# vim: set fileencoding=utf-8 import copy from typing import Any, Dict, List from bemani.backend.popn.base import PopnMusicBase from bemani.backend.popn.fantasia import PopnMusicFantasia from bemani.backend.base import Status from bemani.common import Profile, VersionConstants, ID from bemani.data import UserID, Link, Score from bemani.protocol import Node class PopnMusicSunnyPark(PopnMusicBase): name = "Pop'n Music Sunny Park" version = VersionConstants.POPN_MUSIC_SUNNY_PARK # Chart type, as returned from the game GAME_CHART_TYPE_EASY = 0 GAME_CHART_TYPE_NORMAL = 1 GAME_CHART_TYPE_HYPER = 2 GAME_CHART_TYPE_EX = 3 # Chart type, as packed into a hiscore binary GAME_CHART_TYPE_EASY_POSITION = 0 GAME_CHART_TYPE_NORMAL_POSITION = 1 GAME_CHART_TYPE_HYPER_POSITION = 2 GAME_CHART_TYPE_EX_POSITION = 3 # Medal type, as returned from the game GAME_PLAY_MEDAL_CIRCLE_FAILED = 1 GAME_PLAY_MEDAL_DIAMOND_FAILED = 2 GAME_PLAY_MEDAL_STAR_FAILED = 3 GAME_PLAY_MEDAL_CIRCLE_CLEARED = 5 GAME_PLAY_MEDAL_DIAMOND_CLEARED = 6 GAME_PLAY_MEDAL_STAR_CLEARED = 7 GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO = 9 GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO = 10 GAME_PLAY_MEDAL_STAR_FULL_COMBO = 11 GAME_PLAY_MEDAL_PERFECT = 15 # Maximum music ID for this game GAME_MAX_MUSIC_ID = 1350 def previous_version(self) -> PopnMusicBase: return PopnMusicFantasia(self.data, self.config, self.model) @classmethod def get_settings(cls) -> Dict[str, Any]: """ Return all of our front-end modifiably settings. """ return { 'ints': [ { 'name': 'Event Phase', 'tip': 'Event phase for all players.', 'category': 'game_config', 'setting': 'event_phase', 'values': { 0: 'No event', 1: 'Pop\'n Walker Phase 1', 2: 'Pop\'n Walker Phase 2', 3: 'Pop\'n Walker Phase 3', # Phase 4 turns off Pop'n Walker but does not enable # Wai Wai Pop'n Zoo so I've left it out. # Phase 5 appears to be identical to phase 6 below. 6: 'Wai Wai Pop\'n Zoo Phase 1: Elephants', # Phase 7 appears to be identical to phase 8 below. 8: 'Wai Wai Pop\'n Zoo Phase 2: Dog', 9: 'Wai Wai Pop\'n Zoo Phase 3: Alpaca', 10: 'Wai Wai Pop\'n Zoo Phase 4: Cow', } }, ] } def __format_medal_for_score(self, score: Score) -> int: medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int('medal')] medal_pos = { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] return (medal << (medal_pos * 4)) def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child(Node.string('g_pm_id', ID.format_extid(profile.extid))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child(Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child(Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child(Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child(Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', 255)) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child(Node.s8('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child(Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child(Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # These are probably from an old event, but if they aren't present and defaulted, # then different songs show up in the Zoo event. base.add_child(Node.u16_array('gitadora_point', profile.get_int_array('gitadora_point', 3, [2000, 2000, 2000]))) base.add_child(Node.u8('gitadora_select', profile.get_int('gitadora_select', 2))) # Statistics section and scores section statistics = self.get_play_statistics(userid) base.add_child(Node.s32('total_play_cnt', statistics.total_plays)) base.add_child(Node.s16('today_play_cnt', statistics.today_plays)) base.add_child(Node.s16('consecutive_days', statistics.consecutive_days)) # Number of rivals that are active for this version. links = self.data.local.user.get_links(self.game, self.version, userid) rivalcount = 0 for link in links: if link.type != 'rival': continue if not self.has_profile(link.other_userid): continue # This profile is valid. rivalcount += 1 base.add_child(Node.u8('active_fr_num', rivalcount)) last_played = [x[0] for x in self.data.local.music.get_last_played(self.game, self.version, userid, 3)] most_played = [x[0] for x in self.data.local.music.get_most_played(self.game, self.version, userid, 20)] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY: continue clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = score.points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Avatar section avatar_dict = profile.get_dict('avatar') avatar = Node.void('avatar') root.add_child(avatar) avatar.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0))) avatar.add_child(Node.u8('face', avatar_dict.get_int('face', 0))) avatar.add_child(Node.u8('body', avatar_dict.get_int('body', 0))) avatar.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0))) avatar.add_child(Node.u8('object', avatar_dict.get_int('object', 0))) avatar.add_child(Node.u8_array('comment', avatar_dict.get_int_array('comment', 2))) avatar.add_child(Node.s32_array('get_hair', avatar_dict.get_int_array('get_hair', 2))) avatar.add_child(Node.s32_array('get_face', avatar_dict.get_int_array('get_face', 2))) avatar.add_child(Node.s32_array('get_body', avatar_dict.get_int_array('get_body', 2))) avatar.add_child(Node.s32_array('get_effect', avatar_dict.get_int_array('get_effect', 2))) avatar.add_child(Node.s32_array('get_object', avatar_dict.get_int_array('get_object', 2))) avatar.add_child(Node.s32_array('get_comment_over', avatar_dict.get_int_array('get_comment_over', 3))) avatar.add_child(Node.s32_array('get_comment_under', avatar_dict.get_int_array('get_comment_under', 3))) # Avatar add section avatar_add_dict = profile.get_dict('avatar_add') avatar_add = Node.void('avatar_add') root.add_child(avatar_add) avatar_add.add_child(Node.s32_array('get_hair', avatar_add_dict.get_int_array('get_hair', 2))) avatar_add.add_child(Node.s32_array('get_face', avatar_add_dict.get_int_array('get_face', 2))) avatar_add.add_child(Node.s32_array('get_body', avatar_add_dict.get_int_array('get_body', 2))) avatar_add.add_child(Node.s32_array('get_effect', avatar_add_dict.get_int_array('get_effect', 2))) avatar_add.add_child(Node.s32_array('get_object', avatar_add_dict.get_int_array('get_object', 2))) avatar_add.add_child(Node.s32_array('get_comment_over', avatar_add_dict.get_int_array('get_comment_over', 2))) avatar_add.add_child(Node.s32_array('get_comment_under', avatar_add_dict.get_int_array('get_comment_under', 2))) avatar_add.add_child(Node.s32_array('new_hair', avatar_add_dict.get_int_array('new_hair', 2))) avatar_add.add_child(Node.s32_array('new_face', avatar_add_dict.get_int_array('new_face', 2))) avatar_add.add_child(Node.s32_array('new_body', avatar_add_dict.get_int_array('new_body', 2))) avatar_add.add_child(Node.s32_array('new_effect', avatar_add_dict.get_int_array('new_effect', 2))) avatar_add.add_child(Node.s32_array('new_object', avatar_add_dict.get_int_array('new_object', 2))) avatar_add.add_child(Node.s32_array('new_comment_over', avatar_add_dict.get_int_array('new_comment_over', 2))) avatar_add.add_child(Node.s32_array('new_comment_under', avatar_add_dict.get_int_array('new_comment_under', 2))) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8('vs_rank_old', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.u8('netvs_play_cnt', 0)) for dialog in [0, 1, 2, 3, 4, 5]: netvs.add_child(Node.string('dialog', f'dialog#{dialog}')) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) gakuen = Node.void('gakuen_data') root.add_child(gakuen) gakuen.add_child(Node.s32('music_list', -1)) saucer = Node.void('flying_saucer') root.add_child(saucer) saucer.add_child(Node.s32('music_list', -1)) saucer.add_child(Node.s32('tune_count', -1)) saucer.add_child(Node.u32('clear_norma', 0)) saucer.add_child(Node.u32('clear_norma_add', 0)) # Wai Wai Pop'n Zoo event zoo_dict = profile.get_dict('zoo') zoo = Node.void('zoo') root.add_child(zoo) zoo.add_child(Node.u16_array('point', zoo_dict.get_int_array('point', 5))) zoo.add_child(Node.s32_array('music_list', zoo_dict.get_int_array('music_list', 2))) zoo.add_child(Node.s8_array('today_play_flag', zoo_dict.get_int_array('today_play_flag', 4))) # Pop'n Walker event personal_event_dict = profile.get_dict('personal_event') personal_event = Node.void('personal_event') root.add_child(personal_event) personal_event.add_child(Node.s16_array('pos', personal_event_dict.get_int_array('pos', 2))) personal_event.add_child(Node.s16('point', personal_event_dict.get_int('point'))) personal_event.add_child(Node.u32_array('walk_data', personal_event_dict.get_int_array('walk_data', 128))) personal_event.add_child(Node.u32_array('event_data', personal_event_dict.get_int_array('event_data', 4))) # We don't support triple journey, so this is stubbed out. triple = Node.void('triple_journey') root.add_child(triple) triple.add_child(Node.s32('music_list', -1)) triple.add_child(Node.s32_array('boss_damage', [65534, 65534, 65534, 65534])) triple.add_child(Node.s32_array('boss_stun', [0, 0, 0, 0])) triple.add_child(Node.s32('magic_gauge', 0)) triple.add_child(Node.s32('today_party', 0)) triple.add_child(Node.bool('union_magic', False)) triple.add_child(Node.float('base_attack_rate', 1.0)) triple.add_child(Node.s32('iidx_play_num', 0)) triple.add_child(Node.s32('reflec_play_num', 0)) triple.add_child(Node.s32('voltex_play_num', 0)) triple.add_child(Node.bool('iidx_play_flg', True)) triple.add_child(Node.bool('reflec_play_flg', True)) triple.add_child(Node.bool('voltex_play_flg', True)) ios = Node.void('ios') root.add_child(ios) ios.add_child(Node.s32('continueRightAnswer', 30)) ios.add_child(Node.s32('totalRightAnswer', 30)) kac2013 = Node.void('kac2013') root.add_child(kac2013) kac2013.add_child(Node.s8('music_num', 0)) kac2013.add_child(Node.s16('music', 0)) kac2013.add_child(Node.u8('sheet', 0)) baseball = Node.void('baseball_data') root.add_child(baseball) baseball.add_child(Node.s64('music_list', -1)) for id in [3, 5, 7]: node = Node.void('floor_infection') root.add_child(node) node.add_child(Node.s32('infection_id', id)) node.add_child(Node.s32('music_list', -1)) return root def format_conversion(self, userid: UserID, profile: Profile) -> Node: root = Node.void('playerdata') root.add_child(Node.string('name', profile.get_str('name', 'なし'))) root.add_child(Node.s16('chara', profile.get_int('chara', -1))) root.add_child(Node.s32('option', profile.get_int('option', 0))) root.add_child(Node.u8('version', 0)) root.add_child(Node.u8('kind', 0)) root.add_child(Node.u8('season', 0)) clear_medal = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY: continue clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) root.add_child(Node.u16_array('clear_medal', clear_medal)) return root def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile: newprofile = copy.deepcopy(oldprofile) newprofile.replace_int('option', request.child_value('option')) newprofile.replace_int('chara', request.child_value('chara')) newprofile.replace_int('mode', request.child_value('mode')) newprofile.replace_int('button', request.child_value('button')) newprofile.replace_int('music', request.child_value('music')) newprofile.replace_int('sheet', request.child_value('sheet')) newprofile.replace_int('last_play_flag', request.child_value('last_play_flag')) newprofile.replace_int('category', request.child_value('category')) newprofile.replace_int('sub_category', request.child_value('sub_category')) newprofile.replace_int('chara_category', request.child_value('chara_category')) newprofile.replace_int('medal_and_friend', request.child_value('medal_and_friend')) newprofile.replace_int('ep', request.child_value('ep')) newprofile.replace_int_array('sp_color_flg', 2, request.child_value('sp_color_flg')) newprofile.replace_int('read_news', request.child_value('read_news')) newprofile.replace_int('consecutive_days_coupon', request.child_value('consecutive_days_coupon')) newprofile.replace_int('tutorial', request.child_value('tutorial')) newprofile.replace_int('music_open_pt', request.child_value('music_open_pt')) newprofile.replace_int_array('gitadora_point', 3, request.child_value('gitadora_point')) newprofile.replace_int('gitadora_select', request.child_value('gitadora_select')) sp_node = request.child('sp_data') if sp_node is not None: newprofile.replace_int('sp', sp_node.child_value('sp')) zoo_dict = newprofile.get_dict('zoo') zoo_node = request.child('zoo') if zoo_node is not None: zoo_dict.replace_int_array('point', 5, zoo_node.child_value('point')) zoo_dict.replace_int_array('music_list', 2, zoo_node.child_value('music_list')) zoo_dict.replace_int_array('today_play_flag', 4, zoo_node.child_value('today_play_flag')) newprofile.replace_dict('zoo', zoo_dict) personal_event_dict = newprofile.get_dict('personal_event') personal_event_node = request.child('personal_event') if personal_event_node is not None: personal_event_dict.replace_int_array('pos', 2, personal_event_node.child_value('pos')) personal_event_dict.replace_int('point', personal_event_node.child_value('point')) personal_event_dict.replace_int_array('walk_data', 128, personal_event_node.child_value('walk_data')) personal_event_dict.replace_int_array('event_data', 4, personal_event_node.child_value('event_data')) newprofile.replace_dict('personal_event', personal_event_dict) avatar_dict = newprofile.get_dict('avatar') avatar_dict.replace_int('hair', request.child_value('hair')) avatar_dict.replace_int('face', request.child_value('face')) avatar_dict.replace_int('body', request.child_value('body')) avatar_dict.replace_int('effect', request.child_value('effect')) avatar_dict.replace_int('object', request.child_value('object')) avatar_dict.replace_int_array('comment', 2, request.child_value('comment')) avatar_dict.replace_int_array('get_hair', 2, request.child_value('get_hair')) avatar_dict.replace_int_array('get_face', 2, request.child_value('get_face')) avatar_dict.replace_int_array('get_body', 2, request.child_value('get_body')) avatar_dict.replace_int_array('get_effect', 2, request.child_value('get_effect')) avatar_dict.replace_int_array('get_object', 2, request.child_value('get_object')) avatar_dict.replace_int_array('get_comment_over', 3, request.child_value('get_comment_over')) avatar_dict.replace_int_array('get_comment_under', 3, request.child_value('get_comment_under')) newprofile.replace_dict('avatar', avatar_dict) avatar_add_dict = newprofile.get_dict('avatar_add') avatar_add_node = request.child('avatar_add') if avatar_add_node is not None: avatar_add_dict.replace_int_array('get_hair', 2, avatar_add_node.child_value('get_hair')) avatar_add_dict.replace_int_array('get_face', 2, avatar_add_node.child_value('get_face')) avatar_add_dict.replace_int_array('get_body', 2, avatar_add_node.child_value('get_body')) avatar_add_dict.replace_int_array('get_effect', 2, avatar_add_node.child_value('get_effect')) avatar_add_dict.replace_int_array('get_object', 2, avatar_add_node.child_value('get_object')) avatar_add_dict.replace_int_array('get_comment_over', 2, avatar_add_node.child_value('get_comment_over')) avatar_add_dict.replace_int_array('get_comment_under', 2, avatar_add_node.child_value('get_comment_under')) avatar_add_dict.replace_int_array('new_hair', 2, avatar_add_node.child_value('new_hair')) avatar_add_dict.replace_int_array('new_face', 2, avatar_add_node.child_value('new_face')) avatar_add_dict.replace_int_array('new_body', 2, avatar_add_node.child_value('new_body')) avatar_add_dict.replace_int_array('new_effect', 2, avatar_add_node.child_value('new_effect')) avatar_add_dict.replace_int_array('new_object', 2, avatar_add_node.child_value('new_object')) avatar_add_dict.replace_int_array('new_comment_over', 2, avatar_add_node.child_value('new_comment_over')) avatar_add_dict.replace_int_array('new_comment_under', 2, avatar_add_node.child_value('new_comment_under')) newprofile.replace_dict('avatar_add', avatar_add_dict) # Keep track of play statistics self.update_play_statistics(userid) # Extract scores for node in request.children: if node.name == 'stage': songid = node.child_value('no') chart = { self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY, self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL, self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER, self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX, }[node.child_value('sheet')] medal = (node.child_value('n_data') >> (chart * 4)) & 0x000F medal = { self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED, self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED, self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED, self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED, self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED, self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED, self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO, self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO, self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO, self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT, }[medal] points = node.child_value('score') self.update_score(userid, songid, chart, points, medal) return newprofile def handle_game_get_request(self, request: Node) -> Node: game_config = self.get_game_config() event_phase = game_config.get_int('event_phase') root = Node.void('game') root.add_child(Node.s32('ir_phase', 0)) root.add_child(Node.s32('music_open_phase', 8)) root.add_child(Node.s32('collabo_phase', 8)) root.add_child(Node.s32('personal_event_phase', event_phase)) root.add_child(Node.s32('shop_event_phase', 6)) root.add_child(Node.s32('netvs_phase', 0)) root.add_child(Node.s32('card_phase', 9)) root.add_child(Node.s32('other_phase', 9)) root.add_child(Node.s32('local_matching_enable', 1)) root.add_child(Node.s32('n_matching_sec', 60)) root.add_child(Node.s32('l_matching_sec', 60)) root.add_child(Node.s32('is_check_cpu', 0)) root.add_child(Node.s32('week_no', 0)) root.add_child(Node.s16_array('sel_ranking', [-1, -1, -1, -1, -1])) root.add_child(Node.s16_array('up_ranking', [-1, -1, -1, -1, -1])) return root def handle_game_active_request(self, request: Node) -> Node: # Update the name of this cab for admin purposes machine = self.get_machine() machine.name = request.child_value('shop_name') or machine.name machine.data.replace_int('pref', request.child_value('pref')) self.update_machine(machine) return Node.void('game') def handle_game_taxphase_request(self, request: Node) -> Node: return Node.void('game') def handle_playerdata_expire_request(self, request: Node) -> Node: return Node.void('playerdata') def handle_playerdata_logout_request(self, request: Node) -> Node: return Node.void('playerdata') def handle_playerdata_get_request(self, request: Node) -> Node: modelstring = request.attribute('model') refid = request.child_value('ref_id') root = self.get_profile_by_refid( refid, self.NEW_PROFILE_ONLY if modelstring is None else self.OLD_PROFILE_ONLY, ) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_playerdata_conversion_request(self, request: Node) -> Node: refid = request.child_value('ref_id') name = request.child_value('name') chara = request.child_value('chara') root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_playerdata_new_request(self, request: Node) -> Node: refid = request.child_value('ref_id') name = request.child_value('name') root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_playerdata_set_request(self, request: Node) -> Node: refid = request.attribute('ref_id') machine = self.get_machine() root = Node.void('playerdata') root.add_child(Node.s8('pref', machine.data.get_int('pref', -1))) if refid is None: root.add_child(Node.string('name', '')) root.add_child(Node.s8('get_coupon_cnt', -1)) root.add_child(Node.s16('chara', -1)) root.add_child(Node.u8('hair', 0)) root.add_child(Node.u8('face', 0)) root.add_child(Node.u8('body', 0)) root.add_child(Node.u8('effect', 0)) root.add_child(Node.u8('object', 0)) root.add_child(Node.u8('comment_1', 0)) root.add_child(Node.u8('comment_2', 0)) return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.add_child(Node.string('name', '')) root.add_child(Node.s8('get_coupon_cnt', -1)) root.add_child(Node.s16('chara', -1)) root.add_child(Node.u8('hair', 0)) root.add_child(Node.u8('face', 0)) root.add_child(Node.u8('body', 0)) root.add_child(Node.u8('effect', 0)) root.add_child(Node.u8('object', 0)) root.add_child(Node.u8('comment_1', 0)) root.add_child(Node.u8('comment_2', 0)) return root oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0) newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: self.put_profile(userid, newprofile) avatar_dict = newprofile.get_dict('avatar') root.add_child(Node.string('name', newprofile['name'])) root.add_child(Node.s8('get_coupon_cnt', -1)) root.add_child(Node.s16('chara', newprofile.get_int('chara', -1))) root.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0))) root.add_child(Node.u8('face', avatar_dict.get_int('face', 0))) root.add_child(Node.u8('body', avatar_dict.get_int('body', 0))) root.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0))) root.add_child(Node.u8('object', avatar_dict.get_int('object', 0))) root.add_child(Node.u8('comment_1', avatar_dict.get_int_array('comment', 2)[0])) root.add_child(Node.u8('comment_2', avatar_dict.get_int_array('comment', 2)[1])) return root def handle_playerdata_friend_request(self, request: Node) -> Node: refid = request.attribute('ref_id') root = Node.void('playerdata') # Look up our own user ID based on the RefID provided. userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.set_attribute('status', str(Status.NO_PROFILE)) return root # Grab the links that we care about. links = self.data.local.user.get_links(self.game, self.version, userid) profiles: Dict[UserID, Profile] = {} rivals: List[Link] = [] for link in links: if link.type != 'rival': continue other_profile = self.get_profile(link.other_userid) if other_profile is None: continue profiles[link.other_userid] = other_profile rivals.append(link) for rival in links[:2]: rivalid = rival.other_userid rivalprofile = profiles[rivalid] scores = self.data.remote.music.get_scores(self.game, self.version, rivalid) # First, output general profile info. friend = Node.void('friend') root.add_child(friend) # This might be for having non-active or non-confirmed friends, but setting to 0 makes the # ranking numbers disappear and the player icon show a questionmark. friend.add_child(Node.s8('open', 1)) # Set up some sane defaults. friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし'))) friend.add_child(Node.string('g_pm_id', ID.format_extid(rivalprofile.extid))) friend.add_child(Node.s16('chara', rivalprofile.get_int('chara', -1))) # Set up player avatar. avatar_dict = rivalprofile.get_dict('avatar') friend.add_child(Node.u8('hair', avatar_dict.get_int('hair', 0))) friend.add_child(Node.u8('face', avatar_dict.get_int('face', 0))) friend.add_child(Node.u8('body', avatar_dict.get_int('body', 0))) friend.add_child(Node.u8('effect', avatar_dict.get_int('effect', 0))) friend.add_child(Node.u8('object', avatar_dict.get_int('object', 0))) friend.add_child(Node.u8_array('comment', avatar_dict.get_int_array('comment', 2))) # Perform hiscore/medal conversion. hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue if score.data.get_int('medal') == self.PLAY_MEDAL_NO_PLAY: continue clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = score.points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) friend.add_child(Node.u16_array('clear_medal', clear_medal)) friend.add_child(Node.binary('hiscore', hiscore)) return root def handle_lobby_request(self, request: Node) -> Node: # Stub out the entire lobby service return Node.void('lobby')