176 lines
5.3 KiB
Python
176 lines
5.3 KiB
Python
# vim: set fileencoding=utf-8
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import re
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from typing import Any, Dict
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from flask import Blueprint, request, Response, url_for, abort
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from bemani.common import GameConstants
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from bemani.data import UserID
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from bemani.frontend.app import loginrequired, jsonify, render_react
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from bemani.frontend.bishi.bishi import BishiBashiFrontend
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from bemani.frontend.templates import templates_location
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from bemani.frontend.static import static_location
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from bemani.frontend.types import g
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bishi_pages = Blueprint(
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'bishi_pages',
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__name__,
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url_prefix=f'/{GameConstants.BISHI_BASHI.value}',
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template_folder=templates_location,
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static_folder=static_location,
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)
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@bishi_pages.route('/players')
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@loginrequired
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def viewplayers() -> Response:
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frontend = BishiBashiFrontend(g.data, g.config, g.cache)
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return render_react(
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'All BishiBashi Players',
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'bishi/allplayers.react.js',
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{
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'players': frontend.get_all_players()
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},
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{
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'refresh': url_for('bishi_pages.listplayers'),
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'player': url_for('bishi_pages.viewplayer', userid=-1),
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},
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)
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@bishi_pages.route('/players/list')
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@jsonify
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@loginrequired
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def listplayers() -> Dict[str, Any]:
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frontend = BishiBashiFrontend(g.data, g.config, g.cache)
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return {
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'players': frontend.get_all_players(),
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}
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@bishi_pages.route('/players/<int:userid>')
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@loginrequired
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def viewplayer(userid: UserID) -> Response:
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frontend = BishiBashiFrontend(g.data, g.config, g.cache)
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djinfo = frontend.get_all_player_info([userid])[userid]
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if not djinfo:
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abort(404)
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latest_version = sorted(djinfo.keys(), reverse=True)[0]
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return render_react(
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f'{djinfo[latest_version]["name"]}\'s BishiBashi Profile',
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'bishi/player.react.js',
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{
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'playerid': userid,
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'own_profile': userid == g.userID,
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'player': djinfo,
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'versions': {version: name for (game, version, name) in frontend.all_games()},
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},
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{
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'refresh': url_for('bishi_pages.listplayer', userid=userid),
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},
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)
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@bishi_pages.route('/players/<int:userid>/list')
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@jsonify
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@loginrequired
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def listplayer(userid: UserID) -> Dict[str, Any]:
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frontend = BishiBashiFrontend(g.data, g.config, g.cache)
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djinfo = frontend.get_all_player_info([userid])[userid]
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return {
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'player': djinfo,
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}
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@bishi_pages.route('/options')
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@loginrequired
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def viewsettings() -> Response:
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frontend = BishiBashiFrontend(g.data, g.config, g.cache)
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userid = g.userID
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djinfo = frontend.get_all_player_info([userid])[userid]
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if not djinfo:
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abort(404)
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return render_react(
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'BishiBashi Game Settings',
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'bishi/settings.react.js',
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{
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'player': djinfo,
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'versions': {version: name for (game, version, name) in frontend.all_games()},
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},
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{
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'updatename': url_for('bishi_pages.updatename'),
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},
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)
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@bishi_pages.route('/options/name/update', methods=['POST'])
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@jsonify
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@loginrequired
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def updatename() -> Dict[str, Any]:
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frontend = BishiBashiFrontend(g.data, g.config, g.cache)
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version = int(request.get_json()['version'])
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name = request.get_json()['name']
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user = g.data.local.user.get_user(g.userID)
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if user is None:
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raise Exception('Unable to find user to update!')
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# Grab profile and update dj name
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profile = g.data.local.user.get_profile(GameConstants.BISHI_BASHI, version, user.id)
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if profile is None:
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raise Exception('Unable to find profile to update!')
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if len(name) == 0 or len(name) > 6:
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raise Exception('Invalid profile name!')
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# Convert lowercase to uppercase. We allow lowercase widetext in
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# the JS frontend to allow for Windows IME input of hiragana/katakana.
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def conv(char: str) -> str:
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i = ord(char)
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if i >= 0xFF41 and i <= 0xFF5A:
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return chr(i - (0xFF41 - 0xFF21))
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else:
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return char
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name = ''.join([conv(a) for a in name])
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if re.match(
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"^[" +
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"\uFF20-\uFF3A" + # widetext A-Z, @
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"\uFF10-\uFF19" + # widetext 0-9
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"\u3041-\u308D\u308F\u3092\u3093" + # hiragana
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"\u30A1-\u30ED\u30EF\u30F2\u30F3\u30FC" + # katakana
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"\u3000" + # widetext blank space
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"\u301C" + # widetext ~
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"\u30FB" + # widetext middot
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"\u30FC" + # widetext long dash
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"\u2212" + # widetext short dash
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"\u2605" + # widetext heavy star
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"\uFF01" + # widetext !
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"\uFF03" + # widetext #
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"\uFF04" + # widetext $
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"\uFF05" + # widetext %
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"\uFF06" + # widetext &
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"\uFF08" + # widetext (
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"\uFF09" + # widetext )
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"\uFF0A" + # widetext *
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"\uFF0B" + # widetext +
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"\uFF0F" + # widetext /
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"\uFF1C" + # widetext <
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"\uFF1D" + # widetext =
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"\uFF1E" + # widetext >
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"\uFF1F" + # widetext ?
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"\uFFE5" + # widetext Yen symbol
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"]*$",
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name,
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) is None:
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raise Exception('Invalid profile name!')
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profile = frontend.update_name(profile, name)
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g.data.local.user.put_profile(GameConstants.BISHI_BASHI, version, user.id, profile)
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# Return that we updated
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return {
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'version': version,
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'name': frontend.sanitize_name(name),
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}
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