database: # IP or DNS entry for MySQL instance. address: "localhost" # Database that will be used. database: "bemani" # User who has full credentials to the above DB. user: "bemani" # Password of said user. password: "bemani" server: # Advertised server IP or DNS entry games will connect to. address: "192.168.0.1" # Advertised keepalive address, must be globally pingable. Delete # this to use the address above instead of a unique keepalive address. keepalive: "127.0.0.1" # What port on the above address games will connect to. port: 80 # Whether games should connect over HTTPS. https: False # Advertised frontend URI. Delete this to mask the frontend address. uri: "https://eagate.573.jp" # URI that users hitting the GET interface will be redirected to. # Delete this to return an HTTP error instead of redirecting. redirect: "https://eagate.573.jp" # Whether PCBIDs must be added to the network before games will work. enforce_pcbid: False # Webhook URLs. These allow for game scores from games with scorecard support to be broadcasted to outside services. # Delete this to disable this support. webhooks: discord: iidx: - "https://discord.com/api/webhooks/1232122131321321321/eauihfafaewfhjaveuijaewuivhjawueihoi" paseli: # Whether PASELI is enabled on the network. enabled: True # Whether infinite PASELI balance is enabled on the network. infinite: True support: # Bishi Bashi frontend/backend enabled. bishi: True # DDR frontend/backend enabled. ddr: True # IIDX frontend/backend enabled. iidx: True # Jubeat frontend/backend enabled. jubeat: True # Museca frontend/backend enabled. museca: True # Pop'n Music frontend/backend enabled. pnm: True # Reflec Beat frontend/backend enabled. reflec: True # SDVX frontend/backend enabled. sdvx: True # Key used to encrypt cookies, should be unique per network instance. secret_key: 'this_is_a_secret_please_change_me' # Name of this network. name: 'e-AMUSEMENT Network' # Administrative contact for this network. email: 'nobody@nowhere.com' # Cache DIR, should point somewhere other than /tmp for production instances. cache_dir: '/tmp' # Number of seconds to preserve event logs before deleting them. # Set to zero or delete to disable deleting logs. event_log_duration: 2592000