import random from typing import Any, Dict, Optional from flask import Blueprint, request, Response, abort, url_for from bemani.backend.base import Base from bemani.common import ( CardCipher, CardCipherException, ValidatedDict, GameConstants, RegionConstants, ) from bemani.data import Arcade, ArcadeID, Event, Machine from bemani.frontend.app import loginrequired, jsonify, render_react, valid_pin from bemani.frontend.gamesettings import get_game_settings from bemani.frontend.templates import templates_location from bemani.frontend.static import static_location from bemani.frontend.types import g arcade_pages = Blueprint( "arcade_pages", __name__, url_prefix="/arcade", template_folder=templates_location, static_folder=static_location, ) def is_user_editable(machine: Machine) -> bool: return machine.game is None def format_machine(machine: Machine) -> Dict[str, Any]: if machine.game is None: game = "any game" elif machine.version is None: game = { GameConstants.BISHI_BASHI: "BishiBashi", GameConstants.DDR: "DDR", GameConstants.IIDX: "IIDX", GameConstants.JUBEAT: "Jubeat", GameConstants.MGA: "Metal Gear Arcade", GameConstants.MUSECA: "MÚSECA", GameConstants.POPN_MUSIC: "Pop'n Music", GameConstants.REFLEC_BEAT: "Reflec Beat", GameConstants.SDVX: "SDVX", }.get(machine.game) elif machine.version > 0: game = [ name for (game, version, name) in Base.all_games() if game == machine.game and version == machine.version ][0] elif machine.version < 0: game = [ name for (game, version, name) in Base.all_games() if game == machine.game and version == -machine.version ][0] + " or older" return { "pcbid": machine.pcbid, "name": machine.name, "description": machine.description, "port": machine.port, "game": game, "editable": is_user_editable(machine), } def format_arcade(arcade: Arcade) -> Dict[str, Any]: return { "id": arcade.id, "name": arcade.name, "description": arcade.description, "pin": arcade.pin, "region": arcade.region, "area": arcade.area, "paseli_enabled": arcade.data.get_bool("paseli_enabled"), "paseli_infinite": arcade.data.get_bool("paseli_infinite"), "mask_services_url": arcade.data.get_bool("mask_services_url"), "owners": arcade.owners, } def format_event(event: Event) -> Dict[str, Any]: return { "id": event.id, "timestamp": event.timestamp, "userid": event.userid, "arcadeid": event.arcadeid, "type": event.type, "data": event.data, } @arcade_pages.route("/") @loginrequired def viewarcade(arcadeid: int) -> Response: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: abort(403) machines = [ format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id) ] return render_react( arcade.name, "arcade/arcade.react.js", { "arcade": format_arcade(arcade), "regions": RegionConstants.LUT, "machines": machines, "game_settings": get_game_settings(g.data, arcadeid), "balances": { balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid) }, "users": { user.id: user.username for user in g.data.local.user.get_all_users() }, "events": [ format_event(event) for event in g.data.local.network.get_events( arcadeid=arcadeid, event="paseli_transaction" ) ], "enforcing": g.config.server.enforce_pcbid, "max_pcbids": g.config.server.pcbid_self_grant_limit, }, { "refresh": url_for("arcade_pages.listarcade", arcadeid=arcadeid), "paseli_enabled": url_for( "arcade_pages.updatearcade", arcadeid=arcadeid, attribute="paseli_enabled", ), "paseli_infinite": url_for( "arcade_pages.updatearcade", arcadeid=arcadeid, attribute="paseli_infinite", ), "mask_services_url": url_for( "arcade_pages.updatearcade", arcadeid=arcadeid, attribute="mask_services_url", ), "update_settings": url_for( "arcade_pages.updatesettings", arcadeid=arcadeid ), "add_balance": url_for("arcade_pages.addbalance", arcadeid=arcadeid), "update_balance": url_for("arcade_pages.updatebalance", arcadeid=arcadeid), "update_pin": url_for("arcade_pages.updatepin", arcadeid=arcadeid), "update_region": url_for("arcade_pages.updateregion", arcadeid=arcadeid), "update_area": url_for("arcade_pages.updatearea", arcadeid=arcadeid), "generatepcbid": url_for("arcade_pages.generatepcbid", arcadeid=arcadeid), "updatepcbid": url_for("arcade_pages.updatepcbid", arcadeid=arcadeid), "removepcbid": url_for("arcade_pages.removepcbid", arcadeid=arcadeid), }, ) @arcade_pages.route("//list") @jsonify @loginrequired def listarcade(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) # Make sure the arcade is valid arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to list!") machines = [ format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id) ] return { "machines": machines, "balances": { balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid) }, "users": {user.id: user.username for user in g.data.local.user.get_all_users()}, "events": [ format_event(event) for event in g.data.local.network.get_events( arcadeid=arcadeid, event="paseli_transaction" ) ], } @arcade_pages.route("//balance/add", methods=["POST"]) @jsonify @loginrequired def addbalance(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) credits = request.get_json()["credits"] card = request.get_json()["card"] # Make sure the arcade is valid arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") try: cardid = CardCipher.decode(card) userid = g.data.local.user.from_cardid(cardid) except CardCipherException: userid = None if userid is None: raise Exception("Unable to find user by this card!") # Update balance balance = g.data.local.user.update_balance(userid, arcadeid, credits) if balance is not None: g.data.local.network.put_event( "paseli_transaction", { "delta": credits, "balance": balance, "reason": "arcade operator adjustment", }, userid=userid, arcadeid=arcadeid, ) return { "balances": { balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid) }, "users": {user.id: user.username for user in g.data.local.user.get_all_users()}, "events": [ format_event(event) for event in g.data.local.network.get_events( arcadeid=arcadeid, event="paseli_transaction" ) ], } @arcade_pages.route("//balance/update", methods=["POST"]) @jsonify @loginrequired def updatebalance(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) credits = request.get_json()["credits"] # Make sure the arcade is valid arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") # Update balances for userid in credits: balance = g.data.local.user.update_balance(userid, arcadeid, credits[userid]) if balance is not None: g.data.local.network.put_event( "paseli_transaction", { "delta": credits[userid], "balance": balance, "reason": "arcade operator adjustment", }, userid=userid, arcadeid=arcadeid, ) return { "balances": { balance[0]: balance[1] for balance in g.data.local.machine.get_balances(arcadeid) }, "users": {user.id: user.username for user in g.data.local.user.get_all_users()}, "events": [ format_event(event) for event in g.data.local.network.get_events( arcadeid=arcadeid, event="paseli_transaction" ) ], } @arcade_pages.route("//pin/update", methods=["POST"]) @jsonify @loginrequired def updatepin(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) pin = request.get_json()["pin"] # Make sure the arcade is valid arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") if not valid_pin(pin, "arcade"): raise Exception("Invalid PIN, must be exactly 8 digits!") # Update and save arcade.pin = pin g.data.local.machine.put_arcade(arcade) # Return nothing return {"pin": pin} @arcade_pages.route("//region/update", methods=["POST"]) @jsonify @loginrequired def updateregion(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) try: region = int(request.get_json()["region"]) except Exception: region = 0 # Make sure the arcade is valid arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") if region not in {RegionConstants.EUROPE, RegionConstants.NO_MAPPING} and ( region < RegionConstants.MIN or region > RegionConstants.MAX ): raise Exception("Invalid region!") # Update and save arcade.region = region g.data.local.machine.put_arcade(arcade) # Return nothing return {"region": region} @arcade_pages.route("//area/update", methods=["POST"]) @jsonify @loginrequired def updatearea(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) try: area = request.get_json()["area"] or None except Exception: area = None # Make sure the arcade is valid arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") # Update and save arcade.area = area g.data.local.machine.put_arcade(arcade) # Return nothing return {"area": area} @arcade_pages.route("//pcbids/generate", methods=["POST"]) @jsonify @loginrequired def generatepcbid(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) # Make sure that arcade owners are allowed to generate PCBIDs in the first place. if g.config.server.pcbid_self_grant_limit <= 0: raise Exception("You don't have permission to generate PCBIDs!") # Make sure the arcade is valid and the current user has permissions to # modify it. arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") # Make sure the user hasn't gone over their limit of PCBIDs. existing_machine_count = len( [ machine for machine in g.data.local.machine.get_all_machines(arcade.id) if is_user_editable(machine) ] ) if existing_machine_count >= g.config.server.pcbid_self_grant_limit: raise Exception("You have hit your limit of allowed PCBIDs!") # Will be set by the game on boot. name: str = "なし" pcbid: Optional[str] = None new_machine = request.get_json()["machine"] while pcbid is None: # Generate a new PCBID, check for uniqueness potential_pcbid = "01201000000000" + "".join( [random.choice("0123456789ABCDEF") for _ in range(6)] ) if g.data.local.machine.get_machine(potential_pcbid) is None: pcbid = potential_pcbid # Finally, add the generated PCBID to the network. g.data.local.machine.create_machine( pcbid, name, new_machine["description"], arcade.id ) # Just return all machines for ease of updating return { "machines": [ format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id) ], } @arcade_pages.route("//pcbids/update", methods=["POST"]) @jsonify @loginrequired def updatepcbid(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) # Make sure that arcade owners are allowed to edit PCBIDs in the first place. if g.config.server.pcbid_self_grant_limit <= 0: raise Exception("You don't have permission to edit PCBIDs!") # Make sure the arcade is valid and the current user has permissions to # modify it. arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") # Grab the new updates as well as the old values to validate editing permissions. updated_machine = request.get_json()["machine"] current_machine = g.data.local.machine.get_machine(updated_machine["pcbid"]) # Make sure the PCBID we are trying to modify is actually owned by this arcade. # Also, make sure that the PCBID is actually user-editable. if ( current_machine is None or current_machine.arcade != arcadeid or not is_user_editable(current_machine) ): raise Exception("You don't own this PCBID, refusing to update!") # Make sure the port is actually valid. try: port = int(updated_machine["port"]) except ValueError: port = None if port is None: raise Exception("The specified port is invalid!") if port < 1 or port > 65535: raise Exception("The specified port is out of range!") # Make sure we don't duplicate port assignments. other_pcbid = g.data.local.machine.from_port(port) if other_pcbid is not None and other_pcbid != updated_machine["pcbid"]: raise Exception("The specified port is already in use!") # Update the allowed bits of data. current_machine.description = updated_machine["description"] current_machine.port = port g.data.local.machine.put_machine(current_machine) # Just return all machines for ease of updating return { "machines": [ format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id) ], } @arcade_pages.route("//pcbids/remove", methods=["POST"]) @jsonify @loginrequired def removepcbid(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) # Make sure that arcade owners are allowed to edit PCBIDs in the first place. if g.config.server.pcbid_self_grant_limit <= 0: raise Exception("You don't have permission to edit PCBIDs!") # Make sure the arcade is valid and the current user has permissions to # modify it. arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") # Attempt to look the PCBID we are deleting up to ensure it exists. pcbid = request.get_json()["pcbid"] # Make sure the PCBID we are trying to delete is actually owned by this arcade. # Also, make sure that the PCBID is actually user-editable. machine = g.data.local.machine.get_machine(pcbid) if machine is None or machine.arcade != arcadeid or not is_user_editable(machine): raise Exception("You don't own this PCBID, refusing to update!") # Actually delete it. g.data.local.machine.destroy_machine(pcbid) # Just return all machines for ease of updating return { "machines": [ format_machine(machine) for machine in g.data.local.machine.get_all_machines(arcade.id) ], } @arcade_pages.route("//update/", methods=["POST"]) @jsonify @loginrequired def updatearcade(arcadeid: int, attribute: str) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) # Attempt to look this arcade up new_value = request.get_json()["value"] arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") if attribute == "paseli_enabled": arcade.data.replace_bool("paseli_enabled", new_value) elif attribute == "paseli_infinite": arcade.data.replace_bool("paseli_infinite", new_value) elif attribute == "mask_services_url": arcade.data.replace_bool("mask_services_url", new_value) else: raise Exception(f"Unknown attribute {attribute} to update!") g.data.local.machine.put_arcade(arcade) # Return the updated value return { "value": new_value, } @arcade_pages.route("//settings/update", methods=["POST"]) @jsonify @loginrequired def updatesettings(arcadeid: int) -> Dict[str, Any]: # Cast the ID for type safety. arcadeid = ArcadeID(arcadeid) # Attempt to look this arcade up arcade = g.data.local.machine.get_arcade(arcadeid) if arcade is None or g.userID not in arcade.owners: raise Exception("You don't own this arcade, refusing to update!") game = GameConstants(request.get_json()["game"]) version = request.get_json()["version"] for setting_type, update_function in [ ("bools", "replace_bool"), ("ints", "replace_int"), ("strs", "replace_str"), ("longstrs", "replace_str"), ]: for game_setting in request.get_json()[setting_type]: # Grab the value to update category = game_setting["category"] setting = game_setting["setting"] new_value = game_setting["value"] # Update the value current_settings = g.data.local.machine.get_settings( arcadeid, game, version, category ) if current_settings is None: current_settings = ValidatedDict() getattr(current_settings, update_function)(setting, new_value) # Save it back g.data.local.machine.put_settings( arcade.id, game, version, category, current_settings ) # Return the updated value return { "game_settings": [ gs for gs in get_game_settings(g.data, arcadeid) if gs["game"] == game.value and gs["version"] == version ][0], }