import random import time from typing import Any, Dict, List, Optional from bemani.client.base import BaseClient from bemani.common import CardCipher, Time from bemani.protocol import Node class JubeatFestoClient(BaseClient): NAME = "TEST" def __verify_info(self, resp: Node, base: str) -> None: # Verify that response is correct self.assert_path(resp, f"response/{base}/data/info/event_info") self.assert_path(resp, f"response/{base}/data/info/genre_def_music") self.assert_path(resp, f"response/{base}/data/info/black_jacket_list") self.assert_path(resp, f"response/{base}/data/info/white_music_list") self.assert_path(resp, f"response/{base}/data/info/white_marker_list") self.assert_path(resp, f"response/{base}/data/info/white_theme_list") self.assert_path(resp, f"response/{base}/data/info/open_music_list") self.assert_path(resp, f"response/{base}/data/info/shareable_music_list") self.assert_path(resp, f"response/{base}/data/info/hot_music_list") self.assert_path(resp, f"response/{base}/data/info/jbox/point") self.assert_path(resp, f"response/{base}/data/info/jbox/emblem/normal/index") self.assert_path(resp, f"response/{base}/data/info/jbox/emblem/premium/index") self.assert_path(resp, f"response/{base}/data/info/born/status") self.assert_path(resp, f"response/{base}/data/info/born/year") self.assert_path( resp, f"response/{base}/data/info/konami_logo_50th/is_available" ) self.assert_path(resp, f"response/{base}/data/info/expert_option/is_available") self.assert_path( resp, f"response/{base}/data/info/all_music_matching/is_available" ) self.assert_path(resp, f"response/{base}/data/info/department/shop_list") self.assert_path(resp, f"response/{base}/data/info/question_list") # Don't bother asserting on actual courses, this is highly specific. self.assert_path(resp, f"response/{base}/data/info/course_list") self.assert_path(resp, f"response/{base}/data/info/share_music") self.assert_path(resp, f"response/{base}/data/info/weekly_music/value") self.assert_path(resp, f"response/{base}/data/info/weekly_music/music_list") self.assert_path(resp, f"response/{base}/data/info/add_default_music_list") # These below I'm not sure are needed, and I think some of them mess with stone tablet. self.assert_path(resp, f"response/{base}/data/info/team_battle") self.assert_path(resp, f"response/{base}/data/info/emo_list") self.assert_path(resp, f"response/{base}/data/info/hike_event") self.assert_path(resp, f"response/{base}/data/info/tip_list") self.assert_path(resp, f"response/{base}/data/info/travel") self.assert_path(resp, f"response/{base}/data/info/stamp") def verify_shopinfo_regist(self) -> None: call = self.call_node() # Construct node shopinfo = Node.void("shopinfo") shopinfo.set_attribute("method", "regist") call.add_child(shopinfo) shop = Node.void("shop") shopinfo.add_child(shop) shop.add_child(Node.string("name", "")) shop.add_child(Node.string("pref", "JP-14")) shop.add_child(Node.string("softwareid", "")) shop.add_child(Node.string("systemid", self.pcbid)) shop.add_child(Node.string("hardwareid", "01020304050607080900")) shop.add_child(Node.string("locationid", "US-1")) shop.add_child(Node.string("monitor", "D26L155 6252 151")) testmode = Node.void("testmode") shop.add_child(testmode) sound = Node.void("sound") testmode.add_child(sound) sound.add_child(Node.u8("volume_in_attract", 0)) game = Node.void("game") testmode.add_child(game) play_settings = Node.void("play_settings") game.add_child(play_settings) play_settings.add_child(Node.u8("max_member", 1)) game_settings = Node.void("game_settings") game.add_child(game_settings) game_settings.add_child(Node.u8("close_set", 0)) game_settings.add_child(Node.s32("close_time", 0)) display_type_settings = Node.void("display_type_settings") game.add_child(display_type_settings) display_type_settings.add_child(Node.u8("display_type", 2)) coin = Node.void("coin") testmode.add_child(coin) coin.add_child(Node.u8("free_play", 0)) coin.add_child(Node.u8("free_first_play", 1)) coin.add_child(Node.u8("coin_slot", 8)) coin.add_child(Node.u8("start", 1)) network = Node.void("network") testmode.add_child(network) network.add_child(Node.u8("cabinet_id", 1)) bookkeeping = Node.void("bookkeeping") testmode.add_child(bookkeeping) bookkeeping.add_child(Node.u8("enable", 0)) clock = Node.void("clock") testmode.add_child(clock) clock.add_child(Node.u8("enable", 1)) clock.add_child(Node.s32("offset", 0)) virtual_coin = Node.void("virtual_coin") testmode.add_child(virtual_coin) pattern1 = Node.void("pattern1") virtual_coin.add_child(pattern1) pattern1.add_child(Node.u16("basic_rate", 1000)) pattern1.add_child(Node.u8("balance_of_credit", 0)) pattern1.add_child(Node.u8("is_premium_start", 0)) pattern1.add_child(Node.u8("service_value", 10)) pattern1.add_child(Node.u8("service_limit", 10)) pattern1.add_child(Node.u8("service_time_start_h", 7)) pattern1.add_child(Node.u8("service_time_start_m", 0)) pattern1.add_child(Node.u8("service_time_end_h", 11)) pattern1.add_child(Node.u8("service_time_end_m", 0)) pattern2 = Node.void("pattern2") virtual_coin.add_child(pattern2) pattern2.add_child(Node.u16("basic_rate", 1000)) pattern2.add_child(Node.u8("balance_of_credit", 0)) pattern2.add_child(Node.u8("is_premium_start", 0)) pattern2.add_child(Node.u8("service_value", 10)) pattern2.add_child(Node.u8("service_limit", 10)) pattern2.add_child(Node.u8("service_time_start_h", 7)) pattern2.add_child(Node.u8("service_time_start_m", 0)) pattern2.add_child(Node.u8("service_time_end_h", 11)) pattern2.add_child(Node.u8("service_time_end_m", 0)) pattern3 = Node.void("pattern3") virtual_coin.add_child(pattern3) pattern3.add_child(Node.u16("basic_rate", 1000)) pattern3.add_child(Node.u8("balance_of_credit", 0)) pattern3.add_child(Node.u8("is_premium_start", 0)) pattern3.add_child(Node.u8("service_value", 10)) pattern3.add_child(Node.u8("service_limit", 10)) pattern3.add_child(Node.u8("service_time_start_h", 7)) pattern3.add_child(Node.u8("service_time_start_m", 0)) pattern3.add_child(Node.u8("service_time_end_h", 11)) pattern3.add_child(Node.u8("service_time_end_m", 0)) schedule = Node.void("schedule") virtual_coin.add_child(schedule) schedule.add_child(Node.u8("mon", 0)) schedule.add_child(Node.u8("tue", 0)) schedule.add_child(Node.u8("wed", 0)) schedule.add_child(Node.u8("thu", 0)) schedule.add_child(Node.u8("fri", 0)) schedule.add_child(Node.u8("sat", 0)) schedule.add_child(Node.u8("sun", 0)) schedule.add_child(Node.u8("holi", 0)) tax = Node.void("tax") testmode.add_child(tax) tax.add_child(Node.u8("tax_phase", 0)) tax.add_child(Node.u8("tax_mode", 0)) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/shopinfo/data/cabid") self.assert_path(resp, "response/shopinfo/data/locationid") self.assert_path(resp, "response/shopinfo/data/tax_phase") self.assert_path(resp, "response/shopinfo/data/facility/exist") # Verify server flags for events and stuff. self.__verify_info(resp, "shopinfo") def verify_logger_report(self) -> None: call = self.call_node() # Construct node logger = Node.void("logger") call.add_child(logger) logger.set_attribute("method", "report") logger.add_child(Node.s32("retry", 0)) data = Node.void("data") logger.add_child(data) data.add_child(Node.string("code", "pcbinfo_01")) data.add_child( Node.string("information", "u can literally put anything here lmao") ) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/logger/@status") def verify_demodata_get_info(self) -> None: call = self.call_node() # Construct node demodata = Node.void("demodata") call.add_child(demodata) demodata.set_attribute("method", "get_info") pcbinfo = Node.void("pcbinfo") demodata.add_child(pcbinfo) pcbinfo.set_attribute("client_data_version", "0") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/demodata/data/info/black_jacket_list") def verify_demodata_get_news(self) -> None: call = self.call_node() # Construct node demodata = Node.void("demodata") call.add_child(demodata) demodata.set_attribute("method", "get_news") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/demodata/data/officialnews/@count") def verify_demodata_get_jbox_list(self) -> None: call = self.call_node() # Construct node demodata = Node.void("demodata") call.add_child(demodata) demodata.set_attribute("method", "get_jbox_list") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/demodata/@status") def verify_lab_get_ranking(self) -> None: call = self.call_node() # Construct node lab = Node.void("lab") call.add_child(lab) lab.set_attribute("method", "get_ranking") lab.add_child(Node.s32("retry", 0)) lab.add_child(Node.s8("category", 1)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/lab/category") self.assert_path(resp, "response/lab/entries/@count") # Category should be the same as when we requested it. if resp.child_value("lab/category") != 1: raise Exception("Lab category did not get round-tripped!") def __verify_profile(self, resp: Node, should_inherit: bool) -> int: for item in [ "tune_cnt", "save_cnt", "saved_cnt", "fc_cnt", "ex_cnt", "clear_cnt", "match_cnt", "beat_cnt", "mynews_cnt", "bonus_tune_points", "is_bonus_tune_played", "inherit", "mtg_entry_cnt", "mtg_hold_cnt", "mtg_result", ]: self.assert_path(resp, f"response/gametop/data/player/info/{item}") # Technically we could use this to check profile succession doesn't show the # tutorial, but we don't go that far yet. if resp.child_value("gametop/data/player/info/inherit") != should_inherit: raise Exception("Inherit flag wrong for profile!") for item in [ "music_list", "secret_list", "theme_list", "marker_list", "title_list", "parts_list", "emblem_list", "commu_list", "new/secret_list", "new/theme_list", "new/marker_list", ]: self.assert_path(resp, f"response/gametop/data/player/item/{item}") for item in [ "play_time", "shopname", "areaname", "music_id", "seq_id", "sort", "category", "expert_option", ]: self.assert_path(resp, f"response/gametop/data/player/last/{item}") for item in [ "marker", "theme", "title", "parts", "rank_sort", "combo_disp", "emblem", "matching", "hard", "hazard", ]: self.assert_path(resp, f"response/gametop/data/player/last/settings/{item}") # Misc stuff self.assert_path(resp, "response/gametop/data/player/session_id") self.assert_path(resp, "response/gametop/data/player/event_flag") # Profile settings self.assert_path(resp, "response/gametop/data/player/name") self.assert_path(resp, "response/gametop/data/player/jid") if resp.child_value("gametop/data/player/name") != self.NAME: raise Exception("Unexpected name received from server!") # Required nodes for events and stuff self.assert_path(resp, "response/gametop/data/player/rivallist") self.assert_path(resp, "response/gametop/data/player/lab_edit_seq") self.assert_path( resp, "response/gametop/data/player/fc_challenge/today/music_id" ) self.assert_path(resp, "response/gametop/data/player/fc_challenge/today/state") self.assert_path( resp, "response/gametop/data/player/fc_challenge/whim/music_id" ) self.assert_path(resp, "response/gametop/data/player/fc_challenge/whim/state") self.assert_path(resp, "response/gametop/data/player/official_news/news_list") self.assert_path(resp, "response/gametop/data/player/history/@count") self.assert_path( resp, "response/gametop/data/player/free_first_play/is_available" ) self.assert_path(resp, "response/gametop/data/player/event_info") self.assert_path(resp, "response/gametop/data/player/jbox/point") self.assert_path(resp, "response/gametop/data/player/jbox/emblem/normal/index") self.assert_path(resp, "response/gametop/data/player/jbox/emblem/premium/index") self.assert_path(resp, "response/gametop/data/player/new_music") self.assert_path(resp, "response/gametop/data/player/navi/flag") self.assert_path(resp, "response/gametop/data/player/gift_list") self.assert_path(resp, "response/gametop/data/player/born/status") self.assert_path(resp, "response/gametop/data/player/born/year") self.assert_path(resp, "response/gametop/data/player/question_list") self.assert_path(resp, "response/gametop/data/player/emo_list") self.assert_path(resp, "response/gametop/data/player/server") self.assert_path(resp, "response/gametop/data/player/course_list") self.assert_path(resp, "response/gametop/data/player/course_list/category_list") self.assert_path( resp, "response/gametop/data/player/fill_in_category/normal/no_gray_flag_list", ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/normal/all_yellow_flag_list", ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/normal/full_combo_flag_list", ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/normal/excellent_flag_list", ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/hard/no_gray_flag_list" ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/hard/all_yellow_flag_list", ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/hard/full_combo_flag_list", ) self.assert_path( resp, "response/gametop/data/player/fill_in_category/hard/excellent_flag_list", ) self.assert_path(resp, "response/gametop/data/player/department/shop_list") self.assert_path(resp, "response/gametop/data/player/stamp/sheet_list") self.assert_path(resp, "response/gametop/data/player/festo_dungeon/phase") self.assert_path(resp, "response/gametop/data/player/festo_dungeon/clear_flag") # Return the jid return resp.child_value("gametop/data/player/jid") def verify_gameend_regist( self, ref_id: str, jid: int, scores: List[Dict[str, Any]], ) -> None: call = self.call_node() # Construct node gameend = Node.void("gameend") call.add_child(gameend) gameend.set_attribute("method", "regist") gameend.add_child(Node.s32("retry", 0)) pcbinfo = Node.void("pcbinfo") gameend.add_child(pcbinfo) pcbinfo.set_attribute("client_data_version", "0") data = Node.void("data") gameend.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.string("refid", ref_id)) player.add_child(Node.s32("jid", jid)) player.add_child(Node.string("name", self.NAME)) result = Node.void("result") data.add_child(result) result.set_attribute("count", str(len(scores))) # Send scores scoreid = 0 for score in scores: # Always played bits = 0x1 if score["clear"]: bits |= 0x2 if score["fc"]: bits |= 0x4 if score["ex"]: bits |= 0x8 # Intentionally starting at 1 because that's what the game does scoreid = scoreid + 1 tune = Node.void("tune") result.add_child(tune) tune.set_attribute("id", str(scoreid)) tune.add_child(Node.s32("music", score["id"])) tune.add_child(Node.s64("timestamp", Time.now() * 1000)) player_1 = Node.void("player") tune.add_child(player_1) player_1.set_attribute("rank", "1") scorenode = Node.s32("score", score["score"]) player_1.add_child(scorenode) scorenode.set_attribute("seq", str(score["chart"])) scorenode.set_attribute("clear", str(bits)) scorenode.set_attribute("combo", "69") player_1.add_child( Node.u8_array( "mbar", [ 239, 175, 170, 170, 190, 234, 187, 158, 153, 230, 170, 90, 102, 170, 85, 150, 150, 102, 85, 234, 171, 169, 157, 150, 170, 101, 230, 90, 214, 255, ], ) ) player_1.add_child(Node.bool("is_hard_mode", score["hard"])) player_1.add_child(Node.s32("music_rate", score["rate"])) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/gameend/data/player/session_id") self.assert_path(resp, "response/gameend/data/player/end_final_session_id") def verify_gameend_final( self, ref_id: str, jid: int, ) -> None: call = self.call_node() # Construct node gameend = Node.void("gameend") call.add_child(gameend) gameend.set_attribute("method", "final") gameend.add_child(Node.s32("retry", 0)) pcbinfo = Node.void("pcbinfo") gameend.add_child(pcbinfo) pcbinfo.set_attribute("client_data_version", "0") data = Node.void("data") gameend.add_child(data) info = Node.void("info") data.add_child(info) born = Node.void("born") info.add_child(born) born.add_child(Node.s8("status", 3)) born.add_child(Node.s16("year", 0)) info.add_child(Node.void("question_list")) player = Node.void("player") data.add_child(player) player.add_child(Node.string("refid", ref_id)) player.add_child(Node.s32("jid", jid)) jbox = Node.void("jbox") player.add_child(jbox) jbox.add_child(Node.s32("point", 0)) emblem = Node.void("emblem") jbox.add_child(emblem) emblem.add_child(Node.u8("type", 0)) emblem.add_child(Node.s16("index", 0)) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/gameend/@status") def verify_gametop_regist(self, card_id: str, ref_id: str) -> int: call = self.call_node() # Construct node gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "regist") data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.string("refid", ref_id)) player.add_child(Node.string("datid", ref_id)) player.add_child(Node.string("uid", card_id)) player.add_child(Node.bool("inherit", True)) player.add_child(Node.string("name", self.NAME)) # Swap with server resp = self.exchange("", call) # Verify server flags for events and stuff. self.__verify_info(resp, "gametop") # Verify nodes that cause crashes or failed card-ins if they don't exist return self.__verify_profile(resp, False) def verify_gametop_get_pdata(self, card_id: str, ref_id: str) -> int: call = self.call_node() # Construct node gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "get_pdata") retry = Node.s32("retry", 0) gametop.add_child(retry) data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.string("refid", ref_id)) player.add_child(Node.string("datid", ref_id)) player.add_child(Node.string("uid", card_id)) player.add_child(Node.string("card_no", CardCipher.encode(card_id))) # Swap with server resp = self.exchange("", call) # Verify nodes that cause crashes if they don't exist return self.__verify_profile(resp, False) def verify_gametop_get_mdata(self, jid: int) -> Dict[str, List[Dict[str, Any]]]: ret = {} for ver in [1, 2, 3]: # Construct node call = self.call_node() gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "get_mdata") retry = Node.s32("retry", 0) gametop.add_child(retry) data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.s32("jid", jid)) player.add_child(Node.s8("mdata_ver", ver)) player.add_child(Node.bool("rival", False)) # Swap with server resp = self.exchange("", call) # Parse out scores self.assert_path(resp, "response/gametop/data/player/jid") self.assert_path(resp, "response/gametop/data/player/mdata_list") if resp.child_value("gametop/data/player/jid") != jid: raise Exception("Unexpected jid received from server!") for musicdata in resp.child("gametop/data/player/mdata_list").children: if musicdata.name != "musicdata": raise Exception("Unexpected node in playdata!") music_id = musicdata.attribute("music_id") scores_by_chart: List[Dict[str, int]] = [{}, {}, {}, {}, {}, {}] def extract_cnts(name: str, offset: int, val: List[int]) -> None: scores_by_chart[offset + 0][name] = val[0] scores_by_chart[offset + 1][name] = val[1] scores_by_chart[offset + 2][name] = val[2] for subdata in musicdata.children: if subdata.name == "normal": offset = 0 elif subdata.name == "hard": offset = 3 else: raise Exception(f"Unexpected chart type {subdata.name}!") extract_cnts("plays", offset, subdata.child_value("play_cnt")) extract_cnts("clears", offset, subdata.child_value("clear_cnt")) extract_cnts("full_combos", offset, subdata.child_value("fc_cnt")) extract_cnts("excellents", offset, subdata.child_value("ex_cnt")) extract_cnts("score", offset, subdata.child_value("score")) extract_cnts("medal", offset, subdata.child_value("clear")) extract_cnts("rate", offset, subdata.child_value("music_rate")) ret[music_id] = scores_by_chart return ret def verify_gametop_get_meeting(self, jid: int) -> None: call = self.call_node() # Construct node gametop = Node.void("gametop") call.add_child(gametop) gametop.set_attribute("method", "get_meeting") gametop.add_child(Node.s32("retry", 0)) data = Node.void("data") gametop.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.s32("jid", jid)) pcbinfo = Node.void("pcbinfo") gametop.add_child(pcbinfo) pcbinfo.set_attribute("client_data_version", "0") # Swap with server resp = self.exchange("", call) # Verify expected nodes self.assert_path(resp, "response/gametop/data/meeting/single/@count") self.assert_path(resp, "response/gametop/data/meeting/tag/@count") self.assert_path(resp, "response/gametop/data/reward/total") self.assert_path(resp, "response/gametop/data/reward/point") def verify_recommend_get_recommend(self, jid: int) -> None: call = self.call_node() # Construct node recommend = Node.void("recommend") call.add_child(recommend) recommend.set_attribute("method", "get_recommend") recommend.add_child(Node.s32("retry", 0)) player = Node.void("player") recommend.add_child(player) player.add_child(Node.s32("jid", jid)) player.add_child(Node.void("music_list")) # Swap with server resp = self.exchange("", call) # Verify expected nodes self.assert_path(resp, "response/recommend/data/player/music_list") def verify_demodata_get_hitchart(self) -> None: call = self.call_node() # Construct node gametop = Node.void("demodata") call.add_child(gametop) gametop.set_attribute("method", "get_hitchart") # Swap with server resp = self.exchange("", call) # Verify expected nodes self.assert_path(resp, "response/demodata/data/update") self.assert_path(resp, "response/demodata/data/hitchart_lic/@count") self.assert_path(resp, "response/demodata/data/hitchart_org/@count") def verify_jbox_get_list(self, jid: int) -> None: call = self.call_node() # Construct node jbox = Node.void("jbox") call.add_child(jbox) jbox.set_attribute("method", "get_list") data = Node.void("data") jbox.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.s32("jid", jid)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/jbox/selection_list") def verify_jbox_get_agreement(self, jid: int) -> None: call = self.call_node() # Construct node jbox = Node.void("jbox") call.add_child(jbox) jbox.set_attribute("method", "get_agreement") data = Node.void("data") jbox.add_child(data) player = Node.void("player") data.add_child(player) player.add_child(Node.s32("jid", jid)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/jbox/is_agreement") def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ "pcbtracker", "pcbevent", "local", "message", "facility", "cardmng", "package", "posevent", "pkglist", "dlstatus", "eacoin", "lobby", "netlog", "slocal", "ntp", "keepalive", ], include_net=True, ) paseli_enabled = self.verify_pcbtracker_alive(ecflag=3) self.verify_package_list() self.verify_message_get() self.verify_facility_get(encoding="Shift-JIS") self.verify_pcbevent_put() self.verify_logger_report() self.verify_shopinfo_regist() self.verify_demodata_get_info() self.verify_demodata_get_jbox_list() self.verify_demodata_get_news() self.verify_demodata_get_hitchart() self.verify_lab_get_ranking() # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire( card, msg_type="unregistered", paseli_enabled=paseli_enabled ) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception( f"Invalid refid '{ref_id}' returned when registering card" ) if ref_id != self.verify_cardmng_inquire( card, msg_type="new", paseli_enabled=paseli_enabled ): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") self.verify_gametop_regist(card, ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire( card, msg_type="query", paseli_enabled=paseli_enabled ) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire( card, msg_type="query", paseli_enabled=paseli_enabled ): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") if cardid is None: # Verify score handling jid = self.verify_gametop_get_pdata(card, ref_id) self.verify_recommend_get_recommend(jid) scores = self.verify_gametop_get_mdata(jid) self.verify_gametop_get_meeting(jid) if scores is None: raise Exception("Expected to get scores back, didn't get anything!") if len(scores) > 0: raise Exception("Got nonzero score count on a new card!") # Verify end of game behavior self.verify_jbox_get_list(jid) self.verify_jbox_get_agreement(jid) self.verify_gameend_final(ref_id, jid) for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { "id": 40000059, "chart": 2, "hard": False, "clear": True, "fc": False, "ex": False, "score": 800000, "rate": 567, "expected_medal": 0x3, }, # A good score on an easier chart of the same song { "id": 40000059, "chart": 1, "hard": False, "clear": True, "fc": True, "ex": False, "score": 990000, "rate": 456, "expected_medal": 0x5, }, # A perfect score on an easiest chart of the same song { "id": 40000059, "chart": 0, "hard": False, "clear": True, "fc": True, "ex": True, "score": 1000000, "rate": 678, "expected_medal": 0x9, }, # A bad score on a hard chart { "id": 30000027, "chart": 2, "hard": False, "clear": False, "fc": False, "ex": False, "score": 400000, "rate": 123, "expected_medal": 0x1, }, # A terrible score on an easy chart { "id": 50000045, "chart": 0, "hard": False, "clear": False, "fc": False, "ex": False, "score": 100000, "rate": 69, "expected_medal": 0x1, }, # A good score on a hard chart to make sure # it doesn't pollute regular charts. { "id": 40000059, "chart": 2, "hard": True, "clear": True, "fc": False, "ex": False, "score": 812300, "rate": 666, "expected_medal": 0x3, }, ] if phase == 2: dummyscores = [ # A better score on the same chart { "id": 50000045, "chart": 0, "hard": False, "clear": True, "fc": False, "ex": False, "score": 850000, "rate": 555, "expected_medal": 0x3, }, # A worse score on another same chart { "id": 40000059, "chart": 1, "hard": False, "clear": True, "fc": False, "ex": False, "score": 925000, "rate": 432, "expected_score": 990000, "expected_rate": 456, "expected_medal": 0x7, }, ] self.verify_gameend_regist(ref_id, jid, dummyscores) jid = self.verify_gametop_get_pdata(card, ref_id) scores = self.verify_gametop_get_mdata(jid) for score in dummyscores: chart = score["chart"] + (3 if score["hard"] else 0) newscore = scores[str(score["id"])][chart] if "expected_score" in score: expected_score = score["expected_score"] else: expected_score = score["score"] if "expected_rate" in score: expected_rate = score["expected_rate"] else: expected_rate = score["rate"] if newscore["score"] != expected_score: raise Exception( f'Expected a score of \'{expected_score}\' for song \'{score["id"]}\' chart \'{chart}\' but got score \'{newscore["score"]}\'' ) if newscore["rate"] != expected_rate: raise Exception( f'Expected a rate of \'{expected_rate}\' for song \'{score["id"]}\' chart \'{chart}\' but got rate \'{newscore["rate"]}\'' ) if newscore["medal"] != score["expected_medal"]: raise Exception( f'Expected a medal of \'{score["expected_medal"]}\' for song \'{score["id"]}\' chart \'{chart}\' but got medal \'{newscore["medal"]}\'' ) # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)