import random import time from typing import Any, Dict, List, Optional from bemani.client.base import BaseClient from bemani.protocol import Node class JubeatSaucerClient(BaseClient): NAME = 'TEST' def verify_shopinfo_regist(self) -> None: call = self.call_node() # Construct node shopinfo = Node.void('shopinfo') shopinfo.set_attribute('method', 'regist') call.add_child(shopinfo) shop = Node.void('shop') shopinfo.add_child(shop) shop.add_child(Node.string('name', '')) shop.add_child(Node.string('pref', 'JP-14')) shop.add_child(Node.string('softwareid', '')) shop.add_child(Node.string('systemid', self.pcbid)) shop.add_child(Node.string('hardwareid', '01020304050607080900')) shop.add_child(Node.string('locationid', 'US-1')) shop.add_child(Node.string('monitor', 'D26L155 6252 151')) testmode = Node.void('testmode') shop.add_child(testmode) testmode.set_attribute('send', '0') # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/shopinfo/data/cabid") self.assert_path(resp, "response/shopinfo/data/locationid") self.assert_path(resp, "response/shopinfo/data/is_send") self.assert_path(resp, "response/shopinfo/data/white_music_list") self.assert_path(resp, "response/shopinfo/data/tax_phase") self.assert_path(resp, "response/shopinfo/data/lab/is_open") self.assert_path(resp, "response/shopinfo/data/matching_off/is_open") self.assert_path(resp, "response/shopinfo/data/vocaloid_event/state") self.assert_path(resp, "response/shopinfo/data/vocaloid_event/music_id") def verify_demodata_get_news(self) -> None: call = self.call_node() # Construct node demodata = Node.void('demodata') call.add_child(demodata) demodata.set_attribute('method', 'get_news') # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/demodata/data/officialnews") def __verify_profile(self, resp: Node) -> int: for item in [ 'jubility', 'jubility_yday', 'tune_cnt', 'save_cnt', 'saved_cnt', 'fc_cnt', 'ex_cnt', 'pf_cnt', 'clear_cnt', 'match_cnt', 'beat_cnt', 'mynews_cnt', 'inherit', 'mtg_entry_cnt', 'mtg_hold_cnt', 'mtg_result', ]: self.assert_path(resp, "response/gametop/data/player/info/{}".format(item)) for item in [ 'secret_list', 'title_list', 'theme_list', 'marker_list', 'parts_list', 'new/secret_list', 'new/title_list', 'new/theme_list', 'new/marker_list', ]: self.assert_path(resp, "response/gametop/data/player/item/{}".format(item)) for item in [ 'music_id', 'marker', 'title', 'theme', 'sort', 'rank_sort', 'combo_disp', 'seq_id', 'parts', 'category', 'play_time', 'shopname', 'areaname', ]: self.assert_path(resp, "response/gametop/data/player/last/{}".format(item)) # Misc stuff self.assert_path(resp, "response/gametop/data/player/session_id") self.assert_path(resp, "response/gametop/data/player/only_now_music") self.assert_path(resp, "response/gametop/data/player/requested_music") self.assert_path(resp, "response/gametop/data/player/kac_music") self.assert_path(resp, "response/gametop/data/player/history") self.assert_path(resp, "response/gametop/data/player/today_music/music_id") self.assert_path(resp, "response/gametop/data/player/news/checked") self.assert_path(resp, "response/gametop/data/player/bistro/chef/id") # Profile settings self.assert_path(resp, "response/gametop/data/player/name") self.assert_path(resp, "response/gametop/data/player/jid") self.assert_path(resp, "response/gametop/data/player/refid") # Non-player stuff self.assert_path(resp, "response/gametop/data/termver") self.assert_path(resp, "response/gametop/data/season_etime") self.assert_path(resp, "response/gametop/data/bistro_last_music_id") self.assert_path(resp, "response/gametop/data/white_music_list") self.assert_path(resp, "response/gametop/data/old_music_list") self.assert_path(resp, "response/gametop/data/open_music_list") # Return the jid return resp.child_value('gametop/data/player/jid') def verify_gameend_regist(self, ref_id: str, jid: int, scores: List[Dict[str, Any]]) -> None: call = self.call_node() # Construct node gameend = Node.void('gameend') call.add_child(gameend) gameend.set_attribute('method', 'regist') gameend.add_child(Node.s32('retry', 0)) data = Node.void('data') gameend.add_child(data) player = Node.void('player') data.add_child(player) player.add_child(Node.string('refid', ref_id)) player.add_child(Node.s32('jid', jid)) player.add_child(Node.string('name', self.NAME)) result = Node.void('result') data.add_child(result) result.set_attribute('count', str(len(scores))) # Send scores scoreid = 0 for score in scores: # Always played bits = 0x1 if score['clear']: bits |= 0x2 if score['fc']: bits |= 0x4 if score['ex']: bits |= 0x8 # Intentionally starting at 1 because that's what the game does scoreid = scoreid + 1 tune = Node.void('tune') result.add_child(tune) tune.set_attribute('id', str(scoreid)) tune.set_attribute('count', '0') tune.add_child(Node.s32('music', score['id'])) player_1 = Node.void('player') tune.add_child(player_1) player_1.set_attribute('rank', '1') scorenode = Node.s32('score', score['score']) player_1.add_child(scorenode) scorenode.set_attribute('seq', str(score['chart'])) scorenode.set_attribute('clear', str(bits)) scorenode.set_attribute('combo', '69') player_1.add_child(Node.u8_array('mbar', [239, 175, 170, 170, 190, 234, 187, 158, 153, 230, 170, 90, 102, 170, 85, 150, 150, 102, 85, 234, 171, 169, 157, 150, 170, 101, 230, 90, 214, 255])) # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/gameend/data/player/session_id") def verify_gametop_regist(self, card_id: str, ref_id: str) -> int: call = self.call_node() # Construct node gametop = Node.void('gametop') call.add_child(gametop) gametop.set_attribute('method', 'regist') data = Node.void('data') gametop.add_child(data) player = Node.void('player') data.add_child(player) passnode = Node.void('pass') player.add_child(passnode) passnode.add_child(Node.string('refid', ref_id)) passnode.add_child(Node.string('datid', ref_id)) passnode.add_child(Node.string('uid', card_id)) passnode.add_child(Node.bool('inherit', True)) player.add_child(Node.string('name', self.NAME)) # Swap with server resp = self.exchange('', call) # Verify nodes that cause crashes if they don't exist return self.__verify_profile(resp) def verify_gametop_get_pdata(self, card_id: str, ref_id: str) -> int: call = self.call_node() # Construct node gametop = Node.void('gametop') call.add_child(gametop) gametop.set_attribute('method', 'get_pdata') retry = Node.s32('retry', 0) gametop.add_child(retry) data = Node.void('data') gametop.add_child(data) player = Node.void('player') data.add_child(player) passnode = Node.void('pass') player.add_child(passnode) passnode.add_child(Node.string('refid', ref_id)) passnode.add_child(Node.string('datid', ref_id)) passnode.add_child(Node.string('uid', card_id)) # Swap with server resp = self.exchange('', call) # Verify nodes that cause crashes if they don't exist return self.__verify_profile(resp) def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]: call = self.call_node() # Construct node gametop = Node.void('gametop') call.add_child(gametop) gametop.set_attribute('method', 'get_mdata') retry = Node.s32('retry', 0) gametop.add_child(retry) data = Node.void('data') gametop.add_child(data) player = Node.void('player') data.add_child(player) player.add_child(Node.s32('jid', jid)) # Technically the game sends this same packet 3 times, one with # each value 1, 2, 3 here. Unclear why, but we won't emulate it. player.add_child(Node.s8('mdata_ver', 1)) # Swap with server resp = self.exchange('', call) # Parse out scores self.assert_path(resp, "response/gametop/data/player/playdata") ret = {} for musicdata in resp.child('gametop/data/player/playdata').children: if musicdata.name != 'musicdata': raise Exception('Unexpected node in playdata!') music_id = musicdata.attribute('music_id') scores_by_chart: List[Dict[str, int]] = [{}, {}, {}] def extract_cnts(name: str, val: List[int]) -> None: scores_by_chart[0][name] = val[0] scores_by_chart[1][name] = val[1] scores_by_chart[2][name] = val[2] extract_cnts('plays', musicdata.child_value('play_cnt')) extract_cnts('clears', musicdata.child_value('clear_cnt')) extract_cnts('full_combos', musicdata.child_value('fc_cnt')) extract_cnts('excellents', musicdata.child_value('ex_cnt')) extract_cnts('score', musicdata.child_value('score')) extract_cnts('medal', musicdata.child_value('clear')) ret[music_id] = scores_by_chart return ret def verify_gametop_get_meeting(self, jid: int) -> None: call = self.call_node() # Construct node gametop = Node.void('gametop') call.add_child(gametop) gametop.set_attribute('method', 'get_meeting') gametop.add_child(Node.s32('retry', 0)) data = Node.void('data') gametop.add_child(data) player = Node.void('player') data.add_child(player) player.add_child(Node.s32('jid', jid)) # Swap with server resp = self.exchange('', call) # Verify expected nodes self.assert_path(resp, "response/gametop/data/meeting/single") self.assert_path(resp, "response/gametop/data/meeting/tag") self.assert_path(resp, "response/gametop/data/reward/total") self.assert_path(resp, "response/gametop/data/reward/point") def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ 'pcbtracker', 'pcbevent', 'local', 'message', 'facility', 'cardmng', 'package', 'posevent', 'pkglist', 'dlstatus', 'eacoin', 'lobby', 'ntp', 'keepalive' ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() self.verify_facility_get() self.verify_pcbevent_put() self.verify_shopinfo_regist() self.verify_demodata_get_news() # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print("Generated random card ID {} for use.".format(card)) if cardid is None: self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception('Invalid refid \'{}\' returned when registering card'.format(ref_id)) if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled): raise Exception('Invalid refid \'{}\' returned when querying card'.format(ref_id)) self.verify_gametop_regist(card, ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled): raise Exception('Invalid refid \'{}\' returned when querying card'.format(ref_id)) if cardid is None: # Verify score handling jid = self.verify_gametop_get_pdata(card, ref_id) scores = self.verify_gametop_get_mdata(jid) self.verify_gametop_get_meeting(jid) if scores is None: raise Exception('Expected to get scores back, didn\'t get anything!') if len(scores) > 0: raise Exception('Got nonzero score count on a new card!') for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { 'id': 40000059, 'chart': 2, 'clear': True, 'fc': False, 'ex': False, 'score': 800000, 'expected_medal': 0x3, }, # A good score on an easier chart of the same song { 'id': 40000059, 'chart': 1, 'clear': True, 'fc': True, 'ex': False, 'score': 990000, 'expected_medal': 0x5, }, # A perfect score on an easiest chart of the same song { 'id': 40000059, 'chart': 0, 'clear': True, 'fc': True, 'ex': True, 'score': 1000000, 'expected_medal': 0x9, }, # A bad score on a hard chart { 'id': 30000024, 'chart': 2, 'clear': False, 'fc': False, 'ex': False, 'score': 400000, 'expected_medal': 0x1, }, # A terrible score on an easy chart { 'id': 50000045, 'chart': 0, 'clear': False, 'fc': False, 'ex': False, 'score': 100000, 'expected_medal': 0x1, }, ] if phase == 2: dummyscores = [ # A better score on the same chart { 'id': 50000045, 'chart': 0, 'clear': True, 'fc': False, 'ex': False, 'score': 850000, 'expected_medal': 0x3, }, # A worse score on another same chart { 'id': 40000059, 'chart': 1, 'clear': True, 'fc': False, 'ex': False, 'score': 925000, 'expected_score': 990000, 'expected_medal': 0x7, }, ] self.verify_gameend_regist(ref_id, jid, dummyscores) jid = self.verify_gametop_get_pdata(card, ref_id) scores = self.verify_gametop_get_mdata(jid) for score in dummyscores: newscore = scores[str(score['id'])][score['chart']] if 'expected_score' in score: expected_score = score['expected_score'] else: expected_score = score['score'] if newscore['score'] != expected_score: raise Exception('Expected a score of \'{}\' for song \'{}\' chart \'{}\' but got score \'{}\''.format( expected_score, score['id'], score['chart'], newscore['score'], )) if newscore['medal'] != score['expected_medal']: raise Exception('Expected a medal of \'{}\' for song \'{}\' chart \'{}\' but got medal \'{}\''.format( score['expected_medal'], score['id'], score['chart'], newscore['medal'], )) # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)