import random import time from typing import Any, Dict, Optional from bemani.client.base import BaseClient from bemani.protocol import Node class PopnMusicEclaleClient(BaseClient): NAME = 'TEST' def verify_pcb23_boot(self, loc: str) -> None: call = self.call_node() # Construct node pcb23 = Node.void('pcb23') call.add_child(pcb23) pcb23.set_attribute('method', 'boot') pcb23.add_child(Node.string('loc_id', loc)) pcb23.add_child(Node.u8('loc_type', 0)) pcb23.add_child(Node.string('loc_name', '')) pcb23.add_child(Node.string('country', 'US')) pcb23.add_child(Node.string('region', '.')) pcb23.add_child(Node.s16('pref', 51)) pcb23.add_child(Node.string('customer', '')) pcb23.add_child(Node.string('company', '')) pcb23.add_child(Node.ipv4('gip', '127.0.0.1')) pcb23.add_child(Node.u16('gp', 10011)) pcb23.add_child(Node.string('rom_number', 'M39-JB-G01')) pcb23.add_child(Node.u64('c_drive', 10028228608)) pcb23.add_child(Node.u64('d_drive', 47945170944)) pcb23.add_child(Node.u64('e_drive', 10394677248)) pcb23.add_child(Node.string('etc', '')) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/pcb23/@status") def __verify_common(self, root: str, resp: Node) -> None: self.assert_path(resp, f"response/{root}/phase/event_id") self.assert_path(resp, f"response/{root}/phase/phase") # The following only need to exist if starmaker is enabled. # self.assert_path(resp, f"response/{root}/area/area_id") # self.assert_path(resp, f"response/{root}/area/end_date") # self.assert_path(resp, f"response/{root}/area/medal_id") # self.assert_path(resp, f"response/{root}/area/is_limit") def verify_info23_common(self, loc: str) -> None: call = self.call_node() # Construct node info23 = Node.void('info23') call.add_child(info23) info23.set_attribute('loc_id', loc) info23.set_attribute('method', 'common') # Swap with server resp = self.exchange('', call) # Verify that response is correct self.__verify_common('info23', resp) def verify_lobby22_getlist(self, loc: str) -> None: call = self.call_node() # Construct node lobby22 = Node.void('lobby22') call.add_child(lobby22) lobby22.set_attribute('method', 'getList') lobby22.add_child(Node.string('location_id', loc)) lobby22.add_child(Node.u8('net_version', 53)) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/lobby22/@status") def __verify_profile(self, resp: Node) -> None: self.assert_path(resp, "response/player23/account/name") self.assert_path(resp, "response/player23/account/g_pm_id") self.assert_path(resp, "response/player23/account/tutorial") self.assert_path(resp, "response/player23/account/area_id") self.assert_path(resp, "response/player23/account/lumina") self.assert_path(resp, "response/player23/account/read_news") self.assert_path(resp, "response/player23/account/welcom_pack") self.assert_path(resp, "response/player23/account/medal_set") self.assert_path(resp, "response/player23/account/nice") self.assert_path(resp, "response/player23/account/favorite_chara") self.assert_path(resp, "response/player23/account/special_area") self.assert_path(resp, "response/player23/account/chocolate_charalist") self.assert_path(resp, "response/player23/account/teacher_setting") self.assert_path(resp, "response/player23/account/staff") self.assert_path(resp, "response/player23/account/item_type") self.assert_path(resp, "response/player23/account/item_id") self.assert_path(resp, "response/player23/account/is_conv") self.assert_path(resp, "response/player23/account/meteor_flg") self.assert_path(resp, "response/player23/account/license_data") self.assert_path(resp, "response/player23/account/my_best") self.assert_path(resp, "response/player23/account/latest_music") self.assert_path(resp, "response/player23/account/active_fr_num") self.assert_path(resp, "response/player23/account/total_play_cnt") self.assert_path(resp, "response/player23/account/today_play_cnt") self.assert_path(resp, "response/player23/account/consecutive_days") self.assert_path(resp, "response/player23/account/total_days") self.assert_path(resp, "response/player23/account/interval_day") self.assert_path(resp, "response/player23/netvs") self.assert_path(resp, "response/player23/config") self.assert_path(resp, "response/player23/option") self.assert_path(resp, "response/player23/info/ep") self.assert_path(resp, "response/player23/custom_cate") self.assert_path(resp, "response/player23/customize") self.assert_path(resp, "response/player23/event/enemy_medal") self.assert_path(resp, "response/player23/event/hp") self.assert_path(resp, "response/player23/stamp/stamp_id") self.assert_path(resp, "response/player23/stamp/cnt") def verify_player23_read(self, ref_id: str, msg_type: str) -> Dict[str, Dict[int, Dict[str, int]]]: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('method', 'read') player23.add_child(Node.string('ref_id', ref_id)) player23.add_child(Node.s8('pref', 51)) # Swap with server resp = self.exchange('', call) if msg_type == 'new': # Verify that response is correct self.assert_path(resp, "response/player23/result") status = resp.child_value('player23/result') if status != 2: raise Exception(f'Reference ID \'{ref_id}\' returned invalid status \'{status}\'') return { 'medals': {}, 'items': {}, 'characters': {}, 'lumina': {}, } elif msg_type == 'query': # Verify that the response is correct self.__verify_profile(resp) self.assert_path(resp, "response/player23/result") status = resp.child_value('player23/result') if status != 0: raise Exception(f'Reference ID \'{ref_id}\' returned invalid status \'{status}\'') name = resp.child_value('player23/account/name') if name != self.NAME: raise Exception(f'Invalid name \'{name}\' returned for Ref ID \'{ref_id}\'') # Medals and items items: Dict[int, Dict[str, int]] = {} medals: Dict[int, Dict[str, int]] = {} charas: Dict[int, Dict[str, int]] = {} for obj in resp.child('player23').children: if obj.name == 'medal': medals[obj.child_value('medal_id')] = { 'level': obj.child_value('level'), 'exp': obj.child_value('exp'), } elif obj.name == 'item': items[obj.child_value('id')] = { 'type': obj.child_value('type'), 'param': obj.child_value('param'), } elif obj.name == 'chara_param': charas[obj.child_value('chara_id')] = { 'friendship': obj.child_value('friendship'), } return { 'medals': medals, 'items': items, 'characters': charas, 'lumina': {0: {'lumina': resp.child_value('player23/account/lumina')}}, } else: raise Exception(f'Unrecognized message type \'{msg_type}\'') def verify_player23_read_score(self, ref_id: str) -> Dict[str, Dict[int, Dict[int, int]]]: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('method', 'read_score') player23.add_child(Node.string('ref_id', ref_id)) player23.add_child(Node.s8('pref', 51)) # Swap with server resp = self.exchange('', call) # Verify defaults self.assert_path(resp, "response/player23/@status") # Grab scores scores: Dict[int, Dict[int, int]] = {} medals: Dict[int, Dict[int, int]] = {} for child in resp.child('player23').children: if child.name != 'music': continue musicid = child.child_value('music_num') chart = child.child_value('sheet_num') score = child.child_value('score') medal = child.child_value('clear_type') if musicid not in scores: scores[musicid] = {} if musicid not in medals: medals[musicid] = {} scores[musicid][chart] = score medals[musicid][chart] = medal return { 'scores': scores, 'medals': medals, } def verify_player23_start(self, ref_id: str, loc: str) -> None: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('loc_id', loc) player23.set_attribute('ref_id', ref_id) player23.set_attribute('method', 'start') player23.set_attribute('start_type', '0') pcb_card = Node.void('pcb_card') player23.add_child(pcb_card) pcb_card.add_child(Node.s8('card_enable', 0)) pcb_card.add_child(Node.s8('card_soldout', 0)) # Swap with server resp = self.exchange('', call) # Verify that response is correct self.__verify_common('player23', resp) def verify_player23_logout(self, ref_id: str) -> None: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('ref_id', ref_id) player23.set_attribute('method', 'logout') # Swap with server resp = self.exchange('', call) # Verify that response is correct self.assert_path(resp, "response/player23/@status") def verify_player23_write( self, ref_id: str, medal: Optional[Dict[str, int]]=None, item: Optional[Dict[str, int]]=None, character: Optional[Dict[str, int]]=None, ) -> None: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('method', 'write') player23.add_child(Node.string('ref_id', ref_id)) # Add required children config = Node.void('config') player23.add_child(config) config.add_child(Node.s16('chara', 1543)) if medal is not None: medalnode = Node.void('medal') player23.add_child(medalnode) medalnode.add_child(Node.s16('medal_id', medal['id'])) medalnode.add_child(Node.s16('level', medal['level'])) medalnode.add_child(Node.s32('exp', medal['exp'])) medalnode.add_child(Node.s32('set_count', 0)) medalnode.add_child(Node.s32('get_count', 0)) if item is not None: itemnode = Node.void('item') player23.add_child(itemnode) itemnode.add_child(Node.u8('type', item['type'])) itemnode.add_child(Node.u16('id', item['id'])) itemnode.add_child(Node.u16('param', item['param'])) itemnode.add_child(Node.bool('is_new', False)) if character is not None: chara_param = Node.void('chara_param') player23.add_child(chara_param) chara_param.add_child(Node.u16('chara_id', character['id'])) chara_param.add_child(Node.u16('friendship', character['friendship'])) # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/player23/@status") def verify_player23_buy(self, ref_id: str, item: Dict[str, int]) -> None: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('method', 'buy') player23.add_child(Node.s32('play_id', 0)) player23.add_child(Node.string('ref_id', ref_id)) player23.add_child(Node.u16('id', item['id'])) player23.add_child(Node.u8('type', item['type'])) player23.add_child(Node.u16('param', item['param'])) player23.add_child(Node.s32('lumina', item['lumina'])) player23.add_child(Node.u16('price', item['price'])) # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/player23/@status") def verify_player23_write_music(self, ref_id: str, score: Dict[str, Any]) -> None: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('method', 'write_music') player23.add_child(Node.string('ref_id', ref_id)) player23.add_child(Node.string('data_id', ref_id)) player23.add_child(Node.string('name', self.NAME)) player23.add_child(Node.u8('stage', 0)) player23.add_child(Node.s16('music_num', score['id'])) player23.add_child(Node.u8('sheet_num', score['chart'])) player23.add_child(Node.u8('clearmedal', score['medal'])) player23.add_child(Node.s32('score', score['score'])) player23.add_child(Node.s16('combo', 0)) player23.add_child(Node.s16('cool', 0)) player23.add_child(Node.s16('great', 0)) player23.add_child(Node.s16('good', 0)) player23.add_child(Node.s16('bad', 0)) # Swap with server resp = self.exchange('', call) self.assert_path(resp, "response/player23/@status") def verify_player23_new(self, ref_id: str) -> None: call = self.call_node() # Construct node player23 = Node.void('player23') call.add_child(player23) player23.set_attribute('method', 'new') player23.add_child(Node.string('ref_id', ref_id)) player23.add_child(Node.string('name', self.NAME)) player23.add_child(Node.s8('pref', 51)) # Swap with server resp = self.exchange('', call) # Verify nodes self.__verify_profile(resp) def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ 'pcbtracker', 'pcbevent', 'local', 'message', 'facility', 'cardmng', 'package', 'posevent', 'pkglist', 'dlstatus', 'eacoin', 'lobby', 'ntp', 'keepalive' ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() location = self.verify_facility_get() self.verify_pcbevent_put() self.verify_pcb23_boot(location) self.verify_info23_common(location) self.verify_lobby22_getlist(location) # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire(card, msg_type='unregistered', paseli_enabled=paseli_enabled) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception(f'Invalid refid \'{ref_id}\' returned when registering card') if ref_id != self.verify_cardmng_inquire(card, msg_type='new', paseli_enabled=paseli_enabled): raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card') self.verify_player23_read(ref_id, msg_type='new') self.verify_player23_new(ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire(card, msg_type='query', paseli_enabled=paseli_enabled): raise Exception(f'Invalid refid \'{ref_id}\' returned when querying card') # Verify proper handling of basic stuff self.verify_player23_read(ref_id, msg_type='query') self.verify_player23_start(ref_id, location) self.verify_player23_write(ref_id) self.verify_player23_logout(ref_id) # Verify unlocks/story mode work unlocks = self.verify_player23_read(ref_id, msg_type='query') for _ in unlocks['items']: raise Exception('Got nonzero items count on a new card!') for _ in unlocks['medals']: raise Exception('Got nonzero medals count on a new card!') for _ in unlocks['characters']: raise Exception('Got nonzero characters count on a new card!') if unlocks['lumina'][0]['lumina'] != 300: raise Exception('Got wrong default value for lumina on a new card!') self.verify_player23_write(ref_id, medal={'id': 1, 'level': 3, 'exp': 42}) unlocks = self.verify_player23_read(ref_id, msg_type='query') if 1 not in unlocks['medals']: raise Exception('Expecting to see medal ID 1 in medals!') if unlocks['medals'][1]['level'] != 3: raise Exception('Expecting to see medal ID 1 to have level 3 in medals!') if unlocks['medals'][1]['exp'] != 42: raise Exception('Expecting to see medal ID 1 to have exp 42 in medals!') self.verify_player23_write(ref_id, item={'id': 4, 'type': 2, 'param': 69}) unlocks = self.verify_player23_read(ref_id, msg_type='query') if 4 not in unlocks['items']: raise Exception('Expecting to see item ID 4 in items!') if unlocks['items'][4]['type'] != 2: raise Exception('Expecting to see item ID 4 to have type 2 in items!') if unlocks['items'][4]['param'] != 69: raise Exception('Expecting to see item ID 4 to have param 69 in items!') self.verify_player23_write(ref_id, character={'id': 5, 'friendship': 420}) unlocks = self.verify_player23_read(ref_id, msg_type='query') if 5 not in unlocks['characters']: raise Exception('Expecting to see chara ID 5 in characters!') if unlocks['characters'][5]['friendship'] != 420: raise Exception('Expecting to see chara ID 5 to have type 2 in characters!') # Verify purchases work self.verify_player23_buy(ref_id, item={'id': 6, 'type': 7, 'param': 8, 'lumina': 400, 'price': 250}) unlocks = self.verify_player23_read(ref_id, msg_type='query') if 6 not in unlocks['items']: raise Exception('Expecting to see item ID 6 in items!') if unlocks['items'][6]['type'] != 7: raise Exception('Expecting to see item ID 6 to have type 7 in items!') if unlocks['items'][6]['param'] != 8: raise Exception('Expecting to see item ID 6 to have param 8 in items!') if unlocks['lumina'][0]['lumina'] != 150: raise Exception(f'Got wrong value for lumina {unlocks["lumina"][0]["lumina"]} after purchase!') if cardid is None: # Verify score handling scores = self.verify_player23_read_score(ref_id) for _ in scores['medals']: raise Exception('Got nonzero medals count on a new card!') for _ in scores['scores']: raise Exception('Got nonzero scores count on a new card!') for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { 'id': 987, 'chart': 2, 'medal': 5, 'score': 76543, }, # A good score on an easier chart of the same song { 'id': 987, 'chart': 0, 'medal': 6, 'score': 99999, }, # A bad score on a hard chart { 'id': 741, 'chart': 3, 'medal': 2, 'score': 45000, }, # A terrible score on an easy chart { 'id': 742, 'chart': 1, 'medal': 2, 'score': 1, }, ] # Random score to add in songid = random.randint(907, 950) chartid = random.randint(0, 3) score = random.randint(0, 100000) medal = random.randint(1, 11) dummyscores.append({ 'id': songid, 'chart': chartid, 'medal': medal, 'score': score, }) if phase == 2: dummyscores = [ # A better score on the same chart { 'id': 987, 'chart': 2, 'medal': 5, 'score': 98765, }, # A worse score on another same chart { 'id': 987, 'chart': 0, 'medal': 3, 'score': 12345, 'expected_score': 99999, 'expected_medal': 6, }, ] for dummyscore in dummyscores: self.verify_player23_write_music(ref_id, dummyscore) scores = self.verify_player23_read_score(ref_id) for expected in dummyscores: newscore = scores['scores'][expected['id']][expected['chart']] newmedal = scores['medals'][expected['id']][expected['chart']] if 'expected_score' in expected: expected_score = expected['expected_score'] else: expected_score = expected['score'] if 'expected_medal' in expected: expected_medal = expected['expected_medal'] else: expected_medal = expected['medal'] if newscore != expected_score: raise Exception(f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{newscore}\'') if newmedal != expected_medal: raise Exception(f'Expected a medal of \'{expected_medal}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got medal \'{newmedal}\'') # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)