# vim: set fileencoding=utf-8 import csv import argparse import copy import io import jaconv # type: ignore import json import os import struct import xml.etree.ElementTree as ET from sqlalchemy.engine import CursorResult # type: ignore from sqlalchemy.orm import sessionmaker # type: ignore from sqlalchemy.sql import text # type: ignore from sqlalchemy.exc import IntegrityError # type: ignore from typing import Any, Dict, List, Optional, Tuple from bemani.common import GameConstants, VersionConstants, DBConstants, PEFile, Time from bemani.format import ARC, IFS, IIDXChart, IIDXMusicDB from bemani.data import Config, Server, Song from bemani.data.interfaces import APIProviderInterface from bemani.data.api.music import GlobalMusicData from bemani.data.api.game import GlobalGameData from bemani.data.mysql.music import MusicData from bemani.data.mysql.user import UserData from bemani.utils.config import load_config class ReadAPI(APIProviderInterface): def __init__(self, server: str, token: str) -> None: self.__server = server self.__token = token def get_all_servers(self) -> List[Server]: return [ Server( 0, Time.now(), self.__server, self.__token, False, False, ) ] class ImportBase: def __init__( self, config: Config, game: GameConstants, version: Optional[int], no_combine: bool, update: bool, ) -> None: self.game = game self.version = version self.update = update self.no_combine = no_combine self.__config = config self.__engine = self.__config.database.engine self.__sessionmanager = sessionmaker(self.__engine) self.__conn = self.__engine.connect() self.__session = self.__sessionmanager(bind=self.__conn) self.__batch = False def start_batch(self) -> None: self.__batch = True def finish_batch(self) -> None: self.__session.commit() self.__batch = False def execute( self, sql: str, params: Optional[Dict[str, Any]] = None ) -> CursorResult: if not self.__batch: raise Exception("Logic error, cannot execute outside of a batch!") if self.__config.database.read_only: # See if this is an insert/update/delete for write_statement in [ "insert into ", "update ", "delete from ", ]: if write_statement in sql.lower(): raise Exception("Read-only mode is active!") return self.__session.execute(text(sql), params if params is not None else {}) def remote_music(self, server: str, token: str) -> GlobalMusicData: api = ReadAPI(server, token) user = UserData(self.__config, self.__session) music = MusicData(self.__config, self.__session) return GlobalMusicData(api, user, music) def remote_game(self, server: str, token: str) -> GlobalGameData: api = ReadAPI(server, token) return GlobalGameData(api) def get_next_music_id(self) -> int: cursor = self.execute("SELECT MAX(id) AS next_id FROM `music`") result = cursor.fetchone() try: return result["next_id"] + 1 except TypeError: # Nothing in DB return 1 def get_music_id_for_song( self, songid: int, chart: int, version: Optional[int] = None ) -> Optional[int]: if version is None: # Normal lookup if self.version is None: raise Exception( "Cannot get music ID for song when operating on all versions!" ) version = self.version sql = "SELECT id FROM `music` WHERE songid = :songid AND chart = :chart AND game = :game AND version != :version" else: # Specific version lookup sql = "SELECT id FROM `music` WHERE songid = :songid AND chart = :chart AND game = :game AND version = :version" cursor = self.execute( sql, { "songid": songid, "chart": chart, "game": self.game.value, "version": version, }, ) if cursor.rowcount != 0: result = cursor.fetchone() return result["id"] else: return None def get_music_id_for_song_data( self, title: Optional[str], artist: Optional[str], genre: Optional[str], chart: int, version: Optional[int] = None, ) -> Optional[int]: frags = [] if title is not None: frags.append("name = :title") if artist is not None: frags.append("artist = :artist") if genre is not None: frags.append("genre = :genre") frags.append("chart = :chart") frags.append("game = :game") if version is None: # Normal lookup if self.version is None: raise Exception( "Cannot get music ID for song when operating on all versions!" ) version = self.version frags.append("version != :version") else: frags.append("version = :version") sql = "SELECT id FROM `music` WHERE " + " AND ".join(frags) cursor = self.execute( sql, { "title": title, "artist": artist, "genre": genre, "chart": chart, "game": self.game.value, "version": version, }, ) if cursor.rowcount != 0: result = cursor.fetchone() return result["id"] else: return None def insert_music_id_for_song( self, musicid: int, songid: int, chart: int, name: Optional[str] = None, artist: Optional[str] = None, genre: Optional[str] = None, data: Optional[Dict[str, Any]] = None, version: Optional[int] = None, ) -> None: version = version if version is not None else self.version if version is None: raise Exception( "Cannot get insert new song when operating on all versions!" ) if data is None: jsondata = "{}" else: jsondata = json.dumps(data) try: sql = ( "INSERT INTO `music` (id, songid, chart, game, version, name, artist, genre, data) " + "VALUES (:id, :songid, :chart, :game, :version, :name, :artist, :genre, :data)" ) self.execute( sql, { "id": musicid, "songid": songid, "chart": chart, "game": self.game.value, "version": version, "name": name, "artist": artist, "genre": genre, "data": jsondata, }, ) except IntegrityError: if self.update: print("Entry already existed, so updating information!") self.update_metadata_for_song( songid, chart, name, artist, genre, data, version ) else: print("Entry already existed, so skip creating a second one!") def update_metadata_for_song( self, songid: int, chart: int, name: Optional[str] = None, artist: Optional[str] = None, genre: Optional[str] = None, data: Optional[Dict[str, Any]] = None, version: Optional[int] = None, ) -> None: if data is None: jsondata = None else: jsondata = json.dumps(data) version = version if version is not None else self.version updates = [] if jsondata is not None: updates.append("data = :data") if name is not None: updates.append("name = :name") if artist is not None: updates.append("artist = :artist") if genre is not None: updates.append("genre = :genre") if len(updates) == 0: return sql = f"UPDATE `music` SET {', '.join(updates)} WHERE songid = :songid AND chart = :chart AND game = :game" if version is not None: sql = sql + " AND version = :version" self.execute( sql, { "songid": songid, "chart": chart, "game": self.game.value, "version": version, "name": name, "artist": artist, "genre": genre, "data": jsondata, }, ) def update_metadata_for_music_id( self, musicid: int, name: Optional[str] = None, artist: Optional[str] = None, genre: Optional[str] = None, data: Optional[Dict[str, Any]] = None, version: Optional[int] = None, ) -> None: if data is None: jsondata = None else: jsondata = json.dumps(data) version = version if version is not None else self.version updates = [] if jsondata is not None: updates.append("data = :data") if name is not None: updates.append("name = :name") if artist is not None: updates.append("artist = :artist") if genre is not None: updates.append("genre = :genre") if len(updates) == 0: return sql = f"UPDATE `music` SET {', '.join(updates)} WHERE id = :musicid AND game = :game" if version is not None: sql = sql + " AND version = :version" self.execute( sql, { "musicid": musicid, "game": self.game.value, "version": version, "name": name, "artist": artist, "genre": genre, "data": jsondata, }, ) def insert_catalog_entry( self, cattype: str, catid: int, data: Optional[Dict[str, Any]] = None, ) -> None: if data is None: jsondata = "{}" else: jsondata = json.dumps(data) try: sql = ( "INSERT INTO `catalog` (game, version, type, id, data) " + "VALUES (:game, :version, :type, :id, :data)" ) self.execute( sql, { "id": catid, "type": cattype, "game": self.game.value, "version": self.version, "data": jsondata, }, ) except IntegrityError: if self.update: print("Entry already existed, so updating information!") sql = ( "UPDATE `catalog` SET data = :data WHERE " + "game = :game AND version = :version AND type = :type AND id = :id" ) self.execute( sql, { "id": catid, "type": cattype, "game": self.game.value, "version": self.version, "data": jsondata, }, ) else: print("Entry already existed, so skip creating a second one!") def close(self) -> None: """ Close any open data connection. """ # Make sure we don't leak connections after finising insertion. if self.__batch: raise Exception("Logic error, opened a batch without closing!") if self.__session is not None: self.__session.close() if self.__conn is not None: self.__conn.close() self.__conn = None if self.__engine is not None: self.__engine.dispose() self.__engine = None class ImportPopn(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: actual_version = { "19": VersionConstants.POPN_MUSIC_TUNE_STREET, "20": VersionConstants.POPN_MUSIC_FANTASIA, "21": VersionConstants.POPN_MUSIC_SUNNY_PARK, "22": VersionConstants.POPN_MUSIC_LAPISTORIA, "23": VersionConstants.POPN_MUSIC_ECLALE, "24": VersionConstants.POPN_MUSIC_USANEKO, "25": VersionConstants.POPN_MUSIC_PEACE, "26": VersionConstants.POPN_MUSIC_KAIMEI_RIDDLES, }.get(version, -1) if actual_version == VersionConstants.POPN_MUSIC_TUNE_STREET: # Pop'n 19 has extra charts for old play modes (challenge and enjoy mode). # Cho challenge is analogous to regular mode in newer games, but Pop'n # 19 doesn't have easy charts, just 5 button charts. self.charts = [1, 2, 3, 4, 5, 6, 7, 8, 9] elif actual_version >= VersionConstants.POPN_MUSIC_FANTASIA: # Newer pop'n has charts for easy, normal, hyper, another self.charts = [0, 1, 2, 3] else: raise Exception( "Unsupported Pop'n Music version, expected one of the following: 19, 20, 21, 22, 23, 24, 25, 26!" ) super().__init__( config, GameConstants.POPN_MUSIC, actual_version, no_combine, update ) def scrape(self, infile: str) -> List[Dict[str, Any]]: with open(infile, mode="rb") as myfile: data = myfile.read() myfile.close() pe = PEFile(data) if self.version == VersionConstants.POPN_MUSIC_TUNE_STREET: # Based on K39:J:A:A:2010122200 # Normal offset for music DB, size offset = 0x1F68E8 step = 72 length = 1048 # Offset and step of file DB file_offset = 0x2D6888 file_step = 24 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = -1 english_artist_offset = -1 extended_genre_offset = -1 charts_offset = 6 folder_offset = 7 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 10 hyper_offset = 11 ex_offset = 13 # Offsets for battle chart difficulties battle_normal_offset = 14 battle_hyper_offset = 15 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 16 hyper_file_offset = 17 ex_file_offset = 19 battle_normal_file_offset = 20 battle_hyper_file_offset = 21 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event flags? "B" # Event flags? "B" # Normal difficulty "B" # Hyper difficulty "B" # Easy difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "x" # ?? "x" # ?? "x" # ?? "H" # Normal chart pointer "H" # Hyper chart pointer "H" # Easy chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( True, # Always an easy chart True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_FANTASIA: # Based on L39:J:A:A:2012091900 # Normal offset for music DB, size offset = 0x1AE240 step = 160 length = 1122 # Offset and step of file DB file_offset = 0x273768 file_step = 24 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = -1 english_artist_offset = -1 extended_genre_offset = -1 charts_offset = 6 folder_offset = 7 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 10 hyper_offset = 11 ex_offset = 13 # Offsets for battle chart difficulties battle_normal_offset = 14 battle_hyper_offset = 15 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 16 hyper_file_offset = 17 ex_file_offset = 19 battle_normal_file_offset = 20 battle_hyper_file_offset = 21 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event flags? "B" # Event flags? "B" # Normal difficulty "B" # Hyper difficulty "B" # Easy difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "x" # ?? "x" # ?? "x" # ?? "H" # Normal chart pointer "H" # Hyper chart pointer "H" # Easy chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( True, # Always an easy chart True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_SUNNY_PARK: # Based on M39:J:A:A:2014061900 # Normal offset for music DB, size offset = 0x1FB640 step = 164 length = 1280 # Offset and step of file DB file_offset = 0x2E0D20 file_step = 28 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = 4 english_artist_offset = 5 extended_genre_offset = 6 charts_offset = 9 folder_offset = 10 # Offsets for normal chart difficulties easy_offset = 13 normal_offset = 14 hyper_offset = 15 ex_offset = 16 # Offsets for battle chart difficulties battle_normal_offset = 17 battle_hyper_offset = 18 # Offsets into which offset to seek to for file lookups easy_file_offset = 19 normal_file_offset = 20 hyper_file_offset = 21 ex_file_offset = 22 battle_normal_file_offset = 21 battle_hyper_file_offset = 22 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "I" # English Title "I" # English Artist "I" # Extended genre? "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event unlocks? "H" # Event unlocks? "B" # Easy difficulty "B" # Normal difficulty "B" # Hyper difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "H" # Easy chart pointer "H" # Normal chart pointer "H" # Hyper chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( mask & 0x0080000 > 0, # Easy chart bit True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_LAPISTORIA: # Based on M39:J:A:A:2015081900 # Normal offset for music DB, size offset = 0x3124B0 step = 160 length = 1423 # Offset and step of file DB file_offset = 0x472130 file_step = 28 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = 4 english_artist_offset = 5 extended_genre_offset = -1 charts_offset = 8 folder_offset = 9 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 13 hyper_offset = 14 ex_offset = 15 # Offsets for battle chart difficulties battle_normal_offset = 16 battle_hyper_offset = 17 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 19 hyper_file_offset = 20 ex_file_offset = 21 battle_normal_file_offset = 22 battle_hyper_file_offset = 23 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "I" # English Title "I" # English Artist "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event unlocks? "H" # Event unlocks? "B" # Easy difficulty "B" # Normal difficulty "B" # Hyper difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "H" # Easy chart pointer "H" # Normal chart pointer "H" # Hyper chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( mask & 0x0080000 > 0, # Easy chart bit True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_ECLALE: # Based on M39:J:A:A:2016100500 # Normal offset for music DB, size offset = 0x2DE5C8 step = 160 length = 1551 # Offset and step of file DB file_offset = 0x2D1948 file_step = 32 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = 4 english_artist_offset = 5 extended_genre_offset = -1 charts_offset = 8 folder_offset = 9 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 13 hyper_offset = 14 ex_offset = 15 # Offsets for battle chart difficulties battle_normal_offset = 16 battle_hyper_offset = 17 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 19 hyper_file_offset = 20 ex_file_offset = 21 battle_normal_file_offset = 22 battle_hyper_file_offset = 23 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "I" # English Title "I" # English Artist "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event unlocks? "H" # Event unlocks? "B" # Easy difficulty "B" # Normal difficulty "B" # Hyper difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "H" # Easy chart pointer "H" # Normal chart pointer "H" # Hyper chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( mask & 0x0080000 > 0, # Easy chart bit True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_USANEKO: # Based on M39:J:A:A:2018101500 # Normal offset for music DB, size offset = 0x299210 step = 172 length = 1704 # Offset and step of file DB file_offset = 0x28AF08 file_step = 32 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = 4 english_artist_offset = 5 extended_genre_offset = -1 charts_offset = 8 folder_offset = 9 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 13 hyper_offset = 14 ex_offset = 15 # Offsets for battle chart difficulties battle_normal_offset = 16 battle_hyper_offset = 17 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 19 hyper_file_offset = 20 ex_file_offset = 21 battle_normal_file_offset = 22 battle_hyper_file_offset = 23 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "I" # English Title "I" # English Artist "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event unlocks? "I" # Event unlocks? "B" # Easy difficulty "B" # Normal difficulty "B" # Hyper difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "xx" # Unknown pointer "H" # Easy chart pointer "H" # Normal chart pointer "H" # Hyper chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( mask & 0x0080000 > 0, # Easy chart bit True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_PEACE: # Based on M39:J:A:A:2020092800 # Normal offset for music DB, size offset = 0x2C7C78 step = 172 length = 1877 # Offset and step of file DB file_offset = 0x2B8010 file_step = 32 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = 4 english_artist_offset = 5 extended_genre_offset = -1 charts_offset = 8 folder_offset = 9 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 13 hyper_offset = 14 ex_offset = 15 # Offsets for battle chart difficulties battle_normal_offset = 16 battle_hyper_offset = 17 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 19 hyper_file_offset = 20 ex_file_offset = 21 battle_normal_file_offset = 22 battle_hyper_file_offset = 23 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "I" # English Title "I" # English Artist "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event unlocks? "I" # Event unlocks? "B" # Easy difficulty "B" # Normal difficulty "B" # Hyper difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "xx" # Unknown pointer "H" # Easy chart pointer "H" # Normal chart pointer "H" # Hyper chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( mask & 0x0080000 > 0, # Easy chart bit True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) elif self.version == VersionConstants.POPN_MUSIC_KAIMEI_RIDDLES: # Based on M39:J:A:A:2022061300 # Normal offset for music DB, size offset = 0x2DEA68 step = 172 length = 2019 # Offset and step of file DB file_offset = 0x2CDB00 file_step = 32 # Standard lookups genre_offset = 0 title_offset = 1 artist_offset = 2 comment_offset = 3 english_title_offset = 4 english_artist_offset = 5 extended_genre_offset = -1 charts_offset = 8 folder_offset = 9 # Offsets for normal chart difficulties easy_offset = 12 normal_offset = 13 hyper_offset = 14 ex_offset = 15 # Offsets for battle chart difficulties battle_normal_offset = 16 battle_hyper_offset = 17 # Offsets into which offset to seek to for file lookups easy_file_offset = 18 normal_file_offset = 19 hyper_file_offset = 20 ex_file_offset = 21 battle_normal_file_offset = 22 battle_hyper_file_offset = 23 packedfmt = ( "<" "I" # Genre "I" # Title "I" # Artist "I" # Comment "I" # English Title "I" # English Artist "H" # ?? "H" # ?? "I" # Available charts mask "I" # Folder "I" # Event unlocks? "I" # Event unlocks? "B" # Easy difficulty "B" # Normal difficulty "B" # Hyper difficulty "B" # EX difficulty "B" # Battle normal difficulty "B" # Battle hyper difficulty "xx" # Unknown pointer "H" # Easy chart pointer "H" # Normal chart pointer "H" # Hyper chart pointer "H" # EX chart pointer "H" # Battle normal pointer "H" # Battle hyper pointer "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx" ) # Offsets into file DB for finding file and folder. file_folder_offset = 0 file_name_offset = 1 filefmt = "<" "I" "I" "I" "I" "I" "I" "I" "I" # Folder # Filename # Decoding function for chart masks def available_charts( mask: int, ) -> Tuple[bool, bool, bool, bool, bool, bool]: return ( mask & 0x0080000 > 0, # Easy chart bit True, # Always a normal chart mask & 0x1000000 > 0, # Hyper chart bit mask & 0x2000000 > 0, # Ex chart bit True, # Always a battle normal chart mask & 0x4000000 > 0, # Battle hyper chart bit ) else: raise Exception(f"Unsupported version {self.version}") def read_string(offset: int) -> str: # First, translate load offset in memory to disk offset offset = pe.virtual_to_physical(offset) # Now, grab bytes until we're null-terminated bytestring = [] while data[offset] != 0: bytestring.append(data[offset]) offset = offset + 1 # Its shift-jis encoded, so decode it now return bytes(bytestring).decode("shift_jisx0213") def file_chunk(offset: int) -> Tuple[Any, ...]: fileoffset = file_offset + (file_step * offset) filedata = data[fileoffset : (fileoffset + file_step)] return struct.unpack(filefmt, filedata) def file_handle(offset: int) -> str: chunk = file_chunk(offset) return ( read_string(chunk[file_folder_offset]) + "/" + read_string(chunk[file_name_offset]) ) songs = [] for songid in range(length): chunkoffset = offset + (step * songid) chunkdata = data[chunkoffset : (chunkoffset + step)] unpacked = struct.unpack(packedfmt, chunkdata) valid_charts = available_charts(unpacked[charts_offset]) songinfo = { "id": songid, "title": read_string(unpacked[title_offset]), "artist": read_string(unpacked[artist_offset]), "genre": read_string(unpacked[genre_offset]), "comment": read_string(unpacked[comment_offset]), "title_en": read_string(unpacked[english_title_offset]) if english_title_offset > 0 else "", "artist_en": read_string(unpacked[english_artist_offset]) if english_artist_offset > 0 else "", "long_genre": read_string(unpacked[extended_genre_offset]) if extended_genre_offset > 0 else "", "folder": unpacked[folder_offset], "difficulty": { "standard": { "easy": unpacked[easy_offset] if valid_charts[0] else 0, "normal": unpacked[normal_offset] if valid_charts[1] else 0, "hyper": unpacked[hyper_offset] if valid_charts[2] else 0, "ex": unpacked[ex_offset] if valid_charts[3] else 0, }, "battle": { "normal": unpacked[battle_normal_offset] if valid_charts[4] else 0, "hyper": unpacked[battle_hyper_offset] if valid_charts[5] else 0, }, }, "file": { "standard": { "easy": file_handle(unpacked[easy_file_offset]) if valid_charts[0] else "", "normal": file_handle(unpacked[normal_file_offset]) if valid_charts[1] else "", "hyper": file_handle(unpacked[hyper_file_offset]) if valid_charts[2] else "", "ex": file_handle(unpacked[ex_file_offset]) if valid_charts[3] else "", }, "battle": { "normal": file_handle(unpacked[battle_normal_file_offset]) if valid_charts[4] else "", "hyper": file_handle(unpacked[battle_hyper_file_offset]) if valid_charts[5] else "", }, }, } if ( songinfo["title"] in ["-", "‐"] and songinfo["genre"] in ["-", "‐"] and songinfo["artist"] in ["-", "‐"] and songinfo["comment"] in ["-", "‐"] ): # This is a removed song continue if ( songinfo["title"] == "DUMMY" and songinfo["artist"] == "DUMMY" and songinfo["genre"] == "DUMMY" ): # This is a song the intern left in continue # Fix accent issues with title/artist accent_lut: Dict[str, str] = { "鵝": "7", "圄": "à", "圉": "ä", "鵤": "Ä", "鵑": "👁", "鶤": "©", "圈": "é", "鵐": "ê", "鵙": "Ə", "鵲": "ë", "!": "!", "囿": "♥", "鶚": "㊙", "鶉": "ó", "鶇": "ö", "鶲": "Ⓟ", "鶫": "²", "圍": "@", "圖": "ţ", "鵺": "Ü", "囎": ":", "囂": "♡", "釁": "🐾", } for orig, rep in accent_lut.items(): songinfo["title"] = songinfo["title"].replace(orig, rep) songinfo["artist"] = songinfo["artist"].replace(orig, rep) songinfo["title_en"] = songinfo["title_en"].replace(orig, rep) songinfo["artist_en"] = songinfo["artist_en"].replace(orig, rep) songinfo["genre"] = songinfo["genre"].replace(orig, rep) songs.append(songinfo) return songs def lookup(self, server: str, token: str) -> List[Dict[str, Any]]: # Grab music info from remote server music = self.remote_music(server, token) songs = music.get_all_songs(self.game, self.version) lut: Dict[int, Dict[str, Any]] = {} chart_map = { 0: "easy", 1: "normal", 2: "hyper", 3: "ex", } # Format it the way we expect for song in songs: if song.chart not in chart_map: # Ignore charts on songs we don't support/care about. continue if song.id not in lut: lut[song.id] = { "id": song.id, "title": song.name, "artist": song.artist, "genre": song.genre, "comment": "", "title_en": "", "artist_en": "", "long_genre": "", "folder": song.data.get_str("category"), "difficulty": { "standard": { "easy": 0, "normal": 0, "hyper": 0, "ex": 0, }, "battle": { "normal": 0, "hyper": 0, }, }, "file": { "standard": { "easy": "", "normal": "", "hyper": "", "ex": "", }, "battle": { "normal": "", "hyper": "", }, }, } lut[song.id]["difficulty"]["standard"][ chart_map[song.chart] ] = song.data.get_int("difficulty") # Return the reassembled data return [val for _, val in lut.items()] def import_music_db(self, songs: List[Dict[str, Any]]) -> None: chart_map = { 0: "easy", 1: "normal", 2: "hyper", 3: "ex", } for song in songs: self.start_batch() for chart in self.charts: # First, try to find in the DB from another version old_id = self.get_music_id_for_song(song["id"], chart) # Now, look up metadata title = song["title_en"] if len(song["title_en"]) > 0 else song["title"] artist = ( song["artist_en"] if len(song["artist_en"]) > 0 else song["artist"] ) genre = song["genre"] # We only care about easy/normal/hyper/ex, so only provide mappings there if chart in chart_map: difficulty = song["difficulty"]["standard"][chart_map[chart]] else: difficulty = 0 if self.no_combine or old_id is None: # Insert original print( f"New entry for {artist} {title} ({song['id']} chart {chart})" ) next_id = self.get_next_music_id() else: print( f"Reused entry for {artist} {title} ({song['id']} chart {chart})" ) next_id = old_id self.insert_music_id_for_song( next_id, song["id"], chart, title, artist, genre, { "category": str(song["folder"]), "difficulty": difficulty, }, ) self.finish_batch() class ImportJubeat(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: if version in ["saucer", "saucer-fulfill", "prop", "qubell", "clan", "festo"]: actual_version = { "saucer": VersionConstants.JUBEAT_SAUCER, "saucer-fulfill": VersionConstants.JUBEAT_SAUCER_FULFILL, "prop": VersionConstants.JUBEAT_PROP, "qubell": VersionConstants.JUBEAT_QUBELL, "clan": VersionConstants.JUBEAT_CLAN, "festo": VersionConstants.JUBEAT_FESTO, }.get(version, -1) elif version in ["omni-prop", "omni-qubell", "omni-clan", "omni-festo"]: actual_version = { "omni-prop": VersionConstants.JUBEAT_PROP, "omni-qubell": VersionConstants.JUBEAT_QUBELL, "omni-clan": VersionConstants.JUBEAT_CLAN, "omni-festo": VersionConstants.JUBEAT_FESTO, }.get(version, -1) + DBConstants.OMNIMIX_VERSION_BUMP elif version == "all": actual_version = None if actual_version in [ None, VersionConstants.JUBEAT_FESTO, VersionConstants.JUBEAT_FESTO + DBConstants.OMNIMIX_VERSION_BUMP, ]: # jubeat festo adds in separation of normal and hard mode scores. # This adds a duplicate of each chart so that we show separated scores. self.charts = [0, 1, 2, 3, 4, 5] elif actual_version in [ VersionConstants.JUBEAT_SAUCER, VersionConstants.JUBEAT_SAUCER_FULFILL, VersionConstants.JUBEAT_PROP, VersionConstants.JUBEAT_QUBELL, VersionConstants.JUBEAT_CLAN, VersionConstants.JUBEAT_PROP + DBConstants.OMNIMIX_VERSION_BUMP, VersionConstants.JUBEAT_QUBELL + DBConstants.OMNIMIX_VERSION_BUMP, VersionConstants.JUBEAT_CLAN + DBConstants.OMNIMIX_VERSION_BUMP, ]: self.charts = [0, 1, 2] else: raise Exception( "Unsupported Jubeat version, expected one of the following: saucer, saucer-fulfill, prop, omni-prop, qubell, omni-qubell, clan, omni-clan, festo, omni-festo!" ) super().__init__( config, GameConstants.JUBEAT, actual_version, no_combine, update ) def scrape(self, xmlfile: str) -> Tuple[List[Dict[str, Any]], List[Dict[str, Any]]]: if self.version is None: raise Exception("Can't scrape Jubeat database for 'all' version!") try: # Probably UTF-8 music DB tree = ET.parse(xmlfile) root = tree.getroot() except ValueError: # Probably shift-jis emblems with open(xmlfile, "rb") as xmlhandle: xmldata = xmlhandle.read().decode("shift_jisx0213") root = ET.fromstring(xmldata) songs: List[Dict[str, Any]] = [] for music_entry in root.find("body") or []: songid = int(music_entry.find("music_id").text) bpm_min = float(music_entry.find("bpm_min").text) bpm_max = float(music_entry.find("bpm_max").text) earliest_version = 0 version = int(music_entry.find("version").text.strip(), 16) while not version & 1: version >>= 1 earliest_version += 1 # Since this is actually 1 to 1, I'm only adding this for clarity rather than necessity version_to_db_constant = { 1: VersionConstants.JUBEAT, 2: VersionConstants.JUBEAT_RIPPLES, 3: VersionConstants.JUBEAT_RIPPLES_APPEND, 4: VersionConstants.JUBEAT_KNIT, 5: VersionConstants.JUBEAT_KNIT_APPEND, 6: VersionConstants.JUBEAT_COPIOUS, 7: VersionConstants.JUBEAT_COPIOUS_APPEND, 8: VersionConstants.JUBEAT_SAUCER, 9: VersionConstants.JUBEAT_SAUCER_FULFILL, 10: VersionConstants.JUBEAT_PROP, 11: VersionConstants.JUBEAT_QUBELL, 12: VersionConstants.JUBEAT_CLAN, 13: VersionConstants.JUBEAT_FESTO, } if bpm_max > 0 and bpm_min < 0: bpm_min = bpm_max if music_entry.find("detail_level_bsc") is not None: difficulties = [ float(music_entry.find("detail_level_bsc").text), float(music_entry.find("detail_level_adv").text), float(music_entry.find("detail_level_ext").text), ] else: difficulties = [ float(music_entry.find("level_bsc").text), float(music_entry.find("level_adv").text), float(music_entry.find("level_ext").text), ] genre = "other" if ( music_entry.find("genre") is not None ): # Qubell extend music_info doesn't have this field for possible_genre in music_entry.find("genre"): if int(possible_genre.text) != 0: genre = str(possible_genre.tag) songs.append( { "id": songid, # Title/artist aren't in the music data for Jubeat and must be manually populated. # This is why there is a separate "import_metadata" and data file. "title": None, "artist": None, "genre": genre, "version": version_to_db_constant.get(earliest_version), "bpm_min": bpm_min, "bpm_max": bpm_max, "difficulty": { "basic": difficulties[0], "advanced": difficulties[1], "extreme": difficulties[2], }, } ) emblems: List[Dict[str, Any]] = [] if self.version in { VersionConstants.JUBEAT_PROP, VersionConstants.JUBEAT_QUBELL, VersionConstants.JUBEAT_CLAN, VersionConstants.JUBEAT_FESTO, }: for emblem_entry in root.find("emblem_list") or []: print(emblem_entry) index = int(emblem_entry.find("index").text) layer = int(emblem_entry.find("layer").text) music_id = int(emblem_entry.find("music_id").text) evolved = int(emblem_entry.find("evolved").text) rarity = int(emblem_entry.find("rarity").text) name = emblem_entry.find("name").text emblems.append( { "id": index, "layer": layer, "music_id": music_id, "evolved": evolved, "rarity": rarity, "name": name, } ) return songs, emblems def lookup( self, server: str, token: str ) -> Tuple[List[Dict[str, Any]], List[Dict[str, Any]]]: if self.version is None: raise Exception("Can't look up Jubeat database for 'all' version!") # Grab music info from remote server music = self.remote_music(server, token) songs = music.get_all_songs(self.game, self.version) lut: Dict[int, Dict[str, Any]] = {} chart_map = { 0: "basic", 1: "advanced", 2: "extreme", } # Format it the way we expect for song in songs: if song.chart not in chart_map: # Ignore charts on songs we don't support/care about. continue if song.id not in lut: lut[song.id] = { "id": song.id, "title": song.name, "artist": song.artist, "genre": song.genre, "version": song.data.get_int("version"), "bpm_min": song.data.get_float("bpm_min"), "bpm_max": song.data.get_float("bpm_max"), "difficulty": { "basic": 0.0, "advanced": 0.0, "extreme": 0.0, }, } lut[song.id]["difficulty"][chart_map[song.chart]] = song.data.get_float( "difficulty" ) # Reassemble the data reassembled_songs = [val for _, val in lut.items()] emblems: List[Dict[str, Any]] = [] if self.version in { VersionConstants.JUBEAT_PROP, VersionConstants.JUBEAT_QUBELL, VersionConstants.JUBEAT_CLAN, VersionConstants.JUBEAT_FESTO, }: game = self.remote_game(server, token) for item in game.get_items(self.game, self.version): if item.type == "emblem": emblems.append( { "id": item.id, "layer": item.data.get_int("layer"), "music_id": item.data.get_int("music_id"), "evolved": item.data.get_int("evolved"), "rarity": item.data.get_int("rarity"), "name": item.data.get_str("name"), } ) return reassembled_songs, emblems def __revivals(self, songid: int, chart: int) -> Optional[int]: old_id = self.get_music_id_for_song(songid, chart) if old_id is not None: return old_id # In qubell and clan omnimix, PPAP and Bonjour the world are placed # at this arbitrary songid since they weren't assigned one originally # In jubeat festo, these songs were given proper songids so we need to account for this legacy_to_modern_map = { 71000001: 70000124, # PPAP 71000002: 70000154, # Bonjour the world 50000020: 80000037, # 千本桜 was removed and then revived in clan 60000063: 70000100, # Khamen break sdvx had the first id for prop(never released officially) } modern_to_legacy_map = {v: k for k, v in legacy_to_modern_map.items()} legacy_songid = legacy_to_modern_map.get(songid) if legacy_songid is not None: old_id = self.get_music_id_for_song(legacy_songid, chart) if old_id is not None: return old_id modern_songid = modern_to_legacy_map.get(songid) if modern_songid is not None: old_id = self.get_music_id_for_song(modern_songid, chart) if old_id is not None: return old_id # Failed, so create a new one return None def import_music_db(self, songs: List[Dict[str, Any]]) -> None: if self.version is None: raise Exception("Can't import Jubeat database for 'all' version!") chart_map: Dict[int, str] = { 0: "basic", 1: "advanced", 2: "extreme", } for song in songs: # Skip over duplicate songs for the "play five different versions of this song # across different prefectures" event. The song ID range is 8000301-8000347, so # we arbitrarily choose to keep only the first one. songid = song["id"] if songid in set(range(80000302, 80000348)): continue self.start_batch() for chart in self.charts: if chart <= 2: # First, try to find in the DB from another version old_id = self.__revivals(songid, chart) if self.no_combine or old_id is None: # Insert original print(f"New entry for {songid} chart {chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {songid} chart {chart}") next_id = old_id data = { "difficulty": song["difficulty"][chart_map[chart]], "bpm_min": song["bpm_min"], "bpm_max": song["bpm_max"], "version": song["version"], } else: # First, try to find in the DB from another version old_id = self.__revivals(songid, chart) if self.no_combine or old_id is None: # Insert original print(f"New entry for {songid} chart {chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {songid} chart {chart}") next_id = old_id data = { "difficulty": song["difficulty"][chart_map[chart - 3]], "bpm_min": song["bpm_min"], "bpm_max": song["bpm_max"], "version": song["version"], } self.insert_music_id_for_song( next_id, songid, chart, song["title"], song["artist"], song["genre"], data, ) self.finish_batch() def import_emblems(self, emblems: List[Dict[str, Any]]) -> None: if self.version is None: raise Exception("Can't import Jubeat database for 'all' version!") self.start_batch() for i, emblem in enumerate(emblems): # Make importing faster but still do it in chunks if (i % 16) == 15: self.finish_batch() self.start_batch() print(f"New catalog entry for {emblem['music_id']}") self.insert_catalog_entry( "emblem", emblem["id"], { "layer": emblem["layer"], "music_id": emblem["music_id"], "evolved": emblem["evolved"], "rarity": emblem["rarity"], "name": emblem["name"], }, ) self.finish_batch() def import_metadata(self, tsvfile: str) -> None: if self.version is not None: raise Exception( "Unsupported Jubeat version, expected one of the following: all" ) with open(tsvfile, newline="") as tsvhandle: jubeatreader = csv.reader(tsvhandle, delimiter="\t", quotechar='"') for row in jubeatreader: songid = int(row[0]) name = row[1] artist = row[2] print(f"Setting name/artist for {songid} all charts") self.start_batch() for chart in self.charts: self.update_metadata_for_song(songid, chart, name, artist) self.finish_batch() class ImportIIDX(ImportBase): # Tutorial charts that shouldn't be on the UI BANNED_CHARTS = [ 16070, 16071, 16072, 16080, 16081, 16082, ] def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: if version in ["20", "21", "22", "23", "24", "25", "26"]: actual_version = { "20": VersionConstants.IIDX_TRICORO, "21": VersionConstants.IIDX_SPADA, "22": VersionConstants.IIDX_PENDUAL, "23": VersionConstants.IIDX_COPULA, "24": VersionConstants.IIDX_SINOBUZ, "25": VersionConstants.IIDX_CANNON_BALLERS, "26": VersionConstants.IIDX_ROOTAGE, }[version] self.charts = [0, 1, 2, 3, 4, 5, 6] elif version in [ "omni-20", "omni-21", "omni-22", "omni-23", "omni-24", "omni-25", "omni-26", ]: actual_version = { "omni-20": VersionConstants.IIDX_TRICORO, "omni-21": VersionConstants.IIDX_SPADA, "omni-22": VersionConstants.IIDX_PENDUAL, "omni-23": VersionConstants.IIDX_COPULA, "omni-24": VersionConstants.IIDX_SINOBUZ, "omni-25": VersionConstants.IIDX_CANNON_BALLERS, "omni-26": VersionConstants.IIDX_ROOTAGE, }[version] + DBConstants.OMNIMIX_VERSION_BUMP self.charts = [0, 1, 2, 3, 4, 5, 6] elif version == "all": actual_version = None self.charts = [0, 1, 2, 3, 4, 5, 6] else: raise Exception( "Unsupported IIDX version, expected one of the following: 20, 21, 22, 23, 24, 25, 26, omni-20, omni-21, omni-22, omni-23, omni-24, omni-25, omni-26!" ) super().__init__(config, GameConstants.IIDX, actual_version, no_combine, update) def __gather_sound_files(self, directory: str) -> Dict[int, str]: files = {} for (dirpath, dirnames, filenames) in os.walk(directory): for filename in filenames: songid, extension = os.path.splitext(filename) if extension == ".1" or extension == ".ifs": try: files[int(songid)] = os.path.join( directory, os.path.join(dirpath, filename) ) except ValueError: # Invalid file pass for dirname in dirnames: files.update( self.__gather_sound_files(os.path.join(directory, dirname)) ) return files def __revivals(self, songid: int, chart: int) -> Optional[int]: old_id = self.get_music_id_for_song(songid, chart) if old_id is not None: return old_id # For revivals from older games, these show up as their respective old IDs # in Spada Omnimix, but in Pendual Omnimix they're in the Pendual category. legacy_to_modern_map = { 4213: 23066, 9203: 22068, 10203: 22052, 12201: 22039, 12204: 21201, 12206: 21064, 13215: 23077, 14202: 22025, 14210: 21068, 14211: 22069, 14214: 23070, 15202: 23069, 15204: 21063, 15205: 21065, 15207: 22028, 15208: 22049, 15209: 22043, 15211: 23060, 15215: 21062, 16207: 21067, 16209: 23062, 16212: 21066, 22096: 23030, 22097: 23051, 21214: 11101, 21221: 14101, 21225: 15104, 21226: 15102, 21231: 15101, 21237: 15103, 21240: 16105, 21242: 16104, 21253: 16103, 21258: 16102, 21262: 16101, 21220: 14100, } # Some charts were changed, and others kept the same on these if chart in [0, 1, 2]: legacy_to_modern_map[9206] = 23065 legacy_songid = legacy_to_modern_map.get(songid) if legacy_songid is not None: old_id = self.get_music_id_for_song(legacy_songid, chart) if old_id is not None: return old_id modern_to_legacy_map = { 23066: 4213, 22068: 9203, 22052: 10203, 22039: 12201, 21201: 12204, 21064: 12206, 23077: 13215, 22025: 14202, 21068: 14210, 22069: 14211, 23070: 14214, 23069: 15202, 21063: 15204, 21065: 15205, 22028: 15207, 22049: 15208, 22043: 15209, 23060: 15211, 21062: 15215, 21067: 16207, 23062: 16209, 21066: 16212, 23030: 22096, 23051: 22097, 11101: 21214, 14101: 21221, 15104: 21225, 15102: 21226, 15101: 21231, 15103: 21237, 16105: 21240, 16104: 21242, 16103: 21253, 16102: 21258, 16101: 21262, 14100: 21220, } # Some charts were changed, and others kept the same on tehse if chart in [0, 1, 2]: modern_to_legacy_map[23065] = 9206 modern_songid = modern_to_legacy_map.get(songid) if modern_songid is not None: old_id = self.get_music_id_for_song(modern_songid, chart) if old_id is not None: return old_id # Failed, so create a new one return None def __charts(self, songid: int, chart: int) -> int: # Scripted connection long was set as a hyper in Tricoro omnimix, we # need to map the charts to the another in every other version. if songid == 12204: if chart == 1: return 2 if chart == 2: return 1 return chart def scrape( self, binfile: str, assets_dir: Optional[str] ) -> Tuple[List[Dict[str, Any]], List[Dict[str, Any]]]: if self.version is None: raise Exception("Can't import IIDX database for 'all' version!") if assets_dir is not None: sound_files = self.__gather_sound_files(os.path.abspath(assets_dir)) else: sound_files = None bh = open(binfile, "rb") try: binarydata = bh.read() finally: bh.close() import_qpros = True # by default, try to import qpros try: pe = PEFile(binarydata) except BaseException: import_qpros = False # if it failed then we're reading a music db file, not the executable songs: List[Dict[str, Any]] = [] if not import_qpros: musicdb = IIDXMusicDB(binarydata) for song in musicdb.songs: bpm = (0, 0) notecounts = [0, 0, 0, 0, 0, 0] if song.id in self.BANNED_CHARTS: continue if sound_files is not None: if song.id in sound_files: # Look up chart info! filename = sound_files[song.id] _, extension = os.path.splitext(filename) data = None if extension == ".1": fp = open(filename, "rb") data = fp.read() fp.close() else: fp = open(filename, "rb") ifsdata = fp.read() fp.close() ifs = IFS(ifsdata) for fn in ifs.filenames: _, extension = os.path.splitext(fn) if extension == ".1": data = ifs.read_file(fn) if data is not None: iidxchart = IIDXChart(data) bpm_min, bpm_max = iidxchart.bpm bpm = (bpm_min, bpm_max) notecounts = iidxchart.notecounts else: print( f"Could not find chart information for song {song.id}!" ) else: print( f"No chart information because chart for song {song.id} is missing!" ) songs.append( { "id": song.id, "title": song.title, "artist": song.artist, "genre": song.genre, "bpm_min": bpm[0], "bpm_max": bpm[1], "difficulty": { "spn": song.difficulties[0], "sph": song.difficulties[1], "spa": song.difficulties[2], "dpn": song.difficulties[3], "dph": song.difficulties[4], "dpa": song.difficulties[5], }, "notecount": { "spn": notecounts[0], "sph": notecounts[1], "spa": notecounts[2], "dpn": notecounts[3], "dph": notecounts[4], "dpa": notecounts[5], }, } ) qpros: List[Dict[str, Any]] = [] if self.version == VersionConstants.IIDX_TRICORO: # Based on LDJ:J:A:A:2013090900 stride = 4 qp_head_offset = 0x1CCB18 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 79 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x1CCC58 qp_hair_length = 103 qp_face_offset = 0x1CCDF8 qp_face_length = 50 qp_hand_offset = 0x1CCEC0 qp_hand_length = 103 qp_body_offset = 0x1CD060 qp_body_length = 106 filename_offset = 0 packedfmt = "I" # filename if self.version == VersionConstants.IIDX_SPADA: # Based on LDJ:J:A:A:2014071600 stride = 4 qp_head_offset = 0x213B50 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 125 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x213D48 qp_hair_length = 126 qp_face_offset = 0x213F40 qp_face_length = 72 qp_hand_offset = 0x214060 qp_hand_length = 135 qp_body_offset = 0x214280 qp_body_length = 135 filename_offset = 0 packedfmt = "I" # filename if self.version == VersionConstants.IIDX_PENDUAL: # Based on LDJ:J:A:A:2015080500 stride = 4 qp_head_offset = 0x1D5228 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 163 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x1D54B8 qp_hair_length = 182 qp_face_offset = 0x1D5790 qp_face_length = 106 qp_hand_offset = 0x1D5938 qp_hand_length = 184 qp_body_offset = 0x1D5C18 qp_body_length = 191 filename_offset = 0 packedfmt = "I" # filename if self.version == VersionConstants.IIDX_COPULA: # Based on LDJ:J:A:A:2016083100 stride = 8 qp_head_offset = 0x12F9D8 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 186 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x12FFA8 qp_hair_length = 202 qp_face_offset = 0x1305F8 qp_face_length = 126 qp_hand_offset = 0x1309E8 qp_hand_length = 206 qp_body_offset = 0x131058 qp_body_length = 211 filename_offset = 0 qpro_id_offset = 1 packedfmt = "I" "I" # filename # string containing id and name of the part if self.version == VersionConstants.IIDX_SINOBUZ: # Based on LDJ:J:A:A:2017082800 stride = 8 qp_head_offset = 0x149F88 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 211 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x14A620 qp_hair_length = 245 qp_face_offset = 0x14ADC8 qp_face_length = 152 qp_hand_offset = 0x14B288 qp_hand_length = 236 qp_body_offset = 0x14B9E8 qp_body_length = 256 filename_offset = 0 qpro_id_offset = 1 packedfmt = "I" "I" # filename # string containing id and name of the part if self.version == VersionConstants.IIDX_CANNON_BALLERS: # Based on LDJ:J:A:A:2018091900 stride = 16 qp_head_offset = 0x2339E0 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 231 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x234850 qp_hair_length = 267 qp_face_offset = 0x235900 qp_face_length = 173 qp_hand_offset = 0x2363D0 qp_hand_length = 261 qp_body_offset = 0x237420 qp_body_length = 282 filename_offset = 0 qpro_id_offset = 1 packedfmt = "Q" "Q" # filename # string containing id and name of the part if self.version == VersionConstants.IIDX_ROOTAGE: # Based on LDJ:J:A:A:2019090200 stride = 16 qp_head_offset = 0x5065F0 # qpro body parts are stored in 5 separate arrays in the game data, since there can be collision in qp_head_length = 259 # the qpro id numbers, it's best to store them as separate types in the catalog as well. qp_hair_offset = 0x507620 qp_hair_length = 288 qp_face_offset = 0x508820 qp_face_length = 193 qp_hand_offset = 0x509430 qp_hand_length = 287 qp_body_offset = 0x50A620 qp_body_length = 304 filename_offset = 0 qpro_id_offset = 1 packedfmt = "Q" "Q" # filename # string containing id and name of the part def read_string(offset: int) -> str: # First, translate load offset in memory to disk offset offset = pe.virtual_to_physical(offset) # Now, grab bytes until we're null-terminated bytestring = [] while binarydata[offset] != 0: bytestring.append(binarydata[offset]) offset = offset + 1 # Its shift-jis encoded, so decode it now return bytes(bytestring).decode("shift_jisx0213") def read_qpro_db(offset: int, length: int, qp_type: str) -> None: for qpro_id in range(length): chunkoffset = offset + (stride * qpro_id) chunkdata = binarydata[chunkoffset : (chunkoffset + stride)] unpacked = struct.unpack(packedfmt, chunkdata) filename = read_string(unpacked[filename_offset]).replace("qp_", "") remove = f"_{qp_type}.ifs" filename = ( filename.replace(remove, "") .replace("_head1.ifs", "") .replace("_head2.ifs", "") ) if self.version in [ VersionConstants.IIDX_TRICORO, VersionConstants.IIDX_SPADA, VersionConstants.IIDX_PENDUAL, ]: name = filename # qpro names are not stored in these 3 games so use the identifier instead else: name = read_string(unpacked[qpro_id_offset])[ 4: ] # qpro name is stored in second string of form "000:name" qproinfo = { "identifier": filename, "id": qpro_id, "name": name, "type": qp_type, } qpros.append(qproinfo) if import_qpros: read_qpro_db(qp_head_offset, qp_head_length, "head") read_qpro_db(qp_hair_offset, qp_hair_length, "hair") read_qpro_db(qp_face_offset, qp_face_length, "face") read_qpro_db(qp_hand_offset, qp_hand_length, "hand") read_qpro_db(qp_body_offset, qp_body_length, "body") return songs, qpros def lookup( self, server: str, token: str ) -> Tuple[List[Dict[str, Any]], List[Dict[str, Any]]]: if self.version is None: raise Exception("Can't look up IIDX database for 'all' version!") # Grab music info from remote server music = self.remote_music(server, token) songs = music.get_all_songs(self.game, self.version) lut: Dict[int, Dict[str, Any]] = {} chart_map = { 0: "spn", 1: "sph", 2: "spa", 3: "dpn", 4: "dph", 5: "dpa", } # Format it the way we expect for song in songs: if song.id in self.BANNED_CHARTS: continue if song.chart not in chart_map: # Ignore charts on songs we don't support/care about. continue if song.id not in lut: lut[song.id] = { "id": song.id, "title": song.name, "artist": song.artist, "genre": song.genre, "bpm_min": song.data.get_int("bpm_min"), "bpm_max": song.data.get_int("bpm_max"), "difficulty": { "spn": 0, "sph": 0, "spa": 0, "dpn": 0, "dph": 0, "dpa": 0, }, "notecount": { "spn": 0, "sph": 0, "spa": 0, "dpn": 0, "dph": 0, "dpa": 0, }, } if song.chart in chart_map: lut[song.id]["difficulty"][chart_map[song.chart]] = song.data.get_int( "difficulty" ) lut[song.id]["notecount"][chart_map[song.chart]] = song.data.get_int( "notecount" ) # Return the reassembled data qpros: List[Dict[str, Any]] = [] game = self.remote_game(server, token) for item in game.get_items(self.game, self.version): if "qp_" in item.type: qpros.append( { "identifier": item.data.get_str("identifier"), "id": item.id, "name": item.data.get_str("name"), "type": item.data.get_str("type"), } ) return [val for _, val in lut.items()], qpros def import_music_db(self, songs: List[Dict[str, Any]]) -> None: if self.version is None: raise Exception("Can't import IIDX database for 'all' version!") # Import each song into our DB chart_map = { 0: "spn", 1: "sph", 2: "spa", 3: "dpn", 4: "dph", 5: "dpa", } for song in songs: self.start_batch() for chart in self.charts: if chart == 6: # Beginner chart songdata: Dict[str, Any] = {} else: songdata = { "difficulty": song["difficulty"][chart_map[chart]], "bpm_min": song["bpm_min"], "bpm_max": song["bpm_max"], "notecount": song["notecount"][chart_map[chart]], } # First, try to find in the DB from another version old_id = self.__revivals(song["id"], self.__charts(song["id"], chart)) if self.no_combine or old_id is None: # Insert original print(f"New entry for {song['id']} chart {chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {song['id']} chart {chart}") next_id = old_id self.insert_music_id_for_song( next_id, song["id"], chart, song["title"], song["artist"], song["genre"], songdata, ) self.finish_batch() def import_qpros(self, qpros: List[Dict[str, Any]]) -> None: if self.version is None: raise Exception("Can't import IIDX database for 'all' version!") self.start_batch() for i, qpro in enumerate(qpros): # Make importing faster but still do it in chunks if (i % 16) == 15: self.finish_batch() self.start_batch() print(f"New catalog entry for {qpro['id']}") self.insert_catalog_entry( f"qp_{qpro['type']}", qpro["id"], { "name": qpro["name"], "identifier": qpro["identifier"], }, ) self.finish_batch() def import_metadata(self, tsvfile: str) -> None: if self.version is not None: raise Exception( "Unsupported IIDX version, expected one of the following: all" ) with open(tsvfile, newline="") as tsvhandle: iidxreader = csv.reader(tsvhandle, delimiter="\t", quotechar='"') for row in iidxreader: songid = int(row[0]) name = row[1] artist = row[2] genre = row[3] if len(name) == 0: name = None if len(artist) == 0: artist = None if len(genre) == 0: genre = None print(f"Setting name/artist/genre for {songid} all charts") self.start_batch() for chart in self.charts: self.update_metadata_for_song(songid, chart, name, artist, genre) self.finish_batch() class ImportDDR(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: if version in ["12", "13", "14", "15", "16"]: actual_version = { "12": VersionConstants.DDR_X2, "13": VersionConstants.DDR_X3_VS_2NDMIX, "14": VersionConstants.DDR_2013, "15": VersionConstants.DDR_2014, "16": VersionConstants.DDR_ACE, }[version] self.charts = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9] else: raise Exception( "Unsupported DDR version, expected one of the following: 12, 13, 14, 15, 16" ) super().__init__(config, GameConstants.DDR, actual_version, no_combine, update) def scrape(self, infile: str) -> List[Dict[str, Any]]: with open(infile, mode="rb") as myfile: data = myfile.read() myfile.close() if self.version == VersionConstants.DDR_X2: # Based on JDX:J:A:A:2010111000 offset = 0x254FC0 size = 0x14C length = 894 # Basic stuff like ID, bpm, chart difficulties unpackfmt = " List[Dict[str, Any]]: tree = ET.parse(infile) root = tree.getroot() data = {} for music_entry in root.find("mdblist"): musicid = int(music_entry.attrib["reclink"]) title = "" artist = "" title_en = "" artist_en = "" for child in music_entry: if child.tag == "name": if child.attrib["lang"] == "ja": title = child.text else: title_en = child.text if child.tag == "artist": if child.attrib["lang"] == "ja": artist = child.text else: artist_en = child.text data[musicid] = { "title": title, "artist": artist, "title_en": title_en, "artist_en": artist_en, } songs = copy.deepcopy(songs) for song in songs: newdata = data.get(song["id"]) if newdata is not None: song.update(newdata) return songs def parse_xml(self, arcfile: str) -> List[Dict[str, Any]]: with open(arcfile, mode="rb") as myfile: data = myfile.read() myfile.close() arc = ARC(data) if "data/gamedata/musicdb.xml" in arc.filenames: xmldata = arc.read_file("data/gamedata/musicdb.xml") else: raise Exception("Invalid .arc file provided!") xml = xmldata.decode("utf-8") root = ET.fromstring(xml) songs = [] if root.tag != "mdb": raise Exception("Invalid musicdb.xml file in .arc!") for music_entry in root: songid = int(music_entry.find("mcode").text) title = music_entry.find("title").text artist = music_entry.find("artist").text ssqcode = music_entry.find("basename").text bpm = int(music_entry.find("bpmmax").text) folder = int(music_entry.find("series").text) difficulties = [int(x) for x in music_entry.find("diffLv").text.split(" ")] # For some reason Ace thinks of itself as 17, and DDR 2013/2014 as 14, 15 and 16 # somewhat spread out. Fix that here. folder = { 1: 1, 2: 2, 3: 3, 4: 4, 5: 5, 6: 6, 7: 7, 8: 8, 9: 9, 10: 10, 11: 11, 12: 12, 13: 13, 14: 14, 15: 15, 16: 15, 17: 16, 18: 17, }[folder] songinfo = { "id": songid, "edit_id": songid, "ssqcode": ssqcode, "title": title, "artist": artist, "difficulty": { "single": { "beginner": difficulties[0], "basic": difficulties[1], "difficult": difficulties[2], "expert": difficulties[3], "challenge": difficulties[4], }, "double": { "beginner": difficulties[5], "basic": difficulties[6], "difficult": difficulties[7], "expert": difficulties[8], "challenge": difficulties[9], }, }, "bpm_min": bpm, "bpm_max": bpm, "folder": folder, "groove_gauge": {}, } # Groove information is calculated on the fly, maybe some day we will # duplicate that here, but for now, zero it out. for playmode in ["single", "double"]: songinfo["groove_gauge"][playmode] = {} # type: ignore for charttype in [ "beginner", "basic", "difficult", "expert", "challenge", ]: songinfo["groove_gauge"][playmode][charttype] = { # type: ignore "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, } songs.append(songinfo) return songs def lookup(self, server: str, token: str) -> List[Dict[str, Any]]: # Grab music info from remote server music = self.remote_music(server, token) songs = music.get_all_songs(self.game, self.version) lut: Dict[int, Dict[str, Any]] = {} chart_map = { 0: ("single", "beginner"), 1: ("single", "basic"), 2: ("single", "difficult"), 3: ("single", "expert"), 4: ("single", "challenge"), 5: ("double", "beginner"), 6: ("double", "basic"), 7: ("double", "difficult"), 8: ("double", "expert"), 9: ("double", "challenge"), } # Format it the way we expect for song in songs: if song.chart not in chart_map: # Ignore charts on songs we don't support/care about. continue if song.id not in lut: lut[song.id] = { "id": song.id, "edit_id": song.data.get_int("edit_id"), "ssqcode": "", "title": song.name, "artist": song.artist, "difficulty": { "single": { "beginner": 0, "basic": 0, "difficult": 0, "expert": 0, "challenge": 0, }, "double": { "beginner": 0, "basic": 0, "difficult": 0, "expert": 0, "challenge": 0, }, }, "groove_gauge": { "single": { "beginner": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "basic": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "difficult": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "expert": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "challenge": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, }, "double": { "beginner": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "basic": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "difficult": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "expert": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, "challenge": { "voltage": 0, "stream": 0, "air": 0, "chaos": 0, "freeze": 0, }, }, }, "bpm_min": song.data.get_int("bpm_min"), "bpm_max": song.data.get_int("bpm_max"), "folder": song.data.get_int("category"), } style, chart = chart_map[song.chart] lut[song.id]["difficulty"][style][chart] = song.data.get_int("difficulty") lut[song.id]["groove_gauge"][style][chart]["air"] = song.data.get_dict( "groove" ).get_int("air") lut[song.id]["groove_gauge"][style][chart]["chaos"] = song.data.get_dict( "groove" ).get_int("chaos") lut[song.id]["groove_gauge"][style][chart]["freeze"] = song.data.get_dict( "groove" ).get_int("freeze") lut[song.id]["groove_gauge"][style][chart]["stream"] = song.data.get_dict( "groove" ).get_int("stream") lut[song.id]["groove_gauge"][style][chart]["voltage"] = song.data.get_dict( "groove" ).get_int("voltage") # Return the reassembled data return [val for _, val in lut.items()] def import_music_db(self, songs: List[Dict[str, Any]]) -> None: for song in songs: self.start_batch() for chart in self.charts: key = ["beginner", "basic", "difficult", "expert", "challenge"] if chart in [0, 1, 2, 3, 4]: # For singles only! difficulty = song["difficulty"]["single"][key[chart]] groovestats = song["groove_gauge"]["single"][key[chart]] elif chart in [5, 6, 7, 8, 9]: # Doubles! difficulty = song["difficulty"]["double"][key[chart - 5]] groovestats = song["groove_gauge"]["double"][key[chart - 5]] else: raise Exception("Unrecognized chart type!") if difficulty == 0: # No chart for this difficulty continue if song["edit_id"] == 0: raise Exception("Expected non-zero edit id!") # DDR is stupid and changes in-game IDs around willy-nilly, but the edit ID is stable. # So, create a virtual edit ID entry and link everything to that. We can't just store # the edit ID as the real ID because in-game the protocol uses the changing ID. old_id = self.get_music_id_for_song(song["edit_id"], chart, version=0) if self.no_combine or old_id is None: # Insert original print( f"New entry for {song['title']} {song['artist']} ({song['id']} chart {chart})" ) next_id = self.get_next_music_id() else: print( f"Reused entry for {song['title']} {song['artist']} ({song['id']} chart {chart})" ) next_id = old_id # Add the virtual entry we talked about above, so we can link this song in the future. self.insert_music_id_for_song( next_id, song["edit_id"], chart, song["title"], song["artist"], None, # No genres in DDR { "category": song["folder"], "bpm_min": song["bpm_min"], "bpm_max": song["bpm_max"], "difficulty": difficulty, "groove": groovestats, "edit_id": song["edit_id"], }, version=0, ) # Add the normal entry so the game finds the song. self.insert_music_id_for_song( next_id, song["id"], chart, song["title"], song["artist"], None, # No genres in DDR { "category": song["folder"], "bpm_min": song["bpm_min"], "bpm_max": song["bpm_max"], "difficulty": difficulty, "groove": groovestats, "edit_id": song["edit_id"], }, ) self.finish_batch() class ImportSDVX(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: actual_version = { "1": VersionConstants.SDVX_BOOTH, "2": VersionConstants.SDVX_INFINITE_INFECTION, "3": VersionConstants.SDVX_GRAVITY_WARS, "4": VersionConstants.SDVX_HEAVENLY_HAVEN, }.get(version, -1) if actual_version == VersionConstants.SDVX_BOOTH: self.charts = [0, 1, 2] elif actual_version in [ VersionConstants.SDVX_INFINITE_INFECTION, VersionConstants.SDVX_GRAVITY_WARS, ]: self.charts = [0, 1, 2, 3] elif actual_version == VersionConstants.SDVX_HEAVENLY_HAVEN: self.charts = [0, 1, 2, 3, 4] else: raise Exception( "Unsupported SDVX version, expected one of the following: 1, 2, 3, 4!" ) super().__init__(config, GameConstants.SDVX, actual_version, no_combine, update) def scrape(self, infile: str) -> List[Dict[str, Any]]: with open(infile, mode="rb") as myfile: data = myfile.read() myfile.close() pe = PEFile(data) if self.version == VersionConstants.SDVX_BOOTH: offset = 0xFFF28 size = 163 stride = 40 else: raise Exception("Unsupported version for catalog scrape!") def read_string(spot: int) -> str: # First, translate load offset in memory to disk offset spot = pe.virtual_to_physical(spot) # Now, grab bytes until we're null-terminated bytestring = [] while data[spot] != 0: bytestring.append(data[spot]) spot = spot + 1 return bytes(bytestring).decode("shift_jis") entries = [] for i in range(size): start = offset + i * stride end = offset + (i + 1) * stride chunk = data[start:end] values = struct.unpack(" None: entries = self.scrape(dllfile) for entry in entries: self.start_batch() print(f"New catalog entry for {entry['musicid']} chart {entry['chart']}") self.insert_catalog_entry( "song_unlock", entry["catalogid"], { "blocks": entry["price"], "musicid": entry["musicid"], "chart": entry["chart"], }, ) self.finish_batch() def import_appeal_cards(self, csvfile: str) -> None: with open(csvfile, "rb") as csvhandle: csvdata = csvhandle.read().decode("shift_jisx0213") csvstr = io.StringIO(csvdata) appealreader = csv.reader(csvstr, delimiter=",", quotechar='"') for row in appealreader: appealids = [] if self.version == VersionConstants.SDVX_INFINITE_INFECTION: try: appealids.append(int(row[-5])) except (TypeError, ValueError): pass elif self.version == VersionConstants.SDVX_GRAVITY_WARS: try: appealids.append(int(row[-9])) except (TypeError, ValueError): pass else: raise Exception( f"Cannot import appeal cards for SDVX version {self.version}" ) self.start_batch() for appealid in appealids: print(f"New catalog entry for appeal card {appealid}") self.insert_catalog_entry( "appealcard", appealid, {}, ) self.finish_batch() def import_music_db_or_appeal_cards(self, xmlfile: str) -> None: with open(xmlfile, "rb") as fp: # This is gross, but elemtree won't do it for us so whatever bytedata = fp.read() strdata = bytedata.decode("shift_jisx0213", errors="replace") root = ET.fromstring(strdata) for music_entry in root.findall("music"): # Grab the ID songid = int(music_entry.attrib["id"]) title = None artist = None bpm_min = None bpm_max = None limited = [0, 0, 0, 0, 0] difficulties = [0, 0, 0, 0, 0] if self.version == VersionConstants.SDVX_BOOTH: # Find normal info about the song for info in music_entry.findall("info"): if info.attrib["attr"] == "title_yomigana": title = jaconv.h2z(info.text) if info.attrib["attr"] == "artist_yomigana": artist = jaconv.h2z(info.text) if info.attrib["attr"] == "bpm_min": bpm_min = float(info.text) if info.attrib["attr"] == "bpm_max": bpm_max = float(info.text) if info.attrib["attr"] == "limited": limited = [ int(info.text), int(info.text), int(info.text), int(info.text), ] # Make sure we got everything if ( title is None or artist is None or bpm_min is None or bpm_max is None ): raise Exception(f"Couldn't parse info for song {songid}") # Grab valid difficulties for difficulty in music_entry.findall("difficulty"): # Figure out the actual difficulty offset = { "novice": 0, "advanced": 1, "exhaust": 2, }.get(difficulty.attrib["attr"]) if offset is None: continue difficulties[offset] = int(difficulty.find("difnum").text) elif self.version in [ VersionConstants.SDVX_INFINITE_INFECTION, VersionConstants.SDVX_GRAVITY_WARS, ]: # Find normal info about the song info = music_entry.find("info") title = info.find("title_name").text artist = info.find("artist_name").text bpm_min = float(info.find("bpm_min").text) / 100.0 bpm_max = float(info.find("bpm_max").text) / 100.0 # Grab valid difficulties for difficulty in music_entry.find("difficulty"): # Figure out the actual difficulty offset = { "novice": 0, "advanced": 1, "exhaust": 2, "infinite": 3, }.get(difficulty.tag) if offset is None: continue difficulties[offset] = int(difficulty.find("difnum").text) limited[offset] = int(difficulty.find("limited").text) elif self.version == VersionConstants.SDVX_HEAVENLY_HAVEN: # Find normal info about the song info = music_entry.find("info") title = info.find("title_name").text artist = info.find("artist_name").text bpm_min = float(info.find("bpm_min").text) / 100.0 bpm_max = float(info.find("bpm_max").text) / 100.0 # Grab valid difficulties for difficulty in music_entry.find("difficulty"): # Figure out the actual difficulty offset = { "novice": 0, "advanced": 1, "exhaust": 2, "infinite": 3, "maximum": 4, }.get(difficulty.tag) if offset is None: continue difficulties[offset] = int(difficulty.find("difnum").text) limited[offset] = int(difficulty.find("limited").text) # Fix accent issues with title/artist accent_lut: Dict[str, str] = { "驩": "Ø", "齲": "♥", "齶": "♡", "趁": "Ǣ", "騫": "á", "曦": "à", "驫": "ā", "齷": "é", "曩": "è", "䧺": "ê", "骭": "ü", } for orig, rep in accent_lut.items(): title = title.replace(orig, rep) artist = artist.replace(orig, rep) # Import it self.start_batch() for chart in self.charts: # First, try to find in the DB from another version old_id = self.get_music_id_for_song(songid, chart) if self.no_combine or old_id is None: # Insert original print(f"New entry for {songid} chart {chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {songid} chart {chart}") next_id = old_id data = { "limited": limited[chart], "difficulty": difficulties[chart], "bpm_min": bpm_min, "bpm_max": bpm_max, } self.insert_music_id_for_song( next_id, songid, chart, title, artist, None, data ) self.finish_batch() appealids: List[int] = [] for appeal_entry in root.findall("card"): # Grab the ID appealids.append(int(appeal_entry.attrib["id"])) if appealids: self.start_batch() for appealid in appealids: print(f"New catalog entry for appeal card {appealid}") self.insert_catalog_entry( "appealcard", appealid, {}, ) self.finish_batch() def import_from_server(self, server: str, token: str) -> None: # First things first, lets try to import the music DB. We want to make # sure that even if the server doesn't respond right, we have a chart # entry for every chart for each song we're importing. music = self.remote_music(server, token) music_lut: Dict[int, Dict[int, Song]] = {} for entry in music.get_all_songs(self.game, self.version): if entry.id not in music_lut: music_lut[entry.id] = { chart: Song( entry.game, entry.version, entry.id, chart, entry.name, entry.artist, entry.genre, {}, ) for chart in self.charts } music_lut[entry.id][entry.chart] = entry # Import it for _, songs in music_lut.items(): self.start_batch() for _, song in songs.items(): old_id = self.get_music_id_for_song(song.id, song.chart) if self.no_combine or old_id is None: # Insert original print(f"New entry for {song.id} chart {song.chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {song.id} chart {song.chart}") next_id = old_id data = { "limited": song.data.get_int("limited"), "difficulty": song.data.get_int("difficulty"), "bpm_min": song.data.get_int("bpm_min"), "bpm_max": song.data.get_int("bpm_max"), } self.insert_music_id_for_song( next_id, song.id, song.chart, song.name, song.artist, None, data ) self.finish_batch() # Now, attempt to insert any catalog items we got for this version. game = self.remote_game(server, token) self.start_batch() for item in game.get_items(self.game, self.version): if item.type == "appealcard": print(f"New catalog entry for appeal card {item.id}") self.insert_catalog_entry( "appealcard", item.id, {}, ) elif item.type == "song_unlock": print( f"New catalog entry for {item.data.get_int('musicid')} chart {item.data.get_int('chart')}" ) self.insert_catalog_entry( "song_unlock", item.id, { "blocks": item.data.get_int("blocks"), "musicid": item.data.get_int("musicid"), "chart": item.data.get_int("chart"), }, ) self.finish_batch() class ImportMuseca(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: if version in ["1", "1+1/2", "plus"]: actual_version = { "1": VersionConstants.MUSECA, "1+1/2": VersionConstants.MUSECA_1_PLUS, "plus": VersionConstants.MUSECA_1_PLUS + DBConstants.OMNIMIX_VERSION_BUMP, }.get(version, -1) if actual_version in [ VersionConstants.MUSECA, VersionConstants.MUSECA_1_PLUS, VersionConstants.MUSECA_1_PLUS + DBConstants.OMNIMIX_VERSION_BUMP, ]: self.charts = [0, 1, 2, 3] else: raise Exception( "Unsupported Museca version, expected one of the following: 1, 1+1/2, plus!" ) super().__init__( config, GameConstants.MUSECA, actual_version, no_combine, update ) def import_music_db(self, xmlfile: str) -> None: with open(xmlfile, "rb") as fp: # This is gross, but elemtree won't do it for us so whatever bytedata = fp.read() strdata = bytedata.decode("shift_jisx0213") root = ET.fromstring(strdata) for music_entry in root.findall("music"): # Grab the ID songid = int(music_entry.attrib["id"]) title = None artist = None bpm_min = None bpm_max = None limited = [0, 0, 0, 0] difficulties = [0, 0, 0, 0] # Find normal info about the song info = music_entry.find("info") title = info.find("title_name").text artist = info.find("artist_name").text bpm_min = float(info.find("bpm_min").text) / 100.0 bpm_max = float(info.find("bpm_max").text) / 100.0 # Grab valid difficulties for difficulty in music_entry.find("difficulty"): # Figure out the actual difficulty offset = { "novice": 0, "advanced": 1, "exhaust": 2, "infinite": 3, }.get(difficulty.tag) if offset is None: continue difficulties[offset] = int(difficulty.find("difnum").text) limited[offset] = int(difficulty.find("limited").text) # Import it self.start_batch() for chart in self.charts: # First, try to find in the DB from another version old_id = self.get_music_id_for_song(songid, chart) if self.no_combine or old_id is None: # Insert original print(f"New entry for {songid} chart {chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {songid} chart {chart}") next_id = old_id data = { "limited": limited[chart], "difficulty": difficulties[chart], "bpm_min": bpm_min, "bpm_max": bpm_max, } self.insert_music_id_for_song( next_id, songid, chart, title, artist, None, data ) self.finish_batch() def import_from_server(self, server: str, token: str) -> None: # First things first, lets try to import the music DB. We want to make # sure that even if the server doesn't respond right, we have a chart # entry for every chart for each song we're importing. music = self.remote_music(server, token) music_lut: Dict[int, Dict[int, Song]] = {} for entry in music.get_all_songs(self.game, self.version): if entry.id not in music_lut: music_lut[entry.id] = { chart: Song( entry.game, entry.version, entry.id, chart, entry.name, entry.artist, entry.genre, {}, ) for chart in self.charts } music_lut[entry.id][entry.chart] = entry # Import it for _, songs in music_lut.items(): self.start_batch() for _, song in songs.items(): # First, try to find in the DB from another version old_id = self.get_music_id_for_song(song.id, song.chart) if self.no_combine or old_id is None: # Insert original print(f"New entry for {song.id} chart {song.chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {song.id} chart {song.chart}") next_id = old_id data = { "limited": song.data.get_int("limited"), "difficulty": song.data.get_int("difficulty"), "bpm_min": song.data.get_int("bpm_min"), "bpm_max": song.data.get_int("bpm_max"), } self.insert_music_id_for_song( next_id, song.id, song.chart, song.name, song.artist, None, data ) self.finish_batch() class ImportReflecBeat(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: # We always have 4 charts, even if we're importing from Colette and below, # so that we guarantee a stable song ID. We'll be in trouble if Reflec # ever adds a fifth chart. if version in ["1", "2", "3", "4", "5", "6"]: actual_version = { "1": VersionConstants.REFLEC_BEAT, "2": VersionConstants.REFLEC_BEAT_LIMELIGHT, "3": VersionConstants.REFLEC_BEAT_COLETTE, "4": VersionConstants.REFLEC_BEAT_GROOVIN, "5": VersionConstants.REFLEC_BEAT_VOLZZA, "6": VersionConstants.REFLEC_BEAT_VOLZZA_2, }[version] self.charts = [0, 1, 2, 3] else: raise Exception( "Unsupported ReflecBeat version, expected one of the following: 1, 2, 3, 4, 5, 6" ) super().__init__( config, GameConstants.REFLEC_BEAT, actual_version, no_combine, update ) def scrape(self, infile: str) -> List[Dict[str, Any]]: with open(infile, mode="rb") as myfile: data = myfile.read() myfile.close() if self.version == VersionConstants.REFLEC_BEAT: # Based on KBR:A:A:A:2011112300 offset = 0xBFBD0 stride = 280 max_songs = 93 max_difficulties = 3 song_offset = 0x4C song_length = 0x40 # Artists aren't included in this mix. artist_offset = None artist_length = None chart_offset = 0xD5 chart_length = 0x20 difficulties_offset = 0xD2 elif self.version == VersionConstants.REFLEC_BEAT_LIMELIGHT: # Based on LBR:A:A:A:2012082900 offset = 0x132C48 stride = 220 max_songs = 191 max_difficulties = 3 song_offset = 0x4C song_length = 0x40 # Artists aren't included in this mix. artist_offset = None artist_length = None chart_offset = 0x9B chart_length = 0x20 difficulties_offset = 0x98 elif self.version == VersionConstants.REFLEC_BEAT_COLETTE: # Based on MBR:J:A:A:2014011600 offset = 0x1E6880 stride = 468 max_songs = 443 max_difficulties = 3 song_offset = 0x34 song_length = 0x80 artist_offset = 0xB4 artist_length = 0x80 chart_offset = 0x1B4 chart_length = 0x20 difficulties_offset = 0x1A8 elif self.version == VersionConstants.REFLEC_BEAT_GROOVIN: # Based on MBR:J:A:A:2015102100 offset = 0x212EC0 stride = 524 max_songs = 698 max_difficulties = 4 song_offset = 0x3C song_length = 0x80 artist_offset = 0xBC artist_length = 0x80 chart_offset = 0x1E8 chart_length = 0x20 difficulties_offset = 0x1D0 elif self.version == VersionConstants.REFLEC_BEAT_VOLZZA: # Based on MBR:J:A:A:2016030200 offset = 0x1A0EC8 stride = 552 max_songs = 805 max_difficulties = 4 song_offset = 0x38 song_length = 0x80 artist_offset = 0xB8 artist_length = 0x80 chart_offset = 0x1E4 chart_length = 0x20 difficulties_offset = 0x1CC elif self.version == VersionConstants.REFLEC_BEAT_VOLZZA_2: # Based on MBR:J:A:A:2016100400 offset = 0x1CBC68 stride = 552 max_songs = 850 max_difficulties = 4 song_offset = 0x38 song_length = 0x80 artist_offset = 0xB8 artist_length = 0x80 chart_offset = 0x1E4 chart_length = 0x20 difficulties_offset = 0x1CC else: raise Exception(f"Unsupported ReflecBeat version {self.version}") def convert_string(inb: bytes) -> str: end = None for i in range(len(inb)): if inb[i] == 0: end = i break if end is None: raise Exception("Invalid string!") if end == 0: return "" return inb[:end].decode("shift_jisx0213") def convert_version(songid: int, folder: int) -> int: if self.version == VersionConstants.REFLEC_BEAT_VOLZZA_2: # Reflec Volzza 2 appears from network and DLL perspective to be identical # to Volzza 1, including what version the game thinks it is for songs. So, # hard code the new song IDs so we can show the difference on the frontend. if folder == 5: if songid in [733, 760, 772, 773, 774, 782, 785, 786]: return 6 if songid >= 788: return 6 return folder songs = [] for i in range(max_songs): start = offset + (stride * i) end = start + stride songdata = data[start:end] title = convert_string(songdata[song_offset : (song_offset + song_length)]) if artist_offset is None: artist = "" else: artist = convert_string( songdata[artist_offset : (artist_offset + artist_length)] ) if title == "" and artist == "": continue songid = struct.unpack(" List[Dict[str, Any]]: # Grab music info from remote server music = self.remote_music(server, token) songs = music.get_all_songs(self.game, self.version) lut: Dict[int, Dict[str, Any]] = {} for song in songs: if song.id not in lut: lut[song.id] = { "id": song.id, "title": song.name, "artist": song.artist, "chartid": song.data.get_str("chart_id"), "difficulties": [0] * len(self.charts), "folder": song.data.get_int("folder"), } lut[song.id]["difficulties"][song.chart] = song.data.get_int("difficulty") # Return the reassembled data return [val for _, val in lut.items()] def import_music_db(self, songs: List[Dict[str, Any]]) -> None: for song in songs: self.start_batch() for chart in self.charts: songid = song["id"] chartid = song["chartid"] # ReflecBeat re-numbers some of their songs and overlaps with IDs from older # versions, so we need to keep a virtual mapping similar to DDR. Its not good # enough to just do title/artist because Reflec also has revival charts that # are named the same. Luckily we have internal chart ID to map on! old_id = self.get_music_id_for_song_data( None, None, chartid, chart, version=0 ) if self.no_combine or old_id is None: # Insert original print(f"New entry for {songid} chart {chart}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {songid} chart {chart}") next_id = old_id if old_id is None: # Add the virtual music entry we talked about above. Use the song ID when we discover # the song, plus the folder as a way to make them unique. self.insert_music_id_for_song( next_id, self.version * 10000 + songid, chart, song["title"], song["artist"], chartid, # Chart goes into genre for reflec, so we can handle revival charts { "difficulty": song["difficulties"][chart], "folder": song["folder"], "chart_id": chartid, }, version=0, ) else: if self.update: # Force a folder/difficulty update for this song. self.update_metadata_for_music_id( old_id, song["title"], song["artist"], chartid, # Chart goes into genre for reflec, so we can handle revival charts { "difficulty": song["difficulties"][chart], "folder": song["folder"], "chart_id": chartid, }, version=0, ) # Add the normal entry so the game finds the song. self.insert_music_id_for_song( next_id, songid, chart, song["title"], song["artist"], None, # Reflec Beat has no genres for real songs. { "difficulty": song["difficulties"][chart], "folder": song["folder"], "chart_id": chartid, }, ) self.finish_batch() class ImportDanceEvolution(ImportBase): def __init__( self, config: Config, version: str, no_combine: bool, update: bool, ) -> None: if version in ["1"]: actual_version = 1 else: raise Exception( "Unsupported Dance Evolution version, expected one of the following: 1" ) super().__init__( config, GameConstants.DANCE_EVOLUTION, actual_version, no_combine, update ) def scrape(self, infile: str) -> List[Dict[str, Any]]: with open(infile, mode="rb") as myfile: data = myfile.read() myfile.close() arc = ARC(data) data = arc.read_file("data/song/song_params.plist") # First, do a header check like the game does if data[0:4] != b"MS02": raise Exception("Invalid song params file!") if data[4:6] not in [b"BE", b"LE"]: raise Exception("Invalid song params file!") def get_string(offset: int, default: Optional[str] = None) -> str: lut_offset = struct.unpack(">I", data[(offset) : (offset + 4)])[0] if lut_offset == 0: if default is None: raise Exception("Expecting a string, got empty!") return default length = 0 while data[lut_offset + length] != 0: length += 1 return ( data[lut_offset : (lut_offset + length)] .decode("utf-8") .replace("\n", " ") ) def get_int(offset: int) -> int: return struct.unpack(">I", data[(offset) : (offset + 4)])[0] # Now, make sure we know how long the file is numsongs = struct.unpack(">I", data[8:12])[0] filelen = struct.unpack(">I", data[12:16])[0] if filelen != len(data): raise Exception("Invalid song params file!") # Now, extract the meaningful data for each song retval = [] for i in range(numsongs): offset = (i * 128) + 16 songcode = get_string(offset + 0) # noqa: F841 songres1 = get_string(offset + 4) # noqa: F841 songres2 = get_string(offset + 8) # noqa: F841 bpm_min = get_int(offset + 12) bpm_max = get_int(offset + 16) copyright = get_string(offset + 24, "") title = get_string(offset + 52, "Unknown song") artist = get_string(offset + 56, "Unknown artist") level = get_int(offset + 64) charares1 = get_string(offset + 72) # noqa: F841 charares2 = get_string(offset + 76) # noqa: F841 kana_sort = get_string(offset + 108) flag1 = data[offset + 33] != 0x00 # noqa: F841 flag2 = data[offset + 34] == 0x01 # noqa: F841 flag3 = data[offset + 34] == 0x02 # noqa: F841 flag4 = data[offset + 116] != 0x00 # noqa: F841 # TODO: Get the real music ID from the data, once we have in-game traffic. retval.append( { "id": i, "title": title, "artist": artist, "copyright": copyright or None, "sort_key": kana_sort, "bpm_min": bpm_min, "bpm_max": bpm_max, "level": level, } ) return retval def lookup(self, server: str, token: str) -> List[Dict[str, Any]]: # TODO: We never got far enough to support DanEvo in the server, or # specify it in BEMAPI. So this is a dead function for now, but maybe # some year in the future I'll be able to support this. return [] def import_music_db(self, songs: List[Dict[str, Any]]) -> None: for song in songs: # Import it self.start_batch() # First, try to find in the DB from another version old_id = self.get_music_id_for_song(song["id"], 0) if self.no_combine or old_id is None: # Insert original print(f"New entry for {song['id']} chart {0}") next_id = self.get_next_music_id() else: # Insert pointing at same ID so scores transfer print(f"Reused entry for {song['id']} chart {0}") next_id = old_id data = { "level": song["level"], "bpm_min": song["bpm_min"], "bpm_max": song["bpm_max"], } self.insert_music_id_for_song( next_id, song["id"], 0, song["title"], song["artist"], None, data ) self.finish_batch() if __name__ == "__main__": parser = argparse.ArgumentParser(description="Import Game Music DB") parser.add_argument( "--series", action="store", type=str, required=True, help="The game series we are importing.", ) parser.add_argument( "--version", dest="version", action="store", type=str, required=True, help="The game version we are importing.", ) parser.add_argument( "--csv", dest="csv", action="store", type=str, help="The CSV file to read, for applicable games.", ) parser.add_argument( "--tsv", dest="tsv", action="store", type=str, help="The TSV file to read, for applicable games.", ) parser.add_argument( "--xml", dest="xml", action="store", type=str, help="The game XML file to read, for applicable games.", ) parser.add_argument( "--bin", dest="bin", action="store", type=str, help="The game binary file to read, for applicable games.", ) parser.add_argument( "--assets", dest="assets", action="store", type=str, help="The game sound assets directory, for applicable games.", ) parser.add_argument( "--no-combine", dest="no_combine", action="store_true", default=False, help="Don't look for the same music ID in other versions.", ) parser.add_argument( "--update", dest="update", action="store_true", default=False, help="Overwrite data with updated values when it already exists.", ) parser.add_argument( "--config", type=str, default="config.yaml", help="Core configuration for importing to DB. Defaults to 'config.yaml'.", ) parser.add_argument( "--server", type=str, help="The remote BEMAPI server to read data from.", ) parser.add_argument( "--token", type=str, help="The access token to use with the remote BEMAPI server.", ) # Parse args, validate invariants. args = parser.parse_args() if (args.token and not args.server) or (args.server and not args.token): raise Exception("Must specify both --server and --token together!") if (args.csv or args.tsv or args.xml or args.bin or args.assets) and ( args.server or args.token ): raise Exception( "Cannot specify both a remote server and a local file to read from!" ) # Load the config so we can talk to the server config = Config() load_config(args.config, config) series = None try: series = GameConstants(args.series) except ValueError: pass if series == GameConstants.POPN_MUSIC: popn = ImportPopn(config, args.version, args.no_combine, args.update) if args.bin: songs = popn.scrape(args.bin) elif args.server and args.token: songs = popn.lookup(args.server, args.token) else: raise Exception( "No game DLL provided and no remote server specified! Please " + "provide either a --bin or a --server and --token option!" ) popn.import_music_db(songs) popn.close() elif series == GameConstants.JUBEAT: jubeat = ImportJubeat(config, args.version, args.no_combine, args.update) if args.tsv is not None: # Special case for Jubeat, grab the title/artist metadata that was # hand-populated since its not in the music DB. jubeat.import_metadata(args.tsv) else: # Normal case, doing a music DB or emblem import. if args.xml is not None: songs, emblems = jubeat.scrape(args.xml) elif args.server and args.token: songs, emblems = jubeat.lookup(args.server, args.token) else: raise Exception( "No music_info.xml or TSV provided and no remote server specified! Please " + "provide either a --xml, --tsv or a --server and --token option!" ) jubeat.import_music_db(songs) jubeat.import_emblems(emblems) jubeat.close() elif series == GameConstants.IIDX: iidx = ImportIIDX(config, args.version, args.no_combine, args.update) if args.tsv is not None: # Special case for IIDX, grab the title/artist metadata that was # wrong in the music DB, and correct it. iidx.import_metadata(args.tsv) else: # Normal case, doing a music DB import. if args.bin is not None: songs, qpros = iidx.scrape(args.bin, args.assets) elif args.server and args.token: songs, qpros = iidx.lookup(args.server, args.token) else: raise Exception( "No music_data.bin or TSV provided and no remote server specified! Please " + "provide either a --bin, --tsv or a --server and --token option!" ) iidx.import_music_db(songs) iidx.import_qpros(qpros) iidx.close() elif series == GameConstants.DDR: ddr = ImportDDR(config, args.version, args.no_combine, args.update) if args.server and args.token: songs = ddr.lookup(args.server, args.token) else: if args.version == "16": if args.bin is None: raise Exception("No startup.arc provided!") # DDR Ace has a different format altogether songs = ddr.parse_xml(args.bin) else: if args.bin is None: raise Exception("No game DLL provided!") if args.xml is None: raise Exception("No game music XML provided!") # DDR splits the music DB between the DLL and external XML # (Why??), so we must first scrape then hydrate with extra # data to get the full DB. songs = ddr.scrape(args.bin) songs = ddr.hydrate(songs, args.xml) ddr.import_music_db(songs) ddr.close() elif series == GameConstants.SDVX: sdvx = ImportSDVX(config, args.version, args.no_combine, args.update) if args.server and args.token: sdvx.import_from_server(args.server, args.token) else: if args.xml is None and args.bin is None and args.csv is None: raise Exception( "No XML file or game DLL or appeal card CSV provided and " + "no remote server specified! Please provide either a --xml, " + "--bin, --csv or a --server and --token option!" ) if args.xml is not None: sdvx.import_music_db_or_appeal_cards(args.xml) if args.bin is not None: sdvx.import_catalog(args.bin) if args.csv is not None: sdvx.import_appeal_cards(args.csv) sdvx.close() elif series == GameConstants.MUSECA: museca = ImportMuseca(config, args.version, args.no_combine, args.update) if args.server and args.token: museca.import_from_server(args.server, args.token) elif args.xml is not None: museca.import_music_db(args.xml) else: raise Exception( "No music-info.xml provided and no remote server specified! " + "Please provide either a --xml or a --server and --token option!" ) museca.close() elif series == GameConstants.REFLEC_BEAT: reflec = ImportReflecBeat(config, args.version, args.no_combine, args.update) if args.bin is not None: songs = reflec.scrape(args.bin) elif args.server and args.token: songs = reflec.lookup(args.server, args.token) else: raise Exception( "No game DLL provided and no remote server specified! " + "Please provide either a --bin or a --server and --token option!" ) reflec.import_music_db(songs) reflec.close() elif series == GameConstants.DANCE_EVOLUTION: danevo = ImportDanceEvolution( config, args.version, args.no_combine, args.update ) if args.server and args.token: songs = danevo.lookup(args.server, args.token) elif args.bin is not None: songs = danevo.scrape(args.bin) else: raise Exception( "No resource_lists.arc provided and no remote server " + "specified! Please provide either a --bin or a " + "--server and --token option!", ) danevo.import_music_db(songs) danevo.close() else: raise Exception("Unsupported game series!")