#! /usr/bin/env python3 import argparse import io import json import math import os import os.path import sys import textwrap from PIL import Image, ImageDraw # type: ignore from typing import Any, Dict, List, Optional from bemani.format.afp import TXP2File, Shape, SWF, Frame, Tag, AP2DoActionTag, AP2PlaceObjectTag, AP2DefineSpriteTag, AFPRenderer, Color, Matrix from bemani.format import IFS def write_bytecode(swf: SWF, directory: str, *, verbose: bool) -> None: # Actually place the files down. os.makedirs(directory, exist_ok=True) # Buffer for where the decompiled data goes. buff: List[str] = [] lut: Dict[str, int] = {} def bytecode_from_frames(frames: List[Frame]) -> None: for frame in frames: for tag in frame.imported_tags: if tag.init_bytecode: buff.append(tag.init_bytecode.decompile(verbose=verbose)) def bytecode_from_tags(tags: List[Tag]) -> None: for tag in tags: if isinstance(tag, AP2DoActionTag): buff.append(tag.bytecode.decompile(verbose=verbose)) elif isinstance(tag, AP2PlaceObjectTag): for _, triggers in tag.triggers.items(): for trigger in triggers: buff.append(trigger.decompile(verbose=verbose)) elif isinstance(tag, AP2DefineSpriteTag): lut.update(tag.labels) bytecode_from_frames(tag.frames) bytecode_from_tags(tag.tags) lut.update(swf.labels) bytecode_from_frames(swf.frames) bytecode_from_tags(swf.tags) # If we have frame labels, put them at the top as global defines. if lut: buff = [ os.linesep.join([ '// Defined frame labels from SWF container, as used for frame lookups.', 'FRAME_LUT = {', *[f" {name!r}: {frame}," for name, frame in lut.items()], '};', ]), *buff, ] # Now, write it out. filename = os.path.join(directory, swf.exported_name) + ".code" print(f"Writing code to {filename}...") with open(filename, "wb") as bfp: bfp.write(f"{os.linesep}{os.linesep}".join(buff).encode('utf-8')) def parse_intlist(data: str) -> List[int]: ints: List[int] = [] for chunk in data.split(","): chunk = chunk.strip() if '-' in chunk: start, end = chunk.split('-', 1) start_int = int(start.strip()) end_int = int(end.strip()) ints.extend(range(start_int, end_int + 1)) else: ints.append(int(chunk)) return sorted(set(ints)) def extract_txp2( fname: str, output_dir: str, *, split_textures: bool=False, generate_mapping_overlays: bool=False, write_mappings: bool=False, write_raw: bool=False, write_binaries: bool=False, pretend: bool=False, verbose: bool=False, ) -> int: if split_textures: if write_raw: raise Exception("Cannot write raw textures when splitting sprites!") if generate_mapping_overlays: raise Exception("Cannot generate mapping overlays when splitting sprites!") with open(fname, "rb") as bfp: afpfile = TXP2File(bfp.read(), verbose=verbose) # Actually place the files down. os.makedirs(output_dir, exist_ok=True) if not split_textures: for texture in afpfile.textures: filename = os.path.join(output_dir, texture.name) if texture.img: if pretend: print(f"Would write {filename}.png texture...") else: print(f"Writing {filename}.png texture...") with open(f"{filename}.png", "wb") as bfp: texture.img.save(bfp, format='PNG') if not texture.img or write_raw: if pretend: print(f"Would write {filename}.raw texture...") else: print(f"Writing {filename}.raw texture...") with open(f"{filename}.raw", "wb") as bfp: bfp.write(texture.raw) if pretend: print(f"Would write {filename}.xml texture info...") else: print(f"Writing {filename}.xml texture info...") with open(f"{filename}.xml", "w") as sfp: sfp.write(textwrap.dedent(f""" {texture.width} {texture.height} {hex(texture.fmt)} {filename}.raw """).strip()) if write_mappings: if not split_textures: for i, name in enumerate(afpfile.regionmap.entries): if i < 0 or i >= len(afpfile.texture_to_region): raise Exception(f"Out of bounds region {i}") region = afpfile.texture_to_region[i] texturename = afpfile.texturemap.entries[region.textureno] filename = os.path.join(output_dir, name) if pretend: print(f"Would write {filename}.xml region information...") else: print(f"Writing {filename}.xml region information...") with open(f"{filename}.xml", "w") as sfp: sfp.write(textwrap.dedent(f""" {region.left} {region.top} {region.right} {region.bottom} {texturename} """).strip()) if afpfile.fontdata is not None: filename = os.path.join(output_dir, "fontinfo.xml") if pretend: print(f"Would write {filename} font information...") else: print(f"Writing {filename} font information...") with open(filename, "w") as sfp: sfp.write(str(afpfile.fontdata)) if write_binaries: for i, name in enumerate(afpfile.swfmap.entries): swf = afpfile.swfdata[i] filename = os.path.join(output_dir, name) if pretend: print(f"Would write {filename}.afp SWF data...") print(f"Would write {filename}.bsi SWF descramble data...") else: print(f"Writing {filename}.afp SWF data...") with open(f"{filename}.afp", "wb") as bfp: bfp.write(swf.data) print(f"Writing {filename}.bsi SWF descramble data...") with open(f"{filename}.bsi", "wb") as bfp: bfp.write(swf.descramble_info) for i, name in enumerate(afpfile.shapemap.entries): shape = afpfile.shapes[i] filename = os.path.join(output_dir, f"{name}.geo") if pretend: print(f"Would write {filename} shape data...") else: print(f"Writing {filename} shape data...") with open(filename, "wb") as bfp: bfp.write(shape.data) if generate_mapping_overlays: overlays: Dict[str, Any] = {} for i, name in enumerate(afpfile.regionmap.entries): if i < 0 or i >= len(afpfile.texture_to_region): raise Exception(f"Out of bounds region {i}") region = afpfile.texture_to_region[i] texturename = afpfile.texturemap.entries[region.textureno] if texturename not in overlays: for texture in afpfile.textures: if texture.name == texturename: overlays[texturename] = Image.new( 'RGBA', (texture.width, texture.height), (0, 0, 0, 0), ) break else: raise Exception(f"Couldn't find texture {texturename}") draw = ImageDraw.Draw(overlays[texturename]) draw.rectangle( ((region.left // 2, region.top // 2), (region.right // 2, region.bottom // 2)), fill=(0, 0, 0, 0), outline=(255, 0, 0, 255), width=1, ) draw.text( (region.left // 2, region.top // 2), name, fill=(255, 0, 255, 255), ) for name, img in overlays.items(): filename = os.path.join(output_dir, name) + "_overlay.png" if pretend: print(f"Would write {filename} overlay...") else: print(f"Writing {filename} overlay...") with open(filename, "wb") as bfp: img.save(bfp, format='PNG') if split_textures: textures: Dict[str, Any] = {} announced: Dict[str, bool] = {} for i, name in enumerate(afpfile.regionmap.entries): if i < 0 or i >= len(afpfile.texture_to_region): raise Exception(f"Out of bounds region {i}") region = afpfile.texture_to_region[i] texturename = afpfile.texturemap.entries[region.textureno] if texturename not in textures: for tex in afpfile.textures: if tex.name == texturename: textures[texturename] = tex break else: raise Exception("Could not find texture {texturename} to split!") if textures[texturename].img: # Grab the location in the image, save it out to a new file. filename = f"{texturename}_{name}.png" filename = os.path.join(output_dir, filename) if pretend: print(f"Would write {filename} sprite...") else: print(f"Writing {filename} sprite...") sprite = textures[texturename].img.crop( (region.left // 2, region.top // 2, region.right // 2, region.bottom // 2), ) with open(filename, "wb") as bfp: sprite.save(bfp, format='PNG') else: if not announced.get(texturename, False): print(f"Cannot extract sprites from {texturename} because it is not a supported format!") announced[texturename] = True if write_bytecode: for swf in afpfile.swfdata: write_bytecode(swf, output_dir, verbose=verbose) return 0 def update_txp2(fname: str, update_dir: str, *, pretend: bool=False, verbose: bool=False) -> int: # First, parse the file out with open(fname, "rb") as bfp: afpfile = TXP2File(bfp.read(), verbose=verbose) # Now, find any PNG files that match texture names. for texture in afpfile.textures: filename = os.path.join(update_dir, texture.name) + ".png" if os.path.isfile(filename): print(f"Updating {texture.name} from {filename}...") with open(filename, "rb") as bfp: afpfile.update_texture(texture.name, bfp.read()) # Now, find any PNG files that match a specific sprite. for i, spritename in enumerate(afpfile.regionmap.entries): if i < 0 or i >= len(afpfile.texture_to_region): raise Exception(f"Out of bounds region {i}") region = afpfile.texture_to_region[i] texturename = afpfile.texturemap.entries[region.textureno] # Grab the location in the image to see if it exists. filename = f"{texturename}_{spritename}.png" filename = os.path.join(update_dir, filename) if os.path.isfile(filename): print(f"Updating {texturename} sprite piece {spritename} from {filename}...") with open(filename, "rb") as bfp: afpfile.update_sprite(texturename, spritename, bfp.read()) # Now, write out the updated file if pretend: print(f"Would write {fname}...") afpfile.unparse() else: print(f"Writing {fname}...") data = afpfile.unparse() with open(fname, "wb") as bfp: bfp.write(data) return 0 def print_txp2(fname: str, *, decompile_bytecode: bool=False, verbose: bool=False) -> int: # First, parse the file out with open(fname, "rb") as bfp: afpfile = TXP2File(bfp.read(), verbose=verbose) # Now, print it print(json.dumps(afpfile.as_dict(decompile_bytecode=decompile_bytecode, verbose=verbose), sort_keys=True, indent=4)) return 0 def parse_afp(afp: str, bsi: str, *, decompile_bytecode: bool=False, verbose: bool=False) -> int: # First, load the AFP and BSI files with open(afp, "rb") as bafp: with open(bsi, "rb") as bbsi: swf = SWF("", bafp.read(), bbsi.read()) # Now, print it swf.parse(verbose=verbose) print(json.dumps(swf.as_dict(decompile_bytecode=decompile_bytecode, verbose=verbose), sort_keys=True, indent=4)) return 0 def decompile_afp(afp: str, bsi: str, output_dir: str, *, decompile_bytecode: bool=False, verbose: bool=False) -> int: # First, load the AFP and BSI files with open(afp, "rb") as bafp: with open(bsi, "rb") as bbsi: swf = SWF("", bafp.read(), bbsi.read()) # Now, decompile it swf.parse(verbose=verbose) write_bytecode(swf, output_dir, verbose=verbose) return 0 def parse_geo(geo: str, *, verbose: bool=False) -> int: # First, load the AFP and BSI files with open(geo, "rb") as bfp: shape = Shape("", bfp.read()) # Now, print it shape.parse() if verbose: print(shape, file=sys.stderr) print(json.dumps(shape.as_dict(), sort_keys=True, indent=4)) return 0 def load_containers(renderer: AFPRenderer, containers: List[str], *, need_extras: bool, verbose: bool) -> None: # This is a complicated one, as we need to be able to specify multiple # directories of files as well as support IFS files and TXP2 files. for container in containers: # TODO: Allow specifying individual folders and such. with open(container, "rb") as bfp: data = bfp.read() afpfile = None try: afpfile = TXP2File(data, verbose=verbose) except Exception: pass if afpfile is not None: if verbose: print(f"Loading files out of TXP2 container {container}...", file=sys.stderr) if need_extras: # First, load GE2D structures into the renderer. for i, name in enumerate(afpfile.shapemap.entries): shape = afpfile.shapes[i] renderer.add_shape(name, shape) if verbose: print(f"Added {name} to SWF shape library.", file=sys.stderr) # Now, split and load textures into the renderer. sheets: Dict[str, Any] = {} for i, name in enumerate(afpfile.regionmap.entries): if i < 0 or i >= len(afpfile.texture_to_region): raise Exception(f"Out of bounds region {i}") region = afpfile.texture_to_region[i] texturename = afpfile.texturemap.entries[region.textureno] if texturename not in sheets: for tex in afpfile.textures: if tex.name == texturename: sheets[texturename] = tex break else: raise Exception("Could not find texture {texturename} to split!") if sheets[texturename].img: sprite = sheets[texturename].img.crop( (region.left // 2, region.top // 2, region.right // 2, region.bottom // 2), ) renderer.add_texture(name, sprite) if verbose: print(f"Added {name} to SWF texture library.", file=sys.stderr) else: print(f"Cannot load {name} from {texturename} because it is not a supported format!") # Finally, load the SWF data itself into the renderer. for i, name in enumerate(afpfile.swfmap.entries): swf = afpfile.swfdata[i] renderer.add_swf(name, swf) if verbose: print(f"Added {name} to SWF library.", file=sys.stderr) continue ifsfile = None try: ifsfile = IFS(data, decode_textures=True) except Exception: pass if ifsfile is not None: if verbose: print(f"Loading files out of IFS container {container}...", file=sys.stderr) for fname in ifsfile.filenames: if fname.startswith(f"geo{os.sep}"): if not need_extras: continue # Trim off directory. shapename = fname[(3 + len(os.sep)):] # Load file, register it. fdata = ifsfile.read_file(fname) shape = Shape(shapename, fdata) renderer.add_shape(shapename, shape) if verbose: print(f"Added {shapename} to SWF shape library.", file=sys.stderr) elif fname.startswith(f"tex{os.sep}") and fname.endswith(".png"): if not need_extras: continue # Trim off directory, png extension. texname = fname[(3 + len(os.sep)):][:-4] # Load file, register it. fdata = ifsfile.read_file(fname) tex = Image.open(io.BytesIO(fdata)) renderer.add_texture(texname, tex) if verbose: print(f"Added {texname} to SWF texture library.", file=sys.stderr) elif fname.startswith(f"afp{os.sep}"): # Trim off directory, see if it has a corresponding bsi. afpname = fname[(3 + len(os.sep)):] bsipath = f"afp{os.sep}bsi{os.sep}{afpname}" if bsipath in ifsfile.filenames: afpdata = ifsfile.read_file(fname) bsidata = ifsfile.read_file(bsipath) flash = SWF(afpname, afpdata, bsidata) renderer.add_swf(afpname, flash) if verbose: print(f"Added {afpname} to SWF library.", file=sys.stderr) continue def list_paths(containers: List[str], *, include_frames: bool=False, include_size: bool=False, verbose: bool=False) -> int: renderer = AFPRenderer() load_containers(renderer, containers, need_extras=False, verbose=verbose) for path in renderer.list_paths(verbose=verbose): display = path if include_size: location = renderer.compute_path_size(path) display = f"{display} - {int(location.width)}x{int(location.height)}" if include_frames: frames = renderer.compute_path_frames(path) display = f"{display} - {frames} frames" print(display) return 0 def render_path( containers: List[str], path: str, output: str, *, disable_threads: bool = False, enable_anti_aliasing: bool = False, background_color: Optional[str] = None, background_image: Optional[str] = None, force_width: Optional[int] = None, force_height: Optional[int] = None, force_aspect_ratio: Optional[str] = None, scale_width: float = 1.0, scale_height: float = 1.0, only_depths: Optional[str] = None, only_frames: Optional[str] = None, verbose: bool = False, ) -> int: renderer = AFPRenderer(single_threaded=disable_threads, enable_aa=enable_anti_aliasing) load_containers(renderer, containers, need_extras=True, verbose=verbose) # Verify the correct params. if output.lower().endswith(".gif"): fmt = "GIF" elif output.lower().endswith(".webp"): fmt = "WEBP" elif output.lower().endswith(".png"): fmt = "PNG" else: raise Exception("Unrecognized file extension for output!") # Allow overriding background color. if background_color: colorvals = background_color.split(",") if len(colorvals) not in [3, 4]: raise Exception("Invalid color, specify a color as a comma-separated RGB or RGBA value!") if len(colorvals) == 3: colorvals.append("255") colorints = [int(c.strip()) for c in colorvals] for c in colorints: if c < 0 or c > 255: raise Exception("Color values should be between 0 and 255!") color = Color(*[c / 255.0 for c in colorints]) else: color = None # Allow inserting a background image. if background_image: background = Image.open(background_image) else: background = None # Calculate the size of the SWF so we can apply scaling options. swf_location = renderer.compute_path_location(path) requested_width = force_width if force_width is not None else swf_location.width requested_height = force_height if force_height is not None else swf_location.height # Allow overriding the aspect ratio. if force_aspect_ratio: ratio = force_aspect_ratio.split(":") if len(ratio) != 2: raise Exception("Invalid aspect ratio, specify a ratio such as 16:9 or 4:3!") rx, ry = [float(r.strip()) for r in ratio] if rx <= 0 or ry <= 0: raise Exception("Ratio must only include positive numbers!") actual_ratio = rx / ry swf_ratio = swf_location.width / swf_location.height if abs(swf_ratio - actual_ratio) > 0.0001: new_width = actual_ratio * swf_location.height new_height = swf_location.width / actual_ratio if new_width < swf_location.width and new_height < swf_location.height: raise Exception("Impossible aspect ratio!") if new_width > swf_location.width and new_height > swf_location.height: raise Exception("Impossible aspect ratio!") # We know that one is larger and one is smaller, pick the larger. # This way we always stretch instead of shrinking. if new_width > swf_location.width: requested_width = new_width else: requested_height = new_height # Finally, apply requested final scaling. requested_width *= scale_width requested_height *= scale_height # Calculate the overall view matrix based on the requested width/height. transform = Matrix( a=requested_width / swf_location.width, b=0.0, c=0.0, d=requested_height / swf_location.height, tx=0.0, ty=0.0, ) # Support rendering only certain depth planes. if only_depths is not None: requested_depths = parse_intlist(only_depths) else: requested_depths = None # Support rendering only certain frames. if only_frames is not None: requested_frames = parse_intlist(only_frames) else: requested_frames = None if fmt in ["GIF", "WEBP"]: # Write all the frames out in one file. duration = renderer.compute_path_frame_duration(path) images = list( renderer.render_path( path, verbose=verbose, background_color=color, background_image=background, only_depths=requested_depths, only_frames=requested_frames, movie_transform=transform, ) ) if len(images) > 0: try: dirof = os.path.dirname(os.path.abspath(output)) os.makedirs(dirof, exist_ok=True) except FileNotFoundError: # Apparently on OSX this is possible? pass with open(output, "wb") as bfp: images[0].save(bfp, format=fmt, save_all=True, append_images=images[1:], duration=duration, optimize=True) print(f"Wrote animation to {output}") else: # Write all the frames out in individual_files. filename = output[:-4] ext = output[-4:] # Figure out padding for the images. frames = renderer.compute_path_frames(path) if frames > 0: digits = f"0{int(math.log10(frames)) + 1}" for i, img in enumerate( renderer.render_path( path, verbose=verbose, background_color=color, background_image=background, only_depths=requested_depths, only_frames=requested_frames, movie_transform=transform, ) ): fullname = f"{filename}-{i:{digits}}{ext}" try: dirof = os.path.dirname(os.path.abspath(fullname)) os.makedirs(dirof, exist_ok=True) except FileNotFoundError: # Apparently on OSX this is possible? pass with open(fullname, "wb") as bfp: img.save(bfp, format=fmt) print(f"Wrote animation frame to {fullname}") return 0 def main() -> int: parser = argparse.ArgumentParser(description="Konami AFP graphic file unpacker/repacker") subparsers = parser.add_subparsers(help='Action to take', dest='action') extract_parser = subparsers.add_parser('extract', help='Extract relevant file data and textures from a TXP2 container') extract_parser.add_argument( "file", metavar="FILE", help="The file to extract", ) extract_parser.add_argument( "dir", metavar="DIR", help="Directory to extract to", ) extract_parser.add_argument( "-p", "--pretend", action="store_true", help="Pretend to extract instead of extracting", ) extract_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) extract_parser.add_argument( "-r", "--write-raw", action="store_true", help="Always write raw texture files", ) extract_parser.add_argument( "-m", "--write-mappings", action="store_true", help="Write mapping files to disk", ) extract_parser.add_argument( "-g", "--generate-mapping-overlays", action="store_true", help="Generate overlay images showing mappings", ) extract_parser.add_argument( "-s", "--split-textures", action="store_true", help="Split textures into individual sprites", ) extract_parser.add_argument( "-b", "--write-binaries", action="store_true", help="Write binary SWF files to disk", ) extract_parser.add_argument( "-y", "--write-bytecode", action="store_true", help="Write decompiled bytecode files to disk", ) update_parser = subparsers.add_parser('update', help='Update relevant textures in a TXP2 container from a directory') update_parser.add_argument( "file", metavar="FILE", help="The file to update", ) update_parser.add_argument( "dir", metavar="DIR", help="Directory to update from", ) update_parser.add_argument( "-p", "--pretend", action="store_true", help="Pretend to update instead of updating", ) update_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) print_parser = subparsers.add_parser('print', help='Print the TXP2 container contents as a JSON dictionary') print_parser.add_argument( "file", metavar="FILE", help="The file to print", ) print_parser.add_argument( "-d", "--decompile-bytecode", action="store_true", help="Attempt to decompile and print bytecode instead of printing the raw representation.", ) print_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) parseafp_parser = subparsers.add_parser('parseafp', help='Parse a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container') parseafp_parser.add_argument( "afp", metavar="AFPFILE", help="The AFP file to parse", ) parseafp_parser.add_argument( "bsi", metavar="BSIFILE", help="The BSI file to parse", ) parseafp_parser.add_argument( "-d", "--decompile-bytecode", action="store_true", help="Attempt to decompile and print bytecode instead of printing the raw representation.", ) parseafp_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) decompile_parser = subparsers.add_parser('decompile', help='Decompile bytecode in a raw AFP/BSI file pair previously extracted from an IFS or TXP2 container') decompile_parser.add_argument( "afp", metavar="AFPFILE", help="The AFP file to parse", ) decompile_parser.add_argument( "bsi", metavar="BSIFILE", help="The BSI file to parse", ) decompile_parser.add_argument( "-d", "--directory", metavar="DIR", default='.', type=str, help="Directory to extract to after decompiling. Defaults to current directory.", ) decompile_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) parsegeo_parser = subparsers.add_parser('parsegeo', help='Parse a raw GEO file previously extracted from an IFS or TXP2 container') parsegeo_parser.add_argument( "geo", metavar="GEOFILE", help="The GEO file to parse", ) parsegeo_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) render_parser = subparsers.add_parser('render', help='Render a particular animation out of a series of SWFs') render_parser.add_argument( "container", metavar="CONTAINER", type=str, nargs='+', help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.", ) render_parser.add_argument( "--path", metavar="PATH", type=str, required=True, help='A path to render, specified as "moviename" of the animation to render. Use the "list" command to discover paths in a file.', ) render_parser.add_argument( "--output", metavar="IMAGE", type=str, default="out.gif", help='The output file (ending either in .gif, .webp or .png) where the render should be saved.', ) render_parser.add_argument( "--background-color", type=str, default=None, help="Set the background color of the animation as a comma-separated RGB or RGBA color, overriding a default if present in the SWF.", ) render_parser.add_argument( "--background-image", type=str, default=None, help="Set a background image to be placed behind the animation. Note that it will be stretched to fit the animation.", ) render_parser.add_argument( "--only-depths", type=str, default=None, help="Only render objects on these depth planes. Can provide either a number or a comma-separated list of numbers, or a range such as 3-5.", ) render_parser.add_argument( "--only-frames", type=str, default=None, help="Only render these frames. Can provide either a number or a comma-separated list of numbers, or a range such as 10-20.", ) render_parser.add_argument( "--force-width", type=int, default=None, help="Force the width of the rendered image to a specific pixel value, such as 640 or 800.", ) render_parser.add_argument( "--force-height", type=int, default=None, help="Force the height of the rendered image to a specific pixel value, such as 480 or 600.", ) render_parser.add_argument( "--force-aspect-ratio", type=str, default=None, help="Force the aspect ratio of the rendered image, as a colon-separated aspect ratio such as 16:9 or 4:3, after applying any forced width and height.", ) render_parser.add_argument( "--scale-width", type=float, default=1.0, help="Scale the final width of the animation by some factor, such as 2.0 or 0.5, after applying any forced width, height and aspect ratio.", ) render_parser.add_argument( "--scale-height", type=float, default=1.0, help="Scale the final height of the animation by some factor, such as 2.0 or 0.5, after applying any forced width, height and aspect ratio.", ) render_parser.add_argument( "--disable-threads", action="store_true", help="Disable multi-threaded rendering.", ) render_parser.add_argument( "--enable-anti-aliasing", action="store_true", help="Enable anti-aliased rendering, using bilinear interpolation and super-sampling depending on the circumstance.", ) render_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) list_parser = subparsers.add_parser('list', help='List out the possible paths to render from a series of SWFs') list_parser.add_argument( "container", metavar="CONTAINER", type=str, nargs='+', help="A container file to use for loading SWF data. Can be either a TXP2 or IFS container.", ) list_parser.add_argument( "--include-frames", action="store_true", help="Include number of frames per path in the output list.", ) list_parser.add_argument( "--include-size", action="store_true", help="Include width/height of the path in the output list.", ) list_parser.add_argument( "-v", "--verbose", action="store_true", help="Display verbuse debugging output", ) args = parser.parse_args() if args.action == "extract": return extract_txp2( args.file, args.dir, split_textures=args.split_textures, generate_mapping_overlays=args.generate_mapping_overlays, write_mappings=args.write_mappings, write_raw=args.write_raw, write_binaries=args.write_binaries, pretend=args.pretend, verbose=args.verbose, ) elif args.action == "update": return update_txp2(args.file, args.dir, pretend=args.pretend, verbose=args.verbose) elif args.action == "print": return print_txp2(args.file, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose) elif args.action == "parseafp": return parse_afp(args.afp, args.bsi, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose) elif args.action == "decompile": return decompile_afp(args.afp, args.bsi, args.directory, decompile_bytecode=args.decompile_bytecode, verbose=args.verbose) elif args.action == "parsegeo": return parse_geo(args.geo, verbose=args.verbose) elif args.action == "list": return list_paths(args.container, include_size=args.include_size, include_frames=args.include_frames, verbose=args.verbose) elif args.action == "render": return render_path( args.container, args.path, args.output, disable_threads=args.disable_threads, enable_anti_aliasing=args.enable_anti_aliasing, background_color=args.background_color, background_image=args.background_image, force_width=args.force_width, force_height=args.force_height, force_aspect_ratio=args.force_aspect_ratio, scale_width=args.scale_width, scale_height=args.scale_height, only_depths=args.only_depths, only_frames=args.only_frames, verbose=args.verbose, ) else: raise Exception(f"Invalid action {args.action}!") if __name__ == "__main__": sys.exit(main())