cnt', 3, clear_cnt) data.replace_int_array(f'{prefix}_clear_flags', 3, clear_flags) data.replace_int_array(f'{prefix}_fc_cnt', 3, fc_cnt) data.replace_int_array(f'{prefix}_ex_cnt', 3, ex_cnt) data.replace_int_array(f'{prefix}_points', 3, points) data.replace_int_array(f'{prefix}_music_rate', 3, music_rate) # Update the ghost (untyped) ghost = data.get(f'{prefix}_ghost', [None, None, None]) ghost[chart] = score.data.get('ghost') data[f'{prefix}_ghost'] = ghost # Save it back music.replace_dict(str(score.id), data) for scoreid in music: scoredata = music.get_dict(scoreid) musicdata = Node.void('musicdata') playdata.add_child(musicdata) musicdata.set_attribute('music_id', scoreid) # Since in the worst case, we could be wasting a lot of data by always sending both a normal and hard mode block # we need to check if there's even a score array worth sending. This should help with performance for larger # score databases. if scoredata.get_int_array('normal_play_cnt', 3) != [0, 0, 0]: normalnode = Node.void('normal') musicdata.add_child(normalnode) normalnode.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('normal_play_cnt', 3))) normalnode.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('normal_clear_cnt', 3))) normalnode.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('normal_fc_cnt', 3))) normalnode.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('normal_ex_cnt', 3))) normalnode.add_child(Node.s32_array('score', scoredata.get_int_array('normal_points', 3))) normalnode.add_child(Node.s8_array('clear', scoredata.get_int_array('normal_clear_flags', 3))) normalnode.add_child(Node.s32_array('music_rate', scoredata.get_int_array('normal_music_rate', 3))) for i, ghost in enumerate(scoredata.get('normal_ghost', [None, None, None])): if ghost is None: continue bar = Node.u8_array('bar', ghost) normalnode.add_child(bar) bar.set_attribute('seq', str(i)) if scoredata.get_int_array('hard_play_cnt', 3) != [0, 0, 0]: hardnode = Node.void('hard') musicdata.add_child(hardnode) hardnode.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('hard_play_cnt', 3))) hardnode.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('hard_clear_cnt', 3))) hardnode.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('hard_fc_cnt', 3))) hardnode.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('hard_ex_cnt', 3))) hardnode.add_child(Node.s32_array('score', scoredata.get_int_array('hard_points', 3))) hardnode.add_child(Node.s8_array('clear', scoredata.get_int_array('hard_clear_flags', 3))) hardnode.add_child(Node.s32_array('music_rate', scoredata.get_int_array('hard_music_rate', 3))) for i, ghost in enumerate(scoredata.get('hard_ghost', [None, None, None])): if ghost is None: continue bar = Node.u8_array('bar', ghost) hardnode.add_child(bar) bar.set_attribute('seq', str(i)) return root def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void('gametop') data = Node.void('data') root.add_child(data) # Jubeat Clan appears to allow full event overrides per-player data.add_child(self.__get_global_info()) player = Node.void('player') data.add_child(player) # Basic profile info player.add_child(Node.string('name', profile.get_str('name', 'なし'))) player.add_child(Node.s32('jid', profile.extid)) # Miscelaneous crap player.add_child(Node.s32('session_id', 1)) player.add_child(Node.u64('event_flag', profile.get_int('event_flag'))) # Player info and statistics info = Node.void('info') player.add_child(info) info.add_child(Node.s32('tune_cnt', profile.get_int('tune_cnt'))) info.add_child(Node.s32('save_cnt', profile.get_int('save_cnt'))) info.add_child(Node.s32('saved_cnt', profile.get_int('saved_cnt'))) info.add_child(Node.s32('fc_cnt', profile.get_int('fc_cnt'))) info.add_child(Node.s32('ex_cnt', profile.get_int('ex_cnt'))) info.add_child(Node.s32('clear_cnt', profile.get_int('clear_cnt'))) info.add_child(Node.s32('match_cnt', profile.get_int('match_cnt'))) info.add_child(Node.s32('beat_cnt', profile.get_int('beat_cnt'))) info.add_child(Node.s32('mynews_cnt', profile.get_int('mynews_cnt'))) info.add_child(Node.s32('mtg_entry_cnt', profile.get_int('mtg_entry_cnt'))) info.add_child(Node.s32('mtg_hold_cnt', profile.get_int('mtg_hold_cnt'))) info.add_child(Node.u8('mtg_result', profile.get_int('mtg_result'))) info.add_child(Node.s32('bonus_tune_points', profile.get_int('bonus_tune_points'))) info.add_child(Node.bool('is_bonus_tune_played', profile.get_bool('is_bonus_tune_played'))) # Looks to be set to true when there's an old profile, stops tutorial from # happening on first load. info.add_child(Node.bool('inherit', profile.get_bool('has_old_version') and not profile.get_bool('saved'))) # Last played data, for showing cursor and such lastdict = profile.get_dict('last') last = Node.void('last') player.add_child(last) last.add_child(Node.s64('play_time', lastdict.get_int('play_time'))) last.add_child(Node.string('shopname', lastdict.get_str('shopname'))) last.add_child(Node.string('areaname', lastdict.get_str('areaname'))) last.add_child(Node.s32('music_id', lastdict.get_int('music_id'))) last.add_child(Node.s8('seq_id', lastdict.get_int('seq_id'))) last.add_child(Node.s8('sort', lastdict.get_int('sort'))) last.add_child(Node.s8('category', lastdict.get_int('category'))) last.add_child(Node.s8('expert_option', lastdict.get_int('expert_option'))) settings = Node.void('settings') last.add_child(settings) settings.add_child(Node.s8('marker', lastdict.get_int('marker'))) settings.add_child(Node.s8('theme', lastdict.get_int('theme'))) settings.add_child(Node.s16('title', lastdict.get_int('title'))) settings.add_child(Node.s16('parts', lastdict.get_int('parts'))) settings.add_child(Node.s8('rank_sort', lastdict.get_int('rank_sort'))) settings.add_child(Node.s8('combo_disp', lastdict.get_int('combo_disp'))) settings.add_child(Node.s16_array('emblem', lastdict.get_int_array('emblem', 5))) settings.add_child(Node.s8('matching', lastdict.get_int('matching'))) settings.add_child(Node.s8('hard', lastdict.get_int('hard'))) settings.add_child(Node.s8('hazard', lastdict.get_int('hazard'))) # Secret unlocks, TODO: Make these configurable so events work. item = Node.void('item') player.add_child(item) item.add_child(Node.s32_array('music_list', profile.get_int_array('music_list', 64, [-1] * 64))) item.add_child(Node.s32_array('secret_list', profile.get_int_array('secret_list', 64, [-1] * 64))) item.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list', 16, [-1] * 16))) item.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list', 16, [-1] * 16))) item.add_child(Node.s32_array('title_list', profile.get_int_array('title_list', 160, [-1] * 160))) item.add_child(Node.s32_array('parts_list', profile.get_int_array('parts_list', 160, [-1] * 160))) item.add_child(Node.s32_array('emblem_list', profile.get_int_array('emblem_list', 96, [-1] * 96))) item.add_child(Node.s32_array('commu_list', profile.get_int_array('commu_list', 16, [-1] * 16))) new = Node.void('new') item.add_child(new) new.add_child(Node.s32_array('secret_list', profile.get_int_array('secret_list_new', 64, [-1] * 64))) new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16))) new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16))) # Add rivals to profile. rivallist = Node.void('rivallist') player.add_child(rivallist) links = self.data.local.user.get_links(self.game, self.version, userid) rivalcount = 0 for link in links: if link.type != 'rival': continue rprofile = self.get_profile(link.other_userid) if rprofile is None: continue rival = Node.void('rival') rivallist.add_child(rival) rival.add_child(Node.s32('jid', rprofile.extid)) rival.add_child(Node.string('name', rprofile.get_str('name'))) # This looks like a carry-over from prop's career and isn't displayed. career = Node.void('career') rival.add_child(career) career.add_child(Node.s16('level', 1)) # Lazy way of keeping track of rivals, since we can only have 3 # or the game with throw up. rivalcount += 1 if rivalcount >= 3: break lab_edit_seq = Node.void('lab_edit_seq') player.add_child(lab_edit_seq) lab_edit_seq.set_attribute('count', '0') # Full combo challenge entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge') if entry is None: entry = ValidatedDict() # Figure out if we've played these songs start_time, end_time = self.data.local.network.get_schedule_duration('daily') today_attempts = self.data.local.music.get_all_attempts( self.game, self.music_version, userid, entry.get_int('today', -1), timelimit=start_time ) whim_attempts = self.data.local.music.get_all_attempts( self.game, self.music_version, userid, entry.get_int('whim', -1), timelimit=start_time ) # TODO: Are these still the right state constants? fc_challenge = Node.void('fc_challenge') player.add_child(fc_challenge) today = Node.void('today') fc_challenge.add_child(today) today.add_child(Node.s32('music_id', entry.get_int('today', -1))) today.add_child(Node.u8('state', 0x40 if len(today_attempts) > 0 else 0x0)) whim = Node.void('whim') fc_challenge.add_child(whim) whim.add_child(Node.s32('music_id', entry.get_int('whim', -1))) whim.add_child(Node.u8('state', 0x40 if len(whim_attempts) > 0 else 0x0)) # No news, ever. official_news = Node.void('official_news') player.add_child(official_news) news_list = Node.void('news_list') official_news.add_child(news_list) # Sane defaults for unknown/who cares nodes history = Node.void('history') player.add_child(history) history.set_attribute('count', '0') free_first_play = Node.void('free_first_play') player.add_child(free_first_play) free_first_play.add_child(Node.bool('is_available', False)) # Player status for events event_info = Node.void('event_info') player.add_child(event_info) achievements = self.data.local.user.get_achievements(self.game, self.version, userid) event_completion: Dict[int, bool] = {} course_completion: Dict[int, ValidatedDict] = {} for achievement in achievements: if achievement.type == 'event': event_completion[achievement.id] = achievement.data.get_bool('is_completed') if achievement.type == 'course': course_completion[achievement.id] = achievement.data for eventid, eventdata in self.EVENTS.items(): # There are two significant bits here, bit 0 and bit 1, I think the first # one is whether the event is started, second is if its finished? event = Node.void('event') event_info.add_child(event) event.set_attribute('type', str(eventid)) state = 0x0 state |= self.EVENT_STATUS_OPEN if eventdata['enabled'] else 0 state |= self.EVENT_STATUS_COMPLETE if event_completion.get(eventid, False) else 0 event.add_child(Node.u8('state', state)) # JBox stuff jbox = Node.void('jbox') jboxdict = profile.get_dict('jbox') player.add_child(jbox) jbox.add_child(Node.s32('point', jboxdict.get_int('point'))) emblem = Node.void('emblem') jbox.add_child(emblem) normal = Node.void('normal') emblem.add_child(normal) premium = Node.void('premium') emblem.add_child(premium) # Calculate a random index for normal and premium to give to player # as a gatcha. gameitems = self.data.local.game.get_items(self.game, self.version) normalemblems: Set[int] = set() premiumemblems: Set[int] = set() for gameitem in gameitems: if gameitem.type == 'emblem': if gameitem.data.get_int('rarity') in {1, 2, 3}: normalemblems.add(gameitem.id) if gameitem.data.get_int('rarity') in {3, 4, 5}: premiumemblems.add(gameitem.id) # Default to some emblems in case the catalog is not available. normalindex = 2 premiumindex = 1 if normalemblems: normalindex = random.sample(normalemblems, 1)[0] if premiumemblems: premiumindex = random.sample(premiumemblems, 1)[0] normal.add_child(Node.s16('index', normalindex)) premium.add_child(Node.s16('index', premiumindex)) # New Music stuff new_music = Node.void('new_music') player.add_child(new_music) navi = Node.void('navi') player.add_child(navi) navi.add_child(Node.u64('flag', profile.get_int('navi_flag'))) # Gift list, maybe from other players? gift_list = Node.void('gift_list') player.add_child(gift_list) # If we had gifts, they look like this. This is incomplete, however, # because I never bothered to find the virtual function to decode "detail". # Note that detail is only necessary if you don't want to give reason/id, # so its gotta be some hacked-on override. # # ?? # # Birthday event? born = Node.void('born') player.add_child(born) born.add_child(Node.s8('status', profile.get_int('born_status'))) born.add_child(Node.s16('year', profile.get_int('born_year'))) # More crap question_list = Node.void('question_list') player.add_child(question_list) emo_list = Node.void('emo_list') player.add_child(emo_list) # Some server node server = Node.void('server') player.add_child(server) # Course List Progress course_list = Node.void('course_list') player.add_child(course_list) # Each course that we have completed has one of the following nodes. for course in self.__get_course_list(): status_dict = course_completion.get(course['id'], ValidatedDict()) status = 0 status |= self.COURSE_STATUS_SEEN if status_dict.get_bool('seen') else 0 status |= self.COURSE_STATUS_PLAYED if status_dict.get_bool('played') else 0 status |= self.COURSE_STATUS_CLEARED if status_dict.get_bool('cleared') else 0 coursenode = Node.void('course') course_list.add_child(coursenode) coursenode.set_attribute('id', str(course['id'])) coursenode.add_child(Node.s8('status', status)) # For some reason, this is on the course list node this time around. category_list = Node.void('category_list') course_list.add_child(category_list) for categoryid in range(1, 7): category = Node.void('category') category_list.add_child(category) category.set_attribute('id', str(categoryid)) category.add_child(Node.bool('is_display', True)) # Drop list drop_list = Node.void('drop_list') player.add_child(drop_list) dropachievements: Dict[int, Achievement] = {} for achievement in achievements: if achievement.type == 'drop': dropachievements[achievement.id] = achievement for dropid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]: if dropid in dropachievements: dropdata = dropachievements[dropid].data else: dropdata = ValidatedDict() drop = Node.void('drop') drop_list.add_child(drop) drop.set_attribute('id', str(dropid)) drop.add_child(Node.s32('exp', dropdata.get_int('exp', -1))) drop.add_child(Node.s32('flag', dropdata.get_int('flag', 0))) item_list = Node.void('item_list') drop.add_child(item_list) for itemid in [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]: item = Node.void('item') item_list.add_child(item) item.set_attribute('id', str(itemid)) item.add_child(Node.s32('num', dropdata.get_int(f'item_{itemid}'))) # Fill in category fill_in_category = Node.void('fill_in_category') player.add_child(fill_in_category) normal = Node.void('normal') fill_in_category.add_child(normal) normal.add_child( Node.s32_array('no_gray_flag_list', profile.get_int_array('normal_no_gray_flag_list', 16, [-1] * 16)) ) normal.add_child( Node.s32_array('all_yellow_flag_list', profile.get_int_array('normal_all_yellow_flag_list', 16, [-1] * 16)) ) normal.add_child( Node.s32_array('full_combo_flag_list', profile.get_int_array('normal_full_combo_flag_list', 16, [-1] * 16)) ) normal.add_child( Node.s32_array('excellent_flag_list', profile.get_int_array('normal_excellent_flag_list', 16, [-1] * 16)) ) hard = Node.void('hard') fill_in_category.add_child(hard) hard.add_child( Node.s32_array('no_gray_flag_list', profile.get_int_array('hard_no_gray_flag_list', 16, [-1] * 16)) ) hard.add_child( Node.s32_array('all_yellow_flag_list', profile.get_int_array('hard_all_yellow_flag_list', 16, [-1] * 16)) ) hard.add_child( Node.s32_array('full_combo_flag_list', profile.get_int_array('hard_full_combo_flag_list', 16, [-1] * 16)) ) hard.add_child( Node.s32_array('excellent_flag_list', profile.get_int_array('hard_excellent_flag_list', 16, [-1] * 16)) ) # TODO: Unknown department stuff department = Node.void('department') player.add_child(department) department.add_child(Node.void('shop_list')) # TODO: Unknown stamp stuff stamp = Node.void('stamp') player.add_child(stamp) stamp.add_child(Node.void('sheet_list')) # TODO: team_battle? # TODO: eamuse_gift_list? # TODO: hike_event # Festo dungeon festo_dungeon = Node.void('festo_dungeon') player.add_child(festo_dungeon) festo_dungeon.add_child(Node.s32('phase', profile.get_int('festo_dungeon_phase'))) festo_dungeon.add_child(Node.s32('clear_flag', profile.get_int('festo_dungeon_clear_flag'))) # TODO: travel return root