117 lines
3.5 KiB
Python
117 lines
3.5 KiB
Python
import argparse
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from typing import Any
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from bemani.common import GameConstants
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from bemani.frontend import app, config # noqa: F401
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from bemani.frontend.account import account_pages
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from bemani.frontend.admin import admin_pages
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from bemani.frontend.arcade import arcade_pages
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from bemani.frontend.home import home_pages
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from bemani.frontend.iidx import iidx_pages
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from bemani.frontend.popn import popn_pages
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from bemani.frontend.bishi import bishi_pages
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from bemani.frontend.mga import mga_pages
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from bemani.frontend.jubeat import jubeat_pages
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from bemani.frontend.ddr import ddr_pages
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from bemani.frontend.sdvx import sdvx_pages
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from bemani.frontend.reflec import reflec_pages
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from bemani.frontend.museca import museca_pages
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from bemani.utils.config import (
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load_config as base_load_config,
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instantiate_cache as base_instantiate_cache,
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register_games as base_register_games,
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)
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def register_blueprints() -> None:
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global config
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app.register_blueprint(account_pages)
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app.register_blueprint(admin_pages)
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app.register_blueprint(arcade_pages)
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app.register_blueprint(home_pages)
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if GameConstants.IIDX in config.support:
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app.register_blueprint(iidx_pages)
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if GameConstants.POPN_MUSIC in config.support:
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app.register_blueprint(popn_pages)
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if GameConstants.JUBEAT in config.support:
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app.register_blueprint(jubeat_pages)
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if GameConstants.BISHI_BASHI in config.support:
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app.register_blueprint(bishi_pages)
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if GameConstants.MGA in config.support:
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app.register_blueprint(mga_pages)
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if GameConstants.DDR in config.support:
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app.register_blueprint(ddr_pages)
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if GameConstants.SDVX in config.support:
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app.register_blueprint(sdvx_pages)
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if GameConstants.REFLEC_BEAT in config.support:
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app.register_blueprint(reflec_pages)
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if GameConstants.MUSECA in config.support:
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app.register_blueprint(museca_pages)
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def register_games() -> None:
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global config
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base_register_games(config)
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def load_config(filename: str) -> None:
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global config
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base_load_config(filename, config)
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app.secret_key = config.secret_key
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def instantiate_cache(app: Any) -> None:
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global config
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base_instantiate_cache(config, app)
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def main() -> None:
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parser = argparse.ArgumentParser(description="A front end services provider for eAmusement games.")
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parser.add_argument("-p", "--port", help="Port to listen on. Defaults to 80", type=int, default=80)
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parser.add_argument(
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"-c",
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"--config",
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help="Core configuration. Defaults to server.yaml",
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type=str,
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default="server.yaml",
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)
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parser.add_argument(
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"-r",
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"--profile",
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help="Turn on profiling for front end, writing CProfile data to the currenct directory",
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action="store_true",
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)
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parser.add_argument(
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"-o",
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"--read-only",
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action="store_true",
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help="Force the database into read-only mode.",
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)
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args = parser.parse_args()
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# Set up app
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load_config(args.config)
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if args.read_only:
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config["database"]["read_only"] = True
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# Register all blueprints
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register_blueprints()
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# Register all games
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register_games()
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if args.profile:
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from werkzeug.middleware.profiler import ProfilerMiddleware
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app.wsgi_app = ProfilerMiddleware(app.wsgi_app, profile_dir=".") # type: ignore
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# Run the app
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instantiate_cache(app)
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app.run(host="0.0.0.0", port=args.port, debug=True)
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if __name__ == "__main__":
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main()
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