# vim: set fileencoding=utf-8 from typing import Dict, Optional from bemani.backend.base import Base from bemani.backend.core import CoreHandler, CardManagerHandler, PASELIHandler from bemani.common import Profile, ValidatedDict, GameConstants, DBConstants, Parallel, Model from bemani.data import UserID, Config, Data from bemani.protocol import Node class MusecaBase(CoreHandler, CardManagerHandler, PASELIHandler, Base): """ Base game class for all Museca version that we support. """ game = GameConstants.MUSECA CHART_TYPE_GREEN = 0 CHART_TYPE_ORANGE = 1 CHART_TYPE_RED = 2 GRADE_DEATH = DBConstants.MUSECA_GRADE_DEATH GRADE_POOR = DBConstants.MUSECA_GRADE_POOR GRADE_MEDIOCRE = DBConstants.MUSECA_GRADE_MEDIOCRE GRADE_GOOD = DBConstants.MUSECA_GRADE_GOOD GRADE_GREAT = DBConstants.MUSECA_GRADE_GREAT GRADE_EXCELLENT = DBConstants.MUSECA_GRADE_EXCELLENT GRADE_SUPERB = DBConstants.MUSECA_GRADE_SUPERB GRADE_MASTERPIECE = DBConstants.MUSECA_GRADE_MASTERPIECE GRADE_PERFECT = DBConstants.MUSECA_GRADE_PERFECT CLEAR_TYPE_FAILED = DBConstants.MUSECA_CLEAR_TYPE_FAILED CLEAR_TYPE_CLEARED = DBConstants.MUSECA_CLEAR_TYPE_CLEARED CLEAR_TYPE_FULL_COMBO = DBConstants.MUSECA_CLEAR_TYPE_FULL_COMBO def __init__(self, data: Data, config: Config, model: Model) -> None: super().__init__(data, config, model) if model.rev == 'X': self.omnimix = True else: self.omnimix = False @property def music_version(self) -> int: if self.omnimix: return DBConstants.OMNIMIX_VERSION_BUMP + self.version return self.version def previous_version(self) -> Optional['MusecaBase']: """ Returns the previous version of the game, based on this game. Should be overridden. """ return None def game_to_db_clear_type(self, clear_type: int) -> int: # Given a game clear type, return the canonical database identifier. raise Exception('Implement in subclass!') def db_to_game_clear_type(self, clear_type: int) -> int: # Given a database clear type, return the game's identifier. raise Exception('Implement in subclass!') def game_to_db_grade(self, grade: int) -> int: # Given a game grade, return the canonical database identifier. raise Exception('Implement in subclass!') def db_to_game_grade(self, grade: int) -> int: # Given a database grade, return the game's identifier. raise Exception('Implement in subclass!') def get_profile_by_refid(self, refid: Optional[str]) -> Optional[Node]: """ Given a RefID, return a formatted profile node. Basically every game needs a profile lookup, even if it handles where that happens in a different request. This is provided for code deduplication. """ if refid is None: return None # First try to load the actual profile userid = self.data.remote.user.from_refid(self.game, self.version, refid) profile = self.get_profile(userid) if profile is None: return None # Now, return it return self.format_profile(userid, profile) def new_profile_by_refid(self, refid: Optional[str], name: Optional[str], locid: Optional[int]) -> Node: """ Given a RefID and an optional name, create a profile and then return a formatted profile node. Similar rationale to get_profile_by_refid. """ if refid is None: return None if name is None: name = 'NONAME' # First, create and save the default profile userid = self.data.remote.user.from_refid(self.game, self.version, refid) profile = Profile( self.game, self.version, refid, 0, { 'name': name, 'loc': locid, }, ) self.put_profile(userid, profile) return self.format_profile(userid, profile) def format_profile(self, userid: UserID, profile: Profile) -> Node: """ Base handler for a profile. Given a userid and a profile dictionary, return a Node representing a profile. Should be overridden. """ return Node.void('game') def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile: """ Base handler for profile parsing. Given a request and an old profile, return a new profile that's been updated with the contents of the request. Should be overridden. """ return oldprofile def get_clear_rates(self) -> Dict[int, Dict[int, Dict[str, int]]]: """ Returns a dictionary similar to the following: { musicid: { chart: { total: total plays, clears: total clears, }, }, } """ all_attempts, remote_attempts = Parallel.execute([ lambda: self.data.local.music.get_all_attempts( game=self.game, version=self.music_version, ), lambda: self.data.remote.music.get_clear_rates( game=self.game, version=self.music_version, ) ]) attempts: Dict[int, Dict[int, Dict[str, int]]] = {} for (_, attempt) in all_attempts: # Terrible temporary structure is terrible. if attempt.id not in attempts: attempts[attempt.id] = {} if attempt.chart not in attempts[attempt.id]: attempts[attempt.id][attempt.chart] = { 'total': 0, 'clears': 0, } # We saw an attempt, keep the total attempts in sync. attempts[attempt.id][attempt.chart]['total'] = attempts[attempt.id][attempt.chart]['total'] + 1 if attempt.data.get_int('clear_type', self.CLEAR_TYPE_FAILED) != self.CLEAR_TYPE_FAILED: # This attempt was a failure, so don't count it against clears of full combos continue # It was at least a clear attempts[attempt.id][attempt.chart]['clears'] = attempts[attempt.id][attempt.chart]['clears'] + 1 # Merge in remote attempts for songid in remote_attempts: if songid not in attempts: attempts[songid] = {} for songchart in remote_attempts[songid]: if songchart not in attempts[songid]: attempts[songid][songchart] = { 'total': 0, 'clears': 0, } attempts[songid][songchart]['total'] += remote_attempts[songid][songchart]['plays'] attempts[songid][songchart]['clears'] += remote_attempts[songid][songchart]['clears'] return attempts def update_score( self, userid: Optional[UserID], songid: int, chart: int, points: int, clear_type: int, grade: int, combo: int, stats: Optional[Dict[str, int]]=None, ) -> None: """ Given various pieces of a score, update the user's high score and score history in a controlled manner, so all games in SDVX series can expect the same attributes in a score. """ # Range check clear type if clear_type not in [ self.CLEAR_TYPE_FAILED, self.CLEAR_TYPE_CLEARED, self.CLEAR_TYPE_FULL_COMBO, ]: raise Exception(f"Invalid clear type value {clear_type}") # Range check grade if grade not in [ self.GRADE_DEATH, self.GRADE_POOR, self.GRADE_MEDIOCRE, self.GRADE_GOOD, self.GRADE_GREAT, self.GRADE_EXCELLENT, self.GRADE_SUPERB, self.GRADE_MASTERPIECE, self.GRADE_PERFECT, ]: raise Exception(f"Invalid grade value {grade}") if userid is not None: oldscore = self.data.local.music.get_score( self.game, self.music_version, userid, songid, chart, ) else: oldscore = None # Score history is verbatum, instead of highest score history = ValidatedDict({}) oldpoints = points if oldscore is None: # If it is a new score, create a new dictionary to add to scoredata = ValidatedDict({}) raised = True highscore = True else: # Set the score to any new record achieved raised = points > oldscore.points highscore = points >= oldscore.points points = max(oldscore.points, points) scoredata = oldscore.data # Replace grade and clear type scoredata.replace_int('clear_type', max(scoredata.get_int('clear_type'), clear_type)) history.replace_int('clear_type', clear_type) scoredata.replace_int('grade', max(scoredata.get_int('grade'), grade)) history.replace_int('grade', grade) # If we have a combo, replace it scoredata.replace_int('combo', max(scoredata.get_int('combo'), combo)) history.replace_int('combo', combo) # If we have play stats, replace it if stats is not None: if raised: # We have stats, and there's a new high score, update the stats scoredata.replace_dict('stats', stats) history.replace_dict('stats', stats) # Look up where this score was earned lid = self.get_machine_id() if userid is not None: # Write the new score back self.data.local.music.put_score( self.game, self.music_version, userid, songid, chart, lid, points, scoredata, highscore, ) # Save the history of this score too self.data.local.music.put_attempt( self.game, self.music_version, userid, songid, chart, lid, oldpoints, history, raised, )