from typing import Dict, Optional, Tuple from bemani.backend.ddr.base import DDRBase from bemani.common import Profile, intish from bemani.data import Score, UserID from bemani.protocol import Node class DDRGameShopHandler(DDRBase): def handle_game_shop_request(self, request: Node) -> Node: self.update_machine_name(request.attribute("name")) game = Node.void("game") game.set_attribute("stop", "0") return game class DDRGameLogHandler(DDRBase): def handle_game_log_request(self, request: Node) -> Node: return Node.void("game") class DDRGameMessageHandler(DDRBase): def handle_game_message_request(self, request: Node) -> Node: return Node.void("game") class DDRGameRankingHandler(DDRBase): def handle_game_ranking_request(self, request: Node) -> Node: # Ranking request, unknown what its for return Node.void("game") class DDRGameLockHandler(DDRBase): def handle_game_lock_request(self, request: Node) -> Node: game = Node.void("game") game.set_attribute("now_login", "0") return game class DDRGameTaxInfoHandler(DDRBase): def handle_game_tax_info_request(self, request: Node) -> Node: game = Node.void("game") tax_info = Node.void("tax_info") game.add_child(tax_info) tax_info.set_attribute("tax_phase", "0") return game class DDRGameRecorderHandler(DDRBase): def handle_game_recorder_request(self, request: Node) -> Node: return Node.void("game") class DDRGameHiscoreHandler(DDRBase): def handle_game_hiscore_request(self, request: Node) -> Node: records = self.data.remote.music.get_all_records(self.game, self.music_version) sortedrecords: Dict[int, Dict[int, Tuple[UserID, Score]]] = {} missing_profiles = [] for userid, score in records: if score.id not in sortedrecords: sortedrecords[score.id] = {} sortedrecords[score.id][score.chart] = (userid, score) missing_profiles.append(userid) users = { userid: profile for (userid, profile) in self.get_any_profiles(missing_profiles) } game = Node.void("game") for song in sortedrecords: music = Node.void("music") game.add_child(music) music.set_attribute("reclink_num", str(song)) for chart in sortedrecords[song]: userid, score = sortedrecords[song][chart] try: gamechart = self.db_to_game_chart(chart) except KeyError: # Don't support this chart in this game continue gamerank = self.db_to_game_rank(score.data.get_int("rank")) combo_type = self.db_to_game_halo(score.data.get_int("halo")) typenode = Node.void("type") music.add_child(typenode) typenode.set_attribute("diff", str(gamechart)) typenode.add_child(Node.string("name", users[userid].get_str("name"))) typenode.add_child(Node.u32("score", score.points)) typenode.add_child( Node.u16( "area", users[userid].get_int("area", self.get_machine_region()) ) ) typenode.add_child(Node.u8("rank", gamerank)) typenode.add_child(Node.u8("combo_type", combo_type)) typenode.add_child(Node.u32("code", users[userid].extid)) return game class DDRGameAreaHiscoreHandler(DDRBase): def handle_game_area_hiscore_request(self, request: Node) -> Node: shop_area = int(request.attribute("shop_area")) # First, get all users that are in the current shop's area area_users = { uid: prof for (uid, prof) in self.data.local.user.get_all_profiles( self.game, self.version ) if prof.get_int("area", self.get_machine_region()) == shop_area } # Second, look up records belonging only to those users records = self.data.local.music.get_all_records( self.game, self.music_version, userlist=list(area_users.keys()) ) # Now, do the same lazy thing as 'hiscore' because I don't want # to think about how to change this knowing that we only pulled # up area records. area_records: Dict[int, Dict[int, Tuple[UserID, Score]]] = {} for userid, score in records: if score.id not in area_records: area_records[score.id] = {} area_records[score.id][score.chart] = (userid, score) game = Node.void("game") for song in area_records: music = Node.void("music") game.add_child(music) music.set_attribute("reclink_num", str(song)) for chart in area_records[song]: userid, score = area_records[song][chart] if ( area_users[userid].get_int("area", self.get_machine_region()) != shop_area ): # Don't return this, this user isn't in this area continue try: gamechart = self.db_to_game_chart(chart) except KeyError: # Don't support this chart in this game continue gamerank = self.db_to_game_rank(score.data.get_int("rank")) combo_type = self.db_to_game_halo(score.data.get_int("halo")) typenode = Node.void("type") music.add_child(typenode) typenode.set_attribute("diff", str(gamechart)) typenode.add_child( Node.string("name", area_users[userid].get_str("name")) ) typenode.add_child(Node.u32("score", score.points)) typenode.add_child( Node.u16( "area", area_users[userid].get_int("area", self.get_machine_region()), ) ) typenode.add_child(Node.u8("rank", gamerank)) typenode.add_child(Node.u8("combo_type", combo_type)) typenode.add_child(Node.u32("code", area_users[userid].extid)) return game class DDRGameScoreHandler(DDRBase): def handle_game_score_request(self, request: Node) -> Node: refid = request.attribute("refid") songid = int(request.attribute("mid")) chart = self.game_to_db_chart(int(request.attribute("type"))) userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: attempts = self.data.local.music.get_all_attempts( self.game, self.music_version, userid, songid=songid, songchart=chart, limit=5, ) recentscores = [attempt.points for (_, attempt) in attempts] else: recentscores = [] # Always pad to five, so we ensure that we return all the scores while len(recentscores) < 5: recentscores.append(0) # Return the most recent five scores game = Node.void("game") for i in range(len(recentscores)): game.set_attribute(f"sc{i + 1}", str(recentscores[i])) return game class DDRGameTraceHandler(DDRBase): def handle_game_trace_request(self, request: Node) -> Node: extid = int(request.attribute("code")) chart = int(request.attribute("type")) cid = intish(request.attribute("cid")) mid = intish(request.attribute("mid")) # Base packet is just game, if we find something we add to it game = Node.void("game") # Rival trace loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is None: # Nothing to load return game if mid is not None: # Load trace from song score songscore = self.data.remote.music.get_score( self.game, self.music_version, userid, mid, self.game_to_db_chart(chart), ) if songscore is not None and "trace" in songscore.data: game.add_child(Node.u32("size", len(songscore.data["trace"]))) game.add_child(Node.u8_array("trace", songscore.data["trace"])) elif cid is not None: # Load trace from achievement coursescore = self.data.local.user.get_achievement( self.game, self.version, userid, (cid * 4) + chart, "course", ) if coursescore is not None and "trace" in coursescore: game.add_child(Node.u32("size", len(coursescore["trace"]))) game.add_child(Node.u8_array("trace", coursescore["trace"])) # Nothing found, return empty return game class DDRGameLoadHandler(DDRBase): def handle_game_load_request(self, request: Node) -> Node: refid = request.attribute("refid") profile = self.get_profile_by_refid(refid) if profile is not None: return profile game = Node.void("game") game.set_attribute("none", "0") return game class DDRGameLoadDailyHandler(DDRBase): def handle_game_load_daily_request(self, request: Node) -> Node: extid = intish(request.attribute("code")) refid = request.attribute("refid") game = Node.void("game") profiledict = None if extid is not None: # Rival daily loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) else: # Self daily loading userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: profiledict = self.get_profile(userid) if profiledict is not None: play_stats = self.get_play_statistics(userid) # Day play counts daycount = Node.void("daycount") game.add_child(daycount) daycount.set_attribute("playcount", str(play_stats.today_plays)) # Daily combo stuff, unclear how this works dailycombo = Node.void("dailycombo") game.add_child(dailycombo) dailycombo.set_attribute("daily_combo", str(0)) dailycombo.set_attribute("daily_combo_lv", str(0)) return game class DDRGameOldHandler(DDRBase): def handle_game_old_request(self, request: Node) -> Node: refid = request.attribute("refid") game = Node.void("game") userid = self.data.remote.user.from_refid(self.game, self.version, refid) previous_version: Optional[DDRBase] = None oldprofile: Optional[Profile] = None if userid is not None: previous_version = self.previous_version() if previous_version is not None: oldprofile = previous_version.get_profile(userid) if oldprofile is not None: game.set_attribute("name", oldprofile.get_str("name")) game.set_attribute( "area", str(oldprofile.get_int("area", self.get_machine_region())) ) return game class DDRGameNewHandler(DDRBase): def handle_game_new_request(self, request: Node) -> Node: refid = request.attribute("refid") area = int(request.attribute("area")) name = request.attribute("name").strip() # Create a new profile for this user! self.new_profile_by_refid(refid, name, area) # No response needed game = Node.void("game") return game class DDRGameSaveHandler(DDRBase): def handle_game_save_request(self, request: Node) -> Node: refid = request.attribute("refid") self.put_profile_by_refid(refid, request) # No response needed game = Node.void("game") return game class DDRGameFriendHandler(DDRBase): def handle_game_friend_request(self, request: Node) -> Node: extid = intish(request.attribute("code")) userid = None friend = None if extid is not None: # Rival score loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: friend = self.get_profile(userid) play_stats = self.get_play_statistics(userid) if friend is None: # Return an empty node to tell the game we don't have a player here game = Node.void("game") return game game = Node.void("game") game.set_attribute("data", "1") game.add_child(Node.u32("code", friend.extid)) game.add_child(Node.string("name", friend.get_str("name"))) game.add_child( Node.u8("area", friend.get_int("area", self.get_machine_region())) ) game.add_child(Node.u32("exp", play_stats.get_int("exp"))) game.add_child(Node.u32("star", friend.get_int("star"))) # Drill rankings if "title" in friend: title = Node.void("title") game.add_child(title) titledict = friend.get_dict("title") if "t" in titledict: title.set_attribute("t", str(titledict.get_int("t"))) if "s" in titledict: title.set_attribute("s", str(titledict.get_int("s"))) if "d" in titledict: title.set_attribute("d", str(titledict.get_int("d"))) if "title_gr" in friend: title_gr = Node.void("title_gr") game.add_child(title_gr) title_grdict = friend.get_dict("title_gr") if "t" in title_grdict: title_gr.set_attribute("t", str(title_grdict.get_int("t"))) if "s" in title_grdict: title_gr.set_attribute("s", str(title_grdict.get_int("s"))) if "d" in title_grdict: title_gr.set_attribute("d", str(title_grdict.get_int("d"))) # Groove gauge level-ups gr_s = Node.void("gr_s") game.add_child(gr_s) index = 1 for entry in friend.get_int_array("gr_s", 5): gr_s.set_attribute(f"gr{index}", str(entry)) index = index + 1 gr_d = Node.void("gr_d") game.add_child(gr_d) index = 1 for entry in friend.get_int_array("gr_d", 5): gr_d.set_attribute(f"gr{index}", str(entry)) index = index + 1 return game class DDRGameLoadCourseHandler(DDRBase): def handle_game_load_c_request(self, request: Node) -> Node: extid = intish(request.attribute("code")) refid = request.attribute("refid") if extid is not None: # Rival score loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) else: # Self score loading userid = self.data.remote.user.from_refid(self.game, self.version, refid) coursedata = [0] * 3200 if userid is not None: for course in self.data.local.user.get_achievements( self.game, self.version, userid ): if course.type != "course": continue # Grab course ID and chart (kinda pointless because we add it right back up # below, but it is more documented/readable this way. courseid = int(course.id / 4) coursechart = course.id % 4 # Populate course data index = ((courseid * 4) + coursechart) * 8 if index >= 0 and index <= (len(coursedata) - 8): coursedata[index + 0] = int(course.data.get_int("score") / 10000) coursedata[index + 1] = course.data.get_int("score") % 10000 coursedata[index + 2] = course.data.get_int("combo") coursedata[index + 3] = self.db_to_game_rank( course.data.get_int("rank") ) coursedata[index + 5] = course.data.get_int("stage") coursedata[index + 6] = course.data.get_int("combo_type") game = Node.void("game") game.add_child(Node.u16_array("course", coursedata)) return game class DDRGameSaveCourseHandler(DDRBase): def handle_game_save_c_request(self, request: Node) -> Node: refid = request.attribute("refid") courseid = int(request.attribute("cid")) chart = int(request.attribute("ctype")) userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: # Calculate statistics data = request.child("data") points = int(data.attribute("score")) combo = int(data.attribute("combo")) combo_type = int(data.attribute("combo_type")) stage = int(data.attribute("stage")) rank = self.game_to_db_rank(int(data.attribute("rank"))) trace = request.child_value("trace") # Grab the old course score oldcourse = self.data.local.user.get_achievement( self.game, self.version, userid, (courseid * 4) + chart, "course", ) if oldcourse is not None: highscore = points > oldcourse.get_int("score") points = max(points, oldcourse.get_int("score")) combo = max(combo, oldcourse.get_int("combo")) stage = max(stage, oldcourse.get_int("stage")) rank = max(rank, oldcourse.get_int("rank")) combo_type = max(combo_type, oldcourse.get_int("combo_type")) if not highscore: # Don't overwrite the ghost for a non-highscore trace = oldcourse.get_int_array("trace", len(trace)) self.data.local.user.put_achievement( self.game, self.version, userid, (courseid * 4) + chart, "course", { "score": points, "combo": combo, "stage": stage, "rank": rank, "combo_type": combo_type, "trace": trace, }, ) # No response needed game = Node.void("game") return game