# vim: set fileencoding=utf-8 import copy from typing import Dict, List, Optional, Union from bemani.backend.ddr.base import DDRBase from bemani.backend.ddr.ddrx2 import DDRX2 from bemani.backend.ddr.common import ( DDRGameAreaHiscoreHandler, DDRGameFriendHandler, DDRGameHiscoreHandler, DDRGameLoadCourseHandler, DDRGameLoadDailyHandler, DDRGameLoadHandler, DDRGameLockHandler, DDRGameLogHandler, DDRGameMessageHandler, DDRGameNewHandler, DDRGameOldHandler, DDRGameRankingHandler, DDRGameSaveCourseHandler, DDRGameSaveHandler, DDRGameScoreHandler, DDRGameShopHandler, DDRGameTraceHandler, ) from bemani.common import Profile, VersionConstants, Time, intish from bemani.data import Achievement, Score, UserID from bemani.protocol import Node class DDRX3( DDRGameAreaHiscoreHandler, DDRGameFriendHandler, DDRGameHiscoreHandler, DDRGameLockHandler, DDRGameLoadCourseHandler, DDRGameLoadDailyHandler, DDRGameLoadHandler, DDRGameLogHandler, DDRGameMessageHandler, DDRGameNewHandler, DDRGameOldHandler, DDRGameRankingHandler, DDRGameSaveCourseHandler, DDRGameSaveHandler, DDRGameScoreHandler, DDRGameShopHandler, DDRGameTraceHandler, DDRBase, ): name = 'DanceDanceRevolution X3 VS 2ndMIX' version = VersionConstants.DDR_X3_VS_2NDMIX GAME_STYLE_SINGLE = 0 GAME_STYLE_DOUBLE = 1 GAME_STYLE_VERSUS = 2 GAME_RANK_AAA = 1 GAME_RANK_AA = 2 GAME_RANK_A = 3 GAME_RANK_B = 4 GAME_RANK_C = 5 GAME_RANK_D = 6 GAME_RANK_E = 7 GAME_CHART_SINGLE_BEGINNER = 0 GAME_CHART_SINGLE_BASIC = 1 GAME_CHART_SINGLE_DIFFICULT = 2 GAME_CHART_SINGLE_EXPERT = 3 GAME_CHART_SINGLE_CHALLENGE = 4 GAME_CHART_DOUBLE_BASIC = 5 GAME_CHART_DOUBLE_DIFFICULT = 6 GAME_CHART_DOUBLE_EXPERT = 7 GAME_CHART_DOUBLE_CHALLENGE = 8 GAME_HALO_NONE = 0 GAME_HALO_FULL_COMBO = 1 GAME_HALO_PERFECT_COMBO = 2 GAME_HALO_MARVELOUS_COMBO = 3 GAME_PLAY_MODE_NORMAL = 1 GAME_PLAY_MODE_2NDMIX = 5 GAME_MAX_SONGS = 700 def previous_version(self) -> Optional[DDRBase]: return DDRX2(self.data, self.config, self.model) def game_to_db_rank(self, game_rank: int) -> int: return { self.GAME_RANK_AAA: self.RANK_AAA, self.GAME_RANK_AA: self.RANK_AA, self.GAME_RANK_A: self.RANK_A, self.GAME_RANK_B: self.RANK_B, self.GAME_RANK_C: self.RANK_C, self.GAME_RANK_D: self.RANK_D, self.GAME_RANK_E: self.RANK_E, }[game_rank] def db_to_game_rank(self, db_rank: int) -> int: return { self.RANK_AAA: self.GAME_RANK_AAA, self.RANK_AA_PLUS: self.GAME_RANK_AA, self.RANK_AA: self.GAME_RANK_AA, self.RANK_AA_MINUS: self.GAME_RANK_A, self.RANK_A_PLUS: self.GAME_RANK_A, self.RANK_A: self.GAME_RANK_A, self.RANK_A_MINUS: self.GAME_RANK_B, self.RANK_B_PLUS: self.GAME_RANK_B, self.RANK_B: self.GAME_RANK_B, self.RANK_B_MINUS: self.GAME_RANK_C, self.RANK_C_PLUS: self.GAME_RANK_C, self.RANK_C: self.GAME_RANK_C, self.RANK_C_MINUS: self.GAME_RANK_D, self.RANK_D_PLUS: self.GAME_RANK_D, self.RANK_D: self.GAME_RANK_D, self.RANK_E: self.GAME_RANK_E, }[db_rank] def game_to_db_chart(self, game_chart: int) -> int: return { self.GAME_CHART_SINGLE_BEGINNER: self.CHART_SINGLE_BEGINNER, self.GAME_CHART_SINGLE_BASIC: self.CHART_SINGLE_BASIC, self.GAME_CHART_SINGLE_DIFFICULT: self.CHART_SINGLE_DIFFICULT, self.GAME_CHART_SINGLE_EXPERT: self.CHART_SINGLE_EXPERT, self.GAME_CHART_SINGLE_CHALLENGE: self.CHART_SINGLE_CHALLENGE, self.GAME_CHART_DOUBLE_BASIC: self.CHART_DOUBLE_BASIC, self.GAME_CHART_DOUBLE_DIFFICULT: self.CHART_DOUBLE_DIFFICULT, self.GAME_CHART_DOUBLE_EXPERT: self.CHART_DOUBLE_EXPERT, self.GAME_CHART_DOUBLE_CHALLENGE: self.CHART_DOUBLE_CHALLENGE, }[game_chart] def db_to_game_chart(self, db_chart: int) -> int: return { self.CHART_SINGLE_BEGINNER: self.GAME_CHART_SINGLE_BEGINNER, self.CHART_SINGLE_BASIC: self.GAME_CHART_SINGLE_BASIC, self.CHART_SINGLE_DIFFICULT: self.GAME_CHART_SINGLE_DIFFICULT, self.CHART_SINGLE_EXPERT: self.GAME_CHART_SINGLE_EXPERT, self.CHART_SINGLE_CHALLENGE: self.GAME_CHART_SINGLE_CHALLENGE, self.CHART_DOUBLE_BASIC: self.GAME_CHART_DOUBLE_BASIC, self.CHART_DOUBLE_DIFFICULT: self.GAME_CHART_DOUBLE_DIFFICULT, self.CHART_DOUBLE_EXPERT: self.GAME_CHART_DOUBLE_EXPERT, self.CHART_DOUBLE_CHALLENGE: self.GAME_CHART_DOUBLE_CHALLENGE, }[db_chart] def db_to_game_halo(self, db_halo: int) -> int: if db_halo == self.HALO_MARVELOUS_FULL_COMBO: combo_type = self.GAME_HALO_MARVELOUS_COMBO elif db_halo == self.HALO_PERFECT_FULL_COMBO: combo_type = self.GAME_HALO_PERFECT_COMBO elif db_halo == self.HALO_GREAT_FULL_COMBO: combo_type = self.GAME_HALO_FULL_COMBO else: combo_type = self.GAME_HALO_NONE return combo_type def handle_game_common_request(self, request: Node) -> Node: game = Node.void('game') for flagid in range(256): flag = Node.void('flag') game.add_child(flag) flag.set_attribute('id', str(flagid)) flag.set_attribute('s2', '0') flag.set_attribute('s1', '0') flag.set_attribute('t', '0') hit_chart = self.data.local.music.get_hit_chart(self.game, self.music_version, self.GAME_MAX_SONGS) counts_by_reflink = [0] * self.GAME_MAX_SONGS for (reflink, plays) in hit_chart: if reflink >= 0 and reflink < self.GAME_MAX_SONGS: counts_by_reflink[reflink] = plays game.add_child(Node.u32_array('cnt_music', counts_by_reflink)) return game def handle_game_load_m_request(self, request: Node) -> Node: extid = intish(request.attribute('code')) refid = request.attribute('refid') if extid is not None: # Rival score loading userid = self.data.remote.user.from_extid(self.game, self.version, extid) else: # Self score loading userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: scores = self.data.remote.music.get_scores(self.game, self.music_version, userid) old_scores = [ score for score in self.data.local.user.get_achievements(self.game, self.music_version, userid) if score.type == '2ndmix' ] else: scores = [] old_scores = [] sortedscores: Dict[int, Dict[int, Dict[str, Union[Score, Achievement]]]] = {} for score in scores: if score.id not in sortedscores: sortedscores[score.id] = {} if score.chart not in sortedscores[score.id]: sortedscores[score.id][score.chart] = {} sortedscores[score.id][score.chart]['score'] = score for oldscore in old_scores: songid = int(oldscore.id / 100) chart = int(oldscore.id % 100) if songid not in sortedscores: sortedscores[songid] = {} if chart not in sortedscores[songid]: sortedscores[songid][chart] = {} sortedscores[songid][chart]['oldscore'] = oldscore game = Node.void('game') for song in sortedscores: music = Node.void('music') game.add_child(music) music.set_attribute('reclink', str(song)) for chart in sortedscores[song]: try: gamechart = self.db_to_game_chart(chart) except KeyError: # Don't support this chart in this game continue scoredict = sortedscores[song][chart] if 'score' in scoredict: # We played the normal version of this song gamerank = self.db_to_game_rank(scoredict['score'].data.get_int('rank')) combo_type = self.db_to_game_halo(scoredict['score'].data.get_int('halo')) points = scoredict['score'].points # type: ignore plays = scoredict['score'].plays # type: ignore else: # We only played 2nd mix version of this song gamerank = 0 combo_type = self.GAME_HALO_NONE points = 0 plays = 0 if 'oldscore' in scoredict: # We played the 2nd mix version of this song oldpoints = scoredict['oldscore'].data.get_int('points') oldrank = scoredict['oldscore'].data.get_int('rank') oldplays = scoredict['oldscore'].data.get_int('plays') else: oldpoints = 0 oldrank = 0 oldplays = 0 typenode = Node.void('type') music.add_child(typenode) typenode.set_attribute('diff', str(gamechart)) typenode.add_child(Node.u32('score', points)) typenode.add_child(Node.u16('count', plays)) typenode.add_child(Node.u8('rank', gamerank)) typenode.add_child(Node.u8('combo_type', combo_type)) typenode.add_child(Node.u32('score_2nd', oldpoints)) typenode.add_child(Node.u8('rank_2nd', oldrank)) typenode.add_child(Node.u16('cnt_2nd', oldplays)) return game def handle_game_save_m_request(self, request: Node) -> Node: refid = request.attribute('refid') songid = int(request.attribute('mid')) chart = self.game_to_db_chart(int(request.attribute('mtype'))) userid = self.data.remote.user.from_refid(self.game, self.version, refid) # Calculate statistics data = request.child('data') playmode = int(data.attribute('playmode')) if playmode == self.GAME_PLAY_MODE_2NDMIX: if userid is not None: # These are special cased and treated like achievements points = int(data.attribute('score_2nd')) combo = int(data.attribute('combo_2nd')) rank = int(data.attribute('rank_2nd')) # Grab the old 2nd mix score existingscore = self.data.local.user.get_achievement( self.game, self.music_version, userid, (songid * 100) + chart, '2ndmix', ) if existingscore is not None: highscore = points > existingscore.get_int('points') plays = existingscore.get_int('plays', 0) + 1 points = max(points, existingscore.get_int('points')) if not highscore: combo = existingscore.get_int('combo', combo) rank = existingscore.get_int('rank', rank) else: plays = 1 self.data.local.user.put_achievement( self.game, self.music_version, userid, (songid * 100) + chart, '2ndmix', { 'points': points, 'combo': combo, 'rank': rank, 'plays': plays, }, ) else: points = int(data.attribute('score')) combo = int(data.attribute('combo')) rank = self.game_to_db_rank(int(data.attribute('rank'))) if int(data.attribute('full')) == 0: halo = self.HALO_NONE elif int(data.attribute('perf')) == 0: halo = self.HALO_GREAT_FULL_COMBO elif points < 1000000: halo = self.HALO_PERFECT_FULL_COMBO else: halo = self.HALO_MARVELOUS_FULL_COMBO trace = request.child_value('trace') # Save the score, regardless of whether we have a refid. If we save # an anonymous score, it only goes into the DB to count against the # number of plays for that song/chart. self.update_score( userid, songid, chart, points, rank, halo, combo, trace, ) # No response needed game = Node.void('game') return game def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void('game') # Look up play stats we bridge to every mix play_stats = self.get_play_statistics(userid) # Basic game settings root.add_child(Node.string('seq', '')) root.add_child(Node.u32('code', profile.extid)) root.add_child(Node.string('name', profile.get_str('name'))) root.add_child(Node.u8('area', profile.get_int('area', 51))) root.add_child(Node.u32('cnt_s', play_stats.get_int('single_plays'))) root.add_child(Node.u32('cnt_d', play_stats.get_int('double_plays'))) root.add_child(Node.u32('cnt_b', play_stats.get_int('battle_plays'))) # This could be wrong, its a guess root.add_child(Node.u32('cnt_m0', play_stats.get_int('cnt_m0'))) root.add_child(Node.u32('cnt_m1', play_stats.get_int('cnt_m1'))) root.add_child(Node.u32('cnt_m2', play_stats.get_int('cnt_m2'))) root.add_child(Node.u32('cnt_m3', play_stats.get_int('cnt_m3'))) root.add_child(Node.u32('cnt_m4', play_stats.get_int('cnt_m4'))) root.add_child(Node.u32('cnt_m5', play_stats.get_int('cnt_m5'))) root.add_child(Node.u32('exp', play_stats.get_int('exp'))) root.add_child(Node.u32('exp_o', profile.get_int('exp_o'))) root.add_child(Node.u32('star', profile.get_int('star'))) root.add_child(Node.u32('star_c', profile.get_int('star_c'))) root.add_child(Node.u8('combo', profile.get_int('combo', 0))) root.add_child(Node.u8('timing_diff', profile.get_int('early_late', 0))) # Character stuff chara = Node.void('chara') root.add_child(chara) chara.set_attribute('my', str(profile.get_int('chara', 30))) root.add_child(Node.u16_array('chara_opt', profile.get_int_array('chara_opt', 96, [208] * 96))) # Drill rankings if 'title_gr' in profile: title_gr = Node.void('title_gr') root.add_child(title_gr) title_grdict = profile.get_dict('title_gr') if 't' in title_grdict: title_gr.set_attribute('t', str(title_grdict.get_int('t'))) if 's' in title_grdict: title_gr.set_attribute('s', str(title_grdict.get_int('s'))) if 'd' in title_grdict: title_gr.set_attribute('d', str(title_grdict.get_int('d'))) # Calorie mode if 'weight' in profile: workouts = self.data.local.user.get_time_based_achievements( self.game, self.version, userid, achievementtype='workout', since=Time.now() - Time.SECONDS_IN_DAY, ) total = sum([w.data.get_int('calories') for w in workouts]) workout = Node.void('workout') root.add_child(workout) workout.set_attribute('weight', str(profile.get_int('weight'))) workout.set_attribute('day', str(total)) workout.set_attribute('disp', '1') # Daily play counts daycount = Node.void('daycount') root.add_child(daycount) daycount.set_attribute('playcount', str(play_stats.today_plays)) # Daily combo stuff, unknown how this works dailycombo = Node.void('dailycombo') root.add_child(dailycombo) dailycombo.set_attribute('daily_combo', str(0)) dailycombo.set_attribute('daily_combo_lv', str(0)) # Last cursor settings last = Node.void('last') root.add_child(last) lastdict = profile.get_dict('last') last.set_attribute('rival1', str(lastdict.get_int('rival1', -1))) last.set_attribute('rival2', str(lastdict.get_int('rival2', -1))) last.set_attribute('rival3', str(lastdict.get_int('rival3', -1))) last.set_attribute('fri', str(lastdict.get_int('rival1', -1))) # This literally goes to the same memory in X3 last.set_attribute('style', str(lastdict.get_int('style'))) last.set_attribute('mode', str(lastdict.get_int('mode'))) last.set_attribute('cate', str(lastdict.get_int('cate'))) last.set_attribute('sort', str(lastdict.get_int('sort'))) last.set_attribute('mid', str(lastdict.get_int('mid'))) last.set_attribute('mtype', str(lastdict.get_int('mtype'))) last.set_attribute('cid', str(lastdict.get_int('cid'))) last.set_attribute('ctype', str(lastdict.get_int('ctype'))) last.set_attribute('sid', str(lastdict.get_int('sid'))) # Result stars result_star = Node.void('result_star') root.add_child(result_star) result_stars = profile.get_int_array('result_stars', 9) for i in range(9): result_star.set_attribute(f'slot{i + 1}', str(result_stars[i])) # Target stuff target = Node.void('target') root.add_child(target) target.set_attribute('flag', str(profile.get_int('target_flag'))) target.set_attribute('setnum', str(profile.get_int('target_setnum'))) # Groove gauge level-ups gr_s = Node.void('gr_s') root.add_child(gr_s) index = 1 for entry in profile.get_int_array('gr_s', 5): gr_s.set_attribute(f'gr{index}', str(entry)) index = index + 1 gr_d = Node.void('gr_d') root.add_child(gr_d) index = 1 for entry in profile.get_int_array('gr_d', 5): gr_d.set_attribute(f'gr{index}', str(entry)) index = index + 1 # Options in menus root.add_child(Node.s16_array('opt', profile.get_int_array('opt', 16))) root.add_child(Node.s16_array('opt_ex', profile.get_int_array('opt_ex', 16))) # Unlock flags root.add_child(Node.u8_array('flag', profile.get_int_array('flag', 256, [1] * 256))) # Ranking display? root.add_child(Node.u16_array('rank', profile.get_int_array('rank', 100))) # Rivals links = self.data.local.user.get_links(self.game, self.version, userid) for link in links: if link.type[:7] != 'friend_': continue pos = int(link.type[7:]) friend = self.get_profile(link.other_userid) play_stats = self.get_play_statistics(link.other_userid) if friend is not None: friendnode = Node.void('friend') root.add_child(friendnode) friendnode.set_attribute('pos', str(pos)) friendnode.set_attribute('vs', '0') friendnode.set_attribute('up', '0') friendnode.add_child(Node.u32('code', friend.extid)) friendnode.add_child(Node.string('name', friend.get_str('name'))) friendnode.add_child(Node.u8('area', friend.get_int('area', 51))) friendnode.add_child(Node.u32('exp', play_stats.get_int('exp'))) friendnode.add_child(Node.u32('star', friend.get_int('star'))) # Drill rankings if 'title' in friend: title = Node.void('title') friendnode.add_child(title) titledict = friend.get_dict('title') if 't' in titledict: title.set_attribute('t', str(titledict.get_int('t'))) if 's' in titledict: title.set_attribute('s', str(titledict.get_int('s'))) if 'd' in titledict: title.set_attribute('d', str(titledict.get_int('d'))) if 'title_gr' in friend: title_gr = Node.void('title_gr') friendnode.add_child(title_gr) title_grdict = friend.get_dict('title_gr') if 't' in title_grdict: title_gr.set_attribute('t', str(title_grdict.get_int('t'))) if 's' in title_grdict: title_gr.set_attribute('s', str(title_grdict.get_int('s'))) if 'd' in title_grdict: title_gr.set_attribute('d', str(title_grdict.get_int('d'))) # Groove gauge level-ups gr_s = Node.void('gr_s') friendnode.add_child(gr_s) index = 1 for entry in friend.get_int_array('gr_s', 5): gr_s.set_attribute(f'gr{index}', str(entry)) index = index + 1 gr_d = Node.void('gr_d') friendnode.add_child(gr_d) index = 1 for entry in friend.get_int_array('gr_d', 5): gr_d.set_attribute(f'gr{index}', str(entry)) index = index + 1 # Play area areas = profile.get_int_array('play_area', 55) play_area = Node.void('play_area') root.add_child(play_area) for i in range(len(areas)): play_area.set_attribute(f'play_cnt{i}', str(areas[i])) return root def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile: newprofile = copy.deepcopy(oldprofile) play_stats = self.get_play_statistics(userid) # Grab last node and accessories so we can make decisions based on type last = request.child('last') lastdict = newprofile.get_dict('last') mode = int(last.attribute('mode')) style = int(last.attribute('style')) is_dp = style == self.GAME_STYLE_DOUBLE # Drill rankings title = request.child('title') title_gr = request.child('title_gr') titledict = newprofile.get_dict('title') title_grdict = newprofile.get_dict('title_gr') # Groove radar level ups gr = request.child('gr') # Set the correct values depending on if we're single or double play if is_dp: play_stats.increment_int('double_plays') if gr is not None: newprofile.replace_int_array( 'gr_d', 5, [ intish(gr.attribute('gr1')), intish(gr.attribute('gr2')), intish(gr.attribute('gr3')), intish(gr.attribute('gr4')), intish(gr.attribute('gr5')), ], ) if title is not None: titledict.replace_int('d', title.value) newprofile.replace_dict('title', titledict) if title_gr is not None: title_grdict.replace_int('d', title.value) newprofile.replace_dict('title_gr', title_grdict) else: play_stats.increment_int('single_plays') if gr is not None: newprofile.replace_int_array( 'gr_s', 5, [ intish(gr.attribute('gr1')), intish(gr.attribute('gr2')), intish(gr.attribute('gr3')), intish(gr.attribute('gr4')), intish(gr.attribute('gr5')), ], ) if title is not None: titledict.replace_int('s', title.value) newprofile.replace_dict('title', titledict) if title_gr is not None: title_grdict.replace_int('s', title.value) newprofile.replace_dict('title_gr', title_grdict) play_stats.increment_int(f'cnt_m{mode}') # Result stars result_star = request.child('result_star') if result_star is not None: newprofile.replace_int_array( 'result_stars', 9, [ intish(result_star.attribute('slot1')), intish(result_star.attribute('slot2')), intish(result_star.attribute('slot3')), intish(result_star.attribute('slot4')), intish(result_star.attribute('slot5')), intish(result_star.attribute('slot6')), intish(result_star.attribute('slot7')), intish(result_star.attribute('slot8')), intish(result_star.attribute('slot9')), ], ) # Target stuff target = request.child('target') if target is not None: newprofile.replace_int('target_flag', intish(target.attribute('flag'))) newprofile.replace_int('target_setnum', intish(target.attribute('setnum'))) # Update last attributes lastdict.replace_int('rival1', intish(last.attribute('rival1'))) lastdict.replace_int('rival2', intish(last.attribute('rival2'))) lastdict.replace_int('rival3', intish(last.attribute('rival3'))) lastdict.replace_int('style', intish(last.attribute('style'))) lastdict.replace_int('mode', intish(last.attribute('mode'))) lastdict.replace_int('cate', intish(last.attribute('cate'))) lastdict.replace_int('sort', intish(last.attribute('sort'))) lastdict.replace_int('mid', intish(last.attribute('mid'))) lastdict.replace_int('mtype', intish(last.attribute('mtype'))) lastdict.replace_int('cid', intish(last.attribute('cid'))) lastdict.replace_int('ctype', intish(last.attribute('ctype'))) lastdict.replace_int('sid', intish(last.attribute('sid'))) newprofile.replace_dict('last', lastdict) # Grab character options chara = request.child('chara') if chara is not None: newprofile.replace_int('chara', intish(chara.attribute('my'))) chara_opt = request.child('chara_opt') if chara_opt is not None: # A bug in old versions of AVS returns the wrong number for set newprofile.replace_int_array('chara_opt', 96, chara_opt.value[:96]) # Options opt = request.child('opt') if opt is not None: # A bug in old versions of AVS returns the wrong number for set newprofile.replace_int_array('opt', 16, opt.value[:16]) # Experience and stars exp = request.child_value('exp') if exp is not None: play_stats.replace_int('exp', play_stats.get_int('exp') + exp) star = request.child_value('star') if star is not None: newprofile.replace_int('star', newprofile.get_int('star') + star) star_c = request.child_value('star_c') if star_c is not None: newprofile.replace_int('star_c', newprofile.get_int('star_c') + exp) # Update game flags for child in request.children: if child.name != 'flag': continue try: value = int(child.attribute('data')) offset = int(child.attribute('no')) except ValueError: continue flags = newprofile.get_int_array('flag', 256, [1] * 256) if offset < 0 or offset >= len(flags): continue flags[offset] = value newprofile.replace_int_array('flag', 256, flags) # Workout mode support newweight = -1 oldweight = newprofile.get_int('weight') for child in request.children: if child.name != 'weight': continue newweight = child.value if newweight < 0: newweight = oldweight # Either update or unset the weight depending on the game if newweight == 0: # Weight is unset or we declined to use this feature, remove from profile if 'weight' in newprofile: del newprofile['weight'] else: # Weight has been set or previously retrieved, we should save calories newprofile.replace_int('weight', newweight) total = 0 for child in request.children: if child.name != 'calory': continue total += child.value self.data.local.user.put_time_based_achievement( self.game, self.version, userid, 0, 'workout', { 'calories': total, 'weight': newweight, }, ) # Look up old friends oldfriends: List[Optional[UserID]] = [None] * 10 links = self.data.local.user.get_links(self.game, self.version, userid) for link in links: if link.type[:7] != 'friend_': continue pos = int(link.type[7:]) oldfriends[pos] = link.other_userid # Save any rivals that were added/removed/changed newfriends = oldfriends[:] for child in request.children: if child.name != 'friend': continue code = int(child.attribute('code')) pos = int(child.attribute('pos')) if pos >= 0 and pos < 10: if code == 0: # We cleared this friend newfriends[pos] = None else: # Try looking up the userid newfriends[pos] = self.data.remote.user.from_extid(self.game, self.version, code) # Diff the set of links to determine updates for i in range(10): if newfriends[i] == oldfriends[i]: continue if newfriends[i] is None: # Kill the rival in this location self.data.local.user.destroy_link( self.game, self.version, userid, f'friend_{i}', oldfriends[i], ) elif oldfriends[i] is None: # Add rival in this location self.data.local.user.put_link( self.game, self.version, userid, f'friend_{i}', newfriends[i], {}, ) else: # Changed the rival here, kill the old one, add the new one self.data.local.user.destroy_link( self.game, self.version, userid, f'friend_{i}', oldfriends[i], ) self.data.local.user.put_link( self.game, self.version, userid, f'friend_{i}', newfriends[i], {}, ) # Play area counter shop_area = int(request.attribute('shop_area')) if shop_area >= 0 and shop_area < 55: areas = newprofile.get_int_array('play_area', 55) areas[shop_area] = areas[shop_area] + 1 newprofile.replace_int_array('play_area', 55, areas) # Keep track of play statistics self.update_play_statistics(userid, play_stats) return newprofile