import os import struct import sys from typing import Any, Dict, List, Optional, Tuple from .decompile import ByteCode from .types import ( Matrix, Color, Point, Rectangle, AP2Action, AP2Tag, AP2Trigger, DefineFunction2Action, InitRegisterAction, StoreRegisterAction, JumpAction, WithAction, PushAction, AddNumVariableAction, AddNumRegisterAction, IfAction, GetURL2Action, StartDragAction, GotoFrame2Action, Register, StringConstant, NULL, UNDEFINED, THIS, ROOT, PARENT, CLIP, GLOBAL, ) from .util import TrackedCoverage, VerboseOutput class NamedTagReference: def __init__(self, swf_name: str, tag_name: str) -> None: self.swf = swf_name self.tag = tag_name def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'swf': self.swf, 'tag': self.tag, } def __repr__(self) -> str: return f"{self.swf}.{self.tag}" class TagPointer: # A pointer to a tag in this SWF by Tag ID and containing an optional initialization bytecode # to run for this tag when it is placed/executed. def __init__(self, id: Optional[int], init_bytecode: Optional[ByteCode] = None) -> None: self.id = id self.init_bytecode = init_bytecode def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'id': self.id, 'init_bytecode': self.init_bytecode.as_dict(*args, **kwargs) if self.init_bytecode else None, } class Frame: def __init__(self, start_tag_offset: int, num_tags: int, imported_tags: List[TagPointer] = []) -> None: # The start tag offset into the tag list where we should begin placing/executing tags for this frame. self.start_tag_offset = start_tag_offset # The number of tags to pace/execute during this frame. self.num_tags = num_tags # A list of any imported tags that are to be placed this frame. self.imported_tags = imported_tags or [] # The current tag we're processing, if any. self.current_tag = 0 def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'start_tag_offset': self.start_tag_offset, 'num_tags': self.num_tags, 'imported_tags': [i.as_dict(*args, **kwargs) for i in self.imported_tags], } class Tag: # Any tag that can appear in the SWF. All tags will subclass from this for their behavior. def __init__(self, id: Optional[int]) -> None: self.id = id def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'id': self.id, 'type': self.__class__.__name__, } class AP2ShapeTag(Tag): def __init__(self, id: int, reference: str) -> None: super().__init__(id) # The reference is the name of a shape (geo structure) that defines this primitive or sprite. self.reference = reference def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'reference': self.reference, } class AP2ImageTag(Tag): def __init__(self, id: int, reference: str) -> None: super().__init__(id) # The reference is the name of a texture that will be displayed directly. self.reference = reference def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'reference': self.reference, } class AP2DefineFontTag(Tag): def __init__(self, id: int, fontname: str, xml_prefix: str, heights: List[int], text_indexes: List[int]) -> None: super().__init__(id) # The font name is just the pretty name of the font. self.fontname = fontname # The XML prefix is the reference into any font XML to look up individual # glyphs for a font in a texture map. self.xml_prefix = xml_prefix # The list of heights are concatenated with the above XML prefix and the # unicode glyph you want to display, to find the corresponding location # in the texture map. self.heights = heights # The list of text indexes are concatenated with the above prefix and height # as a hex value to grab the actual character location in the font. It can # be interpreted as an ascii value using chr() most of the time. self.text_indexes = text_indexes def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'fontname': self.fontname, 'xml_prefix': self.xml_prefix, 'heights': self.heights, 'text_indexes': self.text_indexes, } class AP2TextChar: def __init__(self, font_text_index: int, width: float) -> None: # Given the parent line's font, this is an offset into the font's text indexes. # This allows you to look up what actual character is being displayed at this # location. self.font_text_index = font_text_index # This is the width of the character. Don't know why this isn't looked up in # the font? self.width = width def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'font_text_index': self.font_text_index, 'width': self.width, } class AP2TextLine: def __init__(self, font_tag: Optional[int], height: int, xpos: float, ypos: float, entries: List[AP2TextChar]) -> None: self.font_tag = font_tag self.font_height = height self.xpos = xpos self.ypos = ypos self.entries = entries def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'font_tag': self.font_tag, 'font_height': self.font_height, 'xpos': self.xpos, 'ypos': self.ypos, 'entries': [e.as_dict(*args, **kwargs) for e in self.entries], } class AP2DefineMorphShapeTag(Tag): def __init__(self, id: int) -> None: # TODO: I need to figure out what morph shapes actually DO, and take the # values that I parsed out store them here... super().__init__(id) def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), } class AP2DefineButtonTag(Tag): def __init__(self, id: int) -> None: # TODO: I need to figure out what buttons actually DO, and take the # values that I parsed out store them here... super().__init__(id) def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), } class AP2PlaceCameraTag(Tag): def __init__(self) -> None: # TODO: I need to figure out what camera placements actually DO, and take the # values that I parsed out store them here... super().__init__(None) def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), } class AP2DefineTextTag(Tag): def __init__(self, id: int, lines: List[AP2TextLine]) -> None: super().__init__(id) self.lines = lines def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'lines': [line.as_dict(*args, **kwargs) for line in self.lines], } class AP2DoActionTag(Tag): def __init__(self, bytecode: ByteCode) -> None: # Do Action Tags are not identified by any tag ID. super().__init__(None) # The bytecode is the actual execution that we expect to perform once # this tag is placed/executed. self.bytecode = bytecode def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'bytecode': self.bytecode.as_dict(*args, **kwargs), } class AP2PlaceObjectTag(Tag): def __init__( self, object_id: int, depth: int, src_tag_id: Optional[int], movie_name: Optional[str], label_name: Optional[int], blend: Optional[int], update: bool, transform: Optional[Matrix], rotation_offset: Optional[Point], mult_color: Optional[Color], add_color: Optional[Color], triggers: Dict[int, List[ByteCode]], ) -> None: # Place Object Tags are not identified by any tag ID. super().__init__(None) # The object ID that we should associate with this object, for removal # and presumably update and other uses. Not the same as Tag ID. self.object_id = object_id # The depth (level) that we should remove objects from. self.depth = depth # The source tag ID (should point at an AP2ShapeTag or AP2SpriteTag by ID) if present. self.source_tag_id = src_tag_id # The name of the object this should be placed in, if present. self.movie_name = movie_name # A name index, possibly referred to later by a Name Reference tag section. self.label_name = label_name # The blend mode of this object, if present. self.blend = blend # Whether this is an object update (True) or a new object (False). self.update = update # Whether there is a transform matrix to apply before placing/updating this object or not. self.transform = transform self.rotation_offset = rotation_offset # If there is a color to blend with the sprite/shape when drawing. self.mult_color = mult_color # If there is a color to add with the sprite/shape when drawing. self.add_color = add_color # List of triggers for this object, and their respective bytecodes to execute when the trigger # fires. self.triggers = triggers def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'object_id': self.object_id, 'depth': self.depth, 'source_tag_id': self.source_tag_id, 'movie_name': self.movie_name, 'label_name': self.label_name, 'blend': self.blend, 'update': self.update, 'transform': self.transform.as_dict(*args, **kwargs) if self.transform is not None else None, 'rotation_offset': self.rotation_offset.as_dict(*args, **kwargs) if self.rotation_offset is not None else None, 'mult_color': self.mult_color.as_dict(*args, **kwargs) if self.mult_color is not None else None, 'add_color': self.add_color.as_dict(*args, **kwargs) if self.add_color is not None else None, 'triggers': {i: [b.as_dict(*args, **kwargs) for b in t] for (i, t) in self.triggers.items()} } def __repr__(self) -> str: return f"AP2PlaceObjectTag(object_id={self.object_id}, depth={self.depth})" class AP2RemoveObjectTag(Tag): def __init__(self, object_id: int, depth: int) -> None: # Remove Object Tags are not identified by any tag ID. super().__init__(None) # The object ID that we should remove, or 0 if we should only remove by depth. self.object_id = object_id # The depth (level) that we should remove objects from. self.depth = depth def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'object_id': self.object_id, 'depth': self.depth, } class AP2DefineSpriteTag(Tag): def __init__(self, id: int, tags: List[Tag], frames: List[Frame], labels: Dict[str, int]) -> None: super().__init__(id) # The list of tags that this sprite consists of. Sprites are, much like vanilla # SWFs, basically entire SWF movies embedded in them. self.tags = tags # The list of frames this SWF occupies. self.frames = frames # A list of strings pointing at frame numbers as used in bytecode. self.labels = labels def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'tags': [t.as_dict(*args, **kwargs) for t in self.tags], 'frames': [f.as_dict(*args, **kwargs) for f in self.frames], 'labels': self.labels, } class AP2DefineEditTextTag(Tag): def __init__(self, id: int, font_tag_id: int, font_height: int, rect: Rectangle, color: Color, default_text: Optional[str] = None) -> None: super().__init__(id) # The ID of the Ap2DefineFontTag that we want to use for the text. self.font_tag_id = font_tag_id # The height we want to select for the text (must be one of the heights in # the referenced Ap2DefineFontTag tag). self.font_height = font_height # The bounding rectangle for this exit text control. self.rect = rect # The text color we want to use when displaying the text. self.color = color # The default text that should be present in the control when it is initially placed/executed. self.default_text = default_text def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { **super().as_dict(*args, **kwargs), 'font_tag_id': self.font_tag_id, 'font_height': self.font_height, 'rect': self.rect.as_dict(*args, **kwargs), 'color': self.color.as_dict(*args, **kwargs), 'default_text': self.default_text, } class SWF(TrackedCoverage, VerboseOutput): def __init__( self, name: str, data: bytes, descramble_info: bytes = b"", ) -> None: # First, init the coverage engine. super().__init__() # Name of this SWF, according to the container it was extracted from. self.name: str = name # Name of this SWF, as referenced by other SWFs that require imports from it. self.exported_name: str = "" # Full, unparsed data for this SWF, as well as the descrambling headers. self.data: bytes = data self.descramble_info: bytes = descramble_info # Data version of this SWF. self.data_version: int = 0 # Container version of this SWF. self.container_version: int = 0 # The requested frames per second this SWF plays at. self.fps: float = 0.0 # Background color of this SWF movie. self.color: Optional[Color] = None # Location of this SWF in screen space. self.location: Rectangle = Rectangle.Empty() # Exported tags, indexed by their name and pointing to the Tag ID that name identifies. self.exported_tags: Dict[str, int] = {} # Imported tags, indexed by their Tag ID, and pointing at the SWF asset and exported tag name. self.imported_tags: Dict[int, NamedTagReference] = {} # Actual tags for this SWF, ordered by their appearance in the file. self.tags: List[Tag] = [] # Frames of this SWF, with the tag offset in the above list and number of tags to # "execute" that frame. self.frames: List[Frame] = [] # Reference LUT for mapping object reference IDs and frame numbers to names a used in bytecode. self.labels: Dict[str, int] = {} # SWF string table. This is used for faster lookup of strings as well as # tracking which strings in the table have been parsed correctly. self.__strings: Dict[int, Tuple[str, bool]] = {} # Whether this is parsed or not. self.parsed = False def print_coverage(self, *args: Any, **kwargs: Any) -> None: # First print uncovered bytes super().print_coverage(*args, **kwargs) # Now, print uncovered strings for offset, (string, covered) in self.__strings.items(): if covered: continue print(f"Uncovered string: {hex(offset)} - {string}", file=sys.stderr) def as_dict(self, *args: Any, **kwargs: Any) -> Dict[str, Any]: return { 'name': self.name, 'exported_name': self.exported_name, 'data_version': self.data_version, 'container_version': self.container_version, 'fps': self.fps, 'color': self.color.as_dict(*args, **kwargs) if self.color is not None else None, 'location': self.location.as_dict(*args, **kwargs), 'exported_tags': self.exported_tags, 'imported_tags': {i: self.imported_tags[i].as_dict(*args, **kwargs) for i in self.imported_tags}, 'tags': [t.as_dict(*args, **kwargs) for t in self.tags], 'frames': [f.as_dict(*args, **kwargs) for f in self.frames], 'labels': self.labels, } def __parse_bytecode(self, bytecode_name: Optional[str], datachunk: bytes, string_offsets: List[int] = [], prefix: str = "") -> ByteCode: # First, we need to check if this is a SWF-style bytecode or an AP2 bytecode. ap2_sentinel = struct.unpack("B", datachunk[offset_ptr:(offset_ptr + 1)])[0] action_name = AP2Action.action_to_name(opcode) lineno = offset_ptr if opcode in AP2Action.actions_without_params(): # Simple opcodes need no parsing, they can go directly onto the stack. self.vprint(f"{prefix} {lineno}: {action_name}") offset_ptr += 1 actions.append(AP2Action(lineno, opcode)) elif opcode == AP2Action.DEFINE_FUNCTION2: function_flags, funcname_offset, bytecode_offset, _, bytecode_count = struct.unpack( ">HHHBH", datachunk[(offset_ptr + 1):(offset_ptr + 10)], ) if funcname_offset == 0: funcname = None else: funcname = self.__get_string(funcname_offset) offset_ptr += 10 + (3 * bytecode_offset) self.vprint(f"{prefix} {lineno}: {action_name} Flags: {hex(function_flags)}, Name: {funcname or ''}, ByteCode Offset: {hex(bytecode_offset)}, ByteCode Length: {hex(bytecode_count)}") # No name for this chunk, it will only ever be decompiled and printed in the context of another # chunk. function = self.__parse_bytecode(None, datachunk[offset_ptr:(offset_ptr + bytecode_count)], string_offsets=string_offsets, prefix=prefix + " ") self.vprint(f"{prefix} END_{action_name}") actions.append(DefineFunction2Action(lineno, funcname, function_flags, function)) offset_ptr += bytecode_count elif opcode == AP2Action.PUSH: obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name}") objects: List[Any] = [] while obj_count > 0: obj_to_create = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] offset_ptr += 1 if obj_to_create == 0x0: # Integer "0" object. objects.append(0) self.vprint(f"{prefix} INTEGER: 0") elif obj_to_create == 0x1: # Float object, represented internally as a double. fval = struct.unpack(">f", datachunk[offset_ptr:(offset_ptr + 4)])[0] objects.append(fval) offset_ptr += 4 self.vprint(f"{prefix} FLOAT: {fval}") elif obj_to_create == 0x2: # Null pointer object. objects.append(NULL) self.vprint(f"{prefix} NULL") elif obj_to_create == 0x3: # Undefined constant. objects.append(UNDEFINED) self.vprint(f"{prefix} UNDEFINED") elif obj_to_create == 0x4: # Register value. regno = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] objects.append(Register(regno)) offset_ptr += 1 self.vprint(f"{prefix} REGISTER NO: {regno}") elif obj_to_create == 0x5: # Boolean "TRUE" object. objects.append(True) self.vprint(f"{prefix} BOOLEAN: True") elif obj_to_create == 0x6: # Boolean "FALSE" object. objects.append(False) self.vprint(f"{prefix} BOOLEAN: False") elif obj_to_create == 0x7: # Integer object. ival = struct.unpack(">i", datachunk[offset_ptr:(offset_ptr + 4)])[0] objects.append(ival) offset_ptr += 4 self.vprint(f"{prefix} INTEGER: {ival}") elif obj_to_create == 0x8: # String constant object. const_offset = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] const = self.__get_string(string_offsets[const_offset]) objects.append(const) offset_ptr += 1 self.vprint(f"{prefix} STRING CONST: {const}") elif obj_to_create == 0x9: # String constant, but with 16 bits for the offset. Probably not used except # on the largest files. const_offset = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0] const = self.__get_string(string_offsets[const_offset]) objects.append(const) offset_ptr += 2 self.vprint(f"{prefix} STRING CONST: {const}") elif obj_to_create == 0xa: # NaN constant. objects.append(float("nan")) self.vprint(f"{prefix} NAN") elif obj_to_create == 0xb: # Infinity constant. objects.append(float("inf")) self.vprint(f"{prefix} INFINITY") elif obj_to_create == 0xc: # Pointer to "this" object, whatever currently is executing the bytecode. objects.append(THIS) self.vprint(f"{prefix} POINTER TO THIS") elif obj_to_create == 0xd: # Pointer to "root" object, which is the movieclip this bytecode exists in. objects.append(ROOT) self.vprint(f"{prefix} POINTER TO ROOT") elif obj_to_create == 0xe: # Pointer to "parent" object, whatever currently is executing the bytecode. # This seems to be the parent of the movie clip, or the current movieclip # if that isn't set. objects.append(PARENT) self.vprint(f"{prefix} POINTER TO PARENT") elif obj_to_create == 0xf: # Current movie clip. objects.append(CLIP) self.vprint(f"{prefix} POINTER TO CURRENT MOVIECLIP") elif obj_to_create == 0x10: # Property constant with no alias. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x100 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}") elif obj_to_create == 0x11: # Property constant referencing a string table entry. propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)]) propertyval += 0x100 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 2 self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") elif obj_to_create == 0x12: # Same as above, but with allowance for a 16-bit constant offset. propertyval, reference = struct.unpack(">BH", datachunk[offset_ptr:(offset_ptr + 3)]) propertyval += 0x100 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 3 self.vprint(f"{prefix} PROPERTY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") elif obj_to_create == 0x13: # Class property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x300 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} CLASS CONST NAME: {StringConstant.property_to_name(propertyval)}") elif obj_to_create == 0x14: # Class property constant with alias. propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)]) propertyval += 0x300 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 2 self.vprint(f"{prefix} CLASS CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") # One would expect 0x15 to be identical to 0x12 but for class properties instead. However, it appears # that this has been omitted from game binaries. elif obj_to_create == 0x16: # Func property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x400 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} FUNC CONST NAME: {StringConstant.property_to_name(propertyval)}") elif obj_to_create == 0x17: # Func property name referencing a string table entry. propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)]) propertyval += 0x400 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 2 self.vprint(f"{prefix} FUNC CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") # Same comment with 0x15 applies here with 0x18. elif obj_to_create == 0x19: # Other property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x200 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} OTHER CONST NAME: {StringConstant.property_to_name(propertyval)}") elif obj_to_create == 0x1a: # Other property name referencing a string table entry. propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)]) propertyval += 0x200 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 2 self.vprint(f"{prefix} OTHER CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") # Same comment with 0x15 and 0x18 applies here with 0x1b. elif obj_to_create == 0x1c: # Event property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x500 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} EVENT CONST NAME: {StringConstant.property_to_name(propertyval)}") elif obj_to_create == 0x1d: # Event property name referencing a string table entry. propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)]) propertyval += 0x500 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 2 self.vprint(f"{prefix} EVENT CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") # Same comment with 0x15, 0x18 and 0x1b applies here with 0x1e. elif obj_to_create == 0x1f: # Key constants. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x600 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} KEY CONST NAME: {StringConstant.property_to_name(propertyval)}") elif obj_to_create == 0x20: # Key property name referencing a string table entry. propertyval, reference = struct.unpack(">BB", datachunk[offset_ptr:(offset_ptr + 2)]) propertyval += 0x600 referenceval = self.__get_string(string_offsets[reference]) objects.append(StringConstant(propertyval, referenceval)) offset_ptr += 2 self.vprint(f"{prefix} KEY CONST NAME: {StringConstant.property_to_name(propertyval)}, ALIAS: {referenceval}") # Same comment with 0x15, 0x18, 0x1b and 0x1e applies here with 0x21. elif obj_to_create == 0x22: # Pointer to global object. objects.append(GLOBAL) self.vprint(f"{prefix} POINTER TO GLOBAL OBJECT") elif obj_to_create == 0x23: # Negative infinity. objects.append(float("-inf")) self.vprint(f"{prefix} -INFINITY") elif obj_to_create == 0x24: # Some other property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x700 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} ETC2 CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x25 and 0x26 are implemented as 8-bit and 16-bit alias pointer # versions of 0x24. elif obj_to_create == 0x27: # Some other property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x800 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} ORGFUNC2 CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x28 and 0x29 are implemented as 8-bit and 16-bit alias pointer # versions of 0x27. elif obj_to_create == 0x2a: # Some other property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0x900 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} ETCFUNC2 CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x2b and 0x2c are implemented as 8-bit and 16-bit alias pointer # versions of 0x2a. elif obj_to_create == 0x2d: # Some other property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xa00 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} EVENT2 CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x2e and 0x2f are implemented as 8-bit and 16-bit alias pointer # versions of 0x2d. elif obj_to_create == 0x30: # Some other property name. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xb00 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} EVENT METHOD CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x31 and 0x32 are implemented as 8-bit and 16-bit alias pointer # versions of 0x30. elif obj_to_create == 0x33: # Signed 64 bit integer init. Uses special "S64" type. int64 = struct.unpack(">q", datachunk[offset_ptr:(offset_ptr + 8)]) objects.append(int64) offset_ptr += 8 self.vprint(f"{prefix} INTEGER: {int64}") elif obj_to_create == 0x34: # Some other property names. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xc00 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} GENERIC CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x35 and 0x36 are implemented as 8-bit and 16-bit alias pointer # versions of 0x34. elif obj_to_create == 0x37: # Integer object but one byte. ival = struct.unpack(">b", datachunk[offset_ptr:(offset_ptr + 1)])[0] objects.append(ival) offset_ptr += 1 self.vprint(f"{prefix} INTEGER: {ival}") elif obj_to_create == 0x38: # Some other property names. propertyval = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] + 0xd00 objects.append(StringConstant(propertyval)) offset_ptr += 1 self.vprint(f"{prefix} GENERIC2 CONST NAME: {StringConstant.property_to_name(propertyval)}") # Possibly in newer binaries, 0x39 and 0x3a are implemented as 8-bit and 16-bit alias pointer # versions of 0x38. else: raise Exception(f"Unsupported object {hex(obj_to_create)} to push!") obj_count -= 1 self.vprint(f"{prefix} END_{action_name}") actions.append(PushAction(lineno, objects)) elif opcode == AP2Action.INIT_REGISTER: obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name}") init_registers: List[Register] = [] while obj_count > 0: register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] init_registers.append(Register(register_no)) offset_ptr += 1 obj_count -= 1 self.vprint(f"{prefix} REGISTER NO: {register_no}") self.vprint(f"{prefix} END_{action_name}") actions.append(InitRegisterAction(lineno, init_registers)) elif opcode == AP2Action.STORE_REGISTER: obj_count = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name}") store_registers: List[Register] = [] while obj_count > 0: register_no = struct.unpack(">B", datachunk[offset_ptr:(offset_ptr + 1)])[0] store_registers.append(Register(register_no)) offset_ptr += 1 obj_count -= 1 self.vprint(f"{prefix} REGISTER NO: {register_no}") self.vprint(f"{prefix} END_{action_name}") actions.append(StoreRegisterAction(lineno, store_registers, preserve_stack=True)) elif opcode == AP2Action.STORE_REGISTER2: register_no = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name}") self.vprint(f"{prefix} REGISTER NO: {register_no}") self.vprint(f"{prefix} END_{action_name}") actions.append(StoreRegisterAction(lineno, [Register(register_no)], preserve_stack=False)) elif opcode == AP2Action.IF: jump_if_true_offset = struct.unpack(">h", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0] jump_if_true_offset += (lineno + 3) offset_ptr += 3 self.vprint(f"{prefix} {lineno}: Offset If True: {jump_if_true_offset}") actions.append(IfAction(lineno, IfAction.IS_TRUE, jump_if_true_offset)) elif opcode == AP2Action.IF2: if2_type, jump_if_true_offset = struct.unpack(">Bh", datachunk[(offset_ptr + 1):(offset_ptr + 4)]) jump_if_true_offset += (lineno + 4) offset_ptr += 4 self.vprint(f"{prefix} {lineno}: {action_name} {IfAction.comparison_to_str(if2_type)}, Offset If True: {jump_if_true_offset}") actions.append(IfAction(lineno, if2_type, jump_if_true_offset)) elif opcode == AP2Action.JUMP: jump_offset = struct.unpack(">h", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0] jump_offset += (lineno + 3) offset_ptr += 3 self.vprint(f"{prefix} {lineno}: {action_name} Offset: {jump_offset}") actions.append(JumpAction(lineno, jump_offset)) elif opcode == AP2Action.WITH: skip_offset = struct.unpack(">H", datachunk[(offset_ptr + 1):(offset_ptr + 3)])[0] offset_ptr += 3 # TODO: I have absolutely no idea what the data which exists in the bytecode buffer at this point # represents... unknown_data = datachunk[offset_ptr:(offset_ptr + skip_offset)] offset_ptr += skip_offset self.vprint(f"{prefix} {lineno}: {action_name} Unknown Data Length: {skip_offset}") actions.append(WithAction(lineno, unknown_data)) elif opcode == AP2Action.ADD_NUM_VARIABLE: amount_to_add = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name} Add Value: {amount_to_add}") actions.append(AddNumVariableAction(lineno, amount_to_add)) elif opcode == AP2Action.GET_URL2: get_url_action = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name} URL Action: {get_url_action >> 6}") actions.append(GetURL2Action(lineno, get_url_action >> 6)) elif opcode == AP2Action.START_DRAG: constraint = struct.unpack(">b", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 self.vprint(f"{prefix} {lineno}: {action_name} Constrain Mouse: {'yes' if constraint > 0 else ('no' if constraint == 0 else 'check stack')}") actions.append(StartDragAction(lineno, constrain=True if constraint > 0 else (False if constraint == 0 else None))) elif opcode == AP2Action.ADD_NUM_REGISTER: register_no, amount_to_add = struct.unpack(">Bb", datachunk[(offset_ptr + 1):(offset_ptr + 3)]) offset_ptr += 3 self.vprint(f"{prefix} {lineno}: {action_name} Register No: {register_no}, Add Value: {amount_to_add}") actions.append(AddNumRegisterAction(lineno, Register(register_no), amount_to_add)) elif opcode == AP2Action.GOTO_FRAME2: flags = struct.unpack(">B", datachunk[(offset_ptr + 1):(offset_ptr + 2)])[0] offset_ptr += 2 if flags & 0x1: post = "STOP" else: post = "PLAY" if flags & 0x2: # Additional frames to add on top of stack value. additional_frames = struct.unpack(">H", datachunk[offset_ptr:(offset_ptr + 2)])[0] offset_ptr += 2 else: additional_frames = 0 self.vprint(f"{prefix} {lineno}: {action_name} AND {post} Additional Frames: {additional_frames}") actions.append(GotoFrame2Action(lineno, additional_frames, stop=bool(flags & 0x1))) else: raise Exception(f"Can't advance, no handler for opcode {opcode} ({hex(opcode)})!") return ByteCode(bytecode_name, actions, offset_ptr) def __parse_tag( self, ap2_version: int, afp_version: int, ap2data: bytes, tagid: int, size: int, dataoffset: int, tag_parent_sprite: Optional[int], tag_frame: str, prefix: str = "", ) -> Tag: if tagid == AP2Tag.AP2_SHAPE: if size != 4: raise Exception(f"Invalid shape size {size}") unknown, shape_id = struct.unpack(" 0: catchup = 4 - misalignment self.add_coverage(dataoffset + running_pointer, catchup) running_pointer += catchup # Handle transformation matrix. transform = Matrix.identity() if flags & 0x100: # Has scale component. unhandled_flags &= ~0x100 a_int, d_int = struct.unpack("> 24) & 0xFF) / 255.0 multcolor.g = float((rgba >> 16) & 0xFF) / 255.0 multcolor.b = float((rgba >> 8) & 0xFF) / 255.0 multcolor.a = float(rgba & 0xFF) / 255.0 self.vprint(f"{prefix} Mult Color: {multcolor}") multdisplayed = True if flags & 0x4000: # Additive color present, smaller integers. unhandled_flags &= ~0x4000 rgba = struct.unpack("> 24) & 0xFF) / 255.0 addcolor.g = float((rgba >> 16) & 0xFF) / 255.0 addcolor.b = float((rgba >> 8) & 0xFF) / 255.0 addcolor.a = float(rgba & 0xFF) / 255.0 self.vprint(f"{prefix} Add Color: {addcolor}") adddisplayed = True # For easier debugging, display the default color when the color # is being used. if flags & 0x8: if not multdisplayed: self.vprint(f"{prefix} Mult Color: {multcolor}") if not adddisplayed: self.vprint(f"{prefix} Add Color: {addcolor}") bytecodes: Dict[int, List[ByteCode]] = {} if flags & 0x80: # Object event triggers. unhandled_flags &= ~0x80 event_flags, event_size = struct.unpack(" 0: catchup = 4 - misalignment self.add_coverage(dataoffset + running_pointer, catchup) running_pointer += catchup if flags & 0x8000000: # TODO: Some unknown float. This might be the "tz" value for a 3D matrix. unhandled_flags &= ~0x8000000 unk_5 = struct.unpack("> 2) * # Either 1 or 2, depending on unk_flags & 0x1 set. ((unk_flags & 1) + 1) * # Raw size as read from the header above. unk_size * # I assume this is some number of shorts, much like many other # file formats, so this is why all of these counts are doubled. 2 ) self.vprint(f"{prefix} WTF: {hex(unk_flags)}, {unk_size}, {chunk_size}") # Skip past data. running_pointer += chunk_size if flags & 0x1000000000: # I have no idea what this is, but the two shorts that it pulls out are assigned # to the same variables as those in 0x2000000000, so they're obviously linked. unhandled_flags &= ~0x1000000000 unk1, unk2, unk3 = struct.unpack(" 0: catchup = 4 - misalignment self.add_coverage(dataoffset + running_pointer, catchup) running_pointer += catchup if flags & 0x4000000000: raise Exception("TODO") # This flag states whether we are creating a new object on this depth, or updating one. unhandled_flags &= ~0x400000D if flags & 0x1: self.vprint(f"{prefix} Update object request") else: self.vprint(f"{prefix} Create object request") if flags & 0x4: self.vprint(f"{prefix} Use transform matrix") else: self.vprint(f"{prefix} Ignore transform matrix") if flags & 0x8: self.vprint(f"{prefix} Use color information") else: self.vprint(f"{prefix} Ignore color information") if flags & 0x4000000: self.vprint(f"{prefix} Use 3D transform matrix?") else: self.vprint(f"{prefix} Ignore 3D transform matrix?") if unhandled_flags != 0: raise Exception(f"Did not handle {hex(unhandled_flags)} flag bits!") if running_pointer < size: raise Exception(f"Did not consume {size - running_pointer} bytes ({[hex(x) for x in datachunk[running_pointer:]]}) in object instantiation!") if running_pointer != size: raise Exception("Logic error!") return AP2PlaceObjectTag( object_id, depth, src_tag_id=src_tag_id, movie_name=movie_name, label_name=label_name, blend=blend, update=True if (flags & 0x1) else False, transform=transform if (flags & 0x4) else None, rotation_offset=rotation_offset, mult_color=multcolor if (flags & 0x8) else None, add_color=addcolor if (flags & 0x8) else None, triggers=bytecodes, ) elif tagid == AP2Tag.AP2_REMOVE_OBJECT: if size != 4: raise Exception(f"Invalid shape size {size}") object_id, depth = struct.unpack(" extra_data: # There seems to be some amount of data left over at the end, not sure what it # is or does. I don't see any references to it being used in the tag loader. pass self.vprint(f"{prefix} Tag ID: {text_id}, Count of Entries: {text_data_count}, Count of Sub Entries: {sub_data_total_count}") lines: List[AP2TextLine] = [] for i in range(text_data_count): chunk_data_offset = dataoffset + text_data_offset + (20 * i) chunk_flags, sub_data_count, font_tag, font_height, xpos, ypos, sub_data_offset, rgba = struct.unpack( "> 8) & 0xFF) / 255.0, float((rgba >> 16) & 0xFF) / 255.0, float((rgba >> 24) & 0xFF) / 255.0, ) self.vprint(f"{prefix} Font Tag: {font_tag}, Font Height: {font_height}, X: {xpos}, Y: {ypos}, Count of Sub-Entries: {sub_data_count}, Color: {color}") base_offset = dataoffset + (sub_data_offset * 4) + sub_data_base_offset offsets: List[AP2TextChar] = [] for i in range(sub_data_count): sub_chunk_offset = base_offset + (i * 4) font_text_index, xoff = struct.unpack( "> 8) & 0xFF) / 255.0, b=((rgba >> 16) & 0xFF) / 255.0, a=((rgba >> 24) & 0xFF) / 255.0, ) self.vprint(f"{prefix} Text Color: {color}") self.vprint(f"{prefix} Unk1: {unk1}, Unk2: {unk2}, Unk3: {unk3}, Unk4: {unk4}") # flags & 0x20 means something with offset 16-18. # flags & 0x200 is unk str below is a HTML tag. if flags & 0x80: # Has some sort of string pointer. default_text = self.__get_string(default_text_offset) or None self.vprint(f"{prefix} Default Text: {default_text}") else: default_text = None return AP2DefineEditTextTag(edit_text_id, defined_font_tag_id, font_height, rect, color, default_text=default_text) elif tagid == AP2Tag.AP2_DEFINE_MORPH_SHAPE: unk1, unk2, define_shape_id, _0x2c_count, _0x2e_count, another_count = struct.unpack("> 2) & 0x3}, Unk4-2: {(unk4 & 0x3)}") unprocessed_flags = flags if flags & 0x1: int1, int2 = struct.unpack("> 8) & 0xFF) / 255.0, b=((rgba1 >> 16) & 0xFF) / 255.0, a=((rgba1 >> 24) & 0xFF) / 255.0, ) color2 = Color( r=(rgba2 & 0xFF) / 255.0, g=((rgba2 >> 8) & 0xFF) / 255.0, b=((rgba2 >> 16) & 0xFF) / 255.0, a=((rgba2 >> 24) & 0xFF) / 255.0, ) self.vprint(f"{prefix} Start Color: {color1}, End Color: {color2}") if flags & 0x8: a1, d1, a2, d2, b1, c1, b2, c2, tx1, ty1, tx2, ty2 = struct.unpack("> 24) & 0xFF) / 255.0 multcolor.g = float((rgba >> 16) & 0xFF) / 255.0 multcolor.b = float((rgba >> 8) & 0xFF) / 255.0 multcolor.a = float(rgba & 0xFF) / 255.0 self.vprint(f"{prefix} Mult Color: {multcolor}") if flags & 0x4000: # Additive color present, smaller integers. rgba = struct.unpack("> 24) & 0xFF) / 255.0 addcolor.g = float((rgba >> 16) & 0xFF) / 255.0 addcolor.b = float((rgba >> 8) & 0xFF) / 255.0 addcolor.a = float(rgba & 0xFF) / 255.0 self.vprint(f"{prefix} Add Color: {addcolor}") if flags & 0x8000: # Some sort of filter data? Not sure what this is either. Needs more investigation # if I encounter files with it. count, filter_size = struct.unpack(" Tuple[List[Tag], List[Frame], Dict[str, int]]: name_reference_flags, name_reference_count, frame_count, tags_count, name_reference_offset, frame_offset, tags_offset = struct.unpack( "> 20) & 0xFFF frames.append(Frame(start_tag_offset, num_tags_to_play)) self.vprint(f"{prefix} Frame Start Tag: {start_tag_offset}, Count: {num_tags_to_play}") for j in range(num_tags_to_play): if start_tag_offset + j in tag_to_frame: raise Exception("Logic error!") tag_to_frame[start_tag_offset + j] = f"frame_{i}" frame_offset += 4 # Now, parse regular tags. tags: List[Tag] = [] self.vprint(f"{prefix}Number of Tags: {tags_count}") for i in range(tags_count): tag = struct.unpack("> 22) & 0x3FF size = tag & 0x3FFFFF if size > 0x200000: raise Exception(f"Invalid tag size {size} ({hex(size)})") self.vprint(f"{prefix} Tag: {hex(tagid)} ({AP2Tag.tag_to_name(tagid)}), Size: {hex(size)}, Offset: {hex(tags_offset + 4)}") tags.append(self.__parse_tag(ap2_version, afp_version, ap2data, tagid, size, tags_offset + 4, sprite, tag_to_frame.get(i, 'orphan'), prefix=prefix)) tags_offset += ((size + 3) & 0xFFFFFFFC) + 4 # Skip past tag header and data, rounding to the nearest 4 bytes. # Finally, parse frame labels self.vprint(f"{prefix}Number of Frame Labels: {name_reference_count}, Flags: {hex(name_reference_flags)}") labels: Dict[str, int] = {} for i in range(name_reference_count): frameno, stringoffset = struct.unpack(" bytes: swap_len = { 1: 2, 2: 4, 3: 8, } data = bytearray(scrambled_data) data_offset = 0 for i in range(0, len(descramble_info), 2): swapword = struct.unpack("> 13) & 0x7 loops = ((swapword >> 7) & 0x3F) data_offset += offset if swap_type == 0: # Just jump forward based on loops data_offset += 256 * loops continue if swap_type not in swap_len: raise Exception(f"Unknown swap type {swap_type}!") # Reverse the bytes for _ in range(loops + 1): data[data_offset:(data_offset + swap_len[swap_type])] = data[data_offset:(data_offset + swap_len[swap_type])][::-1] data_offset += swap_len[swap_type] return bytes(data) def __descramble_stringtable(self, scrambled_data: bytes, stringtable_offset: int, stringtable_size: int) -> bytes: data = bytearray(scrambled_data) curstring: List[int] = [] curloc = stringtable_offset addition = 128 for i in range(stringtable_size): byte = (data[stringtable_offset + i] - addition) & 0xFF data[stringtable_offset + i] = byte addition += 1 if byte == 0: if curstring: # We found a string! self.__strings[curloc - stringtable_offset] = (bytes(curstring).decode('utf8'), False) curloc = stringtable_offset + i + 1 curstring = [] curloc = stringtable_offset + i + 1 else: curstring.append(byte) if curstring: raise Exception("Logic error!") if 0 in self.__strings: raise Exception("Should not include null string!") return bytes(data) def __get_string(self, offset: int) -> str: if offset == 0: return "" self.__strings[offset] = (self.__strings[offset][0], True) return self.__strings[offset][0] def parse(self, verbose: bool = False) -> None: with self.covered(len(self.data), verbose): with self.debugging(verbose): self.__parse(verbose) def __parse(self, verbose: bool) -> None: # First, use the byteswap header to descramble the data. data = self.__descramble(self.data, self.descramble_info) # Start with the basic file header. magic, length, version, nameoffset, flags, left, right, top, bottom = struct.unpack("<4sIHHIHHHH", data[0:24]) self.add_coverage(0, 24) ap2_data_version = magic[0] & 0xFF magic = bytes([magic[3] & 0x7F, magic[2] & 0x7F, magic[1] & 0x7F, 0x0]) if magic != b'AP2\x00': raise Exception(f"Unrecognzied magic {magic}!") if length != len(data): raise Exception(f"Unexpected length in AFP header, {length} != {len(data)}!") if ap2_data_version not in [7, 8, 9, 10]: raise Exception(f"Unsupported AP2 container version {ap2_data_version}!") if version != 0x200: raise Exception(f"Unsupported AP2 version {version}!") # The container version is analogous to the SWF file version. I'm pretty sure it # dictates certain things like what properties are available. These appear strictly # additive so we don't concern ourselves with this. self.container_version = ap2_data_version # The data version is basically used for how to parse tags. There was an older data # version 0x100 that used more SWF-like bit-packed tags and while lots of code exists # to parse this, the AP2 libraries will reject SWF data with this version. self.data_version = version # As far as I can tell, most things only care about the width and height of this # movie, and I think the Shapes are rendered based on the width/height. However, it # can have a non-zero x/y offset and I think this is used when rendering multiple # movie clips? self.location = Rectangle(left=left, right=right, top=top, bottom=bottom) if flags & 0x1: # This appears to be the animation background color. rgba = struct.unpack("> 8) & 0xFF) / 255.0, b=((rgba >> 16) & 0xFF) / 255.0, a=((rgba >> 24) & 0xFF) / 255.0, ) else: self.color = None self.add_coverage(28, 4) if flags & 0x2: # FPS can be either an integer or a float. self.fps = struct.unpack("= len(self.frames): raise Exception(f"Unexpected frame {frame}, we only have {len(self.frames)} frames in this movie!") self.frames[frame].imported_tags.append(TagPointer(tag_id, bytecode)) if verbose: self.print_coverage() self.parsed = True