from typing import List, Tuple, Optional from bemani.common import APIConstants, GameConstants, Profile, Parallel from bemani.data.interfaces import APIProviderInterface from bemani.data.api.base import BaseGlobalData from bemani.data.mysql.user import UserData from bemani.data.remoteuser import RemoteUser from bemani.data.types import UserID class GlobalUserData(BaseGlobalData): def __init__(self, api: APIProviderInterface, user: UserData) -> None: super().__init__(api) self.user = user def __format_ddr_profile(self, updates: Profile, profile: Profile) -> None: area = profile.get_int('area', -1) if area != -1: updates['area'] = area def __format_iidx_profile(self, updates: Profile, profile: Profile) -> None: area = profile.get_int('area', -1) if area != -1: updates['pid'] = area qpro = profile.get_dict('qpro') updates['qpro'] = {} head = qpro.get_int('head', -1) if head != -1: updates['qpro']['head'] = head hair = qpro.get_int('hair', -1) if hair != -1: updates['qpro']['hair'] = hair face = qpro.get_int('face', -1) if face != -1: updates['qpro']['face'] = face body = qpro.get_int('body', -1) if body != -1: updates['qpro']['body'] = body hand = qpro.get_int('hand', -1) if hand != -1: updates['qpro']['hand'] = hand def __format_jubeat_profile(self, updates: Profile, profile: Profile) -> None: pass def __format_museca_profile(self, updates: Profile, profile: Profile) -> None: pass def __format_popn_profile(self, updates: Profile, profile: Profile) -> None: chara = profile.get_int('character', -1) if chara != -1: updates['chara'] = chara def __format_reflec_profile(self, updates: Profile, profile: Profile) -> None: icon = profile.get_int('icon', -1) if icon != -1: updates['config'] = {'icon_id': icon} def __format_sdvx_profile(self, updates: Profile, profile: Profile) -> None: pass def __format_profile(self, profile: Profile) -> Profile: new = Profile( profile.game, profile.version, profile.refid, profile.extid, { 'name': profile.get('name', ''), }, ) if profile.game == GameConstants.DDR: self.__format_ddr_profile(new, profile) if profile.game == GameConstants.IIDX: self.__format_iidx_profile(new, profile) if profile.game == GameConstants.JUBEAT: self.__format_jubeat_profile(new, profile) if profile.game == GameConstants.MUSECA: self.__format_museca_profile(new, profile) if profile.game == GameConstants.POPN_MUSIC: self.__format_popn_profile(new, profile) if profile.game == GameConstants.REFLEC_BEAT: self.__format_reflec_profile(new, profile) if profile.game == GameConstants.SDVX: self.__format_sdvx_profile(new, profile) return new def __profile_request(self, game: GameConstants, version: int, userid: UserID, exact: bool) -> Optional[Profile]: # First, get or create the extid/refid for this virtual user cardid = RemoteUser.userid_to_card(userid) refid = self.user.get_refid(game, version, userid) extid = self.user.get_extid(game, version, userid) profiles = Parallel.flatten(Parallel.call( [client.get_profiles for client in self.clients], game, version, APIConstants.ID_TYPE_CARD, [cardid], )) for profile in profiles: cards = [card.upper() for card in profile.get('cards', [])] if cardid in cards: # Don't take non-exact matches. exact_match = profile.get('match', 'partial') == 'exact' if exact and (not exact_match): # This is a partial match, not for this game/version continue # Add in our defaults we always provide, convert it to a local format. return self.__format_profile( Profile( game, version, refid, extid, profile, ) ) return None def from_cardid(self, cardid: str) -> Optional[UserID]: userid = self.user.from_cardid(cardid) if userid is None: userid = RemoteUser.card_to_userid(cardid) return userid def from_refid(self, game: GameConstants, version: int, refid: str) -> Optional[UserID]: return self.user.from_refid(game, version, refid) def from_extid(self, game: GameConstants, version: int, extid: int) -> Optional[UserID]: return self.user.from_extid(game, version, extid) def get_profile(self, game: GameConstants, version: int, userid: UserID) -> Optional[Profile]: if RemoteUser.is_remote(userid): return self.__profile_request(game, version, userid, exact=True) else: return self.user.get_profile(game, version, userid) def get_any_profile(self, game: GameConstants, version: int, userid: UserID) -> Optional[Profile]: if RemoteUser.is_remote(userid): return self.__profile_request(game, version, userid, exact=False) else: return self.user.get_any_profile(game, version, userid) def get_any_profiles(self, game: GameConstants, version: int, userids: List[UserID]) -> List[Tuple[UserID, Optional[Profile]]]: if len(userids) == 0: return [] remote_ids = [ userid for userid in userids if RemoteUser.is_remote(userid) ] local_ids = [ userid for userid in userids if not RemoteUser.is_remote(userid) ] if len(remote_ids) == 0: # We only have local profiles here, just pass on to the underlying layer return self.user.get_any_profiles(game, version, local_ids) else: # We have to fetch some local profiles and some remote profiles, and then # merge them together card_to_userid = { RemoteUser.userid_to_card(userid): userid for userid in remote_ids } local_profiles, remote_profiles = Parallel.execute([ lambda: self.user.get_any_profiles(game, version, local_ids), lambda: Parallel.flatten(Parallel.call( [client.get_profiles for client in self.clients], game, version, APIConstants.ID_TYPE_CARD, [RemoteUser.userid_to_card(userid) for userid in remote_ids], )) ]) for profile in remote_profiles: cards = [card.upper() for card in profile.get('cards', [])] for card in cards: # Map it back to the requested user userid = card_to_userid.get(card) if userid is None: continue # Sanitize the returned data exact_match = profile.get('match', 'partial') == 'exact' refid = self.user.get_refid(game, version, userid) extid = self.user.get_extid(game, version, userid) # Add in our defaults we always provide local_profiles.append( ( userid, self.__format_profile( Profile( game, version if exact_match else 0, refid, extid, profile, ), ), ), ) # Mark that we saw this card/user del card_to_userid[card] # Finally, mark all missing remote profiles as None for card in card_to_userid: local_profiles.append((card_to_userid[card], None)) return local_profiles def get_all_profiles(self, game: GameConstants, version: int) -> List[Tuple[UserID, Profile]]: # Fetch local and remote profiles, and then merge by adding remote profiles to local # profiles when we don't have a profile for that user ID yet. local_cards, local_profiles, remote_profiles = Parallel.execute([ self.user.get_all_cards, lambda: self.user.get_all_profiles(game, version), lambda: Parallel.flatten(Parallel.call( [client.get_profiles for client in self.clients], game, version, APIConstants.ID_TYPE_SERVER, [], )), ]) card_to_id = {cardid: userid for (cardid, userid) in local_cards} id_to_profile = {userid: profile for (userid, profile) in local_profiles} for profile in remote_profiles: cardids = sorted([card.upper() for card in profile.get('cards', [])]) if len(cardids) == 0: # We don't care about anonymous profiles continue local_cards = [cardid for cardid in cardids if cardid in card_to_id] if len(local_cards) > 0: # We have a local version of this profile! continue exact_match = profile.get('match', 'partial') == 'exact' if not exact_match: continue # Create a fake user with this profile userid = RemoteUser.card_to_userid(cardids[0]) refid = self.user.get_refid(game, version, userid) extid = self.user.get_extid(game, version, userid) # Add in our defaults we always provide id_to_profile[userid] = self.__format_profile( Profile( game, version, refid, extid, profile, ), ) return [(userid, id_to_profile[userid]) for userid in id_to_profile]