# vim: set fileencoding=utf-8
import random
from typing import Any, Dict, List, Optional, Set, Tuple
from typing_extensions import Final
from bemani.backend.jubeat.base import JubeatBase
from bemani.backend.jubeat.common import (
JubeatDemodataGetNewsHandler,
JubeatGametopGetMeetingHandler,
JubeatLobbyCheckHandler,
JubeatLoggerReportHandler,
)
from bemani.backend.jubeat.clan import JubeatClan
from bemani.backend.base import Status
from bemani.common import Profile, ValidatedDict, VersionConstants
from bemani.data import Data, UserID, Score, Song
from bemani.protocol import Node
class JubeatFesto(
JubeatDemodataGetNewsHandler,
JubeatGametopGetMeetingHandler,
JubeatLoggerReportHandler,
JubeatLobbyCheckHandler,
JubeatBase
):
name: str = 'Jubeat Festo'
version: int = VersionConstants.JUBEAT_FESTO
EVENTS: Dict[int, Dict[str, bool]] = {
5: {
'enabled': False,
},
6: {
'enabled': False,
},
# Something to do with maintenance mode?
15: {
'enabled': True,
},
22: {
'enabled': False,
},
23: {
'enabled': False,
},
33: {
'enabled': False,
},
101: {
'enabled': False,
},
102: {
'enabled': False,
},
103: {
'enabled': False,
},
104: {
'enabled': False,
},
105: {
'enabled': False,
},
106: {
'enabled': False,
},
107: {
'enabled': False,
},
108: {
'enabled': False,
},
109: {
'enabled': False,
},
}
EVENT_STATUS_OPEN: Final[int] = 0x1
EVENT_STATUS_COMPLETE: Final[int] = 0x2
# TODO: Verify these
COURSE_STATUS_SEEN: Final[int] = 0x01
COURSE_STATUS_PLAYED: Final[int] = 0x02
COURSE_STATUS_CLEARED: Final[int] = 0x04
# Return the netlog service so that Festo doesn't crash on coin-in.
extra_services: List[str] = [
'netlog',
'slocal',
]
def previous_version(self) -> Optional[JubeatBase]:
return JubeatClan(self.data, self.config, self.model)
@classmethod
def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
"""
Insert daily FC challenges into the DB.
"""
events = []
if data.local.network.should_schedule(cls.game, cls.version, 'fc_challenge', 'daily'):
# Generate a new list of two FC challenge songs.
start_time, end_time = data.local.network.get_schedule_duration('daily')
all_songs = set(song.id for song in data.local.music.get_all_songs(cls.game, cls.version))
if len(all_songs) >= 2:
daily_songs = random.sample(all_songs, 2)
data.local.game.put_time_sensitive_settings(
cls.game,
cls.version,
'fc_challenge',
{
'start_time': start_time,
'end_time': end_time,
'today': daily_songs[0],
'whim': daily_songs[1],
},
)
events.append((
'jubeat_fc_challenge_charts',
{
'version': cls.version,
'today': daily_songs[0],
'whim': daily_songs[1],
},
))
# Mark that we did some actual work here.
data.local.network.mark_scheduled(cls.game, cls.version, 'fc_challenge', 'daily')
return events
def __get_course_list(self) -> List[Dict[str, Any]]:
return [
]
def __get_global_info(self) -> Node:
info = Node.void('info')
# Event info.
event_info = Node.void('event_info')
info.add_child(event_info)
for event in self.EVENTS:
evt = Node.void('event')
event_info.add_child(evt)
evt.set_attribute('type', str(event))
evt.add_child(Node.u8('state', 1 if self.EVENTS[event]['enabled'] else 0))
# Each of the following two sections should have zero or more child nodes (no
# particular name) which look like the following:
#
# songid
# start time?
# end time?
#
# Share music?
share_music = Node.void('share_music')
info.add_child(share_music)
genre_def_music = Node.void('genre_def_music')
info.add_child(genre_def_music)
weekly_music = Node.void('weekly_music')
info.add_child(weekly_music)
weekly_music.add_child(Node.s32("value", 0))
# The following section should have zero or more child nodes (no particular
# name) which look like the following, with a song ID in the node's id attribute:
#
weekly_music_list = Node.void('music_list')
weekly_music.add_child(weekly_music_list)
info.add_child(Node.s32_array(
'black_jacket_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
# Mapping of what music is allowed by default, if this is set to all 0's
# then the game will crash because it can't figure out what default song
# to choose for new player sort.
info.add_child(Node.s32_array(
'white_music_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
],
))
info.add_child(Node.s32_array(
'add_default_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
info.add_child(Node.s32_array(
'open_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
info.add_child(Node.s32_array(
'shareable_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
info.add_child(Node.s32_array(
'hot_music_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
info.add_child(Node.s32_array(
'white_marker_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
],
))
info.add_child(Node.s32_array(
'white_theme_list',
[
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
-1, -1, -1, -1,
],
))
jbox = Node.void('jbox')
info.add_child(jbox)
jbox.add_child(Node.s32('point', 0))
emblem = Node.void('emblem')
jbox.add_child(emblem)
normal = Node.void('normal')
emblem.add_child(normal)
premium = Node.void('premium')
emblem.add_child(premium)
normal.add_child(Node.s16('index', 2))
premium.add_child(Node.s16('index', 1))
born = Node.void('born')
info.add_child(born)
born.add_child(Node.s8('status', 0))
born.add_child(Node.s16('year', 0))
expert_option = Node.void('expert_option')
info.add_child(expert_option)
expert_option.add_child(Node.bool('is_available', True))
# TODO: Make this configurable.
konami_logo_50th = Node.void('konami_logo_50th')
info.add_child(konami_logo_50th)
konami_logo_50th.add_child(Node.bool('is_available', True))
# TODO: Make this configurable.
all_music_matching = Node.void('all_music_matching')
info.add_child(all_music_matching)
all_music_matching.add_child(Node.bool('is_available', True))
question_list = Node.void('question_list')
info.add_child(question_list)
department = Node.void('department')
info.add_child(department)
department.add_child(Node.void('shop_list'))
# TODO: team_batle
# TODO: qr
# TODO: course_list
# TODO: emo_list
# TODO: hike_event
# TODO: tip_list
# TODO: festo_dungeon
# TODO: travel
# TODO: stamp
return info
def handle_demodata_get_info_request(self, request: Node) -> Node:
root = Node.void('demodata')
data = Node.void('data')
root.add_child(data)
info = Node.void('info')
data.add_child(info)
# This is the same stuff set in the common info, so if we ever do make this
# configurable, I think we'll need to return the same thing in both spots.
info.add_child(Node.s32_array(
'black_jacket_list',
[
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
],
))
return root
def handle_demodata_get_jbox_list_request(self, request: Node) -> Node:
root = Node.void('demodata')
return root
def handle_ins_netlog_request(self, request: Node) -> Node:
root = Node.void('ins')
return root
def handle_shopinfo_regist_request(self, request: Node) -> Node:
# Update the name of this cab for admin purposes
self.update_machine_name(request.child_value('shop/name'))
shopinfo = Node.void('shopinfo')
data = Node.void('data')
shopinfo.add_child(data)
data.add_child(Node.u32('cabid', 1))
data.add_child(Node.string('locationid', 'nowhere'))
data.add_child(Node.u8('tax_phase', 1))
facility = Node.void('facility')
data.add_child(facility)
facility.add_child(Node.u32('exist', 1))
data.add_child(self.__get_global_info())
return shopinfo
def handle_recommend_get_recommend_request(self, request: Node) -> Node:
recommend = Node.void('recommend')
data = Node.void('data')
recommend.add_child(data)
player = Node.void('player')
data.add_child(player)
music_list = Node.void('music_list')
player.add_child(music_list)
# TODO: Might be a way to figure out who plays what song and then offer
# recommendations based on that. There should be 12 songs returned here.
recommended_songs: List[Song] = []
for i, song in enumerate(recommended_songs):
music = Node.void('music')
music_list.add_child(music)
music.set_attribute('order', str(i))
music.add_child(Node.s32('music_id', song.id))
music.add_child(Node.s8('seq', song.chart))
return recommend
def handle_gametop_regist_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
refid = player.child_value('refid')
name = player.child_value('name')
root = self.new_profile_by_refid(refid, name)
return root
def handle_gametop_get_pdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
refid = player.child_value('refid')
root = self.get_profile_by_refid(refid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def handle_gametop_get_mdata_request(self, request: Node) -> Node:
data = request.child('data')
player = data.child('player')
extid = player.child_value('jid')
mdata_ver = player.child_value('mdata_ver') # Game requests mdata 3 times per profile for some reason
if mdata_ver != 1:
root = Node.void('gametop')
datanode = Node.void('data')
root.add_child(datanode)
player = Node.void('player')
datanode.add_child(player)
player.add_child(Node.s32('jid', extid))
playdata = Node.void('mdata_list')
player.add_child(playdata)
return root
root = self.get_scores_by_extid(extid)
if root is None:
root = Node.void('gametop')
root.set_attribute('status', str(Status.NO_PROFILE))
return root
def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node:
root = Node.void('gametop')
datanode = Node.void('data')
root.add_child(datanode)
player = Node.void('player')
datanode.add_child(player)
player.add_child(Node.s32('jid', profile.extid))
playdata = Node.void('mdata_list')
player.add_child(playdata)
# TODO: Need to add hard mode charts, make previous games ignore them, and sum
# them up here as well.
music = ValidatedDict()
for score in scores:
data = music.get_dict(str(score.id))
play_cnt = data.get_int_array('play_cnt', 3)
clear_cnt = data.get_int_array('clear_cnt', 3)
clear_flags = data.get_int_array('clear_flags', 3)
fc_cnt = data.get_int_array('fc_cnt', 3)
ex_cnt = data.get_int_array('ex_cnt', 3)
points = data.get_int_array('points', 3)
music_rate = data.get_int_array('music_rate', 3)
# Replace data for this chart type
play_cnt[score.chart] = score.plays
clear_cnt[score.chart] = score.data.get_int('clear_count')
fc_cnt[score.chart] = score.data.get_int('full_combo_count')
ex_cnt[score.chart] = score.data.get_int('excellent_count')
points[score.chart] = score.points
music_rate[score.chart] = score.data.get_int('music_rate')
# Format the clear flags
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
if score.data.get_int('clear_count') > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
if score.data.get_int('full_combo_count') > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
if score.data.get_int('excellent_count') > 0:
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
# Save chart data back
data.replace_int_array('play_cnt', 3, play_cnt)
data.replace_int_array('clear_cnt', 3, clear_cnt)
data.replace_int_array('clear_flags', 3, clear_flags)
data.replace_int_array('fc_cnt', 3, fc_cnt)
data.replace_int_array('ex_cnt', 3, ex_cnt)
data.replace_int_array('points', 3, points)
data.replace_int_array('music_rate', 3, music_rate)
# Update the ghost (untyped)
ghost = data.get('ghost', [None, None, None])
ghost[score.chart] = score.data.get('ghost')
data['ghost'] = ghost
# Save it back
music.replace_dict(str(score.id), data)
for scoreid in music:
scoredata = music.get_dict(scoreid)
musicdata = Node.void('musicdata')
playdata.add_child(musicdata)
musicdata.set_attribute('music_id', scoreid)
normalnode = Node.void('normal')
musicdata.add_child(normalnode)
normalnode.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('play_cnt', 3)))
normalnode.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('clear_cnt', 3)))
normalnode.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('fc_cnt', 3)))
normalnode.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('ex_cnt', 3)))
normalnode.add_child(Node.s32_array('score', scoredata.get_int_array('points', 3)))
normalnode.add_child(Node.s8_array('clear', scoredata.get_int_array('clear_flags', 3)))
normalnode.add_child(Node.s32_array('music_rate', scoredata.get_int_array('music_rate', 3)))
for i, ghost in enumerate(scoredata.get('ghost', [None, None, None])):
if ghost is None:
continue
bar = Node.u8_array('bar', ghost)
normalnode.add_child(bar)
bar.set_attribute('seq', str(i))
return root
def format_profile(self, userid: UserID, profile: Profile) -> Node:
root = Node.void('gametop')
data = Node.void('data')
root.add_child(data)
# Jubeat Clan appears to allow full event overrides per-player
data.add_child(self.__get_global_info())
player = Node.void('player')
data.add_child(player)
# Basic profile info
player.add_child(Node.string('name', profile.get_str('name', 'なし')))
player.add_child(Node.s32('jid', profile.extid))
# Miscelaneous crap
player.add_child(Node.s32('session_id', 1))
player.add_child(Node.u64('event_flag', profile.get_int('event_flag')))
# Player info and statistics
info = Node.void('info')
player.add_child(info)
info.add_child(Node.s32('tune_cnt', profile.get_int('tune_cnt')))
info.add_child(Node.s32('save_cnt', profile.get_int('save_cnt')))
info.add_child(Node.s32('saved_cnt', profile.get_int('saved_cnt')))
info.add_child(Node.s32('fc_cnt', profile.get_int('fc_cnt')))
info.add_child(Node.s32('ex_cnt', profile.get_int('ex_cnt')))
info.add_child(Node.s32('clear_cnt', profile.get_int('clear_cnt')))
info.add_child(Node.s32('match_cnt', profile.get_int('match_cnt')))
info.add_child(Node.s32('beat_cnt', profile.get_int('beat_cnt')))
info.add_child(Node.s32('mynews_cnt', profile.get_int('mynews_cnt')))
info.add_child(Node.s32('mtg_entry_cnt', profile.get_int('mtg_entry_cnt')))
info.add_child(Node.s32('mtg_hold_cnt', profile.get_int('mtg_hold_cnt')))
info.add_child(Node.u8('mtg_result', profile.get_int('mtg_result')))
info.add_child(Node.s32('bonus_tune_points', profile.get_int('bonus_tune_points')))
info.add_child(Node.bool('is_bonus_tune_played', profile.get_bool('is_bonus_tune_played')))
# Looks to be set to true when there's an old profile, stops tutorial from
# happening on first load.
info.add_child(Node.bool('inherit', profile.get_bool('has_old_version')))
# Last played data, for showing cursor and such
lastdict = profile.get_dict('last')
last = Node.void('last')
player.add_child(last)
last.add_child(Node.s64('play_time', lastdict.get_int('play_time')))
last.add_child(Node.string('shopname', lastdict.get_str('shopname')))
last.add_child(Node.string('areaname', lastdict.get_str('areaname')))
last.add_child(Node.s32('music_id', lastdict.get_int('music_id')))
last.add_child(Node.s8('seq_id', lastdict.get_int('seq_id')))
last.add_child(Node.s8('sort', lastdict.get_int('sort')))
last.add_child(Node.s8('category', lastdict.get_int('category')))
last.add_child(Node.s8('expert_option', lastdict.get_int('expert_option')))
settings = Node.void('settings')
last.add_child(settings)
settings.add_child(Node.s8('marker', lastdict.get_int('marker')))
settings.add_child(Node.s8('theme', lastdict.get_int('theme')))
settings.add_child(Node.s16('title', lastdict.get_int('title')))
settings.add_child(Node.s16('parts', lastdict.get_int('parts')))
settings.add_child(Node.s8('rank_sort', lastdict.get_int('rank_sort')))
settings.add_child(Node.s8('combo_disp', lastdict.get_int('combo_disp')))
settings.add_child(Node.s16_array('emblem', lastdict.get_int_array('emblem', 5)))
settings.add_child(Node.s8('matching', lastdict.get_int('matching')))
settings.add_child(Node.s8('hard', lastdict.get_int('hard')))
settings.add_child(Node.s8('hazard', lastdict.get_int('hazard')))
# Secret unlocks, TODO: Make these configurable so events work.
item = Node.void('item')
player.add_child(item)
item.add_child(Node.s32_array('music_list', profile.get_int_array('music_list', 64, [-1] * 64)))
item.add_child(Node.s32_array('secret_list', profile.get_int_array('secret_list', 64, [-1] * 64)))
item.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list', 16, [-1] * 16)))
item.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list', 16, [-1] * 16)))
item.add_child(Node.s32_array('title_list', profile.get_int_array('title_list', 160, [-1] * 160)))
item.add_child(Node.s32_array('parts_list', profile.get_int_array('parts_list', 160, [-1] * 160)))
item.add_child(Node.s32_array('emblem_list', profile.get_int_array('emblem_list', 96, [-1] * 96)))
item.add_child(Node.s32_array('commu_list', profile.get_int_array('commu_list', 16, [-1] * 16)))
new = Node.void('new')
item.add_child(new)
new.add_child(Node.s32_array('secret_list', profile.get_int_array('secret_list_new', 64, [-1] * 64)))
new.add_child(Node.s32_array('theme_list', profile.get_int_array('theme_list_new', 16, [-1] * 16)))
new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 16, [-1] * 16)))
# Add rivals to profile.
rivallist = Node.void('rivallist')
player.add_child(rivallist)
links = self.data.local.user.get_links(self.game, self.version, userid)
rivalcount = 0
for link in links:
if link.type != 'rival':
continue
rprofile = self.get_profile(link.other_userid)
if rprofile is None:
continue
rival = Node.void('rival')
rivallist.add_child(rival)
rival.add_child(Node.s32('jid', rprofile.extid))
rival.add_child(Node.string('name', rprofile.get_str('name')))
# This looks like a carry-over from prop's career and isn't displayed.
career = Node.void('career')
rival.add_child(career)
career.add_child(Node.s16('level', 1))
# Lazy way of keeping track of rivals, since we can only have 3
# or the game with throw up.
rivalcount += 1
if rivalcount >= 3:
break
lab_edit_seq = Node.void('lab_edit_seq')
player.add_child(lab_edit_seq)
lab_edit_seq.set_attribute('count', '0')
# Full combo challenge
entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge')
if entry is None:
entry = ValidatedDict()
# Figure out if we've played these songs
start_time, end_time = self.data.local.network.get_schedule_duration('daily')
today_attempts = self.data.local.music.get_all_attempts(
self.game, self.music_version, userid, entry.get_int('today', -1), timelimit=start_time
)
whim_attempts = self.data.local.music.get_all_attempts(
self.game, self.music_version, userid, entry.get_int('whim', -1), timelimit=start_time
)
# TODO: Are these still the right state constants?
fc_challenge = Node.void('fc_challenge')
player.add_child(fc_challenge)
today = Node.void('today')
fc_challenge.add_child(today)
today.add_child(Node.s32('music_id', entry.get_int('today', -1)))
today.add_child(Node.u8('state', 0x40 if len(today_attempts) > 0 else 0x0))
whim = Node.void('whim')
fc_challenge.add_child(whim)
whim.add_child(Node.s32('music_id', entry.get_int('whim', -1)))
whim.add_child(Node.u8('state', 0x40 if len(whim_attempts) > 0 else 0x0))
# No news, ever.
official_news = Node.void('official_news')
player.add_child(official_news)
news_list = Node.void('news_list')
official_news.add_child(news_list)
# Sane defaults for unknown/who cares nodes
history = Node.void('history')
player.add_child(history)
history.set_attribute('count', '0')
free_first_play = Node.void('free_first_play')
player.add_child(free_first_play)
free_first_play.add_child(Node.bool('is_available', False))
# Player status for events
event_info = Node.void('event_info')
player.add_child(event_info)
achievements = self.data.local.user.get_achievements(self.game, self.version, userid)
event_completion: Dict[int, bool] = {}
course_completion: Dict[int, ValidatedDict] = {}
for achievement in achievements:
if achievement.type == 'event':
event_completion[achievement.id] = achievement.data.get_bool('is_completed')
if achievement.type == 'course':
course_completion[achievement.id] = achievement.data
for eventid, eventdata in self.EVENTS.items():
# There are two significant bits here, bit 0 and bit 1, I think the first
# one is whether the event is started, second is if its finished?
event = Node.void('event')
event_info.add_child(event)
event.set_attribute('type', str(eventid))
state = 0x0
state |= self.EVENT_STATUS_OPEN if eventdata['enabled'] else 0
state |= self.EVENT_STATUS_COMPLETE if event_completion.get(eventid, False) else 0
event.add_child(Node.u8('state', state))
# JBox stuff
jbox = Node.void('jbox')
jboxdict = profile.get_dict('jbox')
player.add_child(jbox)
jbox.add_child(Node.s32('point', jboxdict.get_int('point')))
emblem = Node.void('emblem')
jbox.add_child(emblem)
normal = Node.void('normal')
emblem.add_child(normal)
premium = Node.void('premium')
emblem.add_child(premium)
# Calculate a random index for normal and premium to give to player
# as a gatcha.
gameitems = self.data.local.game.get_items(self.game, self.version)
normalemblems: Set[int] = set()
premiumemblems: Set[int] = set()
for gameitem in gameitems:
if gameitem.type == 'emblem':
if gameitem.data.get_int('rarity') in {1, 2, 3}:
normalemblems.add(gameitem.id)
if gameitem.data.get_int('rarity') in {3, 4, 5}:
premiumemblems.add(gameitem.id)
# Default to some emblems in case the catalog is not available.
normalindex = 2
premiumindex = 1
if normalemblems:
normalindex = random.sample(normalemblems, 1)[0]
if premiumemblems:
premiumindex = random.sample(premiumemblems, 1)[0]
normal.add_child(Node.s16('index', normalindex))
premium.add_child(Node.s16('index', premiumindex))
# New Music stuff
new_music = Node.void('new_music')
player.add_child(new_music)
navi = Node.void('navi')
player.add_child(navi)
navi.add_child(Node.u64('flag', profile.get_int('navi_flag')))
# Gift list, maybe from other players?
gift_list = Node.void('gift_list')
player.add_child(gift_list)
# If we had gifts, they look like this. This is incomplete, however,
# because I never bothered to find the virtual function to decode "detail".
# Note that detail is only necessary if you don't want to give reason/id,
# so its gotta be some hacked-on override.
#
# ??
#
# Birthday event?
born = Node.void('born')
player.add_child(born)
born.add_child(Node.s8('status', profile.get_int('born_status')))
born.add_child(Node.s16('year', profile.get_int('born_year')))
# More crap
question_list = Node.void('question_list')
player.add_child(question_list)
emo_list = Node.void('emo_list')
player.add_child(emo_list)
# Some server node
server = Node.void('server')
player.add_child(server)
# Course List Progress
course_list = Node.void('course_list')
player.add_child(course_list)
# Each course that we have completed has one of the following nodes.
for course in self.__get_course_list():
status_dict = course_completion.get(course['id'], ValidatedDict())
status = 0
status |= self.COURSE_STATUS_SEEN if status_dict.get_bool('seen') else 0
status |= self.COURSE_STATUS_PLAYED if status_dict.get_bool('played') else 0
status |= self.COURSE_STATUS_CLEARED if status_dict.get_bool('cleared') else 0
coursenode = Node.void('course')
course_list.add_child(coursenode)
coursenode.set_attribute('id', str(course['id']))
coursenode.add_child(Node.s8('status', status))
# For some reason, this is on the course list node this time around.
category_list = Node.void('category_list')
course_list.add_child(category_list)
# Fill in category
fill_in_category = Node.void('fill_in_category')
player.add_child(fill_in_category)
normal = Node.void('normal')
fill_in_category.add_child(normal)
normal.add_child(
Node.s32_array('no_gray_flag_list', profile.get_int_array('normal_no_gray_flag_list', 16, [-1] * 16))
)
normal.add_child(
Node.s32_array('all_yellow_flag_list', profile.get_int_array('normal_all_yellow_flag_list', 16, [-1] * 16))
)
normal.add_child(
Node.s32_array('full_combo_flag_list', profile.get_int_array('normal_full_combo_flag_list', 16, [-1] * 16))
)
normal.add_child(
Node.s32_array('excellent_flag_list', profile.get_int_array('normal_excellent_flag_list', 16, [-1] * 16))
)
hard = Node.void('hard')
fill_in_category.add_child(hard)
hard.add_child(
Node.s32_array('no_gray_flag_list', profile.get_int_array('hard_no_gray_flag_list', 16, [-1] * 16))
)
hard.add_child(
Node.s32_array('all_yellow_flag_list', profile.get_int_array('hard_all_yellow_flag_list', 16, [-1] * 16))
)
hard.add_child(
Node.s32_array('full_combo_flag_list', profile.get_int_array('hard_full_combo_flag_list', 16, [-1] * 16))
)
hard.add_child(
Node.s32_array('excellent_flag_list', profile.get_int_array('hard_excellent_flag_list', 16, [-1] * 16))
)
# TODO: Unknown department stuff
department = Node.void('department')
player.add_child(department)
department.add_child(Node.void('shop_list'))
# TODO: Unknown stamp stuff
stamp = Node.void('stamp')
player.add_child(stamp)
stamp.add_child(Node.void('sheet_list'))
# TODO: team_battle?
# TODO: eamuse_gift_list?
# TODO: hike_event
# TODO: festo_dungeon
# TODO: travel
return root