import random import time from typing import Any, Dict, Optional from bemani.client.base import BaseClient from bemani.protocol import Node class PopnMusicEclaleClient(BaseClient): NAME = "TEST" def verify_pcb23_boot(self, loc: str) -> None: call = self.call_node() # Construct node pcb23 = Node.void("pcb23") call.add_child(pcb23) pcb23.set_attribute("method", "boot") pcb23.add_child(Node.string("loc_id", loc)) pcb23.add_child(Node.u8("loc_type", 0)) pcb23.add_child(Node.string("loc_name", "")) pcb23.add_child(Node.string("country", "US")) pcb23.add_child(Node.string("region", ".")) pcb23.add_child(Node.s16("pref", 51)) pcb23.add_child(Node.string("customer", "")) pcb23.add_child(Node.string("company", "")) pcb23.add_child(Node.ipv4("gip", "127.0.0.1")) pcb23.add_child(Node.u16("gp", 10011)) pcb23.add_child(Node.string("rom_number", "M39-JB-G01")) pcb23.add_child(Node.u64("c_drive", 10028228608)) pcb23.add_child(Node.u64("d_drive", 47945170944)) pcb23.add_child(Node.u64("e_drive", 10394677248)) pcb23.add_child(Node.string("etc", "")) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/pcb23/@status") def __verify_common(self, root: str, resp: Node) -> None: self.assert_path(resp, f"response/{root}/phase/event_id") self.assert_path(resp, f"response/{root}/phase/phase") # The following only need to exist if starmaker is enabled. # self.assert_path(resp, f"response/{root}/area/area_id") # self.assert_path(resp, f"response/{root}/area/end_date") # self.assert_path(resp, f"response/{root}/area/medal_id") # self.assert_path(resp, f"response/{root}/area/is_limit") def verify_info23_common(self, loc: str) -> None: call = self.call_node() # Construct node info23 = Node.void("info23") call.add_child(info23) info23.set_attribute("loc_id", loc) info23.set_attribute("method", "common") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.__verify_common("info23", resp) def verify_lobby22_getlist(self, loc: str) -> None: call = self.call_node() # Construct node lobby22 = Node.void("lobby22") call.add_child(lobby22) lobby22.set_attribute("method", "getList") lobby22.add_child(Node.string("location_id", loc)) lobby22.add_child(Node.u8("net_version", 53)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/lobby22/@status") def __verify_profile(self, resp: Node) -> None: self.assert_path(resp, "response/player23/account/name") self.assert_path(resp, "response/player23/account/g_pm_id") self.assert_path(resp, "response/player23/account/tutorial") self.assert_path(resp, "response/player23/account/area_id") self.assert_path(resp, "response/player23/account/lumina") self.assert_path(resp, "response/player23/account/read_news") self.assert_path(resp, "response/player23/account/welcom_pack") self.assert_path(resp, "response/player23/account/medal_set") self.assert_path(resp, "response/player23/account/nice") self.assert_path(resp, "response/player23/account/favorite_chara") self.assert_path(resp, "response/player23/account/special_area") self.assert_path(resp, "response/player23/account/chocolate_charalist") self.assert_path(resp, "response/player23/account/teacher_setting") self.assert_path(resp, "response/player23/account/staff") self.assert_path(resp, "response/player23/account/item_type") self.assert_path(resp, "response/player23/account/item_id") self.assert_path(resp, "response/player23/account/is_conv") self.assert_path(resp, "response/player23/account/meteor_flg") self.assert_path(resp, "response/player23/account/license_data") self.assert_path(resp, "response/player23/account/my_best") self.assert_path(resp, "response/player23/account/latest_music") self.assert_path(resp, "response/player23/account/active_fr_num") self.assert_path(resp, "response/player23/account/total_play_cnt") self.assert_path(resp, "response/player23/account/today_play_cnt") self.assert_path(resp, "response/player23/account/consecutive_days") self.assert_path(resp, "response/player23/account/total_days") self.assert_path(resp, "response/player23/account/interval_day") self.assert_path(resp, "response/player23/netvs") self.assert_path(resp, "response/player23/config") self.assert_path(resp, "response/player23/option") self.assert_path(resp, "response/player23/info/ep") self.assert_path(resp, "response/player23/custom_cate") self.assert_path(resp, "response/player23/customize") self.assert_path(resp, "response/player23/event/enemy_medal") self.assert_path(resp, "response/player23/event/hp") self.assert_path(resp, "response/player23/stamp/stamp_id") self.assert_path(resp, "response/player23/stamp/cnt") def verify_player23_read(self, ref_id: str, msg_type: str) -> Dict[str, Dict[int, Dict[str, int]]]: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("method", "read") player23.add_child(Node.string("ref_id", ref_id)) player23.add_child(Node.s8("pref", 51)) # Swap with server resp = self.exchange("", call) if msg_type == "new": # Verify that response is correct self.assert_path(resp, "response/player23/result") status = resp.child_value("player23/result") if status != 2: raise Exception(f"Reference ID '{ref_id}' returned invalid status '{status}'") return { "medals": {}, "items": {}, "characters": {}, "lumina": {}, } elif msg_type == "query": # Verify that the response is correct self.__verify_profile(resp) self.assert_path(resp, "response/player23/result") status = resp.child_value("player23/result") if status != 0: raise Exception(f"Reference ID '{ref_id}' returned invalid status '{status}'") name = resp.child_value("player23/account/name") if name != self.NAME: raise Exception(f"Invalid name '{name}' returned for Ref ID '{ref_id}'") # Medals and items items: Dict[int, Dict[str, int]] = {} medals: Dict[int, Dict[str, int]] = {} charas: Dict[int, Dict[str, int]] = {} for obj in resp.child("player23").children: if obj.name == "medal": medals[obj.child_value("medal_id")] = { "level": obj.child_value("level"), "exp": obj.child_value("exp"), } elif obj.name == "item": items[obj.child_value("id")] = { "type": obj.child_value("type"), "param": obj.child_value("param"), } elif obj.name == "chara_param": charas[obj.child_value("chara_id")] = { "friendship": obj.child_value("friendship"), } return { "medals": medals, "items": items, "characters": charas, "lumina": {0: {"lumina": resp.child_value("player23/account/lumina")}}, } else: raise Exception(f"Unrecognized message type '{msg_type}'") def verify_player23_read_score(self, ref_id: str) -> Dict[str, Dict[int, Dict[int, int]]]: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("method", "read_score") player23.add_child(Node.string("ref_id", ref_id)) player23.add_child(Node.s8("pref", 51)) # Swap with server resp = self.exchange("", call) # Verify defaults self.assert_path(resp, "response/player23/@status") # Grab scores scores: Dict[int, Dict[int, int]] = {} medals: Dict[int, Dict[int, int]] = {} for child in resp.child("player23").children: if child.name != "music": continue musicid = child.child_value("music_num") chart = child.child_value("sheet_num") score = child.child_value("score") medal = child.child_value("clear_type") if musicid not in scores: scores[musicid] = {} if musicid not in medals: medals[musicid] = {} scores[musicid][chart] = score medals[musicid][chart] = medal return { "scores": scores, "medals": medals, } def verify_player23_start(self, ref_id: str, loc: str) -> None: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("loc_id", loc) player23.set_attribute("ref_id", ref_id) player23.set_attribute("method", "start") player23.set_attribute("start_type", "0") pcb_card = Node.void("pcb_card") player23.add_child(pcb_card) pcb_card.add_child(Node.s8("card_enable", 0)) pcb_card.add_child(Node.s8("card_soldout", 0)) # Swap with server resp = self.exchange("", call) # Verify that response is correct self.__verify_common("player23", resp) def verify_player23_logout(self, ref_id: str) -> None: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("ref_id", ref_id) player23.set_attribute("method", "logout") # Swap with server resp = self.exchange("", call) # Verify that response is correct self.assert_path(resp, "response/player23/@status") def verify_player23_write( self, ref_id: str, medal: Optional[Dict[str, int]] = None, item: Optional[Dict[str, int]] = None, character: Optional[Dict[str, int]] = None, ) -> None: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("method", "write") player23.add_child(Node.string("ref_id", ref_id)) # Add required children config = Node.void("config") player23.add_child(config) config.add_child(Node.s16("chara", 1543)) if medal is not None: medalnode = Node.void("medal") player23.add_child(medalnode) medalnode.add_child(Node.s16("medal_id", medal["id"])) medalnode.add_child(Node.s16("level", medal["level"])) medalnode.add_child(Node.s32("exp", medal["exp"])) medalnode.add_child(Node.s32("set_count", 0)) medalnode.add_child(Node.s32("get_count", 0)) if item is not None: itemnode = Node.void("item") player23.add_child(itemnode) itemnode.add_child(Node.u8("type", item["type"])) itemnode.add_child(Node.u16("id", item["id"])) itemnode.add_child(Node.u16("param", item["param"])) itemnode.add_child(Node.bool("is_new", False)) if character is not None: chara_param = Node.void("chara_param") player23.add_child(chara_param) chara_param.add_child(Node.u16("chara_id", character["id"])) chara_param.add_child(Node.u16("friendship", character["friendship"])) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/player23/@status") def verify_player23_buy(self, ref_id: str, item: Dict[str, int]) -> None: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("method", "buy") player23.add_child(Node.s32("play_id", 0)) player23.add_child(Node.string("ref_id", ref_id)) player23.add_child(Node.u16("id", item["id"])) player23.add_child(Node.u8("type", item["type"])) player23.add_child(Node.u16("param", item["param"])) player23.add_child(Node.s32("lumina", item["lumina"])) player23.add_child(Node.u16("price", item["price"])) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/player23/@status") def verify_player23_write_music(self, ref_id: str, score: Dict[str, Any]) -> None: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("method", "write_music") player23.add_child(Node.string("ref_id", ref_id)) player23.add_child(Node.string("data_id", ref_id)) player23.add_child(Node.string("name", self.NAME)) player23.add_child(Node.u8("stage", 0)) player23.add_child(Node.s16("music_num", score["id"])) player23.add_child(Node.u8("sheet_num", score["chart"])) player23.add_child(Node.u8("clearmedal", score["medal"])) player23.add_child(Node.s32("score", score["score"])) player23.add_child(Node.s16("combo", 0)) player23.add_child(Node.s16("cool", 0)) player23.add_child(Node.s16("great", 0)) player23.add_child(Node.s16("good", 0)) player23.add_child(Node.s16("bad", 0)) # Swap with server resp = self.exchange("", call) self.assert_path(resp, "response/player23/@status") def verify_player23_new(self, ref_id: str) -> None: call = self.call_node() # Construct node player23 = Node.void("player23") call.add_child(player23) player23.set_attribute("method", "new") player23.add_child(Node.string("ref_id", ref_id)) player23.add_child(Node.string("name", self.NAME)) player23.add_child(Node.s8("pref", 51)) # Swap with server resp = self.exchange("", call) # Verify nodes self.__verify_profile(resp) def verify(self, cardid: Optional[str]) -> None: # Verify boot sequence is okay self.verify_services_get( expected_services=[ "pcbtracker", "pcbevent", "local", "message", "facility", "cardmng", "package", "posevent", "pkglist", "dlstatus", "eacoin", "lobby", "ntp", "keepalive", ] ) paseli_enabled = self.verify_pcbtracker_alive() self.verify_message_get() self.verify_package_list() location = self.verify_facility_get() self.verify_pcbevent_put() self.verify_pcb23_boot(location) self.verify_info23_common(location) self.verify_lobby22_getlist(location) # Verify card registration and profile lookup if cardid is not None: card = cardid else: card = self.random_card() print(f"Generated random card ID {card} for use.") if cardid is None: self.verify_cardmng_inquire(card, msg_type="unregistered", paseli_enabled=paseli_enabled) ref_id = self.verify_cardmng_getrefid(card) if len(ref_id) != 16: raise Exception(f"Invalid refid '{ref_id}' returned when registering card") if ref_id != self.verify_cardmng_inquire(card, msg_type="new", paseli_enabled=paseli_enabled): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") self.verify_player23_read(ref_id, msg_type="new") self.verify_player23_new(ref_id) else: print("Skipping new card checks for existing card") ref_id = self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled) # Verify pin handling and return card handling self.verify_cardmng_authpass(ref_id, correct=True) self.verify_cardmng_authpass(ref_id, correct=False) if ref_id != self.verify_cardmng_inquire(card, msg_type="query", paseli_enabled=paseli_enabled): raise Exception(f"Invalid refid '{ref_id}' returned when querying card") # Verify proper handling of basic stuff self.verify_player23_read(ref_id, msg_type="query") self.verify_player23_start(ref_id, location) self.verify_player23_write(ref_id) self.verify_player23_logout(ref_id) # Verify unlocks/story mode work unlocks = self.verify_player23_read(ref_id, msg_type="query") for _ in unlocks["items"]: raise Exception("Got nonzero items count on a new card!") for _ in unlocks["medals"]: raise Exception("Got nonzero medals count on a new card!") for _ in unlocks["characters"]: raise Exception("Got nonzero characters count on a new card!") if unlocks["lumina"][0]["lumina"] != 300: raise Exception("Got wrong default value for lumina on a new card!") self.verify_player23_write(ref_id, medal={"id": 1, "level": 3, "exp": 42}) unlocks = self.verify_player23_read(ref_id, msg_type="query") if 1 not in unlocks["medals"]: raise Exception("Expecting to see medal ID 1 in medals!") if unlocks["medals"][1]["level"] != 3: raise Exception("Expecting to see medal ID 1 to have level 3 in medals!") if unlocks["medals"][1]["exp"] != 42: raise Exception("Expecting to see medal ID 1 to have exp 42 in medals!") self.verify_player23_write(ref_id, item={"id": 4, "type": 2, "param": 69}) unlocks = self.verify_player23_read(ref_id, msg_type="query") if 4 not in unlocks["items"]: raise Exception("Expecting to see item ID 4 in items!") if unlocks["items"][4]["type"] != 2: raise Exception("Expecting to see item ID 4 to have type 2 in items!") if unlocks["items"][4]["param"] != 69: raise Exception("Expecting to see item ID 4 to have param 69 in items!") self.verify_player23_write(ref_id, character={"id": 5, "friendship": 420}) unlocks = self.verify_player23_read(ref_id, msg_type="query") if 5 not in unlocks["characters"]: raise Exception("Expecting to see chara ID 5 in characters!") if unlocks["characters"][5]["friendship"] != 420: raise Exception("Expecting to see chara ID 5 to have type 2 in characters!") # Verify purchases work self.verify_player23_buy(ref_id, item={"id": 6, "type": 7, "param": 8, "lumina": 400, "price": 250}) unlocks = self.verify_player23_read(ref_id, msg_type="query") if 6 not in unlocks["items"]: raise Exception("Expecting to see item ID 6 in items!") if unlocks["items"][6]["type"] != 7: raise Exception("Expecting to see item ID 6 to have type 7 in items!") if unlocks["items"][6]["param"] != 8: raise Exception("Expecting to see item ID 6 to have param 8 in items!") if unlocks["lumina"][0]["lumina"] != 150: raise Exception(f'Got wrong value for lumina {unlocks["lumina"][0]["lumina"]} after purchase!') if cardid is None: # Verify score handling scores = self.verify_player23_read_score(ref_id) for _ in scores["medals"]: raise Exception("Got nonzero medals count on a new card!") for _ in scores["scores"]: raise Exception("Got nonzero scores count on a new card!") for phase in [1, 2]: if phase == 1: dummyscores = [ # An okay score on a chart { "id": 987, "chart": 2, "medal": 5, "score": 76543, }, # A good score on an easier chart of the same song { "id": 987, "chart": 0, "medal": 6, "score": 99999, }, # A bad score on a hard chart { "id": 741, "chart": 3, "medal": 2, "score": 45000, }, # A terrible score on an easy chart { "id": 742, "chart": 1, "medal": 2, "score": 1, }, ] # Random score to add in songid = random.randint(907, 950) chartid = random.randint(0, 3) score = random.randint(0, 100000) medal = random.randint(1, 11) dummyscores.append( { "id": songid, "chart": chartid, "medal": medal, "score": score, } ) if phase == 2: dummyscores = [ # A better score on the same chart { "id": 987, "chart": 2, "medal": 5, "score": 98765, }, # A worse score on another same chart { "id": 987, "chart": 0, "medal": 3, "score": 12345, "expected_score": 99999, "expected_medal": 6, }, ] for dummyscore in dummyscores: self.verify_player23_write_music(ref_id, dummyscore) scores = self.verify_player23_read_score(ref_id) for expected in dummyscores: newscore = scores["scores"][expected["id"]][expected["chart"]] newmedal = scores["medals"][expected["id"]][expected["chart"]] if "expected_score" in expected: expected_score = expected["expected_score"] else: expected_score = expected["score"] if "expected_medal" in expected: expected_medal = expected["expected_medal"] else: expected_medal = expected["medal"] if newscore != expected_score: raise Exception( f'Expected a score of \'{expected_score}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got score \'{newscore}\'' ) if newmedal != expected_medal: raise Exception( f'Expected a medal of \'{expected_medal}\' for song \'{expected["id"]}\' chart \'{expected["chart"]}\' but got medal \'{newmedal}\'' ) # Sleep so we don't end up putting in score history on the same second time.sleep(1) else: print("Skipping score checks for existing card") # Verify paseli handling if paseli_enabled: print("PASELI enabled for this PCBID, executing PASELI checks") else: print("PASELI disabled for this PCBID, skipping PASELI checks") return sessid, balance = self.verify_eacoin_checkin(card) if balance == 0: print("Skipping PASELI consume check because card has 0 balance") else: self.verify_eacoin_consume(sessid, balance, random.randint(0, balance)) self.verify_eacoin_checkout(sessid)