from typing import Optional class Model: """ Object representing a parsed Model String. """ def __init__(self, gamecode: str, dest: str, spec: str, rev: str, version: Optional[int]) -> None: """ Initialize a Model object. Parameters: gamecode - Game code (such as LDJ) dest - Destination region for the game (such as J) spec - Spec for the game (such as A) rev - Revision of the game (such as A) version - Integer representing version, usually in the form of YYYYMMDDXX where YYYY is a year, MM is a month, DD is a day and XX is sub-day versioning. """ self.gamecode = gamecode self.dest = dest self.spec = spec self.rev = rev self.version = version @staticmethod def from_modelstring(model: str) -> 'Model': """ Parse a modelstring and return a Model Parameters: model - Modelstring in a form similar to "K39:J:B:A:2010122200". Note that The last part (version number) may be left off. Returns: A Model object. """ parts = model.split(':') if len(parts) == 5: gamecode, dest, spec, rev, version = parts return Model(gamecode, dest, spec, rev, int(version)) elif len(parts) == 4: gamecode, dest, spec, rev = parts return Model(gamecode, dest, spec, rev, None) raise Exception(f'Couldn\'t parse model {model}') def __str__(self) -> str: if self.version is None: return f'{self.gamecode}:{self.dest}:{self.spec}:{self.rev}' else: return f'{self.gamecode}:{self.dest}:{self.spec}:{self.rev}:{self.version}'