# vim: set fileencoding=utf-8 import re from typing import Any, Dict from flask import Blueprint, request, Response, url_for, abort from bemani.common import GameConstants from bemani.data import UserID from bemani.frontend.app import loginrequired, jsonify, render_react from bemani.frontend.bishi.bishi import BishiBashiFrontend from bemani.frontend.templates import templates_location from bemani.frontend.static import static_location from bemani.frontend.types import g bishi_pages = Blueprint( 'bishi_pages', __name__, url_prefix=f'/{GameConstants.BISHI_BASHI.value}', template_folder=templates_location, static_folder=static_location, ) @bishi_pages.route('/players') @loginrequired def viewplayers() -> Response: frontend = BishiBashiFrontend(g.data, g.config, g.cache) return render_react( 'All BishiBashi Players', 'bishi/allplayers.react.js', { 'players': frontend.get_all_players() }, { 'refresh': url_for('bishi_pages.listplayers'), 'player': url_for('bishi_pages.viewplayer', userid=-1), }, ) @bishi_pages.route('/players/list') @jsonify @loginrequired def listplayers() -> Dict[str, Any]: frontend = BishiBashiFrontend(g.data, g.config, g.cache) return { 'players': frontend.get_all_players(), } @bishi_pages.route('/players/') @loginrequired def viewplayer(userid: UserID) -> Response: frontend = BishiBashiFrontend(g.data, g.config, g.cache) djinfo = frontend.get_all_player_info([userid])[userid] if not djinfo: abort(404) latest_version = sorted(djinfo.keys(), reverse=True)[0] return render_react( f'{djinfo[latest_version]["name"]}\'s BishiBashi Profile', 'bishi/player.react.js', { 'playerid': userid, 'own_profile': userid == g.userID, 'player': djinfo, 'versions': {version: name for (game, version, name) in frontend.all_games()}, }, { 'refresh': url_for('bishi_pages.listplayer', userid=userid), }, ) @bishi_pages.route('/players//list') @jsonify @loginrequired def listplayer(userid: UserID) -> Dict[str, Any]: frontend = BishiBashiFrontend(g.data, g.config, g.cache) djinfo = frontend.get_all_player_info([userid])[userid] return { 'player': djinfo, } @bishi_pages.route('/options') @loginrequired def viewsettings() -> Response: frontend = BishiBashiFrontend(g.data, g.config, g.cache) userid = g.userID djinfo = frontend.get_all_player_info([userid])[userid] if not djinfo: abort(404) return render_react( 'BishiBashi Game Settings', 'bishi/settings.react.js', { 'player': djinfo, 'versions': {version: name for (game, version, name) in frontend.all_games()}, }, { 'updatename': url_for('bishi_pages.updatename'), }, ) @bishi_pages.route('/options/name/update', methods=['POST']) @jsonify @loginrequired def updatename() -> Dict[str, Any]: frontend = BishiBashiFrontend(g.data, g.config, g.cache) version = int(request.get_json()['version']) name = request.get_json()['name'] user = g.data.local.user.get_user(g.userID) if user is None: raise Exception('Unable to find user to update!') # Grab profile and update dj name profile = g.data.local.user.get_profile(GameConstants.BISHI_BASHI, version, user.id) if profile is None: raise Exception('Unable to find profile to update!') if len(name) == 0 or len(name) > 6: raise Exception('Invalid profile name!') # Convert lowercase to uppercase. We allow lowercase widetext in # the JS frontend to allow for Windows IME input of hiragana/katakana. def conv(char: str) -> str: i = ord(char) if i >= 0xFF41 and i <= 0xFF5A: return chr(i - (0xFF41 - 0xFF21)) else: return char name = ''.join([conv(a) for a in name]) if re.match( "^[" + "\uFF20-\uFF3A" + # widetext A-Z, @ "\uFF10-\uFF19" + # widetext 0-9 "\u3041-\u308D\u308F\u3092\u3093" + # hiragana "\u30A1-\u30ED\u30EF\u30F2\u30F3\u30FC" + # katakana "\u3000" + # widetext blank space "\u301C" + # widetext ~ "\u30FB" + # widetext middot "\u30FC" + # widetext long dash "\u2212" + # widetext short dash "\u2605" + # widetext heavy star "\uFF01" + # widetext ! "\uFF03" + # widetext # "\uFF04" + # widetext $ "\uFF05" + # widetext % "\uFF06" + # widetext & "\uFF08" + # widetext ( "\uFF09" + # widetext ) "\uFF0A" + # widetext * "\uFF0B" + # widetext + "\uFF0F" + # widetext / "\uFF1C" + # widetext < "\uFF1D" + # widetext = "\uFF1E" + # widetext > "\uFF1F" + # widetext ? "\uFFE5" + # widetext Yen symbol "]*$", name, ) is None: raise Exception('Invalid profile name!') profile = frontend.update_name(profile, name) g.data.local.user.put_profile(GameConstants.BISHI_BASHI, version, user.id, profile) # Return that we updated return { 'version': version, 'name': frontend.sanitize_name(name), }