# vim: set fileencoding=utf-8 from typing import Any, Dict, List from typing_extensions import Final from bemani.backend.popn.base import PopnMusicBase from bemani.backend.popn.tunestreet import PopnMusicTuneStreet from bemani.backend.base import Status from bemani.common import Profile, VersionConstants, ID from bemani.data import Score, Link, UserID from bemani.protocol import Node class PopnMusicFantasia(PopnMusicBase): name: str = "Pop'n Music fantasia" version: int = VersionConstants.POPN_MUSIC_FANTASIA # Chart type, as returned from the game GAME_CHART_TYPE_EASY: Final[int] = 2 GAME_CHART_TYPE_NORMAL: Final[int] = 0 GAME_CHART_TYPE_HYPER: Final[int] = 1 GAME_CHART_TYPE_EX: Final[int] = 3 # Chart type, as packed into a hiscore binary GAME_CHART_TYPE_EASY_POSITION: Final[int] = 0 GAME_CHART_TYPE_NORMAL_POSITION: Final[int] = 1 GAME_CHART_TYPE_HYPER_POSITION: Final[int] = 2 GAME_CHART_TYPE_EX_POSITION: Final[int] = 3 # Medal type, as returned from the game GAME_PLAY_MEDAL_CIRCLE_FAILED: Final[int] = 1 GAME_PLAY_MEDAL_DIAMOND_FAILED: Final[int] = 2 GAME_PLAY_MEDAL_STAR_FAILED: Final[int] = 3 GAME_PLAY_MEDAL_CIRCLE_CLEARED: Final[int] = 5 GAME_PLAY_MEDAL_DIAMOND_CLEARED: Final[int] = 6 GAME_PLAY_MEDAL_STAR_CLEARED: Final[int] = 7 GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: Final[int] = 9 GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: Final[int] = 10 GAME_PLAY_MEDAL_STAR_FULL_COMBO: Final[int] = 11 GAME_PLAY_MEDAL_PERFECT: Final[int] = 15 # Maximum music ID for this game GAME_MAX_MUSIC_ID: Final[int] = 1150 def previous_version(self) -> PopnMusicBase: return PopnMusicTuneStreet(self.data, self.config, self.model) @classmethod def get_settings(cls) -> Dict[str, Any]: """ Return all of our front-end modifiably settings. """ return { "ints": [ { "name": "Game Phase", "tip": "Game unlock phase for all players.", "category": "game_config", "setting": "game_phase", "values": { 0: "NO PHASE", 1: "SECRET DATA RELEASE", 2: "MAX: ALL DATA RELEASE", }, }, { "name": "Pop'n Quest Event Phase", "tip": "Event phase for all players.", "category": "game_config", "setting": "event_phase", "values": { 0: "No event", 1: "Phase 1", 2: "Phase 2", 3: "Phase 3", 4: "Phase 4", 5: "Phase MAX", }, }, ] } def __format_medal_for_score(self, score: Score) -> int: medal = { self.PLAY_MEDAL_CIRCLE_FAILED: self.GAME_PLAY_MEDAL_CIRCLE_FAILED, self.PLAY_MEDAL_DIAMOND_FAILED: self.GAME_PLAY_MEDAL_DIAMOND_FAILED, self.PLAY_MEDAL_STAR_FAILED: self.GAME_PLAY_MEDAL_STAR_FAILED, self.PLAY_MEDAL_EASY_CLEAR: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, # Map approximately self.PLAY_MEDAL_CIRCLE_CLEARED: self.GAME_PLAY_MEDAL_CIRCLE_CLEARED, self.PLAY_MEDAL_DIAMOND_CLEARED: self.GAME_PLAY_MEDAL_DIAMOND_CLEARED, self.PLAY_MEDAL_STAR_CLEARED: self.GAME_PLAY_MEDAL_STAR_CLEARED, self.PLAY_MEDAL_CIRCLE_FULL_COMBO: self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO, self.PLAY_MEDAL_DIAMOND_FULL_COMBO: self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO, self.PLAY_MEDAL_STAR_FULL_COMBO: self.GAME_PLAY_MEDAL_STAR_FULL_COMBO, self.PLAY_MEDAL_PERFECT: self.GAME_PLAY_MEDAL_PERFECT, }[score.data.get_int("medal")] position = { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] return medal << (position * 4) def format_profile(self, userid: UserID, profile: Profile) -> Node: root = Node.void("playerdata") # Set up the base profile base = Node.void("base") root.add_child(base) base.add_child(Node.string("name", profile.get_str("name", "なし"))) base.add_child(Node.string("g_pm_id", ID.format_extid(profile.extid))) base.add_child(Node.u8("mode", profile.get_int("mode", 0))) base.add_child(Node.s8("button", profile.get_int("button", 0))) base.add_child(Node.s8("last_play_flag", profile.get_int("last_play_flag", -1))) base.add_child( Node.u8("medal_and_friend", profile.get_int("medal_and_friend", 0)) ) base.add_child(Node.s8("category", profile.get_int("category", -1))) base.add_child(Node.s8("sub_category", profile.get_int("sub_category", -1))) base.add_child(Node.s16("chara", profile.get_int("chara", -1))) base.add_child(Node.s8("chara_category", profile.get_int("chara_category", -1))) base.add_child(Node.u8("collabo", profile.get_int("collabo", 255))) base.add_child(Node.u8("sheet", profile.get_int("sheet", 0))) base.add_child(Node.s8("tutorial", profile.get_int("tutorial", 0))) base.add_child(Node.s32("music_open_pt", profile.get_int("music_open_pt", 0))) base.add_child(Node.s8("is_conv", -1)) base.add_child(Node.s32("option", profile.get_int("option", 0))) base.add_child(Node.s16("music", profile.get_int("music", -1))) base.add_child(Node.u16("ep", profile.get_int("ep", 0))) base.add_child( Node.s32_array("sp_color_flg", profile.get_int_array("sp_color_flg", 2)) ) base.add_child(Node.s32("read_news", profile.get_int("read_news", 0))) base.add_child( Node.s16( "consecutive_days_coupon", profile.get_int("consecutive_days_coupon", 0) ) ) base.add_child(Node.s8("staff", 0)) # Player card section player_card_dict = profile.get_dict("player_card") player_card = Node.void("player_card") root.add_child(player_card) player_card.add_child( Node.u8_array("title", player_card_dict.get_int_array("title", 2, [0, 1])) ) player_card.add_child(Node.u8("frame", player_card_dict.get_int("frame"))) player_card.add_child(Node.u8("base", player_card_dict.get_int("base"))) player_card.add_child( Node.u8_array("seal", player_card_dict.get_int_array("seal", 2)) ) player_card.add_child( Node.s32_array("get_title", player_card_dict.get_int_array("get_title", 4)) ) player_card.add_child( Node.s32("get_frame", player_card_dict.get_int("get_frame")) ) player_card.add_child( Node.s32("get_base", player_card_dict.get_int("get_base")) ) player_card.add_child( Node.s32_array("get_seal", player_card_dict.get_int_array("get_seal", 2)) ) player_card.add_child(Node.s8("is_open", 1)) # Player card EX section player_card_ex = Node.void("player_card_ex") root.add_child(player_card_ex) player_card_ex.add_child( Node.s32("get_title_ex", player_card_dict.get_int("get_title_ex")) ) player_card_ex.add_child( Node.s32("get_frame_ex", player_card_dict.get_int("get_frame_ex")) ) player_card_ex.add_child( Node.s32("get_base_ex", player_card_dict.get_int("get_base_ex")) ) player_card_ex.add_child( Node.s32("get_seal_ex", player_card_dict.get_int("get_seal_ex")) ) # Statistics section and scores section statistics = self.get_play_statistics(userid) base.add_child(Node.s32("total_play_cnt", statistics.total_plays)) base.add_child(Node.s16("today_play_cnt", statistics.today_plays)) base.add_child(Node.s16("consecutive_days", statistics.consecutive_days)) # Number of rivals that are active for this version. links = self.data.local.user.get_links(self.game, self.version, userid) rivalcount = 0 for link in links: if link.type != "rival": continue if not self.has_profile(link.other_userid): continue # This profile is valid. rivalcount += 1 base.add_child(Node.u8("active_fr_num", rivalcount)) last_played = [ x[0] for x in self.data.local.music.get_last_played( self.game, self.version, userid, 3 ) ] most_played = [ x[0] for x in self.data.local.music.get_most_played( self.game, self.version, userid, 20 ) ] while len(last_played) < 3: last_played.append(-1) while len(most_played) < 20: most_played.append(-1) hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID clear_medal_sub = [0] * self.GAME_MAX_MUSIC_ID scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue if score.data.get_int("medal") == self.PLAY_MEDAL_NO_PLAY: continue clear_medal[score.id] = clear_medal[ score.id ] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = score.points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | ( hiscore_value & 0xFF ) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[ hiscore_byte_pos + 1 ] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[ hiscore_byte_pos + 2 ] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) player_card.add_child(Node.s16_array("best_music", most_played[0:3])) base.add_child(Node.s16_array("my_best", most_played)) base.add_child(Node.s16_array("latest_music", last_played)) base.add_child(Node.u16_array("clear_medal", clear_medal)) base.add_child(Node.u8_array("clear_medal_sub", clear_medal_sub)) # Goes outside of base for some reason root.add_child(Node.binary("hiscore", hiscore)) # Net VS section netvs = Node.void("netvs") root.add_child(netvs) netvs.add_child(Node.s32_array("get_ojama", [0, 0])) netvs.add_child(Node.s32("rank_point", 0)) netvs.add_child(Node.s32("play_point", 0)) netvs.add_child(Node.s16_array("record", [0, 0, 0, 0, 0, 0])) netvs.add_child(Node.u8("rank", 0)) netvs.add_child(Node.s8_array("ojama_condition", [0] * 74)) netvs.add_child(Node.s8_array("set_ojama", [0, 0, 0])) netvs.add_child(Node.s8_array("set_recommend", [0, 0, 0])) netvs.add_child(Node.s8_array("jewelry", [0] * 15)) for dialog in [0, 1, 2, 3, 4, 5]: netvs.add_child(Node.string("dialog", f"dialog#{dialog}")) sp_data = Node.void("sp_data") root.add_child(sp_data) sp_data.add_child(Node.s32("sp", profile.get_int("sp", 0))) reflec_data = Node.void("reflec_data") root.add_child(reflec_data) reflec_data.add_child( Node.s8_array("reflec", profile.get_int_array("reflec", 2)) ) # Navigate section for i in range(3): navigate_dict = profile.get_dict(f"navigate_{i}") navigate = Node.void("navigate") root.add_child(navigate) navigate.add_child(Node.s8("genre", navigate_dict.get_int("genre", -1))) navigate.add_child(Node.s8("image", navigate_dict.get_int("image", -1))) navigate.add_child(Node.s8("level", navigate_dict.get_int("level", -1))) navigate.add_child(Node.s8("ojama", navigate_dict.get_int("ojama", -1))) navigate.add_child( Node.s16("limit_num", navigate_dict.get_int("limit_num", -1)) ) navigate.add_child(Node.s8("button", navigate_dict.get_int("button", -1))) navigate.add_child(Node.s8("life", navigate_dict.get_int("life", -1))) navigate.add_child( Node.s16("progress", navigate_dict.get_int("progress", -1)) ) return root def format_conversion(self, userid: UserID, profile: Profile) -> Node: root = Node.void("playerdata") root.add_child(Node.string("name", profile.get_str("name", "なし"))) root.add_child(Node.s16("chara", profile.get_int("chara", -1))) root.add_child(Node.s32("option", profile.get_int("option", 0))) root.add_child(Node.u8("version", 0)) root.add_child(Node.u8("kind", 0)) root.add_child(Node.u8("season", 0)) clear_medal = [0] * self.GAME_MAX_MUSIC_ID hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) scores = self.data.remote.music.get_scores(self.game, self.version, userid) for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue if score.data.get_int("medal") == self.PLAY_MEDAL_NO_PLAY: continue clear_medal[score.id] = clear_medal[ score.id ] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = score.points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | ( hiscore_value & 0xFF ) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[ hiscore_byte_pos + 1 ] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[ hiscore_byte_pos + 2 ] | ((hiscore_value >> 16) & 0xFF) root.add_child(Node.u16_array("clear_medal", clear_medal)) root.add_child(Node.binary("hiscore", bytes(hiscore_array))) return root def unformat_profile( self, userid: UserID, request: Node, oldprofile: Profile ) -> Profile: # For some reason, Pop'n 20 sends us two profile saves, one with 'not done yet' # so we only want to process the done yet node. The 'not gameover' save has # jubeat collabo stuff set in it, but we don't use that so it doesn't matter. if request.child_value("is_not_gameover") == 1: return oldprofile newprofile = oldprofile.clone() newprofile.replace_int("option", request.child_value("option")) newprofile.replace_int("chara", request.child_value("chara")) newprofile.replace_int("mode", request.child_value("mode")) newprofile.replace_int("button", request.child_value("button")) newprofile.replace_int("music", request.child_value("music")) newprofile.replace_int("sheet", request.child_value("sheet")) newprofile.replace_int("last_play_flag", request.child_value("last_play_flag")) newprofile.replace_int("category", request.child_value("category")) newprofile.replace_int("sub_category", request.child_value("sub_category")) newprofile.replace_int("chara_category", request.child_value("chara_category")) newprofile.replace_int( "medal_and_friend", request.child_value("medal_and_friend") ) newprofile.replace_int("ep", request.child_value("ep")) newprofile.replace_int_array( "sp_color_flg", 2, request.child_value("sp_color_flg") ) newprofile.replace_int("read_news", request.child_value("read_news")) newprofile.replace_int( "consecutive_days_coupon", request.child_value("consecutive_days_coupon") ) newprofile.replace_int("tutorial", request.child_value("tutorial")) newprofile.replace_int("music_open_pt", request.child_value("music_open_pt")) newprofile.replace_int("collabo", request.child_value("collabo")) sp_node = request.child("sp_data") if sp_node is not None: newprofile.replace_int("sp", sp_node.child_value("sp")) reflec_node = request.child("reflec_data") if reflec_node is not None: newprofile.replace_int_array("reflec", 2, reflec_node.child_value("reflec")) # Keep track of play statistics self.update_play_statistics(userid) # Extract player card stuff player_card_dict = newprofile.get_dict("player_card") player_card_dict.replace_int_array("title", 2, request.child_value("title")) player_card_dict.replace_int("frame", request.child_value("frame")) player_card_dict.replace_int("base", request.child_value("base")) player_card_dict.replace_int_array("seal", 2, request.child_value("seal")) player_card_dict.replace_int_array( "get_title", 4, request.child_value("get_title") ) player_card_dict.replace_int("get_frame", request.child_value("get_frame")) player_card_dict.replace_int("get_base", request.child_value("get_base")) player_card_dict.replace_int_array( "get_seal", 2, request.child_value("get_seal") ) player_card_ex = request.child("player_card_ex") if player_card_ex is not None: player_card_dict.replace_int( "get_title_ex", player_card_ex.child_value("get_title_ex") ) player_card_dict.replace_int( "get_frame_ex", player_card_ex.child_value("get_frame_ex") ) player_card_dict.replace_int( "get_base_ex", player_card_ex.child_value("get_base_ex") ) player_card_dict.replace_int( "get_seal_ex", player_card_ex.child_value("get_seal_ex") ) newprofile.replace_dict("player_card", player_card_dict) # Extract navigate stuff nav_id = 0 for navigate in request.children: if navigate.name == "navigate": navigate_dict = newprofile.get_dict(f"navigate_{nav_id}") navigate_dict.replace_int("genre", navigate.child_value("genre")) navigate_dict.replace_int("image", navigate.child_value("image")) navigate_dict.replace_int("level", navigate.child_value("level")) navigate_dict.replace_int("ojama", navigate.child_value("ojama")) navigate_dict.replace_int( "limit_num", navigate.child_value("limit_num") ) navigate_dict.replace_int("button", navigate.child_value("button")) navigate_dict.replace_int("life", navigate.child_value("life")) navigate_dict.replace_int("progress", navigate.child_value("progress")) newprofile.replace_dict(f"navigate_{nav_id}", navigate_dict) nav_id += 1 if nav_id >= 3: break # Extract scores for node in request.children: if node.name == "stage": songid = node.child_value("no") chart = { self.GAME_CHART_TYPE_EASY: self.CHART_TYPE_EASY, self.GAME_CHART_TYPE_NORMAL: self.CHART_TYPE_NORMAL, self.GAME_CHART_TYPE_HYPER: self.CHART_TYPE_HYPER, self.GAME_CHART_TYPE_EX: self.CHART_TYPE_EX, }[node.child_value("sheet")] medal = (node.child_value("n_data") >> (chart * 4)) & 0x000F medal = { self.GAME_PLAY_MEDAL_CIRCLE_FAILED: self.PLAY_MEDAL_CIRCLE_FAILED, self.GAME_PLAY_MEDAL_DIAMOND_FAILED: self.PLAY_MEDAL_DIAMOND_FAILED, self.GAME_PLAY_MEDAL_STAR_FAILED: self.PLAY_MEDAL_STAR_FAILED, self.GAME_PLAY_MEDAL_CIRCLE_CLEARED: self.PLAY_MEDAL_CIRCLE_CLEARED, self.GAME_PLAY_MEDAL_DIAMOND_CLEARED: self.PLAY_MEDAL_DIAMOND_CLEARED, self.GAME_PLAY_MEDAL_STAR_CLEARED: self.PLAY_MEDAL_STAR_CLEARED, self.GAME_PLAY_MEDAL_CIRCLE_FULL_COMBO: self.PLAY_MEDAL_CIRCLE_FULL_COMBO, self.GAME_PLAY_MEDAL_DIAMOND_FULL_COMBO: self.PLAY_MEDAL_DIAMOND_FULL_COMBO, self.GAME_PLAY_MEDAL_STAR_FULL_COMBO: self.PLAY_MEDAL_STAR_FULL_COMBO, self.GAME_PLAY_MEDAL_PERFECT: self.PLAY_MEDAL_PERFECT, }[medal] points = node.child_value("score") self.update_score(userid, songid, chart, points, medal) return newprofile def handle_playerdata_expire_request(self, request: Node) -> Node: return Node.void("playerdata") def handle_playerdata_logout_request(self, request: Node) -> Node: return Node.void("playerdata") def handle_playerdata_get_request(self, request: Node) -> Node: modelstring = request.attribute("model") refid = request.child_value("ref_id") root = self.get_profile_by_refid( refid, self.NEW_PROFILE_ONLY if modelstring is None else self.OLD_PROFILE_ONLY, ) if root is None: root = Node.void("playerdata") root.set_attribute("status", str(Status.NO_PROFILE)) return root def handle_playerdata_conversion_request(self, request: Node) -> Node: refid = request.child_value("ref_id") name = request.child_value("name") chara = request.child_value("chara") root = self.new_profile_by_refid(refid, name, chara) if root is None: root = Node.void("playerdata") root.set_attribute("status", str(Status.NO_PROFILE)) return root def handle_playerdata_new_request(self, request: Node) -> Node: refid = request.child_value("ref_id") name = request.child_value("name") root = self.new_profile_by_refid(refid, name) if root is None: root = Node.void("playerdata") root.set_attribute("status", str(Status.NO_PROFILE)) return root def handle_playerdata_set_request(self, request: Node) -> Node: refid = request.attribute("ref_id") machine = self.get_machine() root = Node.void("playerdata") root.add_child( Node.s8("pref", machine.data.get_int("pref", self.get_machine_region())) ) if refid is None: root.add_child(Node.string("name", "")) root.add_child(Node.s16("chara", -1)) root.add_child(Node.u8("frame", 0)) root.add_child(Node.u8("base", 0)) root.add_child(Node.u8("seal_1", 0)) root.add_child(Node.u8("seal_2", 0)) root.add_child(Node.u8("title_1", 0)) root.add_child(Node.u8("title_2", 0)) root.add_child(Node.s16("recommend_1", -1)) root.add_child(Node.s16("recommend_2", -1)) root.add_child(Node.s16("recommend_3", -1)) root.add_child(Node.string("message", "")) return root userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.add_child(Node.string("name", "")) root.add_child(Node.s16("chara", -1)) root.add_child(Node.u8("frame", 0)) root.add_child(Node.u8("base", 0)) root.add_child(Node.u8("seal_1", 0)) root.add_child(Node.u8("seal_2", 0)) root.add_child(Node.u8("title_1", 0)) root.add_child(Node.u8("title_2", 0)) root.add_child(Node.s16("recommend_1", -1)) root.add_child(Node.s16("recommend_2", -1)) root.add_child(Node.s16("recommend_3", -1)) root.add_child(Node.string("message", "")) return root oldprofile = self.get_profile(userid) or Profile( self.game, self.version, refid, 0 ) newprofile = self.unformat_profile(userid, request, oldprofile) if newprofile is not None: player_card_dict = newprofile.get_dict("player_card") self.put_profile(userid, newprofile) root.add_child(Node.string("name", newprofile.get_str("name", "なし"))) root.add_child(Node.s16("chara", newprofile.get_int("chara", -1))) root.add_child(Node.u8("frame", player_card_dict.get_int("frame"))) root.add_child(Node.u8("base", player_card_dict.get_int("base"))) root.add_child( Node.u8("seal_1", player_card_dict.get_int_array("seal", 2)[0]) ) root.add_child( Node.u8("seal_2", player_card_dict.get_int_array("seal", 2)[1]) ) root.add_child( Node.u8( "title_1", player_card_dict.get_int_array("title", 2, [0, 1])[0] ) ) root.add_child( Node.u8( "title_2", player_card_dict.get_int_array("title", 2, [0, 1])[1] ) ) root.add_child(Node.s16("recommend_1", -1)) root.add_child(Node.s16("recommend_2", -1)) root.add_child(Node.s16("recommend_3", -1)) root.add_child(Node.string("message", "")) return root def handle_playerdata_friend_request(self, request: Node) -> Node: refid = request.attribute("ref_id") root = Node.void("playerdata") # Look up our own user ID based on the RefID provided. userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is None: root.set_attribute("status", str(Status.NO_PROFILE)) return root # Grab the links that we care about. links = self.data.local.user.get_links(self.game, self.version, userid) profiles: Dict[UserID, Profile] = {} rivals: List[Link] = [] for link in links: if link.type != "rival": continue other_profile = self.get_profile(link.other_userid) if other_profile is None: continue profiles[link.other_userid] = other_profile rivals.append(link) for rival in links[:2]: rivalid = rival.other_userid rivalprofile = profiles[rivalid] scores = self.data.remote.music.get_scores(self.game, self.version, rivalid) # First, output general profile info. friend = Node.void("friend") root.add_child(friend) # This might be for having non-active or non-confirmed friends, but setting to 0 makes the # ranking numbers disappear and the player icon show a questionmark. friend.add_child(Node.s8("open", 1)) # Set up some sane defaults. friend.add_child(Node.string("name", rivalprofile.get_str("name", "なし"))) friend.add_child( Node.string("g_pm_id", ID.format_extid(rivalprofile.extid)) ) friend.add_child(Node.s16("chara", rivalprofile.get_int("chara", -1))) # Perform hiscore/medal conversion. hiscore_array = [0] * int((((self.GAME_MAX_MUSIC_ID * 4) * 17) + 7) / 8) clear_medal = [0] * self.GAME_MAX_MUSIC_ID for score in scores: if score.id > self.GAME_MAX_MUSIC_ID: continue # Skip any scores for chart types we don't support if score.chart not in [ self.CHART_TYPE_EASY, self.CHART_TYPE_NORMAL, self.CHART_TYPE_HYPER, self.CHART_TYPE_EX, ]: continue if score.data.get_int("medal") == self.PLAY_MEDAL_NO_PLAY: continue clear_medal[score.id] = clear_medal[ score.id ] | self.__format_medal_for_score(score) hiscore_index = (score.id * 4) + { self.CHART_TYPE_EASY: self.GAME_CHART_TYPE_EASY_POSITION, self.CHART_TYPE_NORMAL: self.GAME_CHART_TYPE_NORMAL_POSITION, self.CHART_TYPE_HYPER: self.GAME_CHART_TYPE_HYPER_POSITION, self.CHART_TYPE_EX: self.GAME_CHART_TYPE_EX_POSITION, }[score.chart] hiscore_byte_pos = int((hiscore_index * 17) / 8) hiscore_bit_pos = int((hiscore_index * 17) % 8) hiscore_value = score.points << hiscore_bit_pos hiscore_array[hiscore_byte_pos] = hiscore_array[hiscore_byte_pos] | ( hiscore_value & 0xFF ) hiscore_array[hiscore_byte_pos + 1] = hiscore_array[ hiscore_byte_pos + 1 ] | ((hiscore_value >> 8) & 0xFF) hiscore_array[hiscore_byte_pos + 2] = hiscore_array[ hiscore_byte_pos + 2 ] | ((hiscore_value >> 16) & 0xFF) hiscore = bytes(hiscore_array) friend.add_child(Node.u16_array("clear_medal", clear_medal)) friend.add_child(Node.binary("hiscore", hiscore)) # Note that if we ever support internet ranking mode, there's an 'ir_hiscore' node here as well. # Also note that if we support lobbies, there's a few extra nodes in each friend for current lobby # that they're in as well as previous lobby logs. return root def handle_game_get_request(self, request: Node) -> Node: game_config = self.get_game_config() game_phase = game_config.get_int("game_phase") event_phase = game_config.get_int("event_phase") root = Node.void("game") root.add_child(Node.s32("game_phase", game_phase)) root.add_child(Node.s32("ir_phase", 0)) root.add_child(Node.s32("event_phase", event_phase)) root.add_child( Node.s32("netvs_phase", 0) ) # Net taisen mode, we don't support lobbies. root.add_child(Node.s32("card_phase", 6)) root.add_child(Node.s32("illust_phase", 2)) root.add_child( Node.s32("psp_phase", 5) ) # Unlock songs from Pop'n Music Portable. root.add_child(Node.s32("other_phase", 1)) root.add_child(Node.s32("jubeat_phase", 1)) root.add_child(Node.s32("public_phase", 3)) root.add_child(Node.s32("kac_phase", 2)) root.add_child(Node.s32("local_matching_enable", 1)) root.add_child(Node.s32("n_matching_sec", 60)) root.add_child(Node.s32("l_matching_sec", 60)) root.add_child(Node.s32("is_check_cpu", 0)) root.add_child(Node.s32("week_no", 0)) root.add_child(Node.s32("team_day", 0)) root.add_child(Node.s32_array("ng_illust", [-1] * 64)) root.add_child(Node.s16_array("sel_ranking", [-1] * 10)) root.add_child(Node.s16_array("up_ranking", [-1] * 10)) return root def handle_game_active_request(self, request: Node) -> Node: # Update the name of this cab for admin purposes. Also store the prefecture. machine = self.get_machine() machine.name = request.child_value("shop_name") or machine.name machine.data.replace_int("pref", request.child_value("pref")) self.update_machine(machine) return Node.void("game") def handle_lobby_requests(self, request: Node) -> Node: # Stub out the entire lobby service return Node.void("lobby")