import random import time from typing import Optional, Dict, List, Tuple, Any from bemani.client.base import BaseClient from bemani.protocol import Node class PopnMusicTuneStreetClient(BaseClient): NAME = "TEST" def verify_game_active(self) -> None: call = self.call_node() # Construct node game = Node.void("game") call.add_child(game) game.set_attribute("method", "active") # Add what Pop'n 19 would add after full unlock game.set_attribute("eacoin_price", "200,260,200,200,10") game.set_attribute("event", "0") game.set_attribute("shop_name_facility", ".") game.set_attribute("name", "") game.set_attribute("location_id", "JP-1") game.set_attribute("shop_addr", "127.0.0.1 10000") game.set_attribute("card_use", "0") game.set_attribute("testmode", "0,1,1,4,0,-1,2,1,2,100,0,0,80513,0,92510336") game.set_attribute("eacoin_available", "1") game.set_attribute("pref", "0") game.set_attribute("shop_name", "") # Swap with server resp = self.exchange("pnm/game", call) # Verify that response is correct self.assert_path(resp, "response/game/@status") def verify_game_get(self) -> None: call = self.call_node() # Construct node game = Node.void("game") call.add_child(game) game.set_attribute("method", "get") # Swap with server resp = self.exchange("pnm/game", call) # Verify that response is correct self.assert_path(resp, "response/game") for name in [ "game_phase", "boss_battle_point", "boss_diff", "card_phase", "event_phase", "gfdm_phase", "ir_phase", "jubeat_phase", "local_matching_enable", "matching_sec", "netvs_phase", ]: if name not in resp.child("game").attributes: raise Exception(f"Missing attribute '{name}' in response!") def verify_playerdata_get( self, ref_id: str, msg_type: str ) -> Optional[Dict[str, Any]]: call = self.call_node() # Construct node playerdata = Node.void("playerdata") call.add_child(playerdata) playerdata.set_attribute("method", "get") playerdata.set_attribute("pref", "50") playerdata.set_attribute("shop_name", "") playerdata.set_attribute("ref_id", ref_id) if msg_type == "new": playerdata.set_attribute( "model", self.config["old_profile_model"].split(":")[0] ) # Swap with server resp = self.exchange("pnm/playerdata", call) if msg_type == "new": # Verify that response is correct self.assert_path(resp, "response/playerdata/@status") status = int(resp.child("playerdata").attribute("status")) if status != 109: raise Exception( f"Reference ID '{ref_id}' returned invalid status '{status}'" ) # No score data return None elif msg_type == "query": # Verify that the response is correct self.assert_path(resp, "response/playerdata/b") self.assert_path(resp, "response/playerdata/hiscore") self.assert_path(resp, "response/playerdata/town") name = ( resp.child("playerdata") .child("b") .value[0:12] .decode("SHIFT_JIS") .replace("\x00", "") ) if name != self.NAME: raise Exception(f"Invalid name '{name}' returned for Ref ID '{ref_id}'") medals = resp.child("playerdata").child("b").value[108:] medals = [ (medals[x] + (medals[x + 1] << 8)) for x in range(0, len(medals), 2) ] # Extract and return score data def transform_medals(medal: int) -> Tuple[int, int, int, int]: return ( (medal >> 0) & 0x3, (medal >> 2) & 0x3, (medal >> 4) & 0x3, (medal >> 6) & 0x3, ) medals = [transform_medals(medal) for medal in medals] hiscore = resp.child("playerdata").child("hiscore").value hiscores = [] for i in range(0, len(hiscore) * 8, 17): byte_offset = int(i / 8) bit_offset = int(i % 8) try: value = hiscore[byte_offset] value = value + (hiscore[byte_offset + 1] << 8) value = value + (hiscore[byte_offset + 2] << 16) value = value >> bit_offset hiscores.append(value & 0x1FFFF) except IndexError: # We indexed poorly above, so we ran into an odd value pass scores = [ ( hiscores[x + 1], hiscores[x + 2], hiscores[x + 0], hiscores[x + 3], ) for x in range(0, len(hiscores), 7) ] return {"medals": medals, "scores": scores} else: raise Exception(f"Unrecognized message type '{msg_type}'") def verify_playerdata_set(self, ref_id: str, scores: List[Dict[str, Any]]) -> None: call = self.call_node() # Construct node playerdata = Node.void("playerdata") call.add_child(playerdata) playerdata.set_attribute("method", "set") playerdata.set_attribute("last_play_flag", "0") playerdata.set_attribute("play_mode", "3") playerdata.set_attribute("music_num", "550") playerdata.set_attribute("category_num", "14") playerdata.set_attribute("norma_point", "0") playerdata.set_attribute("medal_and_friend", "0") playerdata.set_attribute("option", "131072") playerdata.set_attribute("color_3p_flg", "0,0") playerdata.set_attribute("sheet_num", "1") playerdata.set_attribute("skin_sd_bgm", "0") playerdata.set_attribute("read_news_no_max", "0") playerdata.set_attribute("shop_name", "") playerdata.set_attribute("skin_sd_se", "0") playerdata.set_attribute("start_type", "2") playerdata.set_attribute("skin_tex_note", "0") playerdata.set_attribute("ref_id", ref_id) playerdata.set_attribute("chara_num", "12") playerdata.set_attribute("jubeat_collabo", "0") playerdata.set_attribute("pref", "50") playerdata.set_attribute("skin_tex_cmn", "0") # Add requested scores for score in scores: music = Node.void("music") playerdata.add_child(music) music.set_attribute("norma_r", "0") music.set_attribute( "data", str( { 0: ((score["medal"] & 0x3) << 0) | 0x0800, 1: ((score["medal"] & 0x3) << 2) | 0x1000, 2: ((score["medal"] & 0x3) << 4) | 0x2000, 3: ((score["medal"] & 0x3) << 6) | 0x4000, }[score["chart"]] ), ) music.set_attribute("select_count", "1") music.set_attribute("music_num", str(score["id"])) music.set_attribute("norma_l", "0") music.set_attribute("score", str(score["score"])) music.set_attribute("sheet_num", str(score["chart"])) # Swap with server self.exchange("pnm/playerdata", call) def verify_playerdata_new(self, card_id: str, ref_id: str) -> None: call = self.call_node() # Construct node playerdata = Node.void("playerdata") call.add_child(playerdata) playerdata.set_attribute("method", "new") playerdata.set_attribute("ref_id", ref_id) playerdata.set_attribute("card_id", card_id) playerdata.set_attribute("name", self.NAME) playerdata.set_attribute("shop_name", "") playerdata.set_attribute("pref", "50") # Swap with server resp = self.exchange("pnm/playerdata", call) # Verify nodes that cause crashes if they don't exist self.assert_path(resp, "response/playerdata/b") self.assert_path(resp, "response/playerdata/hiscore") self.assert_path(resp, "response/playerdata/town") def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ "pcbtracker", "pcbevent", "local", "message", "facility", "cardmng", "package", "posevent", "pkglist", "dlstatus", "eacoin", "lobby", "ntp", "keepalive", ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() self.verify_facility_get() self.verify_pcbevent_put() self.verify_game_active() self.verify_game_get() # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire( card, msg_type="unregistered", paseli_enabled=paseli_enabled ) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception( f"Invalid refid '{ref_id}' returned when registering card" ) if ref_id != self.verify_cardmng_inquire( card, msg_type="new", paseli_enabled=paseli_enabled ): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") self.verify_playerdata_get(ref_id, msg_type="new") self.verify_playerdata_new(card, ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire( card, msg_type="query", paseli_enabled=paseli_enabled ) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire( card, msg_type="query", paseli_enabled=paseli_enabled ): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") if cardid is None: # Verify score handling scores = self.verify_playerdata_get(ref_id, msg_type="query") if scores is None: raise Exception("Expected to get scores back, didn't get anything!") for medal in scores["medals"]: for i in range(4): if medal[i] != 0: raise Exception("Got nonzero medals count on a new card!") for score in scores["scores"]: for i in range(4): if score[i] != 0: raise Exception("Got nonzero scores count on a new card!") for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { "id": 987, "chart": 2, "medal": 2, "score": 76543, }, # A good score on an easier chart of the same song { "id": 987, "chart": 0, "medal": 3, "score": 99999, }, # A bad score on a hard chart { "id": 741, "chart": 3, "medal": 1, "score": 45000, }, # A terrible score on an easy chart { "id": 742, "chart": 1, "medal": 0, "score": 1, }, ] # Random score to add in songid = random.randint(907, 950) chartid = random.randint(0, 3) score = random.randint(0, 100000) medal = random.choice([0, 1, 2, 3]) dummyscores.append( { "id": songid, "chart": chartid, "medal": medal, "score": score, } ) if phase == 2: dummyscores = [ # A better score on the same chart { "id": 987, "chart": 2, "medal": 3, "score": 98765, }, # A worse score on another same chart { "id": 987, "chart": 0, "medal": 2, "score": 12345, "expected_score": 99999, "expected_medal": 3, }, ] self.verify_playerdata_set(ref_id, dummyscores) scores = self.verify_playerdata_get(ref_id, msg_type="query") for score in dummyscores: newscore = scores["scores"][score["id"]][score["chart"]] newmedal = scores["medals"][score["id"]][score["chart"]] if "expected_score" in score: expected_score = score["expected_score"] else: expected_score = score["score"] if "expected_medal" in score: expected_medal = score["expected_medal"] else: expected_medal = score["medal"] if newscore != expected_score: raise Exception( f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got score \'{newscore}\'' ) if newmedal != expected_medal: raise Exception( f'Expected a medal of \'{expected_medal}\' for song \'{score["id"]}\' chart \'{score["chart"]}\' but got medal \'{newmedal}\'' ) # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)