from typing import Dict, List, Tuple from typing_extensions import Final from bemani.backend.reflec.base import ReflecBeatBase from bemani.common import ID, Time, Profile from bemani.data import Attempt, UserID from bemani.protocol import Node class ReflecBeatVolzzaBase(ReflecBeatBase): # Clear types according to the game GAME_CLEAR_TYPE_NO_PLAY: Final[int] = 0 GAME_CLEAR_TYPE_EARLY_FAILED: Final[int] = 1 GAME_CLEAR_TYPE_FAILED: Final[int] = 2 GAME_CLEAR_TYPE_CLEARED: Final[int] = 9 GAME_CLEAR_TYPE_HARD_CLEARED: Final[int] = 10 GAME_CLEAR_TYPE_S_HARD_CLEARED: Final[int] = 11 # Combo types according to the game (actually a bitmask, where bit 0 is # full combo status, and bit 2 is just reflec status). But we don't support # saving just reflec without full combo, so we downgrade it. GAME_COMBO_TYPE_NONE: Final[int] = 0 GAME_COMBO_TYPE_ALL_JUST: Final[int] = 2 GAME_COMBO_TYPE_FULL_COMBO: Final[int] = 1 GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST: Final[int] = 3 def _db_to_game_clear_type(self, db_status: int) -> int: return { self.CLEAR_TYPE_NO_PLAY: self.GAME_CLEAR_TYPE_NO_PLAY, self.CLEAR_TYPE_FAILED: self.GAME_CLEAR_TYPE_FAILED, self.CLEAR_TYPE_CLEARED: self.GAME_CLEAR_TYPE_CLEARED, self.CLEAR_TYPE_HARD_CLEARED: self.GAME_CLEAR_TYPE_HARD_CLEARED, self.CLEAR_TYPE_S_HARD_CLEARED: self.GAME_CLEAR_TYPE_S_HARD_CLEARED, }[db_status] def _game_to_db_clear_type(self, status: int) -> int: return { self.GAME_CLEAR_TYPE_NO_PLAY: self.CLEAR_TYPE_NO_PLAY, self.GAME_CLEAR_TYPE_EARLY_FAILED: self.CLEAR_TYPE_FAILED, self.GAME_CLEAR_TYPE_FAILED: self.CLEAR_TYPE_FAILED, self.GAME_CLEAR_TYPE_CLEARED: self.CLEAR_TYPE_CLEARED, self.GAME_CLEAR_TYPE_HARD_CLEARED: self.CLEAR_TYPE_HARD_CLEARED, self.GAME_CLEAR_TYPE_S_HARD_CLEARED: self.CLEAR_TYPE_S_HARD_CLEARED, }[status] def _db_to_game_combo_type(self, db_combo: int) -> int: return { self.COMBO_TYPE_NONE: self.GAME_COMBO_TYPE_NONE, self.COMBO_TYPE_ALMOST_COMBO: self.GAME_COMBO_TYPE_NONE, self.COMBO_TYPE_FULL_COMBO: self.GAME_COMBO_TYPE_FULL_COMBO, self.COMBO_TYPE_FULL_COMBO_ALL_JUST: self.GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST, }[db_combo] def _game_to_db_combo_type(self, game_combo: int, miss_count: int) -> int: if game_combo in [ self.GAME_COMBO_TYPE_NONE, self.GAME_COMBO_TYPE_ALL_JUST, ]: if miss_count >= 0 and miss_count <= 2: return self.COMBO_TYPE_ALMOST_COMBO else: return self.COMBO_TYPE_NONE if game_combo == self.GAME_COMBO_TYPE_FULL_COMBO: return self.COMBO_TYPE_FULL_COMBO if game_combo == self.GAME_COMBO_TYPE_FULL_COMBO_ALL_JUST: return self.COMBO_TYPE_FULL_COMBO_ALL_JUST raise Exception(f"Invalid game_combo value {game_combo}") def _add_event_info(self, root: Node) -> None: # Overridden in subclasses pass def _add_shop_score(self, root: Node) -> None: shop_score = Node.void("shop_score") root.add_child(shop_score) today = Node.void("today") shop_score.add_child(today) yesterday = Node.void("yesterday") shop_score.add_child(yesterday) all_profiles = self.data.local.user.get_all_profiles(self.game, self.version) all_attempts = self.data.local.music.get_all_attempts( self.game, self.version, timelimit=(Time.beginning_of_today() - Time.SECONDS_IN_DAY), ) machine = self.data.local.machine.get_machine(self.config.machine.pcbid) if machine.arcade is not None: lids = [ machine.id for machine in self.data.local.machine.get_all_machines(machine.arcade) ] else: lids = [machine.id] relevant_profiles = [ profile for profile in all_profiles if profile[1].get_int("lid", -1) in lids ] for (rootnode, timeoffset) in [ (today, 0), (yesterday, Time.SECONDS_IN_DAY), ]: # Grab all attempts made in the relevant day relevant_attempts = [ attempt for attempt in all_attempts if ( attempt[1].timestamp >= (Time.beginning_of_today() - timeoffset) and attempt[1].timestamp <= (Time.end_of_today() - timeoffset) ) ] # Calculate scores based on attempt scores_by_user: Dict[UserID, Dict[int, Dict[int, Attempt]]] = {} for (userid, attempt) in relevant_attempts: if userid not in scores_by_user: scores_by_user[userid] = {} if attempt.id not in scores_by_user[userid]: scores_by_user[userid][attempt.id] = {} if attempt.chart not in scores_by_user[userid][attempt.id]: # No high score for this yet, just use this attempt scores_by_user[userid][attempt.id][attempt.chart] = attempt else: # If this attempt is better than the stored one, replace it if ( scores_by_user[userid][attempt.id][attempt.chart].points < attempt.points ): scores_by_user[userid][attempt.id][attempt.chart] = attempt # Calculate points earned by user in the day points_by_user: Dict[UserID, int] = {} for userid in scores_by_user: points_by_user[userid] = 0 for mid in scores_by_user[userid]: for chart in scores_by_user[userid][mid]: points_by_user[userid] = ( points_by_user[userid] + scores_by_user[userid][mid][chart].points ) # Output that day's earned points for (userid, profile) in relevant_profiles: data = Node.void("data") rootnode.add_child(data) data.add_child( Node.s16( "day_id", int((Time.now() - timeoffset) / Time.SECONDS_IN_DAY) ) ) data.add_child(Node.s32("user_id", profile.extid)) data.add_child( Node.s16("icon_id", profile.get_dict("config").get_int("icon_id")) ) data.add_child( Node.s16("point", min(points_by_user.get(userid, 0), 32767)) ) data.add_child(Node.s32("update_time", Time.now())) data.add_child(Node.string("name", profile.get_str("name"))) rootnode.add_child(Node.s32("time", Time.beginning_of_today() - timeoffset)) def handle_info_rb5_info_read_request(self, request: Node) -> Node: root = Node.void("info") self._add_event_info(root) return root def handle_info_rb5_info_read_hit_chart_request(self, request: Node) -> Node: version = request.child_value("ver") root = Node.void("info") root.add_child(Node.s32("ver", version)) ranking = Node.void("ranking") root.add_child(ranking) def add_hitchart( name: str, start: int, end: int, hitchart: List[Tuple[int, int]] ) -> None: base = Node.void(name) ranking.add_child(base) base.add_child(Node.s32("bt", start)) base.add_child(Node.s32("et", end)) new = Node.void("new") base.add_child(new) for (mid, plays) in hitchart: d = Node.void("d") new.add_child(d) d.add_child(Node.s16("mid", mid)) d.add_child(Node.s32("cnt", plays)) # Weekly hit chart add_hitchart( "weekly", Time.now() - Time.SECONDS_IN_WEEK, Time.now(), self.data.local.music.get_hit_chart(self.game, self.version, 1024, 7), ) # Monthly hit chart add_hitchart( "monthly", Time.now() - Time.SECONDS_IN_DAY * 30, Time.now(), self.data.local.music.get_hit_chart(self.game, self.version, 1024, 30), ) # All time hit chart add_hitchart( "total", Time.now() - Time.SECONDS_IN_DAY * 365, Time.now(), self.data.local.music.get_hit_chart(self.game, self.version, 1024, 365), ) return root def handle_info_rb5_info_read_shop_ranking_request(self, request: Node) -> Node: start_music_id = request.child_value("min") end_music_id = request.child_value("max") root = Node.void("info") shop_score = Node.void("shop_score") root.add_child(shop_score) shop_score.add_child(Node.s32("time", Time.now())) profiles: Dict[UserID, Profile] = {} for songid in range(start_music_id, end_music_id + 1): allscores = self.data.local.music.get_all_scores( self.game, self.version, songid=songid, ) for ng in [ self.CHART_TYPE_BASIC, self.CHART_TYPE_MEDIUM, self.CHART_TYPE_HARD, self.CHART_TYPE_SPECIAL, ]: scores = sorted( [score for score in allscores if score[1].chart == ng], key=lambda score: score[1].points, reverse=True, ) for i in range(len(scores)): userid, score = scores[i] if userid not in profiles: profiles[userid] = self.get_any_profile(userid) profile = profiles[userid] data = Node.void("data") shop_score.add_child(data) data.add_child(Node.s32("rank", i + 1)) data.add_child(Node.s16("music_id", songid)) data.add_child(Node.s8("note_grade", score.chart)) data.add_child( Node.s8( "clear_type", self._db_to_game_clear_type( score.data.get_int("clear_type") ), ) ) data.add_child(Node.s32("user_id", profile.extid)) data.add_child( Node.s16( "icon_id", profile.get_dict("config").get_int("icon_id") ) ) data.add_child(Node.s32("score", score.points)) data.add_child(Node.s32("time", score.timestamp)) data.add_child(Node.string("name", profile.get_str("name"))) return root def handle_lobby_rb5_lobby_entry_request(self, request: Node) -> Node: root = Node.void("lobby") root.add_child(Node.s32("interval", 120)) root.add_child(Node.s32("interval_p", 120)) # Create a lobby entry for this user extid = request.child_value("e/uid") userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: profile = self.get_profile(userid) info = self.data.local.lobby.get_play_session_info( self.game, self.version, userid ) if profile is None or info is None: return root self.data.local.lobby.put_lobby( self.game, self.version, userid, { "mid": request.child_value("e/mid"), "ng": request.child_value("e/ng"), "mopt": request.child_value("e/mopt"), "lid": request.child_value("e/lid"), "sn": request.child_value("e/sn"), "pref": request.child_value("e/pref"), "stg": request.child_value("e/stg"), "pside": request.child_value("e/pside"), "eatime": request.child_value("e/eatime"), "ga": request.child_value("e/ga"), "gp": request.child_value("e/gp"), "la": request.child_value("e/la"), "ver": request.child_value("e/ver"), }, ) lobby = self.data.local.lobby.get_lobby( self.game, self.version, userid, ) root.add_child(Node.s32("eid", lobby.get_int("id"))) e = Node.void("e") root.add_child(e) e.add_child(Node.s32("eid", lobby.get_int("id"))) e.add_child(Node.u16("mid", lobby.get_int("mid"))) e.add_child(Node.u8("ng", lobby.get_int("ng"))) e.add_child(Node.s32("uid", profile.extid)) e.add_child(Node.s32("uattr", profile.get_int("uattr"))) e.add_child(Node.string("pn", profile.get_str("name"))) e.add_child(Node.s32("plyid", info.get_int("id"))) e.add_child(Node.s16("mg", profile.get_int("mg"))) e.add_child(Node.s32("mopt", lobby.get_int("mopt"))) e.add_child(Node.string("lid", lobby.get_str("lid"))) e.add_child(Node.string("sn", lobby.get_str("sn"))) e.add_child(Node.u8("pref", lobby.get_int("pref"))) e.add_child(Node.s8("stg", lobby.get_int("stg"))) e.add_child(Node.s8("pside", lobby.get_int("pside"))) e.add_child(Node.s16("eatime", lobby.get_int("eatime"))) e.add_child(Node.u8_array("ga", lobby.get_int_array("ga", 4))) e.add_child(Node.u16("gp", lobby.get_int("gp"))) e.add_child(Node.u8_array("la", lobby.get_int_array("la", 4))) e.add_child(Node.u8("ver", lobby.get_int("ver"))) return root def handle_lobby_rb5_lobby_read_request(self, request: Node) -> Node: root = Node.void("lobby") root.add_child(Node.s32("interval", 120)) root.add_child(Node.s32("interval_p", 120)) # Look up all lobbies matching the criteria specified ver = request.child_value("var") mg = request.child_value("m_grade") # noqa: F841 extid = request.child_value("uid") limit = request.child_value("max") userid = self.data.remote.user.from_extid(self.game, self.version, extid) if userid is not None: lobbies = self.data.local.lobby.get_all_lobbies(self.game, self.version) for (user, lobby) in lobbies: if limit <= 0: break if user == userid: # If we have our own lobby, don't return it continue if ver != lobby.get_int("ver"): # Don't return lobby data for different versions continue profile = self.get_profile(user) info = self.data.local.lobby.get_play_session_info( self.game, self.version, userid ) if profile is None or info is None: # No profile info, don't return this lobby return root e = Node.void("e") root.add_child(e) e.add_child(Node.s32("eid", lobby.get_int("id"))) e.add_child(Node.u16("mid", lobby.get_int("mid"))) e.add_child(Node.u8("ng", lobby.get_int("ng"))) e.add_child(Node.s32("uid", profile.extid)) e.add_child(Node.s32("uattr", profile.get_int("uattr"))) e.add_child(Node.string("pn", profile.get_str("name"))) e.add_child(Node.s32("plyid", info.get_int("id"))) e.add_child(Node.s16("mg", profile.get_int("mg"))) e.add_child(Node.s32("mopt", lobby.get_int("mopt"))) e.add_child(Node.string("lid", lobby.get_str("lid"))) e.add_child(Node.string("sn", lobby.get_str("sn"))) e.add_child(Node.u8("pref", lobby.get_int("pref"))) e.add_child(Node.s8("stg", lobby.get_int("stg"))) e.add_child(Node.s8("pside", lobby.get_int("pside"))) e.add_child(Node.s16("eatime", lobby.get_int("eatime"))) e.add_child(Node.u8_array("ga", lobby.get_int_array("ga", 4))) e.add_child(Node.u16("gp", lobby.get_int("gp"))) e.add_child(Node.u8_array("la", lobby.get_int_array("la", 4))) e.add_child(Node.u8("ver", lobby.get_int("ver"))) limit = limit - 1 return root def handle_lobby_rb5_lobby_delete_entry_request(self, request: Node) -> Node: eid = request.child_value("eid") self.data.local.lobby.destroy_lobby(eid) return Node.void("lobby") def handle_pcb_rb5_pcb_boot_request(self, request: Node) -> Node: shop_id = ID.parse_machine_id(request.child_value("lid")) machine = self.get_machine_by_id(shop_id) if machine is not None: machine_name = machine.name close = machine.data.get_bool("close") hour = machine.data.get_int("hour") minute = machine.data.get_int("minute") else: machine_name = "" close = False hour = 0 minute = 0 root = Node.void("pcb") sinfo = Node.void("sinfo") root.add_child(sinfo) sinfo.add_child(Node.string("nm", machine_name)) sinfo.add_child(Node.bool("cl_enbl", close)) sinfo.add_child(Node.u8("cl_h", hour)) sinfo.add_child(Node.u8("cl_m", minute)) sinfo.add_child(Node.bool("shop_flag", True)) return root def handle_pcb_rb5_pcb_error_request(self, request: Node) -> Node: return Node.void("pcb") def handle_pcb_rb5_pcb_update_request(self, request: Node) -> Node: return Node.void("pcb") def handle_shop_rb5_shop_write_setting_request(self, request: Node) -> Node: return Node.void("shop") def handle_shop_rb5_shop_write_info_request(self, request: Node) -> Node: self.update_machine_name(request.child_value("sinfo/nm")) self.update_machine_data( { "close": request.child_value("sinfo/cl_enbl"), "hour": request.child_value("sinfo/cl_h"), "minute": request.child_value("sinfo/cl_m"), "pref": request.child_value("sinfo/prf"), } ) return Node.void("shop") def handle_player_rb5_player_start_request(self, request: Node) -> Node: root = Node.void("player") # Create a new play session based on info from the request refid = request.child_value("rid") userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: self.data.local.lobby.put_play_session_info( self.game, self.version, userid, { "ga": request.child_value("ga"), "gp": request.child_value("gp"), "la": request.child_value("la"), "pnid": request.child_value("pnid"), }, ) info = self.data.local.lobby.get_play_session_info( self.game, self.version, userid, ) if info is not None: play_id = info.get_int("id") else: play_id = 0 else: play_id = 0 # Session stuff, and resend global defaults root.add_child(Node.s32("plyid", play_id)) root.add_child(Node.u64("start_time", Time.now() * 1000)) self._add_event_info(root) return root def handle_player_rb5_player_end_request(self, request: Node) -> Node: # Destroy play session based on info from the request refid = request.child_value("rid") userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: # Kill any lingering lobbies by this user lobby = self.data.local.lobby.get_lobby( self.game, self.version, userid, ) if lobby is not None: self.data.local.lobby.destroy_lobby(lobby.get_int("id")) self.data.local.lobby.destroy_play_session_info( self.game, self.version, userid ) return Node.void("player") def handle_player_rb5_player_delete_request(self, request: Node) -> Node: return Node.void("player") def handle_player_rb5_player_succeed_request(self, request: Node) -> Node: refid = request.child_value("rid") userid = self.data.remote.user.from_refid(self.game, self.version, refid) if userid is not None: previous_version = self.previous_version() profile = previous_version.get_profile(userid) else: profile = None root = Node.void("player") if profile is None: # Return empty succeed to say this is new root.add_child(Node.string("name", "")) root.add_child(Node.s32("grd", -1)) root.add_child(Node.s32("ap", -1)) root.add_child(Node.s32("uattr", 0)) else: # Return previous profile formatted to say this is data succession root.add_child(Node.string("name", profile.get_str("name"))) root.add_child(Node.s32("grd", profile.get_int("mg"))) # This is a guess root.add_child(Node.s32("ap", profile.get_int("ap"))) root.add_child(Node.s32("uattr", profile.get_int("uattr"))) return root def handle_player_rb5_player_read_request(self, request: Node) -> Node: refid = request.child_value("rid") profile = self.get_profile_by_refid(refid) if profile: return profile return Node.void("player")