# vim: set fileencoding=utf-8 import copy from typing import Optional from bemani.backend.popn.base import PopnMusicBase from bemani.backend.popn.tunestreet import PopnMusicTuneStreet from bemani.backend.base import Status from bemani.common import ValidatedDict, VersionConstants, Time, ID from bemani.data import Score, UserID from bemani.protocol import Node class PopnMusicFantasia(PopnMusicBase): name = "Pop'n Music fantasia" version = VersionConstants.POPN_MUSIC_FANTASIA # Chart type, as returned from the game GAME_CHART_TYPE_EASY = 2 GAME_CHART_TYPE_NORMAL = 0 GAME_CHART_TYPE_HYPER = 1 GAME_CHART_TYPE_EX = 3 # Chart type, as packed into a hiscore binary GAME_CHART_TYPE_EASY_POSITION = 0 GAME_CHART_TYPE_NORMAL_POSITION = 1 GAME_CHART_TYPE_HYPER_POSITION = 2 GAME_CHART_TYPE_EX_POSITION = 3 # Medal type, as returned from the game GAME_PLAY_MEDAL_CIRCLE_FAILED = 1 GAME_PLAY_MEDAL_DIAMOND_FAILED = 2 GAME_PLAY_MEDAL_STAR_FAILED = 3 GAME_PLAY_MEDAL_CIRCLE_CLEARED = 5 GAME_PLAY_MEDAL_DIAMOND_CLEARED = 6 GAME_PLAY_MEDAL_STAR_CLEARED = 7 GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO = 9 GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO = 10 GAME_PLAY_MEDAL_STAR_FULL_COMBO = 11 GAME_PLAY_MEDAL_PERFECT = 15 # Maximum music ID for this game GAME_MAX_MUSIC_ID = 1150 def previous_version(self) -> Optional[PopnMusicBase]: return PopnMusicTuneStreet(self.data, self.config, self.model) def __format_medal_for_score(self, score: Score) -> int: medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int('medal')] position = { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] return medal << (position * 4) def format_profile(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') # Set up the base profile base = Node.void('base') root.add_child(base) base.add_child(Node.string('name', profile.get_str('name', 'なし'))) base.add_child(Node.string('g_pm_id', ID.format_extid(profile.get_int('extid')))) base.add_child(Node.u8('mode', profile.get_int('mode', 0))) base.add_child(Node.s8('button', profile.get_int('button', 0))) base.add_child(Node.s8('last_play_flag', profile.get_int('last_play_flag', -1))) base.add_child(Node.u8('medal_and_friend', profile.get_int('medal_and_friend', 0))) base.add_child(Node.s8('category', profile.get_int('category', -1))) base.add_child(Node.s8('sub_category', profile.get_int('sub_category', -1))) base.add_child(Node.s16('chara', profile.get_int('chara', -1))) base.add_child(Node.s8('chara_category', profile.get_int('chara_category', -1))) base.add_child(Node.u8('collabo', profile.get_int('collabo', 255))) base.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) base.add_child(Node.s8('tutorial', profile.get_int('tutorial', 0))) base.add_child(Node.s32('music_open_pt', profile.get_int('music_open_pt', 0))) base.add_child(Node.s8('is_conv', -1)) base.add_child(Node.s32('option', profile.get_int('option', 0))) base.add_child(Node.s16('music', profile.get_int('music', -1))) base.add_child(Node.u16('ep', profile.get_int('ep', 0))) base.add_child(Node.s32_array('sp_color_flg', profile.get_int_array('sp_color_flg', 2))) base.add_child(Node.s32('read_news', profile.get_int('read_news', 0))) base.add_child(Node.s16('consecutive_days_coupon', profile.get_int('consecutive_days_coupon', 0))) base.add_child(Node.s8('staff', 0)) # Player card section player_card_dict = profile.get_dict('player_card') player_card = Node.void('player_card') root.add_child(player_card) player_card.add_child(Node.u8_array('title', player_card_dict.get_int_array('title', 2, [0, 1]))) player_card.add_child(Node.u8('frame', player_card_dict.get_int('frame'))) player_card.add_child(Node.u8('base', player_card_dict.get_int('base'))) player_card.add_child(Node.u8_array('seal', player_card_dict.get_int_array('seal', 2))) player_card.add_child(Node.s32_array('get_title', player_card_dict.get_int_array('get_title', 4))) player_card.add_child(Node.s32('get_frame', player_card_dict.get_int('get_frame'))) player_card.add_child(Node.s32('get_base', player_card_dict.get_int('get_base'))) player_card.add_child(Node.s32_array('get_seal', player_card_dict.get_int_array('get_seal', 2))) # Player card EX section player_card_ex = Node.void('player_card_ex') root.add_child(player_card_ex) player_card_ex.add_child(Node.s32('get_title_ex', player_card_dict.get_int('get_title_ex'))) player_card_ex.add_child(Node.s32('get_frame_ex', player_card_dict.get_int('get_frame_ex'))) player_card_ex.add_child(Node.s32('get_base_ex', player_card_dict.get_int('get_base_ex'))) player_card_ex.add_child(Node.s32('get_seal_ex', player_card_dict.get_int('get_seal_ex'))) # Statistics section and scores section statistics = self.get_play_statistics(userid) last_play_date = statistics.get_int_array('last_play_date', 3) today_play_date = Time.todays_date() if ( last_play_date[0] == today_play_date[0] and last_play_date[1] == today_play_date[1] and last_play_date[2] == today_play_date[2] ): today_count = statistics.get_int('today_plays', 0) else: today_count = 0 base.add_child(Node.u8('active_fr_num', 0)) # TODO: Hook up rivals code? base.add_child(Node.s32('total_play_cnt', statistics.get_int('total_plays', 0))) base.add_child(Node.s16('today_play_cnt', today_count)) base.add_child(Node.s16('consecutive_days', statistics.get_int('consecutive_days', 0))) last_played = [x[0] for x in self.data.local.music.get_last_played(self.game, self.version, userid, 3)] most_played = [x[0] for x in self.data.local.music.get_most_played(self.game, self.version, userid, 20)] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | (hiscore_value & 0xFF) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[hiscore_byte_pos + 1] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[hiscore_byte_pos + 2] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) player_card.add_child(Node.s16_array('best_music', most_played[0:3])) base.add_child(Node.s16_array('my_best', most_played)) base.add_child(Node.s16_array('latest_music', last_played)) base.add_child(Node.u16_array('clear_medal', clear_medal)) base.add_child(Node.u8_array('clear_medal_sub', clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary('hiscore', hiscore)) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32_array('get_ojama', [0, 0])) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s32('play_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.s8_array('jewelry', [0] * 15)) for dialog in [0, 1, 2, 3, 4, 5]: # TODO: Configure this, maybe? netvs.add_child(Node.string('dialog', 'dialog#{}'.format(dialog))) sp_data = Node.void('sp_data') root.add_child(sp_data) sp_data.add_child(Node.s32('sp', profile.get_int('sp', 0))) reflec_data = Node.void('reflec_data') root.add_child(reflec_data) reflec_data.add_child(Node.s8_array('reflec', profile.get_int_array('reflec', 2))) # Navigate section navigate_dict = profile.get_dict('navigate') navigate = Node.void('navigate') root.add_child(navigate) navigate.add_child(Node.s8('genre', navigate_dict.get_int('genre'))) navigate.add_child(Node.s8('image', navigate_dict.get_int('image'))) navigate.add_child(Node.s8('level', navigate_dict.get_int('level'))) navigate.add_child(Node.s8('ojama', navigate_dict.get_int('ojama'))) navigate.add_child(Node.s16('limit_num', navigate_dict.get_int('limit_num'))) navigate.add_child(Node.s8('button', navigate_dict.get_int('button'))) navigate.add_child(Node.s8('life', navigate_dict.get_int('life'))) navigate.add_child(Node.s16('progress', navigate_dict.get_int('progress'))) return root def format_conversion(self, userid: UserID, profile: ValidatedDict) -> Node: root = Node.void('playerdata') root.add_child(Node.string('name', profile.get_str('name', 'なし'))) root.add_child(Node.s16('chara', profile.get_int('chara', -1))) root.add_child(Node.s32('option', profile.get_int('option', 0))) root.add_child(Node.u8('version', 0)) root.add_child(Node.u8('kind', 0)) root.add_child(Node.u8('season', 0)) clear_medal = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue clear_medal[score.id] = clear_medal[score.id] | self.__format_medal_for_score(score) root.add_child(Node.u16_array('clear_medal', clear_medal)) return root def unformat_profile(self, userid: UserID, request: Node, oldprofile: ValidatedDict) -> ValidatedDict: # For some reason, Pop'n 20 sends us two profile saves, one with 'not done yet' # so we only want to process the done yet node. The 'not gameover' save has # jubeat collabo stuff set in it, but we don't use that so it doesn't matter. if request.child_value('is_not_gameover') == 1: return oldprofile newprofile = copy.deepcopy(oldprofile) newprofile.replace_int('option', request.child_value('option')) newprofile.replace_int('chara', request.child_value('chara')) newprofile.replace_int('mode', request.child_value('mode')) newprofile.replace_int('button', request.child_value('button')) newprofile.replace_int('music', request.child_value('music')) newprofile.replace_int('sheet', request.child_value('sheet')) newprofile.replace_int('last_play_flag', request.child_value('last_play_flag')) newprofile.replace_int('category', request.child_value('category')) newprofile.replace_int('sub_category', request.child_value('sub_category')) newprofile.replace_int('chara_category', request.child_value('chara_category')) newprofile.replace_int('medal_and_friend', request.child_value('medal_and_friend')) newprofile.replace_int('ep', request.child_value('ep')) newprofile.replace_int_array('sp_color_flg', 2, request.child_value('sp_color_flg')) newprofile.replace_int('read_news', request.child_value('read_news')) newprofile.replace_int('consecutive_days_coupon', request.child_value('consecutive_days_coupon')) newprofile.replace_int('tutorial', request.child_value('tutorial')) newprofile.replace_int('music_open_pt', request.child_value('music_open_pt')) newprofile.replace_int('collabo', request.child_value('collabo')) sp_node = request.child('sp_data') if sp_node is not None: newprofile.replace_int('sp', sp_node.child_value('sp')) reflec_node = request.child('reflec_data') if reflec_node is not None: newprofile.replace_int_array('reflec', 2, reflec_node.child_value('reflec')) # Keep track of play statistics self.update_play_statistics(userid) # Extract player card stuff player_card_dict = newprofile.get_dict('player_card') player_card_dict.replace_int_array('title', 2, request.child_value('title')) player_card_dict.replace_int('frame', request.child_value('frame')) player_card_dict.replace_int('base', request.child_value('base')) player_card_dict.replace_int_array('seal', 2, request.child_value('seal')) player_card_dict.replace_int_array('get_title', 4, request.child_value('get_title')) player_card_dict.replace_int('get_frame', request.child_value('get_frame')) player_card_dict.replace_int('get_base', request.child_value('get_base')) player_card_dict.replace_int_array('get_seal', 2, request.child_value('get_seal')) player_card_ex = request.child('player_card_ex') if player_card_ex is not None: player_card_dict.replace_int('get_title_ex', player_card_ex.child_value('get_title_ex')) player_card_dict.replace_int('get_frame_ex', player_card_ex.child_value('get_frame_ex')) player_card_dict.replace_int('get_base_ex', player_card_ex.child_value('get_base_ex')) player_card_dict.replace_int('get_seal_ex', player_card_ex.child_value('get_seal_ex')) newprofile.replace_dict('player_card', player_card_dict) # Extract navigate stuff navigate_dict = newprofile.get_dict('navigate') navigate = request.child('navigate') if navigate is not None: navigate_dict.replace_int('genre', navigate.child_value('genre')) navigate_dict.replace_int('image', navigate.child_value('image')) navigate_dict.replace_int('level', navigate.child_value('level')) navigate_dict.replace_int('ojama', navigate.child_value('ojama')) navigate_dict.replace_int('limit_num', navigate.child_value('limit_num')) navigate_dict.replace_int('button', navigate.child_value('button')) navigate_dict.replace_int('life', navigate.child_value('life')) navigate_dict.replace_int('progress', navigate.child_value('progress')) newprofile.replace_dict('navigate', navigate_dict) # Extract scores for node in request.children: if node.name == 'stage': songid = node.child_value('no') chart = { self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY, self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL, self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER, self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX, }[node.child_value('sheet')] medal = (node.child_value('n_data') >> (chart * 4)) & 0x000F medal = { self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED, self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED, self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED, self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED, self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED, self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED, self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO, self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO, self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO, self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT, }[medal] points = node.child_value('score') self.update_score(userid, songid, chart, points, medal) return newprofile def handle_playerdata_request(self, request: Node) -> Optional[Node]: method = request.attribute('method') if method == 'expire': return Node.void('playerdata') elif method == 'logout': return Node.void('playerdata') elif method == 'get': modelstring = request.attribute('model') refid = request.child_value('ref_id') root = self.get_profile_by_refid( refid, self.NEW_PROFILE_ONLY if modelstring is None else self.OLD_PROFILE_ONLY, ) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'conversion': refid = request.child_value('ref_id') name = request.child_value('name') chara = request.child_value('chara') root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'new': refid = request.child_value('ref_id') name = request.child_value('name') root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root elif method == 'set': refid = request.attribute('ref_id') root = Node.void('playerdata') root.add_child(Node.s8('pref', -1)) if refid is None: return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: return root oldprofile = self.get_profile(userid) or ValidatedDict() newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: self.put_profile(userid, newprofile) root.add_child(Node.string('name', newprofile['name'])) return root # Invalid method return None def handle_game_request(self, request: Node) -> Optional[Node]: method = request.attribute('method') if method == 'get': # TODO: Hook these up to config so we can change this root = Node.void('game') root.add_child(Node.s32('game_phase', 2)) root.add_child(Node.s32('ir_phase', 0)) root.add_child(Node.s32('event_phase', 5)) root.add_child(Node.s32('netvs_phase', 0)) root.add_child(Node.s32('card_phase', 6)) root.add_child(Node.s32('illust_phase', 2)) root.add_child(Node.s32('psp_phase', 5)) root.add_child(Node.s32('other_phase', 1)) root.add_child(Node.s32('jubeat_phase', 1)) root.add_child(Node.s32('public_phase', 3)) root.add_child(Node.s32('kac_phase', 2)) root.add_child(Node.s32('local_matching', 1)) root.add_child(Node.s32('n_matching_sec', 60)) root.add_child(Node.s32('l_matching_sec', 60)) root.add_child(Node.s32('is_check_cpu', 0)) root.add_child(Node.s32('week_no', 0)) root.add_child(Node.s32_array('ng_illust', [0] * 10)) root.add_child(Node.s16_array('sel_ranking', [-1] * 10)) root.add_child(Node.s16_array('up_ranking', [-1] * 10)) return root if method == 'active': # Update the name of this cab for admin purposes self.update_machine_name(request.child_value('shop_name')) return Node.void('game') if method == 'taxphase': return Node.void('game') # Invalid method return None