# vim: set fileencoding=utf-8 import random import struct from typing import Optional, Dict, Any, List, Tuple from typing_extensions import Final from bemani.backend.iidx.base import IIDXBase from bemani.backend.iidx.course import IIDXCourse from bemani.backend.iidx.copula import IIDXCopula from bemani.common import Profile, ValidatedDict, VersionConstants, BroadcastConstants, Time, ID, intish from bemani.data import Data, UserID from bemani.protocol import Node class IIDXSinobuz(IIDXCourse, IIDXBase): name: str = 'Beatmania IIDX SINOBUZ' version: int = VersionConstants.IIDX_SINOBUZ GAME_CLTYPE_SINGLE: Final[int] = 0 GAME_CLTYPE_DOUBLE: Final[int] = 1 DAN_STAGES: Final[int] = 4 GAME_CLEAR_STATUS_NO_PLAY: Final[int] = 0 GAME_CLEAR_STATUS_FAILED: Final[int] = 1 GAME_CLEAR_STATUS_ASSIST_CLEAR: Final[int] = 2 GAME_CLEAR_STATUS_EASY_CLEAR: Final[int] = 3 GAME_CLEAR_STATUS_CLEAR: Final[int] = 4 GAME_CLEAR_STATUS_HARD_CLEAR: Final[int] = 5 GAME_CLEAR_STATUS_EX_HARD_CLEAR: Final[int] = 6 GAME_CLEAR_STATUS_FULL_COMBO: Final[int] = 7 GAME_GHOST_TYPE_RIVAL: Final[int] = 1 GAME_GHOST_TYPE_GLOBAL_TOP: Final[int] = 2 GAME_GHOST_TYPE_GLOBAL_AVERAGE: Final[int] = 3 GAME_GHOST_TYPE_LOCAL_TOP: Final[int] = 4 GAME_GHOST_TYPE_LOCAL_AVERAGE: Final[int] = 5 GAME_GHOST_TYPE_DAN_TOP: Final[int] = 6 GAME_GHOST_TYPE_DAN_AVERAGE: Final[int] = 7 GAME_GHOST_TYPE_RIVAL_TOP: Final[int] = 8 GAME_GHOST_TYPE_RIVAL_AVERAGE: Final[int] = 9 GAME_GHOST_LENGTH: Final[int] = 64 GAME_SP_DAN_RANK_7_KYU: Final[int] = 0 GAME_SP_DAN_RANK_6_KYU: Final[int] = 1 GAME_SP_DAN_RANK_5_KYU: Final[int] = 2 GAME_SP_DAN_RANK_4_KYU: Final[int] = 3 GAME_SP_DAN_RANK_3_KYU: Final[int] = 4 GAME_SP_DAN_RANK_2_KYU: Final[int] = 5 GAME_SP_DAN_RANK_1_KYU: Final[int] = 6 GAME_SP_DAN_RANK_1_DAN: Final[int] = 7 GAME_SP_DAN_RANK_2_DAN: Final[int] = 8 GAME_SP_DAN_RANK_3_DAN: Final[int] = 9 GAME_SP_DAN_RANK_4_DAN: Final[int] = 10 GAME_SP_DAN_RANK_5_DAN: Final[int] = 11 GAME_SP_DAN_RANK_6_DAN: Final[int] = 12 GAME_SP_DAN_RANK_7_DAN: Final[int] = 13 GAME_SP_DAN_RANK_8_DAN: Final[int] = 14 GAME_SP_DAN_RANK_9_DAN: Final[int] = 15 GAME_SP_DAN_RANK_10_DAN: Final[int] = 16 GAME_SP_DAN_RANK_CHUDEN: Final[int] = 17 GAME_SP_DAN_RANK_KAIDEN: Final[int] = 18 GAME_DP_DAN_RANK_7_KYU: Final[int] = 0 GAME_DP_DAN_RANK_6_KYU: Final[int] = 1 GAME_DP_DAN_RANK_5_KYU: Final[int] = 2 GAME_DP_DAN_RANK_4_KYU: Final[int] = 3 GAME_DP_DAN_RANK_3_KYU: Final[int] = 4 GAME_DP_DAN_RANK_2_KYU: Final[int] = 5 GAME_DP_DAN_RANK_1_KYU: Final[int] = 6 GAME_DP_DAN_RANK_1_DAN: Final[int] = 7 GAME_DP_DAN_RANK_2_DAN: Final[int] = 8 GAME_DP_DAN_RANK_3_DAN: Final[int] = 9 GAME_DP_DAN_RANK_4_DAN: Final[int] = 10 GAME_DP_DAN_RANK_5_DAN: Final[int] = 11 GAME_DP_DAN_RANK_6_DAN: Final[int] = 12 GAME_DP_DAN_RANK_7_DAN: Final[int] = 13 GAME_DP_DAN_RANK_8_DAN: Final[int] = 14 GAME_DP_DAN_RANK_9_DAN: Final[int] = 15 GAME_DP_DAN_RANK_10_DAN: Final[int] = 16 GAME_DP_DAN_RANK_CHUDEN: Final[int] = 17 GAME_DP_DAN_RANK_KAIDEN: Final[int] = 18 FAVORITE_LIST_LENGTH: Final[int] = 20 def previous_version(self) -> Optional[IIDXBase]: return IIDXCopula(self.data, self.config, self.model) @classmethod def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]: """ Insert dailies into the DB. """ events = [] if data.local.network.should_schedule(cls.game, cls.version, 'daily_charts', 'daily'): # Generate a new list of three dailies. start_time, end_time = data.local.network.get_schedule_duration('daily') all_songs = list(set([song.id for song in data.local.music.get_all_songs(cls.game, cls.version)])) if len(all_songs) >= 3: daily_songs = random.sample(all_songs, 3) data.local.game.put_time_sensitive_settings( cls.game, cls.version, 'dailies', { 'start_time': start_time, 'end_time': end_time, 'music': daily_songs, }, ) events.append(( 'iidx_daily_charts', { 'version': cls.version, 'music': daily_songs, }, )) # Mark that we did some actual work here. data.local.network.mark_scheduled(cls.game, cls.version, 'daily_charts', 'daily') return events @classmethod def get_settings(cls) -> Dict[str, Any]: """ Return all of our front-end modifiably settings. """ return { 'bools': [ { 'name': 'Global Shop Ranking', 'tip': 'Return network-wide ranking instead of shop ranking on results screen.', 'category': 'game_config', 'setting': 'global_shop_ranking', }, { 'name': 'Events In Omnimix', 'tip': 'Allow events to be enabled at all for Omnimix.', 'category': 'game_config', 'setting': 'omnimix_events_enabled', }, ], 'ints': [ { 'name': 'Event Phase', 'tip': 'Event phase for all players.', 'category': 'game_config', 'setting': 'event_phase', 'values': { 0: 'No Event', 1: 'Koujyo SINOBUZ Den Phase 1', 2: 'Koujyo SINOBUZ Den Phase 2', 3: 'Koujyo SINOBUZ Den Phase 3', 4: 'Ninnin Shichikenden', } }, ], } def db_to_game_status(self, db_status: int) -> int: return { self.CLEAR_STATUS_NO_PLAY: self.GAME_CLEAR_STATUS_NO_PLAY, self.CLEAR_STATUS_FAILED: self.GAME_CLEAR_STATUS_FAILED, self.CLEAR_STATUS_ASSIST_CLEAR: self.GAME_CLEAR_STATUS_ASSIST_CLEAR, self.CLEAR_STATUS_EASY_CLEAR: self.GAME_CLEAR_STATUS_EASY_CLEAR, self.CLEAR_STATUS_CLEAR: self.GAME_CLEAR_STATUS_CLEAR, self.CLEAR_STATUS_HARD_CLEAR: self.GAME_CLEAR_STATUS_HARD_CLEAR, self.CLEAR_STATUS_EX_HARD_CLEAR: self.GAME_CLEAR_STATUS_EX_HARD_CLEAR, self.CLEAR_STATUS_FULL_COMBO: self.GAME_CLEAR_STATUS_FULL_COMBO, }[db_status] def game_to_db_status(self, game_status: int) -> int: return { self.GAME_CLEAR_STATUS_NO_PLAY: self.CLEAR_STATUS_NO_PLAY, self.GAME_CLEAR_STATUS_FAILED: self.CLEAR_STATUS_FAILED, self.GAME_CLEAR_STATUS_ASSIST_CLEAR: self.CLEAR_STATUS_ASSIST_CLEAR, self.GAME_CLEAR_STATUS_EASY_CLEAR: self.CLEAR_STATUS_EASY_CLEAR, self.GAME_CLEAR_STATUS_CLEAR: self.CLEAR_STATUS_CLEAR, self.GAME_CLEAR_STATUS_HARD_CLEAR: self.CLEAR_STATUS_HARD_CLEAR, self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: self.CLEAR_STATUS_EX_HARD_CLEAR, self.GAME_CLEAR_STATUS_FULL_COMBO: self.CLEAR_STATUS_FULL_COMBO, }[game_status] def db_to_game_rank(self, db_dan: int, cltype: int) -> int: # Special case for no DAN rank if db_dan == -1: return -1 if cltype == self.GAME_CLTYPE_SINGLE: return { self.DAN_RANK_7_KYU: self.GAME_SP_DAN_RANK_7_KYU, self.DAN_RANK_6_KYU: self.GAME_SP_DAN_RANK_6_KYU, self.DAN_RANK_5_KYU: self.GAME_SP_DAN_RANK_5_KYU, self.DAN_RANK_4_KYU: self.GAME_SP_DAN_RANK_4_KYU, self.DAN_RANK_3_KYU: self.GAME_SP_DAN_RANK_3_KYU, self.DAN_RANK_2_KYU: self.GAME_SP_DAN_RANK_2_KYU, self.DAN_RANK_1_KYU: self.GAME_SP_DAN_RANK_1_KYU, self.DAN_RANK_1_DAN: self.GAME_SP_DAN_RANK_1_DAN, self.DAN_RANK_2_DAN: self.GAME_SP_DAN_RANK_2_DAN, self.DAN_RANK_3_DAN: self.GAME_SP_DAN_RANK_3_DAN, self.DAN_RANK_4_DAN: self.GAME_SP_DAN_RANK_4_DAN, self.DAN_RANK_5_DAN: self.GAME_SP_DAN_RANK_5_DAN, self.DAN_RANK_6_DAN: self.GAME_SP_DAN_RANK_6_DAN, self.DAN_RANK_7_DAN: self.GAME_SP_DAN_RANK_7_DAN, self.DAN_RANK_8_DAN: self.GAME_SP_DAN_RANK_8_DAN, self.DAN_RANK_9_DAN: self.GAME_SP_DAN_RANK_9_DAN, self.DAN_RANK_10_DAN: self.GAME_SP_DAN_RANK_10_DAN, self.DAN_RANK_CHUDEN: self.GAME_SP_DAN_RANK_CHUDEN, self.DAN_RANK_KAIDEN: self.GAME_SP_DAN_RANK_KAIDEN, }[db_dan] elif cltype == self.GAME_CLTYPE_DOUBLE: return { self.DAN_RANK_7_KYU: self.GAME_DP_DAN_RANK_7_KYU, self.DAN_RANK_6_KYU: self.GAME_DP_DAN_RANK_6_KYU, self.DAN_RANK_5_KYU: self.GAME_DP_DAN_RANK_5_KYU, self.DAN_RANK_4_KYU: self.GAME_DP_DAN_RANK_4_KYU, self.DAN_RANK_3_KYU: self.GAME_DP_DAN_RANK_3_KYU, self.DAN_RANK_2_KYU: self.GAME_DP_DAN_RANK_2_KYU, self.DAN_RANK_1_KYU: self.GAME_DP_DAN_RANK_1_KYU, self.DAN_RANK_1_DAN: self.GAME_DP_DAN_RANK_1_DAN, self.DAN_RANK_2_DAN: self.GAME_DP_DAN_RANK_2_DAN, self.DAN_RANK_3_DAN: self.GAME_DP_DAN_RANK_3_DAN, self.DAN_RANK_4_DAN: self.GAME_DP_DAN_RANK_4_DAN, self.DAN_RANK_5_DAN: self.GAME_DP_DAN_RANK_5_DAN, self.DAN_RANK_6_DAN: self.GAME_DP_DAN_RANK_6_DAN, self.DAN_RANK_7_DAN: self.GAME_DP_DAN_RANK_7_DAN, self.DAN_RANK_8_DAN: self.GAME_DP_DAN_RANK_8_DAN, self.DAN_RANK_9_DAN: self.GAME_DP_DAN_RANK_9_DAN, self.DAN_RANK_10_DAN: self.GAME_DP_DAN_RANK_10_DAN, self.DAN_RANK_CHUDEN: self.GAME_DP_DAN_RANK_CHUDEN, self.DAN_RANK_KAIDEN: self.GAME_DP_DAN_RANK_KAIDEN, }[db_dan] else: raise Exception('Invalid cltype!') def game_to_db_rank(self, game_dan: int, cltype: int) -> int: # Special case for no DAN rank if game_dan == -1: return -1 if cltype == self.GAME_CLTYPE_SINGLE: return { self.GAME_SP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU, self.GAME_SP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU, self.GAME_SP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU, self.GAME_SP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU, self.GAME_SP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU, self.GAME_SP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU, self.GAME_SP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU, self.GAME_SP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN, self.GAME_SP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN, self.GAME_SP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN, self.GAME_SP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN, self.GAME_SP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN, self.GAME_SP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN, self.GAME_SP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN, self.GAME_SP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN, self.GAME_SP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN, self.GAME_SP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN, self.GAME_SP_DAN_RANK_CHUDEN: self.DAN_RANK_CHUDEN, self.GAME_SP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN, }[game_dan] elif cltype == self.GAME_CLTYPE_DOUBLE: return { self.GAME_DP_DAN_RANK_7_KYU: self.DAN_RANK_7_KYU, self.GAME_DP_DAN_RANK_6_KYU: self.DAN_RANK_6_KYU, self.GAME_DP_DAN_RANK_5_KYU: self.DAN_RANK_5_KYU, self.GAME_DP_DAN_RANK_4_KYU: self.DAN_RANK_4_KYU, self.GAME_DP_DAN_RANK_3_KYU: self.DAN_RANK_3_KYU, self.GAME_DP_DAN_RANK_2_KYU: self.DAN_RANK_2_KYU, self.GAME_DP_DAN_RANK_1_KYU: self.DAN_RANK_1_KYU, self.GAME_DP_DAN_RANK_1_DAN: self.DAN_RANK_1_DAN, self.GAME_DP_DAN_RANK_2_DAN: self.DAN_RANK_2_DAN, self.GAME_DP_DAN_RANK_3_DAN: self.DAN_RANK_3_DAN, self.GAME_DP_DAN_RANK_4_DAN: self.DAN_RANK_4_DAN, self.GAME_DP_DAN_RANK_5_DAN: self.DAN_RANK_5_DAN, self.GAME_DP_DAN_RANK_6_DAN: self.DAN_RANK_6_DAN, self.GAME_DP_DAN_RANK_7_DAN: self.DAN_RANK_7_DAN, self.GAME_DP_DAN_RANK_8_DAN: self.DAN_RANK_8_DAN, self.GAME_DP_DAN_RANK_9_DAN: self.DAN_RANK_9_DAN, self.GAME_DP_DAN_RANK_10_DAN: self.DAN_RANK_10_DAN, self.GAME_DP_DAN_RANK_CHUDEN: self.DAN_RANK_CHUDEN, self.GAME_DP_DAN_RANK_KAIDEN: self.DAN_RANK_KAIDEN, }[game_dan] else: raise Exception('Invalid cltype!') def handle_IIDX24shop_getname_request(self, request: Node) -> Node: machine = self.data.local.machine.get_machine(self.config.machine.pcbid) if machine is not None: machine_name = machine.name close = machine.data.get_bool('close') hour = machine.data.get_int('hour') minute = machine.data.get_int('minute') else: machine_name = '' close = False hour = 0 minute = 0 root = Node.void('IIDX24shop') root.set_attribute('opname', machine_name) root.set_attribute('pid', str(self.get_machine_region())) root.set_attribute('cls_opt', '1' if close else '0') root.set_attribute('hr', str(hour)) root.set_attribute('mi', str(minute)) return root def handle_IIDX24shop_savename_request(self, request: Node) -> Node: self.update_machine_name(request.attribute('opname')) shop_close = intish(request.attribute('cls_opt')) or 0 minutes = intish(request.attribute('mnt')) or 0 hours = intish(request.attribute('hr')) or 0 self.update_machine_data({ 'close': shop_close != 0, 'minutes': minutes, 'hours': hours, }) return Node.void('IIDX24shop') def handle_IIDX24shop_sentinfo_request(self, request: Node) -> Node: return Node.void('IIDX24shop') def handle_IIDX24shop_sendescapepackageinfo_request(self, request: Node) -> Node: root = Node.void('IIDX24shop') root.set_attribute('expire', str((Time.now() + 86400 * 365) * 1000)) return root def handle_IIDX24shop_getconvention_request(self, request: Node) -> Node: root = Node.void('IIDX24shop') machine = self.data.local.machine.get_machine(self.config.machine.pcbid) if machine.arcade is not None: course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course') else: course = None if course is None: course = ValidatedDict() root.set_attribute('music_0', str(course.get_int('music_0', 20032))) root.set_attribute('music_1', str(course.get_int('music_1', 20009))) root.set_attribute('music_2', str(course.get_int('music_2', 20015))) root.set_attribute('music_3', str(course.get_int('music_3', 20064))) root.add_child(Node.bool('valid', course.get_bool('valid'))) return root def handle_IIDX24shop_setconvention_request(self, request: Node) -> Node: machine = self.data.local.machine.get_machine(self.config.machine.pcbid) if machine.arcade is not None: course = ValidatedDict() course.replace_int('music_0', request.child_value('music_0')) course.replace_int('music_1', request.child_value('music_1')) course.replace_int('music_2', request.child_value('music_2')) course.replace_int('music_3', request.child_value('music_3')) course.replace_bool('valid', request.child_value('valid')) self.data.local.machine.put_settings(machine.arcade, self.game, self.music_version, 'shop_course', course) return Node.void('IIDX24shop') def handle_IIDX24ranking_getranker_request(self, request: Node) -> Node: root = Node.void('IIDX24ranking') chart = int(request.attribute('clid')) if chart not in [ self.CHART_TYPE_N7, self.CHART_TYPE_H7, self.CHART_TYPE_A7, self.CHART_TYPE_N14, self.CHART_TYPE_H14, self.CHART_TYPE_A14, ]: # Chart type 6 is presumably beginner mode, but it crashes the game return root machine = self.data.local.machine.get_machine(self.config.machine.pcbid) if machine.arcade is not None: course = self.data.local.machine.get_settings(machine.arcade, self.game, self.music_version, 'shop_course') else: course = None if course is None: course = ValidatedDict() if not course.get_bool('valid'): # Shop course not enabled or not present return root convention = Node.void('convention') root.add_child(convention) convention.set_attribute('clid', str(chart)) convention.set_attribute('update_date', str(Time.now() * 1000)) # Grab all scores for each of the four songs, filter out people who haven't # set us as their arcade and then return the top 20 scores (adding all 4 songs). songids = [ course.get_int('music_0'), course.get_int('music_1'), course.get_int('music_2'), course.get_int('music_3'), ] totalscores: Dict[UserID, int] = {} profiles: Dict[UserID, Profile] = {} for songid in songids: scores = self.data.local.music.get_all_scores( self.game, self.music_version, songid=songid, songchart=chart, ) for score in scores: if score[0] not in totalscores: totalscores[score[0]] = 0 profile = self.get_any_profile(score[0]) if profile is None: profile = Profile(self.game, self.version, "", 0) profiles[score[0]] = profile totalscores[score[0]] += score[1].points topscores = sorted( [ (totalscores[userid], profiles[userid]) for userid in totalscores if self.user_joined_arcade(machine, profiles[userid]) ], key=lambda tup: tup[0], reverse=True, )[:20] rank = 0 for topscore in topscores: rank = rank + 1 detail = Node.void('detail') convention.add_child(detail) detail.set_attribute('name', topscore[1].get_str('name')) detail.set_attribute('rank', str(rank)) detail.set_attribute('score', str(topscore[0])) detail.set_attribute('pid', str(topscore[1].get_int('pid'))) qpro = topscore[1].get_dict('qpro') detail.set_attribute('head', str(qpro.get_int('head'))) detail.set_attribute('hair', str(qpro.get_int('hair'))) detail.set_attribute('face', str(qpro.get_int('face'))) detail.set_attribute('body', str(qpro.get_int('body'))) detail.set_attribute('hand', str(qpro.get_int('hand'))) return root def handle_IIDX24ranking_entry_request(self, request: Node) -> Node: extid = int(request.attribute('iidxid')) courseid = int(request.attribute('coid')) chart = int(request.attribute('clid')) course_type = int(request.attribute('regist_type')) clear_status = self.game_to_db_status(int(request.attribute('clr'))) pgreats = int(request.attribute('pgnum')) greats = int(request.attribute('gnum')) if course_type == 0: index = self.COURSE_TYPE_INTERNET_RANKING elif course_type == 1: index = self.COURSE_TYPE_SECRET else: raise Exception('Unknown registration type for course entry!') userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: # Update achievement to track course statistics self.update_course( userid, index, courseid, chart, clear_status, pgreats, greats, ) # We should return the user's position, but its not displayed anywhere # so fuck it. root = Node.void('IIDX24ranking') root.set_attribute('anum', '1') root.set_attribute('jun', '1') return root def handle_IIDX24ranking_classicentry_request(self, request: Node) -> Node: extid = int(request.attribute('iidx_id')) courseid = int(request.attribute('course_id')) coursestyle = int(request.attribute('play_style')) clear_status = self.game_to_db_status(int(request.attribute('clear_flg'))) pgreats = int(request.attribute('pgnum')) greats = int(request.attribute('gnum')) userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: # Update achievement to track course statistics self.update_course( userid, self.COURSE_TYPE_CLASSIC, courseid, coursestyle, clear_status, pgreats, greats, ) return Node.void('IIDX24ranking') def handle_IIDX24music_crate_request(self, request: Node) -> Node: root = Node.void('IIDX24music') attempts = self.get_clear_rates() all_songs = list(set([song.id for song in self.data.local.music.get_all_songs(self.game, self.music_version)])) for song in all_songs: clears = [] fcs = [] for chart in [0, 1, 2, 3, 4, 5]: placed = False if song in attempts and chart in attempts[song]: values = attempts[song][chart] if values['total'] > 0: clears.append(int((1000 * values['clears']) / values['total'])) fcs.append(int((1000 * values['fcs']) / values['total'])) placed = True if not placed: clears.append(1001) fcs.append(1001) clearnode = Node.s32_array('c', clears + fcs) clearnode.set_attribute('mid', str(song)) root.add_child(clearnode) return root def handle_IIDX24music_getrank_request(self, request: Node) -> Node: cltype = int(request.attribute('cltype')) root = Node.void('IIDX24music') style = Node.void('style') root.add_child(style) style.set_attribute('type', str(cltype)) for rivalid in [-1, 0, 1, 2, 3, 4]: if rivalid == -1: attr = 'iidxid' else: attr = f'iidxid{rivalid}' try: extid = int(request.attribute(attr)) except Exception: # Invalid extid continue userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: scores = self.data.remote.music.get_scores(self.game, self.music_version, userid) # Grab score data for user/rival scoredata = self.make_score_struct( scores, self.CLEAR_TYPE_SINGLE if cltype == self.GAME_CLTYPE_SINGLE else self.CLEAR_TYPE_DOUBLE, rivalid, ) for s in scoredata: root.add_child(Node.s16_array('m', s)) # Grab most played for user/rival most_played = [ play[0] for play in self.data.local.music.get_most_played(self.game, self.music_version, userid, 20) ] if len(most_played) < 20: most_played.extend([0] * (20 - len(most_played))) best = Node.u16_array('best', most_played) best.set_attribute('rno', str(rivalid)) root.add_child(best) if rivalid == -1: # Grab beginner statuses for user only beginnerdata = self.make_beginner_struct(scores) for b in beginnerdata: root.add_child(Node.u16_array('b', b)) return root def handle_IIDX24music_appoint_request(self, request: Node) -> Node: musicid = int(request.attribute('mid')) chart = int(request.attribute('clid')) ghost_type = int(request.attribute('ctype')) extid = int(request.attribute('iidxid')) userid = self.data.remote.user.from_extid(self.game, self.version, extid) root = Node.void('IIDX24music') if userid is not None: # Try to look up previous ghost for user my_score = self.data.remote.music.get_score(self.game, self.music_version, userid, musicid, chart) if my_score is not None: mydata = Node.binary('mydata', my_score.data.get_bytes('ghost')) mydata.set_attribute('score', str(my_score.points)) root.add_child(mydata) ghost_score = self.get_ghost( { self.GAME_GHOST_TYPE_RIVAL: self.GHOST_TYPE_RIVAL, self.GAME_GHOST_TYPE_GLOBAL_TOP: self.GHOST_TYPE_GLOBAL_TOP, self.GAME_GHOST_TYPE_GLOBAL_AVERAGE: self.GHOST_TYPE_GLOBAL_AVERAGE, self.GAME_GHOST_TYPE_LOCAL_TOP: self.GHOST_TYPE_LOCAL_TOP, self.GAME_GHOST_TYPE_LOCAL_AVERAGE: self.GHOST_TYPE_LOCAL_AVERAGE, self.GAME_GHOST_TYPE_DAN_TOP: self.GHOST_TYPE_DAN_TOP, self.GAME_GHOST_TYPE_DAN_AVERAGE: self.GHOST_TYPE_DAN_AVERAGE, self.GAME_GHOST_TYPE_RIVAL_TOP: self.GHOST_TYPE_RIVAL_TOP, self.GAME_GHOST_TYPE_RIVAL_AVERAGE: self.GHOST_TYPE_RIVAL_AVERAGE, }.get(ghost_type, self.GHOST_TYPE_NONE), request.attribute('subtype'), self.GAME_GHOST_LENGTH, musicid, chart, userid, ) # Add ghost score if we support it if ghost_score is not None: sdata = Node.binary('sdata', ghost_score['ghost']) sdata.set_attribute('score', str(ghost_score['score'])) if 'name' in ghost_score: sdata.set_attribute('name', ghost_score['name']) if 'pid' in ghost_score: sdata.set_attribute('pid', str(ghost_score['pid'])) if 'extid' in ghost_score: sdata.set_attribute('riidxid', str(ghost_score['extid'])) root.add_child(sdata) return root def handle_IIDX24music_breg_request(self, request: Node) -> Node: extid = int(request.attribute('iidxid')) musicid = int(request.attribute('mid')) userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: clear_status = self.game_to_db_status(int(request.attribute('cflg'))) pgreats = int(request.attribute('pgnum')) greats = int(request.attribute('gnum')) self.update_score( userid, musicid, self.CHART_TYPE_B7, clear_status, pgreats, greats, -1, b'', None, ) # Return nothing. return Node.void('IIDX24music') def handle_IIDX24music_reg_request(self, request: Node) -> Node: extid = int(request.attribute('iidxid')) musicid = int(request.attribute('mid')) chart = int(request.attribute('clid')) userid = self.data.remote.user.from_extid(self.game, self.version, extid) # See if we need to report global or shop scores if self.machine_joined_arcade(): game_config = self.get_game_config() global_scores = game_config.get_bool('global_shop_ranking') machine = self.data.local.machine.get_machine(self.config.machine.pcbid) else: # If we aren't in an arcade, we can only show global scores global_scores = True machine = None # First, determine our current ranking before saving the new score all_scores = sorted( self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart), key=lambda s: (s[1].points, s[1].timestamp), reverse=True, ) all_players = { uid: prof for (uid, prof) in self.get_any_profiles([s[0] for s in all_scores]) } if not global_scores: all_scores = [ score for score in all_scores if ( score[0] == userid or self.user_joined_arcade(machine, all_players[score[0]]) ) ] # Find our actual index oldindex = None for i in range(len(all_scores)): if all_scores[i][0] == userid: oldindex = i break if userid is not None: clear_status = self.game_to_db_status(int(request.attribute('cflg'))) pgreats = int(request.attribute('pgnum')) greats = int(request.attribute('gnum')) miss_count = int(request.attribute('mnum')) ghost = request.child_value('ghost') shopid = ID.parse_machine_id(request.attribute('shopconvid')) self.update_score( userid, musicid, chart, clear_status, pgreats, greats, miss_count, ghost, shopid, ) # Calculate and return statistics about this song root = Node.void('IIDX24music') root.set_attribute('clid', request.attribute('clid')) root.set_attribute('mid', request.attribute('mid')) attempts = self.get_clear_rates(musicid, chart) count = attempts[musicid][chart]['total'] clear = attempts[musicid][chart]['clears'] full_combo = attempts[musicid][chart]['fcs'] if count > 0: root.set_attribute('crate', str(int((1000 * clear) / count))) root.set_attribute('frate', str(int((1000 * full_combo) / count))) else: root.set_attribute('crate', '0') root.set_attribute('frate', '0') root.set_attribute('rankside', '0') if userid is not None: # Shop ranking shopdata = Node.void('shopdata') root.add_child(shopdata) shopdata.set_attribute('rank', '-1' if oldindex is None else str(oldindex + 1)) # Grab the rank of some other players on this song ranklist = Node.void('ranklist') root.add_child(ranklist) all_scores = sorted( self.data.remote.music.get_all_scores(game=self.game, version=self.music_version, songid=musicid, songchart=chart), key=lambda s: (s[1].points, s[1].timestamp), reverse=True, ) missing_players = [ uid for (uid, _) in all_scores if uid not in all_players ] for (uid, prof) in self.get_any_profiles(missing_players): all_players[uid] = prof if not global_scores: all_scores = [ score for score in all_scores if ( score[0] == userid or self.user_joined_arcade(machine, all_players[score[0]]) ) ] # Find our actual index ourindex = None for i in range(len(all_scores)): if all_scores[i][0] == userid: ourindex = i break if ourindex is None: raise Exception('Cannot find our own score after saving to DB!') start = ourindex - 4 end = ourindex + 4 if start < 0: start = 0 if end >= len(all_scores): end = len(all_scores) - 1 relevant_scores = all_scores[start:(end + 1)] record_num = start + 1 for score in relevant_scores: profile = all_players[score[0]] data = Node.void('data') ranklist.add_child(data) data.set_attribute('iidx_id', str(profile.extid)) data.set_attribute('name', profile.get_str('name')) machine_name = '' if 'shop_location' in profile: shop_id = profile.get_int('shop_location') machine = self.get_machine_by_id(shop_id) if machine is not None: machine_name = machine.name data.set_attribute('opname', machine_name) data.set_attribute('rnum', str(record_num)) data.set_attribute('score', str(score[1].points)) data.set_attribute('clflg', str(self.db_to_game_status(score[1].data.get_int('clear_status')))) data.set_attribute('pid', str(profile.get_int('pid'))) data.set_attribute('myFlg', '1' if score[0] == userid else '0') data.set_attribute('update', '0') data.set_attribute('sgrade', str( self.db_to_game_rank(profile.get_int(self.DAN_RANKING_SINGLE, -1), self.GAME_CLTYPE_SINGLE), )) data.set_attribute('dgrade', str( self.db_to_game_rank(profile.get_int(self.DAN_RANKING_DOUBLE, -1), self.GAME_CLTYPE_DOUBLE), )) qpro = profile.get_dict('qpro') data.set_attribute('head', str(qpro.get_int('head'))) data.set_attribute('hair', str(qpro.get_int('hair'))) data.set_attribute('face', str(qpro.get_int('face'))) data.set_attribute('body', str(qpro.get_int('body'))) data.set_attribute('hand', str(qpro.get_int('hand'))) record_num = record_num + 1 return root def handle_IIDX24music_play_request(self, request: Node) -> Node: musicid = int(request.attribute('mid')) chart = int(request.attribute('clid')) clear_status = self.game_to_db_status(int(request.attribute('cflg'))) self.update_score( None, # No userid since its anonymous musicid, chart, clear_status, 0, # No ex score 0, # No ex score 0, # No miss count None, # No ghost None, # No shop for this user ) # Calculate and return statistics about this song root = Node.void('IIDX24music') root.set_attribute('clid', request.attribute('clid')) root.set_attribute('mid', request.attribute('mid')) attempts = self.get_clear_rates(musicid, chart) count = attempts[musicid][chart]['total'] clear = attempts[musicid][chart]['clears'] full_combo = attempts[musicid][chart]['fcs'] if count > 0: root.set_attribute('crate', str(int((1000 * clear) / count))) root.set_attribute('frate', str(int((1000 * full_combo) / count))) else: root.set_attribute('crate', '0') root.set_attribute('frate', '0') return root def handle_IIDX24grade_raised_request(self, request: Node) -> Node: extid = int(request.attribute('iidxid')) cltype = int(request.attribute('gtype')) rank = self.game_to_db_rank(int(request.attribute('gid')), cltype) userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: percent = int(request.attribute('achi')) stages_cleared = int(request.attribute('cstage')) cleared = stages_cleared == self.DAN_STAGES if cltype == self.GAME_CLTYPE_SINGLE: index = self.DAN_RANKING_SINGLE else: index = self.DAN_RANKING_DOUBLE self.update_rank( userid, index, rank, percent, cleared, stages_cleared, ) # Figure out number of players that played this ranking all_achievements = self.data.local.user.get_all_achievements(self.game, self.version, achievementid=rank, achievementtype=index) root = Node.void('IIDX24grade') root.set_attribute('pnum', str(len(all_achievements))) return root def handle_IIDX24pc_common_request(self, request: Node) -> Node: root = Node.void('IIDX24pc') root.set_attribute('expire', '600') ir = Node.void('ir') root.add_child(ir) ir.set_attribute('beat', '2') # See if we configured event overrides if self.machine_joined_arcade(): game_config = self.get_game_config() event_phase = game_config.get_int('event_phase') omni_events = game_config.get_bool('omnimix_events_enabled') else: # If we aren't in an arcade, we turn off events event_phase = 0 omni_events = False if event_phase == 0 or (self.omnimix and (not omni_events)): boss_phase = 0 event1 = 0 event2 = 0 elif event_phase in [1, 2, 3]: boss_phase = 1 event1 = event_phase - 1 event2 = 0 elif event_phase == 4: boss_phase = 2 event1 = 0 event2 = 2 boss = Node.void('boss') root.add_child(boss) boss.set_attribute('phase', str(boss_phase)) event1_phase = Node.void('event1_phase') root.add_child(event1_phase) event1_phase.set_attribute('phase', str(event1)) event2_phase = Node.void('event2_phase') root.add_child(event2_phase) event2_phase.set_attribute('phase', str(event2)) extra_boss_event = Node.void('extra_boss_event') root.add_child(extra_boss_event) extra_boss_event.set_attribute('phase', '1') vip_black_pass = Node.void('vip_pass_black') root.add_child(vip_black_pass) newsong_another = Node.void('newsong_another') root.add_child(newsong_another) newsong_another.set_attribute('open', '1') deller_bonus = Node.void('deller_bonus') root.add_child(deller_bonus) deller_bonus.set_attribute('open', '1') common_evnet = Node.void('common_evnet') # Yes, this is misspelled in the game root.add_child(common_evnet) common_evnet.set_attribute('flg', '0') # Course definitions courses: List[Dict[str, Any]] = [ { 'name': 'NINJA', 'id': 1, 'songs': [ 24068, 24011, 24031, 24041, ], }, { 'name': '24A12', 'id': 2, 'songs': [ 24024, 24023, 24005, 24012, ], }, { 'name': '80\'S', 'id': 3, 'songs': [ 20033, 15029, 24056, 20068, ], }, { 'name': 'DJ TECHNORCH', 'id': 4, 'songs': [ 21029, 22035, 22049, 21063, ], }, { 'name': 'COLORS', 'id': 5, 'songs': [ 11032, 15022, 15004, 22089, ], }, { 'name': 'OHANA', 'id': 6, 'songs': [ 16050, 13000, 22087, 10022, ], }, { 'name': 'DPER', 'id': 7, 'songs': [ 18004, 19063, 20047, 17059, ], }, { 'name': 'DA', 'id': 8, 'songs': [ 23058, 17021, 18025, 22006, ], }, { 'name': 'SOF-LAN', 'id': 9, 'songs': [ 23079, 15005, 7002, 15023, ], }, { 'name': 'TEMPEST', 'id': 10, 'songs': [ 19008, 20038, 16020, 23051, ], }, { 'name': 'STAR LIGHT', 'id': 11, 'songs': [ 23082, 24027, 20066, 23031, ], }, { 'name': 'SCRATCH', 'id': 12, 'songs': [ 11025, 16053, 16031, 22067, ], }, { 'name': 'L.E.D.-G', 'id': 13, 'songs': [ 15007, 24000, 22011, 17009, ], }, { 'name': 'QQQ', 'id': 14, 'songs': [ 18062, 18019, 12011, 16045, ], }, { 'name': 'BMK 2017', 'id': 15, 'songs': [ 24084, 24017, 24022, 24043, ], }, ] # Secret course definitions secret_courses: List[Dict[str, Any]] = [ { 'name': 'L.E.D.-K', 'id': 1, 'songs': [ 13034, 21068, 17060, 24089, ], }, { 'name': 'SOTA K', 'id': 2, 'songs': [ 16010, 14038, 20016, 24090, ], }, { 'name': 'POP', 'id': 3, 'songs': [ 22042, 14056, 15003, 24091, ], }, { 'name': 'REMO-CON', 'id': 4, 'songs': [ 15030, 12031, 22078, 24092, ], }, { 'name': 'NUMBER', 'id': 5, 'songs': [ 1003, 17051, 17041, 24093, ], }, { 'name': 'FANTASY', 'id': 6, 'songs': [ 20102, 24013, 23092, 24094, ], }, { 'name': 'DRUM\'N\'BASS', 'id': 7, 'songs': [ 6013, 22016, 20073, 24095, ], }, ] # For some reason, omnimix crashes on course mode, so don't enable it if not self.omnimix: internet_ranking = Node.void('internet_ranking') root.add_child(internet_ranking) used_ids: List[int] = [] for c in courses: if c['id'] in used_ids: raise Exception('Cannot have multiple courses with the same ID!') elif c['id'] < 0 or c['id'] >= 20: raise Exception('Course ID is out of bounds!') else: used_ids.append(c['id']) course = Node.void('course') internet_ranking.add_child(course) course.set_attribute('course_id', str(c['id'])) course.set_attribute('name', c['name']) course.set_attribute('mid0', str(c['songs'][0])) course.set_attribute('mid1', str(c['songs'][1])) course.set_attribute('mid2', str(c['songs'][2])) course.set_attribute('mid3', str(c['songs'][3])) course.set_attribute('opflg', '1') secret_ex_course = Node.void('secret_ex_course') root.add_child(secret_ex_course) used_secret_ids: List[int] = [] for c in secret_courses: if c['id'] in used_secret_ids: raise Exception('Cannot have multiple secret courses with the same ID!') elif c['id'] < 0 or c['id'] >= 20: raise Exception('Secret course ID is out of bounds!') else: used_secret_ids.append(c['id']) course = Node.void('course') secret_ex_course.add_child(course) course.set_attribute('course_id', str(c['id'])) course.set_attribute('name', c['name']) course.set_attribute('mid0', str(c['songs'][0])) course.set_attribute('mid1', str(c['songs'][1])) course.set_attribute('mid2', str(c['songs'][2])) course.set_attribute('mid3', str(c['songs'][3])) expert = Node.void('expert') root.add_child(expert) expert.set_attribute('phase', '1') expert_random_select = Node.void('expert_random_select') root.add_child(expert_random_select) expert_random_select.set_attribute('phase', '1') expert_full = Node.void('expert_secret_full_open') root.add_child(expert_full) return root def handle_IIDX24pc_delete_request(self, request: Node) -> Node: return Node.void('IIDX24pc') def handle_IIDX24pc_playstart_request(self, request: Node) -> Node: return Node.void('IIDX24pc') def handle_IIDX24pc_playend_request(self, request: Node) -> Node: return Node.void('IIDX24pc') def handle_IIDX24pc_visit_request(self, request: Node) -> Node: root = Node.void('IIDX24pc') root.set_attribute('anum', '0') root.set_attribute('snum', '0') root.set_attribute('pnum', '0') root.set_attribute('aflg', '0') root.set_attribute('sflg', '0') root.set_attribute('pflg', '0') return root def handle_IIDX24pc_shopregister_request(self, request: Node) -> Node: extid = int(request.child_value('iidx_id')) location = ID.parse_machine_id(request.child_value('location_id')) userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: profile = self.get_profile(userid) if profile is None: profile = Profile(self.game, self.version, "", extid) profile.replace_int('shop_location', location) self.put_profile(userid, profile) root = Node.void('IIDX24pc') return root def handle_IIDX24pc_oldget_request(self, request: Node) -> Node: refid = request.attribute('rid') userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: oldversion = self.previous_version() profile = oldversion.get_profile(userid) else: profile = None root = Node.void('IIDX24pc') root.set_attribute('status', '1' if profile is None else '0') return root def handle_IIDX24pc_getname_request(self, request: Node) -> Node: refid = request.attribute('rid') userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: oldversion = self.previous_version() profile = oldversion.get_profile(userid) else: profile = None if profile is None: raise Exception( 'Should not get here if we have no profile, we should ' + 'have returned \'1\' in the \'oldget\' method above ' + 'which should tell the game not to present a migration.' ) root = Node.void('IIDX24pc') root.set_attribute('name', profile.get_str('name')) root.set_attribute('idstr', ID.format_extid(profile.extid)) root.set_attribute('pid', str(profile.get_int('pid'))) return root def handle_IIDX24pc_takeover_request(self, request: Node) -> Node: refid = request.attribute('rid') name = request.attribute('name') pid = int(request.attribute('pid')) newprofile = self.new_profile_by_refid(refid, name, pid) root = Node.void('IIDX24pc') if newprofile is not None: root.set_attribute('id', str(newprofile.extid)) return root def handle_IIDX24pc_reg_request(self, request: Node) -> Node: refid = request.attribute('rid') name = request.attribute('name') pid = int(request.attribute('pid')) profile = self.new_profile_by_refid(refid, name, pid) root = Node.void('IIDX24pc') if profile is not None: root.set_attribute('id', str(profile.extid)) root.set_attribute('id_str', ID.format_extid(profile.extid)) return root def handle_IIDX24pc_get_request(self, request: Node) -> Node: refid = request.attribute('rid') root = self.get_profile_by_refid(refid) if root is None: root = Node.void('IIDX24pc') return root def handle_IIDX24pc_save_request(self, request: Node) -> Node: extid = int(request.attribute('iidxid')) self.put_profile_by_extid(extid, request) return Node.void('IIDX24pc') def handle_IIDX24pc_eaappliresult_request(self, request: Node) -> Node: clear_map = { self.GAME_CLEAR_STATUS_NO_PLAY: 'NO PLAY', self.GAME_CLEAR_STATUS_FAILED: 'FAILED', self.GAME_CLEAR_STATUS_ASSIST_CLEAR: 'ASSIST CLEAR', self.GAME_CLEAR_STATUS_EASY_CLEAR: 'EASY CLEAR', self.GAME_CLEAR_STATUS_CLEAR: 'CLEAR', self.GAME_CLEAR_STATUS_HARD_CLEAR: 'HARD CLEAR', self.GAME_CLEAR_STATUS_EX_HARD_CLEAR: 'EX HARD CLEAR', self.GAME_CLEAR_STATUS_FULL_COMBO: 'FULL COMBO', } # first we'll grab the data from the packet # did = request.child_value('did') # rid = request.child_value('rid') name = request.child_value('name') # qpro_hair = request.child_value('qpro_hair') # qpro_head = request.child_value('qpro_head') # qpro_body = request.child_value('qpro_body') # qpro_hand = request.child_value('qpro_hand') music_id = request.child_value('music_id') class_id = request.child_value('class_id') # no_save = request.child_value('no_save') # is_couple = request.child_value('is_couple') # target_graph = request.child_value('target_graph') target_exscore = request.child_value('target_exscore') # pacemaker = request.child_value('pacemaker') best_clear = request.child_value('best_clear') # best_djlevel = request.child_value('best_djlevel') # best_exscore = request.child_value('best_exscore') # best_misscount = request.child_value('best_misscount') now_clear = request.child_value('now_clear') # now_djlevel = request.child_value('now_djlevel') now_exscore = request.child_value('now_exscore') # now_misscount = request.child_value('now_misscount') now_pgreat = request.child_value('now_pgreat') now_great = request.child_value('now_great') now_good = request.child_value('now_good') now_bad = request.child_value('now_bad') now_poor = request.child_value('now_poor') now_combo = request.child_value('now_combo') now_fast = request.child_value('now_fast') now_slow = request.child_value('now_slow') best_clear_string = clear_map.get(best_clear, 'NO PLAY') now_clear_string = clear_map.get(now_clear, 'NO PLAY') # let's get the song info first song = self.data.local.music.get_song(self.game, self.music_version, music_id, class_id) notecount = song.data.get('notecount', 0) # Construct the dictionary for the broadcast card_data = { BroadcastConstants.DJ_NAME: name, BroadcastConstants.SONG_NAME: song.name, BroadcastConstants.ARTIST_NAME: song.artist, BroadcastConstants.DIFFICULTY: song.data.get('difficulty', 0), BroadcastConstants.TARGET_EXSCORE: target_exscore, BroadcastConstants.EXSCORE: now_exscore, BroadcastConstants.BEST_CLEAR_STATUS: best_clear_string, BroadcastConstants.CLEAR_STATUS: now_clear_string, BroadcastConstants.PLAY_STATS_HEADER: 'How did you do?', BroadcastConstants.PERFECT_GREATS: now_pgreat, BroadcastConstants.GREATS: now_great, BroadcastConstants.GOODS: now_good, BroadcastConstants.BADS: now_bad, BroadcastConstants.POORS: now_poor, BroadcastConstants.COMBO_BREAKS: now_combo, BroadcastConstants.SLOWS: now_slow, BroadcastConstants.FASTS: now_fast, } if notecount != 0: max_score = notecount * 2 percent = now_exscore / max_score grade = int(9 * percent) grades = ['F', 'F', 'E', 'D', 'C', 'B', 'A', 'AA', 'AAA', 'MAX'] card_data[BroadcastConstants.GRADE] = grades[grade] card_data[BroadcastConstants.RATE] = str(round(percent, 2)) # Try to broadcast out the score to our webhook(s) self.data.triggers.broadcast_score(card_data, self.game, song) return Node.void('IIDX24pc') def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void('IIDX24pc') # Look up play stats we bridge to every mix play_stats = self.get_play_statistics(userid) # Look up judge window adjustments judge_dict = profile.get_dict('machine_judge_adjust') machine_judge = judge_dict.get_dict(self.config.machine.pcbid) # Profile data pcdata = Node.void('pcdata') root.add_child(pcdata) pcdata.set_attribute('id', str(profile.extid)) pcdata.set_attribute('idstr', ID.format_extid(profile.extid)) pcdata.set_attribute('name', profile.get_str('name')) pcdata.set_attribute('pid', str(profile.get_int('pid'))) pcdata.set_attribute('spnum', str(play_stats.get_int('single_plays'))) pcdata.set_attribute('dpnum', str(play_stats.get_int('double_plays'))) pcdata.set_attribute('sach', str(play_stats.get_int('single_dj_points'))) pcdata.set_attribute('dach', str(play_stats.get_int('double_dj_points'))) pcdata.set_attribute('mode', str(profile.get_int('mode'))) pcdata.set_attribute('pmode', str(profile.get_int('pmode'))) pcdata.set_attribute('rtype', str(profile.get_int('rtype'))) pcdata.set_attribute('sp_opt', str(profile.get_int('sp_opt'))) pcdata.set_attribute('dp_opt', str(profile.get_int('dp_opt'))) pcdata.set_attribute('dp_opt2', str(profile.get_int('dp_opt2'))) pcdata.set_attribute('gpos', str(profile.get_int('gpos'))) pcdata.set_attribute('s_sorttype', str(profile.get_int('s_sorttype'))) pcdata.set_attribute('d_sorttype', str(profile.get_int('d_sorttype'))) pcdata.set_attribute('s_pace', str(profile.get_int('s_pace'))) pcdata.set_attribute('d_pace', str(profile.get_int('d_pace'))) pcdata.set_attribute('s_gno', str(profile.get_int('s_gno'))) pcdata.set_attribute('d_gno', str(profile.get_int('d_gno'))) pcdata.set_attribute('s_gtype', str(profile.get_int('s_gtype'))) pcdata.set_attribute('d_gtype', str(profile.get_int('d_gtype'))) pcdata.set_attribute('s_sdlen', str(profile.get_int('s_sdlen'))) pcdata.set_attribute('d_sdlen', str(profile.get_int('d_sdlen'))) pcdata.set_attribute('s_sdtype', str(profile.get_int('s_sdtype'))) pcdata.set_attribute('d_sdtype', str(profile.get_int('d_sdtype'))) pcdata.set_attribute('s_timing', str(profile.get_int('s_timing'))) pcdata.set_attribute('d_timing', str(profile.get_int('d_timing'))) pcdata.set_attribute('s_notes', str(profile.get_float('s_notes'))) pcdata.set_attribute('d_notes', str(profile.get_float('d_notes'))) pcdata.set_attribute('s_judge', str(profile.get_int('s_judge'))) pcdata.set_attribute('d_judge', str(profile.get_int('d_judge'))) pcdata.set_attribute('s_judgeAdj', str(machine_judge.get_int('single'))) pcdata.set_attribute('d_judgeAdj', str(machine_judge.get_int('double'))) pcdata.set_attribute('s_hispeed', str(profile.get_float('s_hispeed'))) pcdata.set_attribute('d_hispeed', str(profile.get_float('d_hispeed'))) pcdata.set_attribute('s_liflen', str(profile.get_int('s_lift'))) pcdata.set_attribute('d_liflen', str(profile.get_int('d_lift'))) pcdata.set_attribute('s_disp_judge', str(profile.get_int('s_disp_judge'))) pcdata.set_attribute('d_disp_judge', str(profile.get_int('d_disp_judge'))) pcdata.set_attribute('s_opstyle', str(profile.get_int('s_opstyle'))) pcdata.set_attribute('d_opstyle', str(profile.get_int('d_opstyle'))) pcdata.set_attribute('s_exscore', str(profile.get_int('s_exscore'))) pcdata.set_attribute('d_exscore', str(profile.get_int('d_exscore'))) pcdata.set_attribute('s_graph_score', str(profile.get_int('s_graph_score'))) pcdata.set_attribute('d_graph_score', str(profile.get_int('d_graph_score'))) spdp_rival = Node.void('spdp_rival') root.add_child(spdp_rival) spdp_rival.set_attribute('flg', str(profile.get_int('spdp_rival_flag'))) premium_unlocks = Node.void('ea_premium_course') root.add_child(premium_unlocks) legendarias = Node.void('leggendaria_open') root.add_child(legendarias) # Song unlock flags secret_dict = profile.get_dict('secret') secret = Node.void('secret') root.add_child(secret) secret.add_child(Node.s64_array('flg1', secret_dict.get_int_array('flg1', 3))) secret.add_child(Node.s64_array('flg2', secret_dict.get_int_array('flg2', 3))) secret.add_child(Node.s64_array('flg3', secret_dict.get_int_array('flg3', 3))) # Favorites for folder in ['favorite1', 'favorite2', 'favorite3']: favorite_dict = profile.get_dict(folder) sp_mlist = b'' sp_clist = b'' singles_list = favorite_dict['single'] if 'single' in favorite_dict else [] for single in singles_list: sp_mlist = sp_mlist + struct.pack(' Profile: newprofile = oldprofile.clone() play_stats = self.get_play_statistics(userid) # Track play counts cltype = int(request.attribute('cltype')) if cltype == self.GAME_CLTYPE_SINGLE: play_stats.increment_int('single_plays') if cltype == self.GAME_CLTYPE_DOUBLE: play_stats.increment_int('double_plays') # Track DJ points play_stats.replace_int('single_dj_points', int(request.attribute('s_achi'))) play_stats.replace_int('double_dj_points', int(request.attribute('d_achi'))) # Profile settings newprofile.replace_int('mode', int(request.attribute('mode'))) newprofile.replace_int('pmode', int(request.attribute('pmode'))) newprofile.replace_int('rtype', int(request.attribute('rtype'))) newprofile.replace_int('s_lift', int(request.attribute('s_lift'))) newprofile.replace_int('d_lift', int(request.attribute('d_lift'))) newprofile.replace_int('sp_opt', int(request.attribute('sp_opt'))) newprofile.replace_int('dp_opt', int(request.attribute('dp_opt'))) newprofile.replace_int('dp_opt2', int(request.attribute('dp_opt2'))) newprofile.replace_int('gpos', int(request.attribute('gpos'))) newprofile.replace_int('s_sorttype', int(request.attribute('s_sorttype'))) newprofile.replace_int('d_sorttype', int(request.attribute('d_sorttype'))) newprofile.replace_int('s_pace', int(request.attribute('s_pace'))) newprofile.replace_int('d_pace', int(request.attribute('d_pace'))) newprofile.replace_int('s_gno', int(request.attribute('s_gno'))) newprofile.replace_int('d_gno', int(request.attribute('d_gno'))) newprofile.replace_int('s_gtype', int(request.attribute('s_gtype'))) newprofile.replace_int('d_gtype', int(request.attribute('d_gtype'))) newprofile.replace_int('s_sdlen', int(request.attribute('s_sdlen'))) newprofile.replace_int('d_sdlen', int(request.attribute('d_sdlen'))) newprofile.replace_int('s_sdtype', int(request.attribute('s_sdtype'))) newprofile.replace_int('d_sdtype', int(request.attribute('d_sdtype'))) newprofile.replace_int('s_timing', int(request.attribute('s_timing'))) newprofile.replace_int('d_timing', int(request.attribute('d_timing'))) newprofile.replace_float('s_notes', float(request.attribute('s_notes'))) newprofile.replace_float('d_notes', float(request.attribute('d_notes'))) newprofile.replace_int('s_judge', int(request.attribute('s_judge'))) newprofile.replace_int('d_judge', int(request.attribute('d_judge'))) newprofile.replace_float('s_hispeed', float(request.attribute('s_hispeed'))) newprofile.replace_float('d_hispeed', float(request.attribute('d_hispeed'))) newprofile.replace_int('s_disp_judge', int(request.attribute('s_disp_judge'))) newprofile.replace_int('d_disp_judge', int(request.attribute('d_disp_judge'))) newprofile.replace_int('s_opstyle', int(request.attribute('s_opstyle'))) newprofile.replace_int('d_opstyle', int(request.attribute('d_opstyle'))) newprofile.replace_int('s_exscore', int(request.attribute('s_exscore'))) newprofile.replace_int('d_exscore', int(request.attribute('d_exscore'))) newprofile.replace_int('s_graph_score', int(request.attribute('s_graph_score'))) newprofile.replace_int('d_graph_score', int(request.attribute('d_graph_score'))) # Update judge window adjustments per-machine judge_dict = newprofile.get_dict('machine_judge_adjust') machine_judge = judge_dict.get_dict(self.config.machine.pcbid) machine_judge.replace_int('single', int(request.attribute('s_judgeAdj'))) machine_judge.replace_int('double', int(request.attribute('d_judgeAdj'))) judge_dict.replace_dict(self.config.machine.pcbid, machine_judge) newprofile.replace_dict('machine_judge_adjust', judge_dict) # Secret flags saving secret = request.child('secret') if secret is not None: secret_dict = newprofile.get_dict('secret') secret_dict.replace_int_array('flg1', 3, secret.child_value('flg1')) secret_dict.replace_int_array('flg2', 3, secret.child_value('flg2')) secret_dict.replace_int_array('flg3', 3, secret.child_value('flg3')) newprofile.replace_dict('secret', secret_dict) # Basic achievements achievements = request.child('achievements') if achievements is not None: newprofile.replace_int('visit_flg', int(achievements.attribute('visit_flg'))) newprofile.replace_int('last_weekly', int(achievements.attribute('last_weekly'))) newprofile.replace_int('weekly_num', int(achievements.attribute('weekly_num'))) pack_id = int(achievements.attribute('pack_id')) if pack_id > 0: self.data.local.user.put_achievement( self.game, self.version, userid, pack_id, 'daily', { 'pack_flg': int(achievements.attribute('pack_flg')), 'pack_comp': int(achievements.attribute('pack_comp')), }, ) trophies = achievements.child('trophy') if trophies is not None: # We only load the first 10 in profile load. newprofile.replace_int_array('trophy', 10, trophies.value[:10]) # Deller saving deller = request.child('deller') if deller is not None: newprofile.replace_int('deller', newprofile.get_int('deller') + int(deller.attribute('deller'))) # Secret course expert point saving expert_point = request.child('expert_point') if expert_point is not None: courseid = int(expert_point.attribute('course_id')) # Update achievement to track expert points expert_point_achievement = self.data.local.user.get_achievement( self.game, self.version, userid, courseid, 'expert_point', ) if expert_point_achievement is None: expert_point_achievement = ValidatedDict() expert_point_achievement.replace_int( 'normal_points', int(expert_point.attribute('n_point')), ) expert_point_achievement.replace_int( 'hyper_points', int(expert_point.attribute('h_point')), ) expert_point_achievement.replace_int( 'another_points', int(expert_point.attribute('a_point')), ) self.data.local.user.put_achievement( self.game, self.version, userid, courseid, 'expert_point', expert_point_achievement, ) # Favorites saving for favorite in request.children: singles = [] doubles = [] name = None if favorite.name in ['favorite', 'extra_favorite']: if favorite.name == 'favorite': name = 'favorite1' elif favorite.name == 'extra_favorite': folder = favorite.attribute('folder_id') if folder == '0': name = 'favorite2' if folder == '1': name = 'favorite3' if name is None: continue single_music_bin = favorite.child_value('sp_mlist') single_chart_bin = favorite.child_value('sp_clist') double_music_bin = favorite.child_value('dp_mlist') double_chart_bin = favorite.child_value('dp_clist') for i in range(self.FAVORITE_LIST_LENGTH): singles.append({ 'id': struct.unpack('