738 lines
30 KiB
Python
738 lines
30 KiB
Python
# vim: set fileencoding=utf-8
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import copy
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import random
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from typing import Any, Dict, List, Optional, Tuple
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from bemani.backend.base import Status
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from bemani.backend.jubeat.base import JubeatBase
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from bemani.backend.jubeat.common import (
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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)
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from bemani.backend.jubeat.stubs import JubeatCopiousAppend
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from bemani.common import Profile, ValidatedDict, VersionConstants, Time
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from bemani.data import Data, Score, UserID
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from bemani.protocol import Node
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class JubeatSaucer(
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JubeatDemodataGetHitchartHandler,
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JubeatDemodataGetNewsHandler,
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JubeatGamendRegisterHandler,
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JubeatGametopGetMeetingHandler,
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JubeatLobbyCheckHandler,
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JubeatLoggerReportHandler,
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JubeatBase,
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):
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name = 'Jubeat Saucer'
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version = VersionConstants.JUBEAT_SAUCER
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def previous_version(self) -> Optional[JubeatBase]:
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return JubeatCopiousAppend(self.data, self.config, self.model)
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@classmethod
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def run_scheduled_work(cls, data: Data, config: Dict[str, Any]) -> List[Tuple[str, Dict[str, Any]]]:
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"""
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Insert daily FC challenges into the DB.
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"""
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events = []
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if data.local.network.should_schedule(cls.game, cls.version, 'fc_challenge', 'daily'):
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# Generate a new list of two FC challenge songs.
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start_time, end_time = data.local.network.get_schedule_duration('daily')
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all_songs = set(song.id for song in data.local.music.get_all_songs(cls.game, cls.version))
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today_song = random.sample(all_songs, 1)[0]
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data.local.game.put_time_sensitive_settings(
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cls.game,
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cls.version,
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'fc_challenge',
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{
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'start_time': start_time,
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'end_time': end_time,
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'today': today_song,
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},
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)
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events.append((
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'jubeat_fc_challenge_charts',
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{
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'version': cls.version,
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'today': today_song,
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},
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))
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# Mark that we did some actual work here.
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data.local.network.mark_scheduled(cls.game, cls.version, 'fc_challenge', 'daily')
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return events
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def handle_shopinfo_regist_request(self, request: Node) -> Node:
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# Update the name of this cab for admin purposes
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self.update_machine_name(request.child_value('shop/name'))
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shopinfo = Node.void('shopinfo')
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data = Node.void('data')
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shopinfo.add_child(data)
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data.add_child(Node.u32('cabid', 1))
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data.add_child(Node.string('locationid', 'nowhere'))
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data.add_child(Node.u8('is_send', 1))
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data.add_child(Node.s32_array(
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'white_music_list',
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[
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-1, -1, -1, -1,
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-1, -1, -1, -1,
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-1, -1, -1, -1,
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-1, -1, -1, -1,
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-16385, -1, -1,
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-1, -1, -1, -1,
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-1, -1, -1, -1,
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-1, -1, -1, -1,
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-1,
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],
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))
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data.add_child(Node.u8('tax_phase', 1))
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lab = Node.void('lab')
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data.add_child(lab)
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lab.add_child(Node.bool('is_open', False))
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vocaloid_event = Node.void('vocaloid_event')
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data.add_child(vocaloid_event)
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vocaloid_event.add_child(Node.u8('state', 0))
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vocaloid_event.add_child(Node.s32('music_id', 0))
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matching_off = Node.void('matching_off')
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data.add_child(matching_off)
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matching_off.add_child(Node.bool('is_open', True))
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return shopinfo
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def handle_gametop_regist_request(self, request: Node) -> Node:
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data = request.child('data')
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player = data.child('player')
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passnode = player.child('pass')
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refid = passnode.child_value('refid')
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name = player.child_value('name')
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root = self.new_profile_by_refid(refid, name)
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return root
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def handle_gametop_get_pdata_request(self, request: Node) -> Node:
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data = request.child('data')
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player = data.child('player')
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passnode = player.child('pass')
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refid = passnode.child_value('refid')
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root = self.get_profile_by_refid(refid)
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if root is None:
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root = Node.void('gametop')
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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def handle_gametop_get_mdata_request(self, request: Node) -> Node:
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data = request.child('data')
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player = data.child('player')
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extid = player.child_value('jid')
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mdata_ver = player.child_value('mdata_ver') # Game requests mdata 3 times per profile for some reason
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if mdata_ver != 1:
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root = Node.void('gametop')
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datanode = Node.void('data')
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root.add_child(datanode)
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player = Node.void('player')
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datanode.add_child(player)
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player.add_child(Node.s32('jid', extid))
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playdata = Node.void('playdata')
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player.add_child(playdata)
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playdata.set_attribute('count', '0')
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return root
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root = self.get_scores_by_extid(extid)
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if root is None:
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root = Node.void('gametop')
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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def handle_gametop_get_rival_mdata_request(self, request: Node) -> Node:
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data = request.child('data')
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player = data.child('player')
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extid = player.child_value('rival')
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root = self.get_scores_by_extid(extid)
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if root is None:
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root = Node.void('gametop')
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root.set_attribute('status', str(Status.NO_PROFILE))
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return root
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def format_profile(self, userid: UserID, profile: Profile) -> Node:
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root = Node.void('gametop')
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data = Node.void('data')
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root.add_child(data)
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player = Node.void('player')
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data.add_child(player)
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# Player info and statistics
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info = Node.void('info')
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player.add_child(info)
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info.add_child(Node.s16('jubility', profile.get_int('jubility')))
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info.add_child(Node.s16('jubility_yday', profile.get_int('jubility_yday')))
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info.add_child(Node.s32('tune_cnt', profile.get_int('tune_cnt')))
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info.add_child(Node.s32('save_cnt', profile.get_int('save_cnt')))
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info.add_child(Node.s32('saved_cnt', profile.get_int('saved_cnt')))
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info.add_child(Node.s32('fc_cnt', profile.get_int('fc_cnt')))
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info.add_child(Node.s32('ex_cnt', profile.get_int('ex_cnt')))
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info.add_child(Node.s32('pf_cnt', profile.get_int('pf_cnt')))
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info.add_child(Node.s32('clear_cnt', profile.get_int('clear_cnt')))
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info.add_child(Node.s32('match_cnt', profile.get_int('match_cnt')))
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info.add_child(Node.s32('beat_cnt', profile.get_int('beat_cnt')))
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info.add_child(Node.s32('mynews_cnt', profile.get_int('mynews_cnt')))
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if 'total_best_score' in profile:
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info.add_child(Node.s32('total_best_score', profile.get_int('total_best_score')))
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# Looks to be set to true when there's an old profile, stops tutorial from
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# happening on first load.
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info.add_child(Node.bool('inherit', profile.get_bool('has_old_version')))
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# Not saved, but loaded
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info.add_child(Node.s32('mtg_entry_cnt', 123))
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info.add_child(Node.s32('mtg_hold_cnt', 456))
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info.add_child(Node.u8('mtg_result', 10))
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# Secret unlocks
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item = Node.void('item')
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player.add_child(item)
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item.add_child(Node.s32_array(
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'secret_list',
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profile.get_int_array(
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'secret_list',
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32,
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[-1] * 32,
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),
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))
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item.add_child(Node.s32_array(
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'title_list',
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profile.get_int_array(
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'title_list',
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96,
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[-1] * 96,
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),
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))
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item.add_child(Node.s16('theme_list', profile.get_int('theme_list', -1)))
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item.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list', 2, [-1] * 2)))
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item.add_child(Node.s32_array('parts_list', profile.get_int_array('parts_list', 96, [-1] * 96)))
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new = Node.void('new')
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item.add_child(new)
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new.add_child(Node.s32_array(
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'secret_list',
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profile.get_int_array(
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'secret_list_new',
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32,
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[-1] * 32,
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),
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))
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new.add_child(Node.s32_array(
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'title_list',
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profile.get_int_array(
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'title_list_new',
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96,
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[-1] * 96,
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),
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))
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new.add_child(Node.s16('theme_list', profile.get_int('theme_list_new', -1)))
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new.add_child(Node.s32_array('marker_list', profile.get_int_array('marker_list_new', 2, [-1] * 2)))
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# Last played data, for showing cursor and such
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lastdict = profile.get_dict('last')
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last = Node.void('last')
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player.add_child(last)
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last.add_child(Node.s32('music_id', lastdict.get_int('music_id')))
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last.add_child(Node.s8('marker', lastdict.get_int('marker')))
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last.add_child(Node.s16('title', lastdict.get_int('title')))
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last.add_child(Node.s8('theme', lastdict.get_int('theme')))
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last.add_child(Node.s8('sort', lastdict.get_int('sort')))
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last.add_child(Node.s8('rank_sort', lastdict.get_int('rank_sort')))
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last.add_child(Node.s8('combo_disp', lastdict.get_int('combo_disp')))
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last.add_child(Node.s8('seq_id', lastdict.get_int('seq_id')))
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last.add_child(Node.s16('parts', lastdict.get_int('parts')))
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last.add_child(Node.s8('category', lastdict.get_int('category')))
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last.add_child(Node.s64('play_time', lastdict.get_int('play_time')))
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last.add_child(Node.string('shopname', lastdict.get_str('shopname')))
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last.add_child(Node.string('areaname', lastdict.get_str('areaname')))
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# Miscelaneous crap
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player.add_child(Node.s32('session_id', 1))
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# Maybe hook this up? Unsure what it does, is it like IIDX dailies?
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today_music = Node.void('today_music')
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player.add_child(today_music)
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today_music.add_child(Node.s32('music_id', 0))
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# No news, ever.
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news = Node.void('news')
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player.add_child(news)
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news.add_child(Node.s16('checked', 0))
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# Add rivals to profile.
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rivallist = Node.void('rivallist')
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player.add_child(rivallist)
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links = self.data.local.user.get_links(self.game, self.version, userid)
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rivalcount = 0
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for link in links:
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if link.type != 'rival':
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continue
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rprofile = self.get_profile(link.other_userid)
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if rprofile is None:
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continue
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rival = Node.void('rival')
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rivallist.add_child(rival)
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rival.add_child(Node.s32('jid', rprofile.extid))
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rival.add_child(Node.string('name', rprofile.get_str('name')))
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# Lazy way of keeping track of rivals, since we can only have 4
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# or the game with throw up. At least, I think Fulfill can have
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# 4 instead of the 3 found in newer versions, given the size of
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# the array that it loads the values in. However, to keep things
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# simple, I only supported three here.
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rivalcount += 1
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if rivalcount >= 3:
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break
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rivallist.set_attribute('count', str(rivalcount))
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# Unclear what this is. Looks related to Jubeat lab.
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mylist = Node.void('mylist')
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player.add_child(mylist)
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mylist.set_attribute('count', '0')
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# No collaboration support yet.
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collabo = Node.void('collabo')
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player.add_child(collabo)
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collabo.add_child(Node.bool('success', False))
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collabo.add_child(Node.bool('completed', False))
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# Daily FC challenge.
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entry = self.data.local.game.get_time_sensitive_settings(self.game, self.version, 'fc_challenge')
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if entry is None:
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entry = ValidatedDict()
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# Figure out if we've played these songs
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start_time, end_time = self.data.local.network.get_schedule_duration('daily')
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today_attempts = self.data.local.music.get_all_attempts(self.game, self.version, userid, entry.get_int('today', -1), timelimit=start_time)
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challenge = Node.void('challenge')
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player.add_child(challenge)
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today = Node.void('today')
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challenge.add_child(today)
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today.add_child(Node.s32('music_id', entry.get_int('today', -1)))
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today.add_child(Node.u8('state', 0x40 if len(today_attempts) > 0 else 0x0))
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onlynow = Node.void('onlynow')
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challenge.add_child(onlynow)
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onlynow.add_child(Node.s32('magic_no', 0))
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onlynow.add_child(Node.s16('cycle', 0))
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# Bistro event
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bistro = Node.void('bistro')
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player.add_child(bistro)
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# Presumably these can affect the speed of the event
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info_1 = Node.void('info')
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bistro.add_child(info_1)
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info_1.add_child(Node.float('delicious_rate', 1.0))
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info_1.add_child(Node.float('favorite_rate', 1.0))
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bistro.add_child(Node.s32('carry_over', profile.get_int('bistro_carry_over')))
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# Your chef dude, I guess?
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chefdict = profile.get_dict('chef')
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chef = Node.void('chef')
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bistro.add_child(chef)
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chef.add_child(Node.s32('id', chefdict.get_int('id', 1)))
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chef.add_child(Node.u8('ability', chefdict.get_int('ability', 2)))
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chef.add_child(Node.u8('remain', chefdict.get_int('remain', 30)))
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chef.add_child(Node.u8('rate', chefdict.get_int('rate', 1)))
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# Routes, similar to story mode in Pop'n I guess?
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routes = [
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{
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'id': 50000284,
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'price': 20,
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'satisfaction': 10,
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'favorite': True,
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},
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{
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'id': 50000283,
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'price': 20,
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'satisfaction': 20,
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'favorite': False,
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},
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{
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'id': 50000282,
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'price': 30,
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'satisfaction': 10,
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'favorite': False,
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},
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{
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'id': 50000275,
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'price': 10,
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'satisfaction': 55,
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'favorite': False,
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},
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{
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'id': 50000274,
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'price': 40,
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'satisfaction': 40,
|
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'favorite': False,
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},
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{
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'id': 50000273,
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'price': 80,
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'satisfaction': 60,
|
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'favorite': False,
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},
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{
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'id': 50000272,
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'price': 70,
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'satisfaction': 60,
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'favorite': False,
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},
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{
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'id': 50000271,
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'price': 90,
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'satisfaction': 80,
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'favorite': False,
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},
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{
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'id': 50000270,
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'price': 90,
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'satisfaction': 20,
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'favorite': False,
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},
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]
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for route_no in range(len(routes)):
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routedata = routes[route_no]
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route = Node.void('route')
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bistro.add_child(route)
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route.set_attribute('no', str(route_no))
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music = Node.void('music')
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route.add_child(music)
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music.add_child(Node.s32('id', routedata['id']))
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music.add_child(Node.u16('price', routedata['price']))
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music.add_child(Node.s32('price_s32', routedata['price']))
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# Look up any updated satisfaction stored by the game
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routesaved = self.data.local.user.get_achievement(self.game, self.version, userid, route_no + 1, 'route')
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if routesaved is None:
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routesaved = ValidatedDict()
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satisfaction = routesaved.get_int('satisfaction', routedata['satisfaction'])
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gourmates = Node.void('gourmates')
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route.add_child(gourmates)
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gourmates.add_child(Node.s32('id', route_no + 1))
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gourmates.add_child(Node.u8('favorite', 1 if routedata['favorite'] else 0))
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gourmates.add_child(Node.u16('satisfaction', satisfaction))
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gourmates.add_child(Node.s32('satisfaction_s32', satisfaction))
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# Sane defaults for unknown nodes
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only_now_music = Node.void('only_now_music')
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player.add_child(only_now_music)
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only_now_music.set_attribute('count', '0')
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requested_music = Node.void('requested_music')
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player.add_child(requested_music)
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requested_music.set_attribute('count', '0')
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kac_music = Node.void('kac_music')
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player.add_child(kac_music)
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kac_music.set_attribute('count', '0')
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history = Node.void('history')
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player.add_child(history)
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history.set_attribute('count', '0')
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# Basic profile info
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|
player.add_child(Node.string('name', profile.get_str('name', 'なし')))
|
|
player.add_child(Node.s32('jid', profile.extid))
|
|
player.add_child(Node.string('refid', profile.refid))
|
|
|
|
# Miscelaneous history stuff
|
|
data.add_child(Node.u8('termver', 16))
|
|
data.add_child(Node.u32('season_etime', 0))
|
|
data.add_child(Node.s32('bistro_last_music_id', 0))
|
|
data.add_child(Node.s32_array(
|
|
'white_music_list',
|
|
[
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
],
|
|
))
|
|
data.add_child(Node.s32_array(
|
|
'old_music_list',
|
|
[
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
],
|
|
))
|
|
data.add_child(Node.s32_array(
|
|
'open_music_list',
|
|
[
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
-1, -1, -1, -1, -1, -1, -1, -1,
|
|
],
|
|
))
|
|
|
|
# Unsupported collaboration events with other games
|
|
collabo_info = Node.void('collabo_info')
|
|
data.add_child(collabo_info)
|
|
|
|
# Unsupported marathon stuff
|
|
run_run_marathon = Node.void('run_run_marathon')
|
|
collabo_info.add_child(run_run_marathon)
|
|
run_run_marathon.set_attribute('type', '1')
|
|
run_run_marathon.add_child(Node.u8('state', 1))
|
|
run_run_marathon.add_child(Node.bool('is_report_end', True))
|
|
|
|
# Unsupported policy break stuff
|
|
policy_break = Node.void('policy_break')
|
|
collabo_info.add_child(policy_break)
|
|
policy_break.set_attribute('type', '1')
|
|
policy_break.add_child(Node.u8('state', 1))
|
|
policy_break.add_child(Node.bool('is_report_end', False))
|
|
|
|
# Unsupported vocaloid stuff
|
|
vocaloid_event = Node.void('vocaloid_event')
|
|
collabo_info.add_child(vocaloid_event)
|
|
vocaloid_event.set_attribute('type', '1')
|
|
vocaloid_event.add_child(Node.u8('state', 0))
|
|
vocaloid_event.add_child(Node.s32('music_id', 0))
|
|
|
|
# No obnoxious 30 second wait to play.
|
|
matching_off = Node.void('matching_off')
|
|
data.add_child(matching_off)
|
|
matching_off.add_child(Node.bool('is_open', True))
|
|
|
|
return root
|
|
|
|
def unformat_profile(self, userid: UserID, request: Node, oldprofile: Profile) -> Profile:
|
|
newprofile = copy.deepcopy(oldprofile)
|
|
data = request.child('data')
|
|
|
|
# Grab player information
|
|
player = data.child('player')
|
|
|
|
# Grab last information. Lots of this will be filled in while grabbing scores
|
|
last = newprofile.get_dict('last')
|
|
last.replace_int('play_time', player.child_value('time_gameend'))
|
|
last.replace_str('shopname', player.child_value('shopname'))
|
|
last.replace_str('areaname', player.child_value('areaname'))
|
|
|
|
# Grab player info for echoing back
|
|
info = player.child('info')
|
|
if info is not None:
|
|
newprofile.replace_int('jubility', info.child_value('jubility'))
|
|
newprofile.replace_int('jubility_yday', info.child_value('jubility_yday'))
|
|
newprofile.replace_int('tune_cnt', info.child_value('tune_cnt'))
|
|
newprofile.replace_int('save_cnt', info.child_value('save_cnt'))
|
|
newprofile.replace_int('saved_cnt', info.child_value('saved_cnt'))
|
|
newprofile.replace_int('fc_cnt', info.child_value('fc_cnt'))
|
|
newprofile.replace_int('ex_cnt', info.child_value('exc_cnt')) # Not a mistake, Jubeat is weird
|
|
newprofile.replace_int('pf_cnt', info.child_value('pf_cnt'))
|
|
newprofile.replace_int('clear_cnt', info.child_value('clear_cnt'))
|
|
newprofile.replace_int('match_cnt', info.child_value('match_cnt'))
|
|
newprofile.replace_int('beat_cnt', info.child_value('beat_cnt'))
|
|
newprofile.replace_int('total_best_score', info.child_value('total_best_score'))
|
|
newprofile.replace_int('mynews_cnt', info.child_value('mynews_cnt'))
|
|
|
|
# Grab unlock progress
|
|
item = player.child('item')
|
|
if item is not None:
|
|
newprofile.replace_int_array('secret_list', 32, item.child_value('secret_list'))
|
|
newprofile.replace_int_array('title_list', 96, item.child_value('title_list'))
|
|
newprofile.replace_int('theme_list', item.child_value('theme_list'))
|
|
newprofile.replace_int_array('marker_list', 2, item.child_value('marker_list'))
|
|
newprofile.replace_int_array('parts_list', 96, item.child_value('parts_list'))
|
|
newprofile.replace_int_array('secret_list_new', 32, item.child_value('secret_new'))
|
|
newprofile.replace_int_array('title_list_new', 96, item.child_value('title_new'))
|
|
newprofile.replace_int('theme_list_new', item.child_value('theme_new'))
|
|
newprofile.replace_int_array('marker_list_new', 2, item.child_value('marker_new'))
|
|
|
|
# Grab bistro progress
|
|
bistro = player.child('bistro')
|
|
if bistro is not None:
|
|
newprofile.replace_int('bistro_carry_over', bistro.child_value('carry_over'))
|
|
|
|
chefdata = newprofile.get_dict('chef')
|
|
chef = bistro.child('chef')
|
|
if chef is not None:
|
|
chefdata.replace_int('id', chef.child_value('id'))
|
|
chefdata.replace_int('ability', chef.child_value('ability'))
|
|
chefdata.replace_int('remain', chef.child_value('remain'))
|
|
chefdata.replace_int('rate', chef.child_value('rate'))
|
|
newprofile.replace_dict('chef', chefdata)
|
|
|
|
for route in bistro.children:
|
|
if route.name != 'route':
|
|
continue
|
|
|
|
gourmates = route.child('gourmates')
|
|
routeid = gourmates.child_value('id')
|
|
satisfaction = gourmates.child_value('satisfaction_s32')
|
|
self.data.local.user.put_achievement(
|
|
self.game,
|
|
self.version,
|
|
userid,
|
|
routeid,
|
|
'route',
|
|
{
|
|
'satisfaction': satisfaction,
|
|
},
|
|
)
|
|
|
|
# Get timestamps for played songs
|
|
timestamps: Dict[int, int] = {}
|
|
history = player.child('history')
|
|
if history is not None:
|
|
for tune in history.children:
|
|
if tune.name != 'tune':
|
|
continue
|
|
entry = int(tune.attribute('log_id'))
|
|
ts = int(tune.child_value('timestamp') / 1000)
|
|
timestamps[entry] = ts
|
|
|
|
# Grab scores and save those
|
|
result = data.child('result')
|
|
if result is not None:
|
|
for tune in result.children:
|
|
if tune.name != 'tune':
|
|
continue
|
|
result = tune.child('player')
|
|
|
|
last.replace_int('marker', tune.child_value('marker'))
|
|
last.replace_int('title', tune.child_value('title'))
|
|
last.replace_int('parts', tune.child_value('parts'))
|
|
last.replace_int('theme', tune.child_value('theme'))
|
|
last.replace_int('sort', tune.child_value('sort'))
|
|
last.replace_int('category', tune.child_value('category'))
|
|
last.replace_int('rank_sort', tune.child_value('rank_sort'))
|
|
last.replace_int('combo_disp', tune.child_value('combo_disp'))
|
|
|
|
songid = tune.child_value('music')
|
|
entry = int(tune.attribute('id'))
|
|
timestamp = timestamps.get(entry, Time.now())
|
|
chart = int(result.child('score').attribute('seq'))
|
|
points = result.child_value('score')
|
|
flags = int(result.child('score').attribute('clear'))
|
|
combo = int(result.child('score').attribute('combo'))
|
|
ghost = result.child_value('mbar')
|
|
|
|
# Miscelaneous last data for echoing to profile get
|
|
last.replace_int('music_id', songid)
|
|
last.replace_int('seq_id', chart)
|
|
|
|
mapping = {
|
|
self.GAME_FLAG_BIT_CLEARED: self.PLAY_MEDAL_CLEARED,
|
|
self.GAME_FLAG_BIT_FULL_COMBO: self.PLAY_MEDAL_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_EXCELLENT: self.PLAY_MEDAL_EXCELLENT,
|
|
self.GAME_FLAG_BIT_NEARLY_FULL_COMBO: self.PLAY_MEDAL_NEARLY_FULL_COMBO,
|
|
self.GAME_FLAG_BIT_NEARLY_EXCELLENT: self.PLAY_MEDAL_NEARLY_EXCELLENT,
|
|
}
|
|
|
|
# Figure out the highest medal based on bits passed in
|
|
medal = self.PLAY_MEDAL_FAILED
|
|
for bit in mapping:
|
|
if flags & bit > 0:
|
|
medal = max(medal, mapping[bit])
|
|
|
|
self.update_score(userid, timestamp, songid, chart, points, medal, combo, ghost)
|
|
|
|
# Save back last information gleaned from results
|
|
newprofile.replace_dict('last', last)
|
|
|
|
# Keep track of play statistics
|
|
self.update_play_statistics(userid)
|
|
|
|
return newprofile
|
|
|
|
def format_scores(self, userid: UserID, profile: Profile, scores: List[Score]) -> Node:
|
|
|
|
root = Node.void('gametop')
|
|
datanode = Node.void('data')
|
|
root.add_child(datanode)
|
|
player = Node.void('player')
|
|
datanode.add_child(player)
|
|
player.add_child(Node.s32('jid', profile.extid))
|
|
playdata = Node.void('playdata')
|
|
player.add_child(playdata)
|
|
playdata.set_attribute('count', str(len(scores)))
|
|
|
|
music = ValidatedDict()
|
|
for score in scores:
|
|
data = music.get_dict(str(score.id))
|
|
play_cnt = data.get_int_array('play_cnt', 3)
|
|
clear_cnt = data.get_int_array('clear_cnt', 3)
|
|
clear_flags = data.get_int_array('clear_flags', 3)
|
|
fc_cnt = data.get_int_array('fc_cnt', 3)
|
|
ex_cnt = data.get_int_array('ex_cnt', 3)
|
|
points = data.get_int_array('points', 3)
|
|
|
|
# Replace data for this chart type
|
|
play_cnt[score.chart] = score.plays
|
|
clear_cnt[score.chart] = score.data.get_int('clear_count')
|
|
fc_cnt[score.chart] = score.data.get_int('full_combo_count')
|
|
ex_cnt[score.chart] = score.data.get_int('excellent_count')
|
|
points[score.chart] = score.points
|
|
|
|
# Format the clear flags
|
|
clear_flags[score.chart] = self.GAME_FLAG_BIT_PLAYED
|
|
if score.data.get_int('clear_count') > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_CLEARED
|
|
if score.data.get_int('full_combo_count') > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_FULL_COMBO
|
|
if score.data.get_int('excellent_count') > 0:
|
|
clear_flags[score.chart] |= self.GAME_FLAG_BIT_EXCELLENT
|
|
|
|
# Save chart data back
|
|
data.replace_int_array('play_cnt', 3, play_cnt)
|
|
data.replace_int_array('clear_cnt', 3, clear_cnt)
|
|
data.replace_int_array('clear_flags', 3, clear_flags)
|
|
data.replace_int_array('fc_cnt', 3, fc_cnt)
|
|
data.replace_int_array('ex_cnt', 3, ex_cnt)
|
|
data.replace_int_array('points', 3, points)
|
|
|
|
# Update the ghost (untyped)
|
|
ghost = data.get('ghost', [None, None, None])
|
|
ghost[score.chart] = score.data.get('ghost')
|
|
data['ghost'] = ghost
|
|
|
|
# Save it back
|
|
music.replace_dict(str(score.id), data)
|
|
|
|
for scoreid in music:
|
|
scoredata = music[scoreid]
|
|
musicdata = Node.void('musicdata')
|
|
playdata.add_child(musicdata)
|
|
|
|
musicdata.set_attribute('music_id', scoreid)
|
|
musicdata.add_child(Node.s32_array('play_cnt', scoredata.get_int_array('play_cnt', 3)))
|
|
musicdata.add_child(Node.s32_array('clear_cnt', scoredata.get_int_array('clear_cnt', 3)))
|
|
musicdata.add_child(Node.s32_array('fc_cnt', scoredata.get_int_array('fc_cnt', 3)))
|
|
musicdata.add_child(Node.s32_array('ex_cnt', scoredata.get_int_array('ex_cnt', 3)))
|
|
musicdata.add_child(Node.s32_array('score', scoredata.get_int_array('points', 3)))
|
|
musicdata.add_child(Node.s8_array('clear', scoredata.get_int_array('clear_flags', 3)))
|
|
|
|
ghosts = scoredata.get('ghost', [None, None, None])
|
|
for i in range(len(ghosts)):
|
|
ghost = ghosts[i]
|
|
if ghost is None:
|
|
continue
|
|
|
|
bar = Node.u8_array('bar', ghost)
|
|
musicdata.add_child(bar)
|
|
bar.set_attribute('seq', str(i))
|
|
|
|
return root
|