# vim: set fileencoding=utf-8 import copy from typing import Dict, List from bemani.backend.popn.base import PopnMusicBase from bemani.backend.popn.sunnypark import PopnMusicSunnyPark from bemani.backend.base import Status from bemani.common import Profile, VersionConstants, ID from bemani.data import UserID, Link from bemani.protocol import Node class PopnMusicLapistoria(PopnMusicBase): name = "Pop'n Music ラピストリア" version = VersionConstants.POPN_MUSIC_LAPISTORIA # Chart type, as returned from the game GAME_CHART_TYPE_EASY = 0 GAME_CHART_TYPE_NORMAL = 1 GAME_CHART_TYPE_HYPER = 2 GAME_CHART_TYPE_EX = 3 # Medal type, as returned from the game GAME_PLAY_MEDAL_CIRCLE_FAILED = 1 GAME_PLAY_MEDAL_DIAMOND_FAILED = 2 GAME_PLAY_MEDAL_STAR_FAILED = 3 GAME_PLAY_MEDAL_EASY_CLEAR = 4 GAME_PLAY_MEDAL_CIRCLE_CLEARED = 5 GAME_PLAY_MEDAL_DIAMOND_CLEARED = 6 GAME_PLAY_MEDAL_STAR_CLEARED = 7 GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO = 8 GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO = 9 GAME_PLAY_MEDAL_STAR_FULL_COMBO = 10 GAME_PLAY_MEDAL_PERFECT = 11 # Max valud music ID for conversions and stuff GAME_MAX_MUSIC_ID = 1422 def previous_version(self) -> PopnMusicBase: return PopnMusicSunnyPark(self.data, self.config, self.model) def handle_info22_common_request(self, request: Node) -> Node: # TODO: Hook these up to config so we can change this phases = { # Unknown event (0-16) 0: 0, # Unknown event (0-11) 1: 0, # Pop'n Aura, max (0-11) (remove all aura requirements) 2: 11, # Story (0-24) 3: 1, # BEMANI ruins Discovery! (0-2) 4: 0, # Unknown event, something to do with net taisen (0-2) 5: 0, # Unknown event (0-1) 6: 0, # Unknown event (0-1) 7: 0, # Unknown event (0-1) 8: 0, # Unknown event (0-11) 9: 0, # Unknown event (0-2) 10: 0, # Unknown event (0-3) 11: 0, # Unknown event (0-1) 12: 0, # Unknown event (0-2) 13: 0, # Unknown event (0-4) 14: 0, # Unknown event (0-2) 15: 0, # Unknown event (0-2) 16: 0, # Unknown event (0-12) 17: 0, # Unknown event (0-2) 18: 0, # Unknown event (0-7) 19: 0, } root = Node.void('info22') for phaseid in phases: phase = Node.void('phase') root.add_child(phase) phase.add_child(Node.s16('event_id', phaseid)) phase.add_child(Node.s16('phase', phases[phaseid])) for storyid in range(173): story = Node.void('story') root.add_child(story) story.add_child(Node.u32('story_id', storyid)) story.add_child(Node.bool('is_limited', False)) story.add_child(Node.u64('limit_date', 0)) return root def handle_pcb22_boot_request(self, request: Node) -> Node: return Node.void('pcb22') def handle_pcb22_error_request(self, request: Node) -> Node: return Node.void('pcb22') def handle_pcb22_write_request(self, request: Node) -> Node: # Update the name of this cab for admin purposes self.update_machine_name(request.child_value('pcb_setting/name')) return Node.void('pcb22') def handle_lobby22_request(self, request: Node) -> Node: # Stub out the entire lobby22 service return Node.void('lobby22') def handle_player22_read_request(self, request: Node) -> Node: refid = request.child_value('ref_id') # Pop'n Music 22 doesn't send a modelstring to load old profiles, # it just expects us to know. So always look for old profiles in # Pop'n 22 land. root = self.get_profile_by_refid(refid, self.OLD_PROFILE_FALLTHROUGH) if root is None: root = Node.void('player22') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_player22_new_request(self, request: Node) -> Node: refid = request.child_value('ref_id') name = request.child_value('name') root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void('player22') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_player22_start_request(self, request: Node) -> Node: return Node.void('player22') def handle_player22_logout_request(self, request: Node) -> Node: return Node.void('player22') def handle_player22_write_request(self, request: Node) -> Node: refid = request.child_value('ref_id') root = Node.void('player22') if refid is None: return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: return root oldprofile = self.get_profile(userid) or Profile(self.game, self.version, refid, 0) newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: self.put_profile(userid, newprofile) return root def handle_player22_friend_request(self, request: Node) -> Node: refid = request.attribute('ref_id') no = int(request.attribute('no', '-1')) root = Node.void('player22') if no < 0: root.add_child(Node.s8('result', 2)) return root # Look up our own user ID based on the RefID provided. userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.add_child(Node.s8('result', 2)) return root # Grab the links that we care about. links = self.data.local.user.get_links(self.game, self.version, userid) profiles: Dict[UserID, Profile] = {} rivals: List[Link] = [] for link in links: if link.type != 'rival': continue other_profile = self.get_profile(link.other_userid) if other_profile is None: continue profiles[link.other_userid] = other_profile rivals.append(link) # Somehow requested an invalid profile. if no >= len(rivals): root.add_child(Node.s8('result', 2)) return root rivalid = links[no].other_userid rivalprofile = profiles[rivalid] scores = self.data.remote.music.get_scores(self.game, self.version, rivalid) # First, output general profile info. friend = Node.void('friend') root.add_child(friend) friend.add_child(Node.s16('no', no)) friend.add_child(Node.string('g_pm_id', ID.format_extid(rivalprofile.extid))) friend.add_child(Node.string('name', rivalprofile.get_str('name', 'なし'))) friend.add_child(Node.s16('chara', rivalprofile.get_int('chara', -1))) # This might be for having non-active or non-confirmed friends, but setting to 0 makes the # ranking numbers disappear and the player icon show a questionmark. friend.add_child(Node.s8('is_open', 1)) for score in scores: # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points medal = score.data.get_int('medal') music = Node.void('music') friend.add_child(music) music.set_attribute('music_num', str(score.id)) music.set_attribute('sheet_num', str({ self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX, }[score.chart])) music.set_attribute('score', str(points)) music.set_attribute('clearmedal', str({ self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR, self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[medal])) return root def handle_player22_conversion_request(self, request: Node) -> Node: refid = request.child_value('ref_id') name = request.child_value('name') chara = request.child_value('chara') root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void('playerdata') root.set_attribute('status', str(Status.NO_PROFILE)) return root def handle_player22_write_music_request(self, request: Node) -> Node: refid = request.child_value('ref_id') root = Node.void('player22') if refid is None: return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: return root songid = request.child_value('music_num') chart = { self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY, self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL, self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER, self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX, }[request.child_value('sheet_num')] medal = request.child_value('clearmedal') points = request.child_value('score') combo = request.child_value('combo') stats = { 'cool': request.child_value('cool'), 'great': request.child_value('great'), 'good': request.child_value('good'), 'bad': request.child_value('bad') } medal = { self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED, self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED, self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED, self.GAME_PLAY_MEDAL_EASY_CLEAR: self.PLAY_MEDAL_EASY_CLEAR, self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED, self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED, self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED, self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO, self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO, self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO, self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT, }[medal] self.update_score(userid, songid, chart, points, medal, combo=combo, stats=stats) return root def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void('player22') # Result root.add_child(Node.s8('result', 0)) # Set up account account = Node.void('account') root.add_child(account) account.add_child(Node.string('name', profile.get_str('name', 'なし'))) account.add_child(Node.string('g_pm_id', ID.format_extid(profile.extid))) account.add_child(Node.s8('tutorial', profile.get_int('tutorial', -1))) account.add_child(Node.s16('read_news', profile.get_int('read_news', 0))) account.add_child(Node.s8('staff', 0)) account.add_child(Node.s8('is_conv', 0)) account.add_child(Node.s16('item_type', 0)) account.add_child(Node.s16('item_id', 0)) account.add_child(Node.s16_array('license_data', [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1])) # Statistics section and scores section statistics = self.get_play_statistics(userid) account.add_child(Node.s16('total_play_cnt', statistics.total_plays)) account.add_child(Node.s16('today_play_cnt', statistics.today_plays)) account.add_child(Node.s16('consecutive_days', statistics.consecutive_days)) account.add_child(Node.s16('total_days', statistics.total_days)) account.add_child(Node.s16('interval_day', 0)) # Number of rivals that are active for this version. links = self.data.local.user.get_links(self.game, self.version, userid) rivalcount = 0 for link in links: if link.type != 'rival': continue if not self.has_profile(link.other_userid): continue # This profile is valid. rivalcount += 1 account.add_child(Node.u8('active_fr_num', rivalcount)) # Add scores section last_played = [x[0] for x in self.data.local.music.get_last_played(self.game, self.version, userid, 5)] most_played = [x[0] for x in self.data.local.music.get_most_played(self.game, self.version, userid, 10)] while len(last_played) < 5: last_played.append(-1) while len(most_played) < 10: most_played.append(-1) account.add_child(Node.s16_array('my_best', most_played)) account.add_child(Node.s16_array('latest_music', last_played)) scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points medal = score.data.get_int('medal') music = Node.void('music') root.add_child(music) music.add_child(Node.s16('music_num', score.id)) music.add_child(Node.u8('sheet_num', { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX, }[score.chart])) music.add_child(Node.s16('cnt', score.plays)) music.add_child(Node.s32('score', points)) music.add_child(Node.u8('clear_type', { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR, self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[medal])) music.add_child(Node.s32('old_score', 0)) music.add_child(Node.u8('old_clear_type', 0)) # Net VS section netvs = Node.void('netvs') root.add_child(netvs) netvs.add_child(Node.s32('rank_point', 0)) netvs.add_child(Node.s16_array('record', [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8('rank', 0)) netvs.add_child(Node.s8('vs_rank_old', 0)) netvs.add_child(Node.s8_array('ojama_condition', [0] * 74)) netvs.add_child(Node.s8_array('set_ojama', [0, 0, 0])) netvs.add_child(Node.s8_array('set_recommend', [0, 0, 0])) netvs.add_child(Node.u32('netvs_play_cnt', 0)) for dialog in [0, 1, 2, 3, 4, 5]: netvs.add_child(Node.string('dialog', f'dialog#{dialog}')) # Set up config config = Node.void('config') root.add_child(config) config.add_child(Node.u8('mode', profile.get_int('mode', 0))) config.add_child(Node.s16('chara', profile.get_int('chara', -1))) config.add_child(Node.s16('music', profile.get_int('music', -1))) config.add_child(Node.u8('sheet', profile.get_int('sheet', 0))) config.add_child(Node.s8('category', profile.get_int('category', 1))) config.add_child(Node.s8('sub_category', profile.get_int('sub_category', -1))) config.add_child(Node.s8('chara_category', profile.get_int('chara_category', -1))) config.add_child(Node.s16('story_id', profile.get_int('story_id', -1))) config.add_child(Node.s16('course_id', profile.get_int('course_id', -1))) config.add_child(Node.s8('course_folder', profile.get_int('course_folder', -1))) config.add_child(Node.s8('story_folder', profile.get_int('story_folder', -1))) config.add_child(Node.s8('ms_banner_disp', profile.get_int('ms_banner_disp'))) config.add_child(Node.s8('ms_down_info', profile.get_int('ms_down_info'))) config.add_child(Node.s8('ms_side_info', profile.get_int('ms_side_info'))) config.add_child(Node.s8('ms_raise_type', profile.get_int('ms_raise_type'))) config.add_child(Node.s8('ms_rnd_type', profile.get_int('ms_rnd_type'))) # Set up option option_dict = profile.get_dict('option') option = Node.void('option') root.add_child(option) option.add_child(Node.s16('hispeed', option_dict.get_int('hispeed', 10))) option.add_child(Node.u8('popkun', option_dict.get_int('popkun', 0))) option.add_child(Node.bool('hidden', option_dict.get_bool('hidden', False))) option.add_child(Node.s16('hidden_rate', option_dict.get_int('hidden_rate', -1))) option.add_child(Node.bool('sudden', option_dict.get_bool('sudden', False))) option.add_child(Node.s16('sudden_rate', option_dict.get_int('sudden_rate', -1))) option.add_child(Node.s8('randmir', option_dict.get_int('randmir', 0))) option.add_child(Node.s8('gauge_type', option_dict.get_int('gauge_type', 0))) option.add_child(Node.u8('ojama_0', option_dict.get_int('ojama_0', 0))) option.add_child(Node.u8('ojama_1', option_dict.get_int('ojama_1', 0))) option.add_child(Node.bool('forever_0', option_dict.get_bool('forever_0', False))) option.add_child(Node.bool('forever_1', option_dict.get_bool('forever_1', False))) option.add_child(Node.bool('full_setting', option_dict.get_bool('full_setting', False))) # Set up info info = Node.void('info') root.add_child(info) info.add_child(Node.u16('ep', profile.get_int('ep', 0))) info.add_child(Node.u16('ap', profile.get_int('ap', 0))) # Set up custom_cate custom_cate = Node.void('custom_cate') root.add_child(custom_cate) custom_cate.add_child(Node.s8('valid', 0)) custom_cate.add_child(Node.s8('lv_min', -1)) custom_cate.add_child(Node.s8('lv_max', -1)) custom_cate.add_child(Node.s8('medal_min', -1)) custom_cate.add_child(Node.s8('medal_max', -1)) custom_cate.add_child(Node.s8('friend_no', -1)) custom_cate.add_child(Node.s8('score_flg', -1)) # Set up customize customize_dict = profile.get_dict('customize') customize = Node.void('customize') root.add_child(customize) customize.add_child(Node.u16('effect', customize_dict.get_int('effect'))) customize.add_child(Node.u16('hukidashi', customize_dict.get_int('hukidashi'))) customize.add_child(Node.u16('font', customize_dict.get_int('font'))) customize.add_child(Node.u16('comment_1', customize_dict.get_int('comment_1'))) customize.add_child(Node.u16('comment_2', customize_dict.get_int('comment_2'))) # Set up achievements achievements = self.data.local.user.get_achievements(self.game, self.version, userid) for achievement in achievements: if achievement.type == 'item': itemtype = achievement.data.get_int('type') param = achievement.data.get_int('param') item = Node.void('item') root.add_child(item) item.add_child(Node.u8('type', itemtype)) item.add_child(Node.u16('id', achievement.id)) item.add_child(Node.u16('param', param)) item.add_child(Node.bool('is_new', False)) elif achievement.type == 'achievement': count = achievement.data.get_int('count') ach_node = Node.void('achievement') root.add_child(ach_node) ach_node.add_child(Node.u8('type', achievement.id)) ach_node.add_child(Node.u32('count', count)) elif achievement.type == 'chara': friendship = achievement.data.get_int('friendship') chara = Node.void('chara_param') root.add_child(chara) chara.add_child(Node.u16('chara_id', achievement.id)) chara.add_child(Node.u16('friendship', friendship)) elif achievement.type == 'story': chapter = achievement.data.get_int('chapter') gauge = achievement.data.get_int('gauge') cleared = achievement.data.get_bool('cleared') clear_chapter = achievement.data.get_int('clear_chapter') story = Node.void('story') root.add_child(story) story.add_child(Node.u32('story_id', achievement.id)) story.add_child(Node.u32('chapter_id', chapter)) story.add_child(Node.u16('gauge_point', gauge)) story.add_child(Node.bool('is_cleared', cleared)) story.add_child(Node.u32('clear_chapter', clear_chapter)) return root def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile: newprofile = copy.deepcopy(oldprofile) account = request.child('account') if account is not None: newprofile.replace_int('tutorial', account.child_value('tutorial')) newprofile.replace_int('read_news', account.child_value('read_news')) info = request.child('info') if info is not None: newprofile.replace_int('ep', info.child_value('ep')) newprofile.replace_int('ap', info.child_value('ap')) config = request.child('config') if config is not None: newprofile.replace_int('mode', config.child_value('mode')) newprofile.replace_int('chara', config.child_value('chara')) newprofile.replace_int('music', config.child_value('music')) newprofile.replace_int('sheet', config.child_value('sheet')) newprofile.replace_int('category', config.child_value('category')) newprofile.replace_int('sub_category', config.child_value('sub_category')) newprofile.replace_int('chara_category', config.child_value('chara_category')) newprofile.replace_int('story_id', config.child_value('story_id')) newprofile.replace_int('course_id', config.child_value('course_id')) newprofile.replace_int('course_folder', config.child_value('course_folder')) newprofile.replace_int('story_folder', config.child_value('story_folder')) newprofile.replace_int('ms_banner_disp', config.child_value('ms_banner_disp')) newprofile.replace_int('ms_down_info', config.child_value('ms_down_info')) newprofile.replace_int('ms_side_info', config.child_value('ms_side_info')) newprofile.replace_int('ms_raise_type', config.child_value('ms_raise_type')) newprofile.replace_int('ms_rnd_type', config.child_value('ms_rnd_type')) option_dict = newprofile.get_dict('option') option = request.child('option') if option is not None: option_dict.replace_int('hispeed', option.child_value('hispeed')) option_dict.replace_int('popkun', option.child_value('popkun')) option_dict.replace_bool('hidden', option.child_value('hidden')) option_dict.replace_bool('sudden', option.child_value('sudden')) option_dict.replace_int('hidden_rate', option.child_value('hidden_rate')) option_dict.replace_int('sudden_rate', option.child_value('sudden_rate')) option_dict.replace_int('randmir', option.child_value('randmir')) option_dict.replace_int('gauge_type', option.child_value('gauge_type')) option_dict.replace_int('ojama_0', option.child_value('ojama_0')) option_dict.replace_int('ojama_1', option.child_value('ojama_1')) option_dict.replace_bool('forever_0', option.child_value('forever_0')) option_dict.replace_bool('forever_1', option.child_value('forever_1')) option_dict.replace_bool('full_setting', option.child_value('full_setting')) newprofile.replace_dict('option', option_dict) customize_dict = newprofile.get_dict('customize') customize = request.child('customize') if customize is not None: customize_dict.replace_int('effect', customize.child_value('effect')) customize_dict.replace_int('hukidashi', customize.child_value('hukidashi')) customize_dict.replace_int('font', customize.child_value('font')) customize_dict.replace_int('comment_1', customize.child_value('comment_1')) customize_dict.replace_int('comment_2', customize.child_value('comment_2')) newprofile.replace_dict('customize', customize_dict) # Keep track of play statistics self.update_play_statistics(userid) # Extract achievements for node in request.children: if node.name == 'item': if not node.child_value('is_new'): # No need to save this one continue itemid = node.child_value('id') itemtype = node.child_value('type') param = node.child_value('param') self.data.local.user.put_achievement( self.game, self.version, userid, itemid, 'item', { 'type': itemtype, 'param': param, }, ) elif node.name == 'achievement': achievementid = node.child_value('type') count = node.child_value('count') self.data.local.user.put_achievement( self.game, self.version, userid, achievementid, 'achievement', { 'count': count, }, ) elif node.name == 'chara_param': charaid = node.child_value('chara_id') friendship = node.child_value('friendship') self.data.local.user.put_achievement( self.game, self.version, userid, charaid, 'chara', { 'friendship': friendship, }, ) elif node.name == 'story': storyid = node.child_value('story_id') chapter = node.child_value('chapter_id') gauge = node.child_value('gauge_point') cleared = node.child_value('is_cleared') clear_chapter = node.child_value('clear_chapter') self.data.local.user.put_achievement( self.game, self.version, userid, storyid, 'story', { 'chapter': chapter, 'gauge': gauge, 'cleared': cleared, 'clear_chapter': clear_chapter, }, ) return newprofile def format_conversion(self, userid: UserID, profile: Profile) -> Node: root = Node.void('playerdata') root.add_child(Node.string('name', profile.get_str('name', 'なし'))) root.add_child(Node.s16('chara', profile.get_int('chara', -1))) root.add_child(Node.s32('option', profile.get_int('option', 0))) root.add_child(Node.s8('result', 1)) scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue points = score.points medal = score.data.get_int('medal') music = Node.void('music') root.add_child(music) music.add_child(Node.s16('music_num', score.id)) music.add_child(Node.u8('sheet_num', { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX, }[score.chart])) music.add_child(Node.s16('cnt', score.plays)) music.add_child(Node.s32('score', 0)) music.add_child(Node.u8('clear_type', 0)) music.add_child(Node.s32('old_score', points)) music.add_child(Node.u8('old_clear_type', { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_EASY_CLEAR, self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[medal])) return root